• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:46
CEST 14:46
KST 21:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters0Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
Balance hotfix patch 5.0.16b (July 16)64Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!17Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
ASL22 General Discussion Animated Gateway NaDa's Body BW General Discussion Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe US Politics Mega-thread The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 16109 users

MLG SC2 Rules Discussion Thread - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 14 15 16 Next All
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-08-03 21:57:27
August 03 2010 21:56 GMT
#41
on another slightly related note, how the fuck does ps/2 fry motherboards?

seems ridiculous

[edit] it was hafu
Like a G6
prodiG
Profile Blog Joined January 2010
Canada2016 Posts
Last Edited: 2010-08-03 21:59:15
August 03 2010 21:56 GMT
#42
On August 04 2010 06:55 unit wrote:
why no usb headsets? only 2-4 usb ports?

USB headsets need to have the sound device in windows changed to point to that device, and changed back when the device is removed. You'd be surprised how little people actually know that, and wouldn't you be pissed if you fired your game up only to realise that there's no sound and have nobody around to tell you why?

EDIT: to elaborate, when you change the device all software running needs to be restarted or pointed to that device, and when you remove the device the software (SC2) that's still running willr emain pointed to that device.
ESV Mapmaking Team || http://twitter.com/prodiGsc || Real talk, I don't have time to sugar-coat it for you sir
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
August 03 2010 21:56 GMT
#43
how come you can't use USB headsets? do these comps only have 2 usb ports or something?
Kantom
Profile Joined August 2010
United Kingdom27 Posts
August 03 2010 21:58 GMT
#44
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?
MLG_Lee
Profile Joined July 2010
279 Posts
Last Edited: 2010-08-03 22:01:00
August 03 2010 21:59 GMT
#45
On August 04 2010 06:55 unit wrote:
why no usb headsets? only 2-4 usb ports?

edit: and since your on the east coast have you considered dropping by the DC area and throwing another tourney there? ^___^


We use a standard audio set up to pass sound from your microphone to our broadcast desk. This is mostly for WoW, so we can broadcast team chat in our "Listen In" segments, but we're using the same hardware.

We've also had some driver conflicts with USB headsets (there are some amazingly cheap ones out there). Using our audio 3.5mini jacks means we can standardize driver images and reduce points of failure and issues along the way.

And what prodiG said. Changing audio settings is cumbersome to tournament flow.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 03 2010 21:59 GMT
#46
How is the blind race pick going to work?

Are you going to like, have refs pick the races, start the game, turn off the monitor, and then tell the players when they can turn them back on or wtf?
Like a G6
MLG_Lee
Profile Joined July 2010
279 Posts
August 03 2010 22:00 GMT
#47
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-08-03 22:02:24
August 03 2010 22:01 GMT
#48
On August 04 2010 07:00 MLG_Lee wrote:
Show nested quote +
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.



I'll just point out this is fairly inconsistent if you allow people to choose between grid/normal/whatever else hotkey setups but I suppose not a big issue since the grid/normal setups are so good anyway.

[edit] Barring logistics concerns, at least. I can see that modified game files might be a bit retarded to deal with in a tournament setting.
Like a G6
Puosu
Profile Blog Joined April 2007
7034 Posts
Last Edited: 2010-08-03 22:05:12
August 03 2010 22:03 GMT
#49
On August 04 2010 07:00 MLG_Lee wrote:
Show nested quote +
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.

Thank god. I believe this is an extremely good choice even disregarding that it helps the tournament flow when people don't have to constantly switch the hotkeys around.

In the rules it states that the interface the players must use has to be the default one, am I correct in thinking that we are still allowed to fiddle with the graphics etc. settings (like display build grid) in the ingame settings menus or do these count as interface?
MLG_Lee
Profile Joined July 2010
279 Posts
August 03 2010 22:05 GMT
#50
On August 04 2010 07:01 kzn wrote:
Show nested quote +
On August 04 2010 07:00 MLG_Lee wrote:
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.



I'll just point out this is fairly inconsistent if you allow people to choose between grid/normal/whatever else hotkey setups but I suppose not a big issue since the grid/normal setups are so good anyway.

[edit] Barring logistics concerns, at least. I can see that modified game files might be a bit retarded to deal with in a tournament setting.

