• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:54
CEST 16:54
KST 23:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12[ASL20] Ro24 Preview Pt2: Take-Off7[ASL20] Ro24 Preview Pt1: Runway13
Community News
SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues26LiuLi Cup - September 2025 Tournaments3Weekly Cups (August 25-31): Clem's Last Straw?39Weekly Cups (Aug 18-24): herO dethrones MaxPax6
StarCraft 2
General
Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Team Liquid Map Contest #21 - Presented by Monster Energy Classic Games #3: Rogue vs Serral at BlizzCon What happened to Singapore/Brazil servers?
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around Mutation # 487 Think Fast
Brood War
General
Pros React To: SoulKey's 5-Peat Challenge ASL20 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
[ASL20] Ro16 Group B [ASL20] Ro16 Group A [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread The Big Programming Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1562 users

MLG SC2 Rules Discussion Thread - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 14 15 16 Next All
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 03 2010 22:17 GMT
#61
On August 04 2010 07:14 kzn wrote:
Still wondering how the blind race pick will actually work in practice.

Show nested quote +
I'm not sure I understand how it's inconsistent. It would actually make less sense to me if they didn't allow grid/normal/classic hotkey setups, considering it's so easy to do through the menu options. Same with building grid. It's akin to switching sensitivity / inverting axis I think in FPSs imo.

Switching between a menu option and editing config files are quite different.


It is inconsistent because the only reason for a player to choose between grid/normal/classic is if they feel it provides them with an advantage. If you arbitrarily limit the choices only to grid/normal/classic, you are forcing a disadvantage onto players who would be better off with some other setup.

Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.


Explained on page one. Read the thread.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
shavi
Profile Joined July 2010
United States127 Posts
Last Edited: 2010-08-03 22:19:48
August 03 2010 22:17 GMT
#62
On August 04 2010 07:14 kzn wrote:
Still wondering how the blind race pick will actually work in practice.


I'm assuming you pick your race going in (ex: Lz v. Idra. Lz would pick T and IdrA would pick Z and they would tell the Refs secretly, not knowing what the other person chose.), and whoever loses can change (ex: Lz loses and switches to Protoss). You just have to state you race going into the match I'd assume.

edit: oops didn't notice JP's quote at the begining, regardless this is correct
icemanzdoinwork
Profile Joined August 2010
447 Posts
August 03 2010 22:18 GMT
#63
.... The players have to pick races at random? Is this a joke?
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-08-03 22:19:25
August 03 2010 22:19 GMT
#64
On August 04 2010 07:18 icemanzdoinwork wrote:
.... The players have to pick races at random? Is this a joke?


On August 04 2010 06:35 TwinHits wrote:
8. Referees will conduct a Blind Pick of Races for Game 1 of a Match.

Does this mean the players don't get to pick their race for the first game?

Again, c/p'ing what Lee has already said in the other thread (because I'm not gunna type it!!!)

Blind Pick of Races means that neither player will know what the other player has picked as a race for the 1st match.

Rule 9 means the loser of the previous game can change races if they want, but the winner may not. - MLG Lee


Read the God damn thread.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 03 2010 22:19 GMT
#65
On August 04 2010 07:17 Stratos_speAr wrote:
Explained on page one. Read the thread.


No, its not. Read my question. Carefully.
Like a G6
huameng
Profile Blog Joined April 2007
United States1133 Posts
August 03 2010 22:20 GMT
#66
On August 04 2010 07:18 icemanzdoinwork wrote:
.... The players have to pick races at random? Is this a joke?


It means you have to pick your race without knowing your opponent's race.

Also, desert oasis? D:
skating
shavi
Profile Joined July 2010
United States127 Posts
August 03 2010 22:20 GMT
#67
On August 04 2010 07:19 kzn wrote:
Show nested quote +
On August 04 2010 07:17 Stratos_speAr wrote:
Explained on page one. Read the thread.


No, its not. Read my question. Carefully.


