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MLG SC2 Rules Discussion Thread - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-08-03 21:57:27
August 03 2010 21:56 GMT
#41
on another slightly related note, how the fuck does ps/2 fry motherboards?

seems ridiculous

[edit] it was hafu
Like a G6
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-08-03 21:59:15
August 03 2010 21:56 GMT
#42
On August 04 2010 06:55 unit wrote:
why no usb headsets? only 2-4 usb ports?

USB headsets need to have the sound device in windows changed to point to that device, and changed back when the device is removed. You'd be surprised how little people actually know that, and wouldn't you be pissed if you fired your game up only to realise that there's no sound and have nobody around to tell you why?

EDIT: to elaborate, when you change the device all software running needs to be restarted or pointed to that device, and when you remove the device the software (SC2) that's still running willr emain pointed to that device.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
August 03 2010 21:56 GMT
#43
how come you can't use USB headsets? do these comps only have 2 usb ports or something?
Kantom
Profile Joined August 2010
United Kingdom27 Posts
August 03 2010 21:58 GMT
#44
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?
MLG_Lee
Profile Joined July 2010
279 Posts
Last Edited: 2010-08-03 22:01:00
August 03 2010 21:59 GMT
#45
On August 04 2010 06:55 unit wrote:
why no usb headsets? only 2-4 usb ports?

edit: and since your on the east coast have you considered dropping by the DC area and throwing another tourney there? ^___^


We use a standard audio set up to pass sound from your microphone to our broadcast desk. This is mostly for WoW, so we can broadcast team chat in our "Listen In" segments, but we're using the same hardware.

We've also had some driver conflicts with USB headsets (there are some amazingly cheap ones out there). Using our audio 3.5mini jacks means we can standardize driver images and reduce points of failure and issues along the way.

And what prodiG said. Changing audio settings is cumbersome to tournament flow.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 03 2010 21:59 GMT
#46
How is the blind race pick going to work?

Are you going to like, have refs pick the races, start the game, turn off the monitor, and then tell the players when they can turn them back on or wtf?
Like a G6
MLG_Lee
Profile Joined July 2010
279 Posts
August 03 2010 22:00 GMT
#47
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-08-03 22:02:24
August 03 2010 22:01 GMT
#48
On August 04 2010 07:00 MLG_Lee wrote:
Show nested quote +
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.



I'll just point out this is fairly inconsistent if you allow people to choose between grid/normal/whatever else hotkey setups but I suppose not a big issue since the grid/normal setups are so good anyway.

[edit] Barring logistics concerns, at least. I can see that modified game files might be a bit retarded to deal with in a tournament setting.
Like a G6
Puosu
Profile Blog Joined April 2007
7012 Posts
Last Edited: 2010-08-03 22:05:12
August 03 2010 22:03 GMT
#49
On August 04 2010 07:00 MLG_Lee wrote:
Show nested quote +
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.

Thank god. I believe this is an extremely good choice even disregarding that it helps the tournament flow when people don't have to constantly switch the hotkeys around.

In the rules it states that the interface the players must use has to be the default one, am I correct in thinking that we are still allowed to fiddle with the graphics etc. settings (like display build grid) in the ingame settings menus or do these count as interface?
MLG_Lee
Profile Joined July 2010
279 Posts
August 03 2010 22:05 GMT
#50
On August 04 2010 07:01 kzn wrote:
Show nested quote +
On August 04 2010 07:00 MLG_Lee wrote:
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.



I'll just point out this is fairly inconsistent if you allow people to choose between grid/normal/whatever else hotkey setups but I suppose not a big issue since the grid/normal setups are so good anyway.

[edit] Barring logistics concerns, at least. I can see that modified game files might be a bit retarded to deal with in a tournament setting.

I won't disagree with that, but we have to consider normalizing these rules and drawing a line in the sand for it. In a tournament setting, trying to get 32 players through a double elim bracket, best of 3, in about 14hrs of tournament play... that's rough.

One thing you'll notice is that MLG tries to run on schedule. As much as we love this, doing a tournament for MLG is a 7 day trip. It takes us 2.5 days to build the venue, 3 days of show and one day to tear it all down. By midnight on Friday, we're all already pretty fried. We'll stay late if we have to, but we try to plan and organize so that we don't need to.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 03 2010 22:07 GMT
#51
On August 04 2010 07:05 MLG_Lee wrote:
I won't disagree with that, but we have to consider normalizing these rules and drawing a line in the sand for it. In a tournament setting, trying to get 32 players through a double elim bracket, best of 3, in about 14hrs of tournament play... that's rough.


Well, that depends on the number of computers you have available for it. Obviously if you had 32 it would be pretty easy, even with PS/2 hardware, but I suppose thats too much to hope for :d
Like a G6
cive
Profile Blog Joined May 2010
Canada370 Posts
August 03 2010 22:07 GMT
#52
Whats with the racial choices? Dont most pros practice just one race?
Play Terran
MLG_Lee
Profile Joined July 2010
279 Posts
August 03 2010 22:08 GMT
#53
On August 04 2010 07:03 Puosu wrote:
Show nested quote +
On August 04 2010 07:00 MLG_Lee wrote:
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.

