TvZ Balance Suggestions - Page 4
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Kare
Norway786 Posts
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Kurumi
Poland6130 Posts
On August 03 2010 04:47 roliax wrote: TBH I stopped reading because all I hear is "I KEEP LOSING TO TERRAN SO MAKE THEM EASIER TO BEAT" sorry, no thanks. i understand one, or maybe two things you might want to change. but redesigning the entire race? really? play terran and see how painful it is to make supply depots. seriously, before you start writing a novel on it, PLAY IT. try to do it all these "overpowered" stuff and see how it feels. if you're winning games left and right then yes there's a problem. i guarantee you if you play terran, we're gonna see a new thread "nerf protoss" Good,I have Overlords wasting my freaking larva,AH AND THEY'RE EASY TO SNIPE,MR.TERRAN. | ||
alphafuzard
United States1610 Posts
On August 03 2010 04:24 LaLuSh wrote: I like this suggestion. This might work. Didn't really like the critique on the MULEs however. That'd just make gold expos ridiculously more powerful. agree with this idea a very simple and elegant solution that has a precedent | ||
arnold(soTa)
Sweden352 Posts
On August 03 2010 04:47 roliax wrote: TBH I stopped reading because all I hear is "I KEEP LOSING TO TERRAN SO MAKE THEM EASIER TO BEAT" sorry, no thanks. i understand one, or maybe two things you might want to change. but redesigning the entire race? really? play terran and see how painful it is to make supply depots. seriously, before you start writing a novel on it, PLAY IT. try to do it all these "overpowered" stuff and see how it feels. if you're winning games left and right then yes there's a problem. i guarantee you if you play terran, we're gonna see a new thread "nerf protoss" maybe you should have continued reading and you migjht have gained this information: Disclaimer: I do not expect or think it realistic for all these changes to be implemented. Especially not the last three. The first three ones are the ones I'd like considered the most. Amongst the last three, if I had to choose one, it'd be Viking/Thor range. next time, read the thread before you comment on it. | ||
AcrossFiveJulys
United States3612 Posts
I completely agree with your point about scvs hiding while building bunkers, it's pointless and makes bunker rushes too luck based. As for salvage being OP, I don't agree at all. It's just a nifty thing that terran has. Post a replay where salvage wins the game (I guarantee you won't find one). Decreasing thor range would be stupid. Thors are good against mutas but well spread mutas decimate thors on the battlefield (i.e., away from turrets) which most zergs refuse to understand (I lose to it all the time at high diamond level). If you decrease viking range, make them move and transform faster. Right now it's impossible to harass protoss with vikings because by the time you've landed and taken 2 shots, stalkers are warped in right next to you and will kill you before you can lift and leave. The only thing vikings are good at in TvP is killing void rays, and if you significantly decrease their range they will be useless at that, but I'd be okay with it if it turned into a viable harass unit. Complaining about medicavs healing too quickly when you have BANELINGS that decimate a bio ball instantly is ridiculous. There's a reason most terrans go mech nowadays: bioball doesn't work against zerg, so why are you complaining about medivacs healing too quickly? | ||
imperator-xy
Germany1366 Posts
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Snowbear
Korea (South)1925 Posts
On August 03 2010 04:52 AcrossFiveJulys wrote: There's a reason most terrans go mech nowadays: bioball doesn't work against zerg, so why are you complaining about medivacs healing too quickly? Exactly! Bioball is just so weak vs muta baneling speedling =( | ||
Carthage
105 Posts
On August 03 2010 04:43 hyouro wrote: Yeah so because idra won ---> 1 <--- tourney just after the break between phase 1 and 2. We should all come to the conclusion nothing is wrong? Please... COUNTLESS of threads has been made. Threads are meaningless compared to actual results. All the theory crafting in the world won't matter if the stats show zerg being even with terran. | ||
Kurumi
Poland6130 Posts
On August 03 2010 04:57 Dente wrote: Exactly! Bioball is just so weak vs muta baneling speedling =( Don't rely on pure bio,use damn hellions next time | ||
Snowbear
Korea (South)1925 Posts
On August 03 2010 05:00 Kurumi wrote: Don't rely on pure bio,use damn hellions next time Helions vs speedling muta baneling? I seriously hope you are kidding. These things do not work. | ||
Kurumi
Poland6130 Posts
On August 03 2010 05:01 Dente wrote: Helions vs speedling muta baneling? I seriously hope you are kidding. These things do not work. Then You're doing it wrong Hint: You need to MICRO. | ||
Zinbiel
Sweden878 Posts
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Zerker