You said you didn't know how blind pick would work specifically and it is explained on the first page by JP.
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-03 22:24:44
August 03 2010 22:21 GMT
#68
On August 04 2010 07:19 kzn wrote:
Show nested quote +
On August 04 2010 07:17 Stratos_speAr wrote:
Explained on page one. Read the thread.


No, its not. Read my question. Carefully.

are you thinking about the loading screen? I guess they'll have a custom-game loading screen (like the UMS maps have)
and obviously you could easily have someone other than the actual player configure your race/colour before the game and then hand over the computer to the player with monitor turned off
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
Last Edited: 2010-08-03 22:27:17
August 03 2010 22:22 GMT
#69
On August 04 2010 07:19 kzn wrote:
Show nested quote +
On August 04 2010 07:17 Stratos_speAr wrote:
Explained on page one. Read the thread.


No, its not. Read my question. Carefully.

It's a double-blind pick, i.e. they tell the judges what they're going to go and then the judges announce the races, and THEN they start the game.

This is my guess based on how they've done things with SSBM, etc. in the past. Thus players should be able to know which matchup they're playing before the game starts, but there won't be things like Ret playing TvZ to dodge ZvZ in the first match or so.

This is a bigger concern for fighting games and is probably just carryover for consistency.
once, not long ago, there was a moon here
kzn
Profile Blog Joined June 2007
United States1218 Posts
August 03 2010 22:22 GMT
#70
On August 04 2010 07:20 iShA. wrote:
Show nested quote +
On August 04 2010 07:19 kzn wrote:
On August 04 2010 07:17 Stratos_speAr wrote:
Explained on page one. Read the thread.


No, its not. Read my question. Carefully.


You said you didn't know how blind pick would work specifically and it is explained on the first page by JP.


I said in practice.

And the first page response only explains (and only partially) what the intent of the rule is, to allay concerns of people being forced to play Random.

I'm wondering whether its intended to prevent players from knowing the opponent's race until they sit down, until they load in, until they scout, or something else - and in the case of the latter two options, how they actually plan to achieve it.
Like a G6
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
August 03 2010 22:25 GMT
#71
I'm not sure I agree with the blind picking, as it might lead to the first game always being cheesy as you can't pick a standard build until you know what race you're against, maybe.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Puosu
Profile Blog Joined April 2007
6985 Posts
Last Edited: 2010-08-03 22:26:13
August 03 2010 22:25 GMT
#72
On August 04 2010 07:22 kzn wrote:
Show nested quote +
On August 04 2010 07:20 iShA. wrote:
On August 04 2010 07:19 kzn wrote:
On August 04 2010 07:17 Stratos_speAr wrote:
Explained on page one. Read the thread.


No, its not. Read my question. Carefully.


You said you didn't know how blind pick would work specifically and it is explained on the first page by JP.


I said in practice.

And the first page response only explains (and only partially) what the intent of the rule is, to allay concerns of people being forced to play Random.

I'm wondering whether its intended to prevent players from knowing the opponent's race until they sit down, until they load in, until they scout, or something else - and in the case of the latter two options, how they actually plan to achieve it.

It's basically there to make racepicking impossible. It has no further meaning as far as I understand the rule, obviously they aren't going to hide the race from the other player until he scouts, that would be ridiculous.
shavi
Profile Joined July 2010
United States127 Posts
August 03 2010 22:25 GMT
#73
On August 04 2010 07:22 kzn wrote:
Show nested quote +
On August 04 2010 07:20 iShA. wrote:
On August 04 2010 07:19 kzn wrote:
On August 04 2010 07:17 Stratos_speAr wrote:
Explained on page one. Read the thread.


No, its not. Read my question. Carefully.


You said you didn't know how blind pick would work specifically and it is explained on the first page by JP.


I said in practice.

And the first page response only explains (and only partially) what the intent of the rule is, to allay concerns of people being forced to play Random.

I'm wondering whether its intended to prevent players from knowing the opponent's race until they sit down, until they load in, until they scout, or something else - and in the case of the latter two options, how they actually plan to achieve it.