Thank god. I believe this is an extremely good choice even disregarding that it helps the tournament flow when people don't have to constantly switch the hotkeys around.

In the rules it states that the interface the players must use has to be the default one, am I correct in thinking that we are still allowed to fiddle with the graphics etc. settings (like display build grid) in the ingame settings menus or do these count as interface?


The rules actually also state that you can't mess with audio or video settings. We may revise this, but for now that ruling stands.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
August 03 2010 22:10 GMT
#54
On August 04 2010 07:07 cive wrote:
Whats with the racial choices? Dont most pros practice just one race?



Pretty self explanitory.

Great set of rules so far, the display build grid should be flexible though, I like using it and some people I know dislike using it.
Brood War forever!
pewzzri
Profile Joined June 2010
23 Posts
August 03 2010 22:11 GMT
#55

"7. Players may not change the Computer/Monitor sound and video settings."


How does that one work? is it ingame video settings or the windows settings? if it's the ingame i bet it may annoy alot of people if they play with shaders on low and if want to force high or other way around
BamBam
Profile Blog Joined November 2009
745 Posts
August 03 2010 22:12 GMT
#56
Ew. Cant switch hotkeys/video/audio settings? Must use USB? Though the second rule is the real bite in the ass when attempting to gain sponsors for their respective team (If im not mistaken, wernt H2 teams allowed to wear their sponsor's uniforms?)

And whats with blind pick of races and only allowing the loser to switch? That is REALLY unnecessary IMO.
"two is way better than twice as one" - artosis
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2010-08-03 22:15:03
August 03 2010 22:13 GMT
#57
On August 04 2010 06:50 Puosu wrote:
Show nested quote +
On August 04 2010 06:48 Baarn wrote:
On August 04 2010 06:41 kzn wrote:
On August 04 2010 06:40 prodiG wrote:
On August 04 2010 06:39 kzn wrote:
On August 04 2010 06:28 itmeJP wrote:
3. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.


Why the fuck?

PS/2 Hardware needs to have the machine rebooted after plugging it in.


Given that you cannot achieve n-key rollover with USB equipment I'd say thats a small price to pay compared to forcing players to use equipment in a suboptimal fashion.


Use a ps/2 to usb cable if you have a keyboard that doesn't have a usb connector. $5 brings your old keyboard into line with the rule.

Using the USB port kills the proper n-key rollover because the USB is limited, fortunately in SC2 there's no actions that always require 5 keys but it's rather something you just need to get used to not doing. It shouldn't be too much of a problem.


Oh cry me a river that you cannot press more than 6 keys at once on the filco on usb. I don't think sc2 is that demanding to require more than 6 key presses over a usb converter.
There's no S in KT. :P
Issor
Profile Blog Joined April 2010
United States870 Posts
August 03 2010 22:13 GMT
#58
On August 04 2010 06:28 itmeJP wrote:
Show nested quote +
Equipment
2. Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.
3. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.




I mean I probably will never compete in any MLG event, but this is a big big deal. Many headsets utilize USB and, more importantly, some of the best keyboards still use the PS/2 interface. It isn't necessarily popular but it is still out there (and a better interface for keyboards than USB anyway). Is the use of a PS/2 to USB adapter allowed?
shavi
Profile Joined July 2010
United States127 Posts
August 03 2010 22:14 GMT
#59
On August 04 2010 07:01 kzn wrote:
Show nested quote +
On August 04 2010 07:00 MLG_Lee wrote:
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.



I'll just point out this is fairly inconsistent if you allow people to choose between grid/normal/whatever else hotkey setups but I suppose not a big issue since the grid/normal setups are so good anyway.

[edit] Barring logistics concerns, at least. I can see that modified game files might be a bit retarded to deal with in a tournament setting.


I'm not sure I understand how it's inconsistent. It would actually make less sense to me if they didn't allow grid/normal/classic hotkey setups, considering it's so easy to do through the menu options. Same with building grid. It's akin to switching sensitivity / inverting axis I think in FPSs imo.

Switching between a menu option and editing config files are quite different.
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-08-03 22:18:18
August 03 2010 22:14 GMT
#60
Still wondering how the blind race pick will actually work in practice.

I'm not sure I understand how it's inconsistent. It would actually make less sense to me if they didn't allow grid/normal/classic hotkey setups, considering it's so easy to do through the menu options. Same with building grid. It's akin to switching sensitivity / inverting axis I think in FPSs imo.

Switching between a menu option and editing config files are quite different.


It is inconsistent because the only reason for a player to choose between grid/normal/classic is if they feel it provides them with an advantage. If you arbitrarily limit the choices only to grid/normal/classic, you are forcing a disadvantage onto players who would be better off with some other setup.

Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.

[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically.
Like a G6
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