I won't disagree with that, but we have to consider normalizing these rules and drawing a line in the sand for it. In a tournament setting, trying to get 32 players through a double elim bracket, best of 3, in about 14hrs of tournament play... that's rough.

One thing you'll notice is that MLG tries to run on schedule. As much as we love this, doing a tournament for MLG is a 7 day trip. It takes us 2.5 days to build the venue, 3 days of show and one day to tear it all down. By midnight on Friday, we're all already pretty fried. We'll stay late if we have to, but we try to plan and organize so that we don't need to.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 03 2010 22:07 GMT
#51
On August 04 2010 07:05 MLG_Lee wrote:
I won't disagree with that, but we have to consider normalizing these rules and drawing a line in the sand for it. In a tournament setting, trying to get 32 players through a double elim bracket, best of 3, in about 14hrs of tournament play... that's rough.


Well, that depends on the number of computers you have available for it. Obviously if you had 32 it would be pretty easy, even with PS/2 hardware, but I suppose thats too much to hope for :d
Like a G6
cive
Profile Blog Joined May 2010
Canada370 Posts
August 03 2010 22:07 GMT
#52
Whats with the racial choices? Dont most pros practice just one race?
Play Terran
MLG_Lee
Profile Joined July 2010
279 Posts
August 03 2010 22:08 GMT
#53
On August 04 2010 07:03 Puosu wrote:
Show nested quote +
On August 04 2010 07:00 MLG_Lee wrote:
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.

Thank god. I believe this is an extremely good choice even disregarding that it helps the tournament flow when people don't have to constantly switch the hotkeys around.

In the rules it states that the interface the players must use has to be the default one, am I correct in thinking that we are still allowed to fiddle with the graphics etc. settings (like display build grid) in the ingame settings menus or do these count as interface?


The rules actually also state that you can't mess with audio or video settings. We may revise this, but for now that ruling stands.
Twitter: @MLGLee ( https://twitter.com/#!/MLGLee )
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
August 03 2010 22:10 GMT
#54
On August 04 2010 07:07 cive wrote:
Whats with the racial choices? Dont most pros practice just one race?



Pretty self explanitory.

Great set of rules so far, the display build grid should be flexible though, I like using it and some people I know dislike using it.
Brood War forever!
pewzzri
Profile Joined June 2010
23 Posts
August 03 2010 22:11 GMT
#55

"7. Players may not change the Computer/Monitor sound and video settings."


How does that one work? is it ingame video settings or the windows settings? if it's the ingame i bet it may annoy alot of people if they play with shaders on low and if want to force high or other way around
BamBam
Profile Blog Joined November 2009
745 Posts
August 03 2010 22:12 GMT
#56
Ew. Cant switch hotkeys/video/audio settings? Must use USB? Though the second rule is the real bite in the ass when attempting to gain sponsors for their respective team (If im not mistaken, wernt H2 teams allowed to wear their sponsor's uniforms?)

And whats with blind pick of races and only allowing the loser to switch? That is REALLY unnecessary IMO.
"two is way better than twice as one" - artosis
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2010-08-03 22:15:03
August 03 2010 22:13 GMT
#57
On August 04 2010 06:50 Puosu wrote:
Show nested quote +
On August 04 2010 06:48 Baarn wrote:
On August 04 2010 06:41 kzn wrote:
On August 04 2010 06:40 prodiG wrote:
On August 04 2010 06:39 kzn wrote:
On August 04 2010 06:28 itmeJP wrote:
3. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.


Why the fuck?

PS/2 Hardware needs to have the machine rebooted after plugging it in.


Given that you cannot achieve n-key rollover with USB equipment I'd say thats a small price to pay compared to forcing players to use equipment in a suboptimal fashion.


Use a ps/2 to usb cable if you have a keyboard that doesn't have a usb connector. $5 brings your old keyboard into line with the rule.

Using the USB port kills the proper n-key rollover because the USB is limited, fortunately in SC2 there's no actions that always require 5 keys but it's rather something you just need to get used to not doing. It shouldn't be too much of a problem.