MLG knows what they're doing, it's not going be like like you're going into the game without knowing the opponents race. You're picking without knowing, not starting the game without knowing.
BrightLegacy
Profile Joined May 2010
United States56 Posts
August 03 2010 22:26 GMT
#74
What happens if, after all the resources on the map have been depleted, a terran player is able to take out the opposing players air army, and then proceeds to lose everything, except one flying barracks, to the opponents large ground army. Although this does seem unlikely, it has happened to me and it seems unfair if a terran could scrap an undeserved tie by doing this.

I think there needs to be some rule in place that if all the resources are gone, one player has no army, and the other players army is unable to reach the remaining buildings, the player with an army left is declared the winner.

for example:
ZvT
After a long game of turtling, all of the resources on the map have been depleted. The two remaining armies clash, and the zerg ends up killing all of the terrans units with its last two zerglings. However the terran has a remaining starport (yet no minerals) on an island expo. The zerg player is unnable to do anything to destroy the starport, even though the zerg clearly has dominance over the entire map.
Note that a zerg or protoss could also get a building into a possition where it could potentially be unreachable.

Once again, I realise that this is unlikely, but it has happened to me, and I would hate to see someone robbed of a win.
Jameser
Profile Joined July 2010
Sweden951 Posts
August 03 2010 22:26 GMT
#75
On August 04 2010 07:25 Qikz wrote:
I'm not sure I agree with the blind picking, as it might lead to the first game always being cheesy as you can't pick a standard build until you know what race you're against, maybe.

I think it will make for much more interesting games, where players like TLO could surprise you with a zerg 1st pick, but then notice if he won that game with zerg he'd have to stick to zerg for the next game so just randomly picking an off race to cheese (proxy 2gate or some shit from a terran picking toss) would not be worth it
0neder
Profile Joined July 2009
United States3733 Posts
August 03 2010 22:27 GMT
#76
On August 04 2010 07:20 huameng wrote:
Show nested quote +
On August 04 2010 07:18 icemanzdoinwork wrote:
.... The players have to pick races at random? Is this a joke?


It means you have to pick your race without knowing your opponent's race.

Also, desert oasis? D:

This is e-sports. Players' job is to entertain. Desert Oasis is perhaps the most entertaining map in the map pool.
Puosu
Profile Blog Joined April 2007
6985 Posts
Last Edited: 2010-08-03 22:29:18
August 03 2010 22:28 GMT
#77
On August 04 2010 07:26 BrightLegacy wrote:
+ Show Spoiler +
What happens if, after all the resources on the map have been depleted, a terran player is able to take out the opposing players air army, and then proceeds to lose everything, except one flying barracks, to the opponents large ground army. Although this does seem unlikely, it has happened to me and it seems unfair if a terran could scrap an undeserved tie by doing this.

I think there needs to be some rule in place that if all the resources are gone, one player has no army, and the other players army is unable to reach the remaining buildings, the player with an army left is declared the winner.

for example:
ZvT
After a long game of turtling, all of the resources on the map have been depleted. The two remaining armies clash, and the zerg ends up killing all of the terrans units with its last two zerglings. However the terran has a remaining starport (yet no minerals) on an island expo. The zerg player is unnable to do anything to destroy the starport, even though the zerg clearly has dominance over the entire map.
Note that a zerg or protoss could also get a building into a possition where it could potentially be unreachable.

Once again, I realise that this is unlikely, but it has happened to me, and I would hate to see someone robbed of a win.

The games rules are simple; destroy your opponents buildings to win. If you aren't able to do so you aren't the winner, it doesn't matter if you've been dominating earlier, you're tied now.
Jameser
Profile Joined July 2010
Sweden951 Posts
August 03 2010 22:28 GMT
#78
On August 04 2010 07:22 kzn wrote:
Show nested quote +
On August 04 2010 07:20 iShA. wrote:
On August 04 2010 07:19 kzn wrote:
On August 04 2010 07:17 Stratos_speAr wrote:
Explained on page one. Read the thread.


