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On August 04 2010 07:14 kzn wrote:Still wondering how the blind race pick will actually work in practice. Show nested quote +I'm not sure I understand how it's inconsistent. It would actually make less sense to me if they didn't allow grid/normal/classic hotkey setups, considering it's so easy to do through the menu options. Same with building grid. It's akin to switching sensitivity / inverting axis I think in FPSs imo.
Switching between a menu option and editing config files are quite different. It is inconsistent because the only reason for a player to choose between grid/normal/classic is if they feel it provides them with an advantage. If you arbitrarily limit the choices only to grid/normal/classic, you are forcing a disadvantage onto players who would be better off with some other setup. Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.
Explained on page one. Read the thread.
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On August 04 2010 07:14 kzn wrote: Still wondering how the blind race pick will actually work in practice.
I'm assuming you pick your race going in (ex: Lz v. Idra. Lz would pick T and IdrA would pick Z and they would tell the Refs secretly, not knowing what the other person chose.), and whoever loses can change (ex: Lz loses and switches to Protoss). You just have to state you race going into the match I'd assume.
edit: oops didn't notice JP's quote at the begining, regardless this is correct
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.... The players have to pick races at random? Is this a joke?
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On August 04 2010 07:18 icemanzdoinwork wrote: .... The players have to pick races at random? Is this a joke?
On August 04 2010 06:35 TwinHits wrote: 8. Referees will conduct a Blind Pick of Races for Game 1 of a Match.
Does this mean the players don't get to pick their race for the first game?
Again, c/p'ing what Lee has already said in the other thread (because I'm not gunna type it!!!)
Blind Pick of Races means that neither player will know what the other player has picked as a race for the 1st match.
Rule 9 means the loser of the previous game can change races if they want, but the winner may not. - MLG Lee
Read the God damn thread.
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On August 04 2010 07:17 Stratos_speAr wrote: Explained on page one. Read the thread.
No, its not. Read my question. Carefully.
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On August 04 2010 07:18 icemanzdoinwork wrote: .... The players have to pick races at random? Is this a joke?
It means you have to pick your race without knowing your opponent's race.
Also, desert oasis? D:
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On August 04 2010 07:19 kzn wrote:Show nested quote +On August 04 2010 07:17 Stratos_speAr wrote: Explained on page one. Read the thread. No, its not. Read my question. Carefully.
You said you didn't know how blind pick would work specifically and it is explained on the first page by JP.
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On August 04 2010 07:19 kzn wrote:Show nested quote +On August 04 2010 07:17 Stratos_speAr wrote: Explained on page one. Read the thread. No, its not. Read my question. Carefully. are you thinking about the loading screen? I guess they'll have a custom-game loading screen (like the UMS maps have) and obviously you could easily have someone other than the actual player configure your race/colour before the game and then hand over the computer to the player with monitor turned off
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On August 04 2010 07:19 kzn wrote:Show nested quote +On August 04 2010 07:17 Stratos_speAr wrote: Explained on page one. Read the thread. No, its not. Read my question. Carefully. It's a double-blind pick, i.e. they tell the judges what they're going to go and then the judges announce the races, and THEN they start the game.
This is my guess based on how they've done things with SSBM, etc. in the past. Thus players should be able to know which matchup they're playing before the game starts, but there won't be things like Ret playing TvZ to dodge ZvZ in the first match or so.
This is a bigger concern for fighting games and is probably just carryover for consistency.
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On August 04 2010 07:20 iShA. wrote:Show nested quote +On August 04 2010 07:19 kzn wrote:On August 04 2010 07:17 Stratos_speAr wrote: Explained on page one. Read the thread. No, its not. Read my question. Carefully. You said you didn't know how blind pick would work specifically and it is explained on the first page by JP.
I said in practice.
And the first page response only explains (and only partially) what the intent of the rule is, to allay concerns of people being forced to play Random.
I'm wondering whether its intended to prevent players from knowing the opponent's race until they sit down, until they load in, until they scout, or something else - and in the case of the latter two options, how they actually plan to achieve it.
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United Kingdom12022 Posts
I'm not sure I agree with the blind picking, as it might lead to the first game always being cheesy as you can't pick a standard build until you know what race you're against, maybe.
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On August 04 2010 07:22 kzn wrote:Show nested quote +On August 04 2010 07:20 iShA. wrote:On August 04 2010 07:19 kzn wrote:On August 04 2010 07:17 Stratos_speAr wrote: Explained on page one. Read the thread. No, its not. Read my question. Carefully. You said you didn't know how blind pick would work specifically and it is explained on the first page by JP. I said in practice. And the first page response only explains (and only partially) what the intent of the rule is, to allay concerns of people being forced to play Random. I'm wondering whether its intended to prevent players from knowing the opponent's race until they sit down, until they load in, until they scout, or something else - and in the case of the latter two options, how they actually plan to achieve it. It's basically there to make racepicking impossible. It has no further meaning as far as I understand the rule, obviously they aren't going to hide the race from the other player until he scouts, that would be ridiculous.
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On August 04 2010 07:22 kzn wrote:Show nested quote +On August 04 2010 07:20 iShA. wrote:On August 04 2010 07:19 kzn wrote:On August 04 2010 07:17 Stratos_speAr wrote: Explained on page one. Read the thread. No, its not. Read my question. Carefully. You said you didn't know how blind pick would work specifically and it is explained on the first page by JP. I said in practice. And the first page response only explains (and only partially) what the intent of the rule is, to allay concerns of people being forced to play Random. I'm wondering whether its intended to prevent players from knowing the opponent's race until they sit down, until they load in, until they scout, or something else - and in the case of the latter two options, how they actually plan to achieve it.