Oh cry me a river that you cannot press more than 6 keys at once on the filco on usb. I don't think sc2 is that demanding to require more than 6 key presses over a usb converter.
There's no S in KT. :P
Issor
Profile Blog Joined April 2010
United States870 Posts
August 03 2010 22:13 GMT
#58
On August 04 2010 06:28 itmeJP wrote:
Show nested quote +
Equipment
2. Headsets must utilize a standard 3.5mm stereo headset jack with a separate 3.5mm microphone jack. Players may not use USB headsets.
3. Mice and keyboards must utilize standard USB interfaces. Players may not use PS2 interface equipment.




I mean I probably will never compete in any MLG event, but this is a big big deal. Many headsets utilize USB and, more importantly, some of the best keyboards still use the PS/2 interface. It isn't necessarily popular but it is still out there (and a better interface for keyboards than USB anyway). Is the use of a PS/2 to USB adapter allowed?
shavi
Profile Joined July 2010
United States127 Posts
August 03 2010 22:14 GMT
#59
On August 04 2010 07:01 kzn wrote:
Show nested quote +
On August 04 2010 07:00 MLG_Lee wrote:
On August 04 2010 06:58 Kantom wrote:
I'm not a great player but if I was there is something I would need clarification about, so it might be useful to answer this anyway.

In the beta I extensively customized my hotkeys, which required modification of the GameStrings.txt file, would a player be allowed to use hotkeys customized in this fashion?


No.



I'll just point out this is fairly inconsistent if you allow people to choose between grid/normal/whatever else hotkey setups but I suppose not a big issue since the grid/normal setups are so good anyway.

[edit] Barring logistics concerns, at least. I can see that modified game files might be a bit retarded to deal with in a tournament setting.


I'm not sure I understand how it's inconsistent. It would actually make less sense to me if they didn't allow grid/normal/classic hotkey setups, considering it's so easy to do through the menu options. Same with building grid. It's akin to switching sensitivity / inverting axis I think in FPSs imo.

Switching between a menu option and editing config files are quite different.
kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-08-03 22:18:18
August 03 2010 22:14 GMT
#60
Still wondering how the blind race pick will actually work in practice.

I'm not sure I understand how it's inconsistent. It would actually make less sense to me if they didn't allow grid/normal/classic hotkey setups, considering it's so easy to do through the menu options. Same with building grid. It's akin to switching sensitivity / inverting axis I think in FPSs imo.

Switching between a menu option and editing config files are quite different.


It is inconsistent because the only reason for a player to choose between grid/normal/classic is if they feel it provides them with an advantage. If you arbitrarily limit the choices only to grid/normal/classic, you are forcing a disadvantage onto players who would be better off with some other setup.

Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.

[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically.
Like a G6
Prev 1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #96
WardiTV953
IntoTheiNu 902
OGKoka 440
Rex134
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 440
Ryung 321
SHIN 230
Rex 134
StarCraft: Brood War
Rain 6026
Bisu 2010
Shuttle 1664
Britney 1208
BeSt 645
Mini 592
Jaedong 531
firebathero 466
EffOrt 440
Soulkey 290
[ Show more ]
Light 227
Soma 220
Larva 195
Stork 191
Snow 173
Hyun 152
Dewaltoss 148
ZerO 139
ggaemo 98
Pusan 72
Sexy 59
Rush 58
scan(afreeca) 45
soO 44
Movie 44
910 43
JYJ 41
Free 39
HiyA 38
JulyZerg 36
ToSsGirL 33
Aegong 33
Barracks 21
Sacsri 19
yabsab 18
Bale 17
Terrorterran 16
zelot 15
Noble 14
Hm[arnc] 14
ajuk12(nOOB) 12
Icarus 5
Dota 2
qojqva997
Dendi996
XcaliburYe192
Other Games
singsing2315
B2W.Neo901
Lowko390
crisheroes319
Pyrionflax249
Sick211
Liquid`LucifroN110
ZerO(Twitch)10
Organizations
Other Games
gamesdonequick2265
StarCraft: Brood War
UltimateBattle 1227
Other Games
BasetradeTV252
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Monday Night Weeklies
3h 14m
PiGosaur Cup
1d 11h
The PondCast
1d 21h
Kung Fu Cup
1d 22h
OSC
2 days
CrankTV Team League
2 days
Replay Cast
3 days
CrankTV Team League
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
[ Show More ]
Online Event
5 days
Replay Cast
5 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

IPSL Spring 2026
HSC XXIX
Eternal Conflict S2 E3

Ongoing

Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.