No, its not. Read my question. Carefully.


You said you didn't know how blind pick would work specifically and it is explained on the first page by JP.


I said in practice.

And the first page response only explains (and only partially) what the intent of the rule is, to allay concerns of people being forced to play Random.

I'm wondering whether its intended to prevent players from knowing the opponent's race until they sit down, until they load in, until they scout, or something else - and in the case of the latter two options, how they actually plan to achieve it.

On August 04 2010 07:21 Jameser wrote:
Show nested quote +
On August 04 2010 07:19 kzn wrote:
On August 04 2010 07:17 Stratos_speAr wrote:
Explained on page one. Read the thread.


No, its not. Read my question. Carefully.

are you thinking about the loading screen? I guess they'll have a custom-game loading screen (like the UMS maps have)
and obviously you could easily have someone other than the actual player configure your race/colour before the game and then hand over the computer to the player with monitor turned off

kzn
Profile Blog Joined June 2007
United States1218 Posts
Last Edited: 2010-08-03 22:29:01
August 03 2010 22:28 GMT
#79
This is e-sports. Players' job is to entertain. Desert Oasis is perhaps the most entertaining map in the map pool.


Uh, not to people who know wtf is going on.

(Unless you love double gas steal into void ray races PvP)
Like a G6
TheYango
Profile Joined September 2008
United States47024 Posts
August 03 2010 22:30 GMT
#80
On August 04 2010 07:14 kzn wrote:
Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.

[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically.

That's not the best analogy, given the nature of editing MPQ files. The thing is, if you let someone open the MPQs to change their hotkeys, you run the risk of someone abusing that right and say, changing a texture to make certain units more visible or something. Enforcement is just way easier when all you have to do to ensure no foul play is going on is to copy a clean version of the MPQ, rather than having to check the integrity of all the other game assets contained in the file.
Moderator
Prev 1 2 3 4 5 6 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Maestros of the Game
13:00
Playoffs - Round of 8
ShoWTimE vs herOLIVE!
TBD vs Serral
TBD vs Zoun
ComeBackTV 1258
RotterdaM750
WardiTV383
IndyStarCraft 287
PiGStarcraft274
SteadfastSC187
Rex175
CranKy Ducklings124
EnkiAlexander 46
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 750
IndyStarCraft 287
PiGStarcraft274
SteadfastSC 187
Rex 175
StarCraft: Brood War
Horang2 5516
EffOrt 589
Nal_rA 201
ggaemo 170
Rush 125
Hyun 119
sSak 104
Sea.KH 50
zelot 38
yabsab 18
[ Show more ]
Terrorterran 16
Shine 10
Hm[arnc] 7
Noble 6
Dota 2
The International214050
Gorgc17943
Dendi1249
BananaSlamJamma163
PGG 42
Counter-Strike
flusha150
Super Smash Bros
Mew2King71
Westballz17
Chillindude15
Other Games
tarik_tv24230
gofns17410
B2W.Neo892
DeMusliM417
Hui .215
mouzStarbuck179
KnowMe178
Mlord115
ArmadaUGS50
Khaldor36
NeuroSwarm35
fpsfer 2
Organizations
Other Games
gamesdonequick624
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• LUISG 1
• LaughNgamezSOOP
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• sooper7s
• Migwel
StarCraft: Brood War
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler92
• Noizen61
League of Legends
• Jankos1903
Other Games
• Shiphtur131
Upcoming Events
BSL Team Wars
4h 6m
Afreeca Starleague
19h 6m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
20h 6m
OSC
1d 9h
Sparkling Tuna Cup
1d 19h
Afreeca Starleague
1d 19h
Light vs Speed
Larva vs Soma
PiGosaur Monday
2 days
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
5 days
RSL Revival
5 days
[BSL 2025] Weekly
6 days
BSL Team Wars
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
SEL Season 2 Championship
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
Chzzk MurlocKing SC1 vs SC2 Cup #2
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
SC4ALL: StarCraft II
EC S1
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.