MLG knows what they're doing, it's not going be like like you're going into the game without knowing the opponents race. You're picking without knowing, not starting the game without knowing.
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What happens if, after all the resources on the map have been depleted, a terran player is able to take out the opposing players air army, and then proceeds to lose everything, except one flying barracks, to the opponents large ground army. Although this does seem unlikely, it has happened to me and it seems unfair if a terran could scrap an undeserved tie by doing this.
I think there needs to be some rule in place that if all the resources are gone, one player has no army, and the other players army is unable to reach the remaining buildings, the player with an army left is declared the winner.
for example: ZvT After a long game of turtling, all of the resources on the map have been depleted. The two remaining armies clash, and the zerg ends up killing all of the terrans units with its last two zerglings. However the terran has a remaining starport (yet no minerals) on an island expo. The zerg player is unnable to do anything to destroy the starport, even though the zerg clearly has dominance over the entire map. Note that a zerg or protoss could also get a building into a possition where it could potentially be unreachable.
Once again, I realise that this is unlikely, but it has happened to me, and I would hate to see someone robbed of a win.
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On August 04 2010 07:25 Qikz wrote: I'm not sure I agree with the blind picking, as it might lead to the first game always being cheesy as you can't pick a standard build until you know what race you're against, maybe. I think it will make for much more interesting games, where players like TLO could surprise you with a zerg 1st pick, but then notice if he won that game with zerg he'd have to stick to zerg for the next game so just randomly picking an off race to cheese (proxy 2gate or some shit from a terran picking toss) would not be worth it
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On August 04 2010 07:20 huameng wrote:Show nested quote +On August 04 2010 07:18 icemanzdoinwork wrote: .... The players have to pick races at random? Is this a joke? It means you have to pick your race without knowing your opponent's race. Also, desert oasis? D: This is e-sports. Players' job is to entertain. Desert Oasis is perhaps the most entertaining map in the map pool.
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On August 04 2010 07:26 BrightLegacy wrote:+ Show Spoiler +What happens if, after all the resources on the map have been depleted, a terran player is able to take out the opposing players air army, and then proceeds to lose everything, except one flying barracks, to the opponents large ground army. Although this does seem unlikely, it has happened to me and it seems unfair if a terran could scrap an undeserved tie by doing this.
I think there needs to be some rule in place that if all the resources are gone, one player has no army, and the other players army is unable to reach the remaining buildings, the player with an army left is declared the winner.
for example: ZvT After a long game of turtling, all of the resources on the map have been depleted. The two remaining armies clash, and the zerg ends up killing all of the terrans units with its last two zerglings. However the terran has a remaining starport (yet no minerals) on an island expo. The zerg player is unnable to do anything to destroy the starport, even though the zerg clearly has dominance over the entire map. Note that a zerg or protoss could also get a building into a possition where it could potentially be unreachable.
Once again, I realise that this is unlikely, but it has happened to me, and I would hate to see someone robbed of a win. The games rules are simple; destroy your opponents buildings to win. If you aren't able to do so you aren't the winner, it doesn't matter if you've been dominating earlier, you're tied now.
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On August 04 2010 07:22 kzn wrote:Show nested quote +On August 04 2010 07:20 iShA. wrote:On August 04 2010 07:19 kzn wrote:On August 04 2010 07:17 Stratos_speAr wrote: Explained on page one. Read the thread. No, its not. Read my question. Carefully. You said you didn't know how blind pick would work specifically and it is explained on the first page by JP. I said in practice. And the first page response only explains (and only partially) what the intent of the rule is, to allay concerns of people being forced to play Random. I'm wondering whether its intended to prevent players from knowing the opponent's race until they sit down, until they load in, until they scout, or something else - and in the case of the latter two options, how they actually plan to achieve it.
On August 04 2010 07:21 Jameser wrote:Show nested quote +On August 04 2010 07:19 kzn wrote:On August 04 2010 07:17 Stratos_speAr wrote: Explained on page one. Read the thread. No, its not. Read my question. Carefully. are you thinking about the loading screen? I guess they'll have a custom-game loading screen (like the UMS maps have) and obviously you could easily have someone other than the actual player configure your race/colour before the game and then hand over the computer to the player with monitor turned off
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This is e-sports. Players' job is to entertain. Desert Oasis is perhaps the most entertaining map in the map pool.
Uh, not to people who know wtf is going on.
(Unless you love double gas steal into void ray races PvP)
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United States47024 Posts
On August 04 2010 07:14 kzn wrote: Now, from the perspective of running a tournament, editing config files gets a bit silly, because then everyone has to make sure the config is right even if they don't actually need to edit it, which adds even more time, so I could understand a limitation placed on it for that reason - but if one is concerned purely with competitive balance, you either set one legitimate set of bindings, or you allow all possible sets.
[edit] Limiting it to grid/normal/classic is like saying you can only have mouse sens at 0.5, 1.0, or 1.5, basically. That's not the best analogy, given the nature of editing MPQ files. The thing is, if you let someone open the MPQs to change their hotkeys, you run the risk of someone abusing that right and say, changing a texture to make certain units more visible or something. Enforcement is just way easier when all you have to do to ensure no foul play is going on is to copy a clean version of the MPQ, rather than having to check the integrity of all the other game assets contained in the file.
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