Canada201 Posts
Mules: cost 25 energy but only harvest half as much as they do now. Mules: Can only be casted once every 40 seconds. So if you got extra energy, You can't spam Mules. This energy can be used for scans and extra supply drops. | ||
RivalryRedux
United States173 Posts
A statement like this Might let other races counter early terran rushes better Implies that BOTH protoss and zerg are unable to counter early terran rushes effectively enough which should be an entire discussion on its own and yet you just throw it in there like it's a forgone conclusion. I think you should have stuck to your original idea and made a macro mechanics topic. | ||
teamsolid
Canada3668 Posts
On August 03 2010 04:29 iEchoic wrote: These balance changes really don't consider the entire spectrum of the game and the matchup. This is always the problem with user-created balance suggestions. This is why Blizzard balances the game and not the players. Nerfing the thor's AA in any significant way will completely break the matchup. Vikings do not counter mutalisks. Terran only has two units that are "effective" against mutas - thors and marines. Thors are not as effective as people tend to believe (day[9] has been saying this for a while and he is very right), and marines are effective. If the thor's AA ever reaches a point where it becomes less than a cost-effective counter against mutas, Terran will only be able to counter mutas with marines. As soon as that happens, muta/bling will be far, far too powerful. Terran needs to have a strong counter to mutas that is not a light unit so that Zerg players can't force marines with muta and then obliterate them with banelings or infestors. If the Thor range is reduced, covering units from mutas in large battles will be impossible. Mutas will force terran to make marines. Zerg players need to stop trying to get the thor's AA nerfed and think about the bigger picture. Why do you "need" a hard counter to mutalisks? You already have a hard counter to ground in the tank, a hard counter to heavy air with vikings, a hard counter to light units with blue flame hellion, etc etc. Give me a break, Terran doesn't NEED "hard counters" to every possible unit in the game. For mutas, you already have turrets and vikings vs muta in even numbers is about equal. Also, nerfing thor range by 1-2 doesn't make it any less of a hard counter AT ALL. | ||
oxxo
988 Posts
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knyttym
United States5797 Posts
On August 03 2010 04:34 koppik wrote: Yeah, mutalisks definitely trade poorly with thors, but the ratio isn't as bad as thought. From the investigation, So let's say op is microing perfectly and is able to fight 5 thors with 16 mutalisks. This is of course assuming no upgrades, no vikings, and mutalisks are in perfect health. Zerg is still losing about 600 gas in the battle and there is a possibility that you lose up to 30 mutalisks. This is kind of like saying marine medic can fight reaver in brood war with micro. You can but you really really do not want to. With the sick range of a reaver/thor if you accidentally click within vision range say bye to some units. | ||
Kurumi
Poland6130 Posts
On August 03 2010 05:06 oxxo wrote: This thread is pathetic. Stop sitting on T1/2. No one's fault but your own if you can't be bothered to tech up while P and T have to and do to succeed. T3 of Zerg is not viable midgame Mr.Terran unless You have 4 bases and Your opponent is Casual AI | ||
Chaosvuistje
Netherlands2581 Posts
On August 03 2010 05:01 Dente wrote: Helions vs speedling muta baneling? I seriously hope you are kidding. These things do not work. Who said anything about pure hellion? As a zerg player a bio ball with a couple of infernal preigniter hellions is very, very scary. 4 hellions with the upgrade decimate so many lings/banelings with proper micro its insane. The point in Muta/baneling is to kill the marines, because marines are actually really tough on muta's in big groups. | ||
Medzo
United States627 Posts
But lol at the terrans thinking there is nothing wrong with the MU. Idra wins because he plays all day and is an extremely good player, not because of the race he chose. And bio works extremely well you just have to have extremely good control for it to work. When you have that kind of control its ridiculously effective. Also how is terran macro the hardest? You just hit your building hotkey and make units at a constant rate. Transitioning is the only thing that I can really think would be "hard" but its no different than the other races having to transition. And to the people who think that zerg has an eaiser time transitioning, you should really try zerg at a diamond level before you say that. In my experience as zerg if you don't transition with near perfection you will get rolled by a hard counter harass and drop the game immediately pending some great mistake your opponent makes. | ||
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