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TvZ Balance Suggestions - Page 6

Forum Index > SC2 General
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Graven
Profile Joined June 2010
United States314 Posts
August 02 2010 20:30 GMT
#101
On August 03 2010 05:27 PanzerDragoon wrote:
Show nested quote +
On August 03 2010 05:17 tacrats wrote:
On August 03 2010 05:16 PanzerDragoon wrote:
On August 03 2010 05:06 Kurumi wrote:
On August 03 2010 05:06 oxxo wrote:
This thread is pathetic. Stop sitting on T1/2. No one's fault but your own if you can't be bothered to tech up while P and T have to and do to succeed.

T3 of Zerg is not viable midgame Mr.Terran
unless You have 4 bases and Your opponent is Casual AI

Uh have you seen what ultralisks do now?

They literally cut every single ground unit in the game to pieces


You cant get ultralisks out early enough pal. Yes they are good but good luck getting the tech and upgrades and money required to get enough of them to be effective.

Idra has done just fine doing that, along with other top tier Zergs.


Absolutely, if Zerg can survive until Brolords or Ultra's, they're in a very good spot against Terran. It's the other 90% of games that are an issue.
st3roids
Profile Joined June 2010
Greece538 Posts
Last Edited: 2010-08-02 20:33:38
August 02 2010 20:30 GMT
#102
@ op ur right at everything , but too many terran players atm to even bother , maybe with the expansions other races might come to par.

as for zerg ... i just switched it just not worth the time invenvested unless ur name is idra or cool and you play 15 hours a day .

About ultras ... both top 2 tier zerg units are the only ones that cant hit both air and ground.


Bcs can hit both air and ground doing ridiculus dmg , carriers can hit both as well and with the catapult upgrade plus + 1 dmg they are pretty good as well.

Having a bc can change drastically a fight , having an ultra changes nothing .
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
August 02 2010 20:36 GMT
#103
On August 03 2010 05:29 tacrats wrote:
Show nested quote +
On August 03 2010 05:27 PanzerDragoon wrote:
On August 03 2010 05:17 tacrats wrote:
On August 03 2010 05:16 PanzerDragoon wrote:
On August 03 2010 05:06 Kurumi wrote:
On August 03 2010 05:06 oxxo wrote:
This thread is pathetic. Stop sitting on T1/2. No one's fault but your own if you can't be bothered to tech up while P and T have to and do to succeed.

T3 of Zerg is not viable midgame Mr.Terran
unless You have 4 bases and Your opponent is Casual AI

Uh have you seen what ultralisks do now?

They literally cut every single ground unit in the game to pieces


You cant get ultralisks out early enough pal. Yes they are good but good luck getting the tech and upgrades and money required to get enough of them to be effective.

Idra has done just fine doing that, along with other top tier Zergs.


Idra also says terran is imba.


To be fair, IdrA also whines/rages a lot.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-08-02 20:43:39
August 02 2010 20:37 GMT
#104
On August 03 2010 05:06 kNyTTyM wrote:
Show nested quote +
On August 03 2010 04:34 koppik wrote:
On August 03 2010 04:29 iEchoic wrote:Nerfing the thor's AA in any significant way will completely break the matchup. Vikings do not counter mutalisks. Terran only has two units that are "effective" against mutas - thors and marines. Thors are not as effective as people tend to believe (day[9] has been saying this for a while and he is very right), and marines are effective..
Yeah, mutalisks definitely trade poorly with thors, but the ratio isn't as bad as thought. From the investigation,

On July 25 2010 07:51 Piousflea wrote:
MYTH #8: "Mutas die horribly against Thors regardless of your micro": BUSTED
The below tests were done with unupgraded Thors. Obviously, upgraded thors will spank mutas much harder.

I was able to beat 1 Thor with 4 mutas, and this one was very close.
I was able to beat 2 Thors very easily with 7 Mutas.
My best against 3 Thors was 10 Mutas.
My best against 4 Thors was 13 Mutas.
My best against 5 Thors was 16 Mutas.
Note that with pure attack-move, 5 Thors will kill 25 Mutas with 4 thors left standing. With bad clumping, even 30 Mutas will die to 5 thors.

Against 3+ thors, micro will make your mutas nearly TWICE as effective. Better yet, microing against thors is super easy, you don't need to practice for hours like in Broodwar.
1) Order your mutas to Stop, wait for them to spread out naturally.
2) Order your mutas to Move past the thors. Notice how a Move order keeps them spread out, while an Attack Move order causes them to clump.
3) When the frontmost Muta is about to reach the Thors, hit Stop. With deceleration, this will cause your entire muta group to park directly on top of the Thor group, perfectly spread out to avoid splash.
4) Focus fire at will and watch thors explode.

Cost-for-cost, Thors are still a strong counter to Mutas. The best ratio (just over 3-to-1) still represents 300+ gas versus 200 gas. However, a Terran player rarely spends 100% of his gas on Thors. If he's spending gas on Tanks and Thors, and you are only spending gas on Mutas, it is very plausible that you could beat his thors head on.



So let's say op is microing perfectly and is able to fight 5 thors with 16 mutalisks. This is of course assuming no upgrades, no vikings, and mutalisks are in perfect health. Zerg is still losing about 600 gas in the battle and there is a possibility that you lose up to 30 mutalisks. This is kind of like saying marine medic can fight reaver in brood war with micro. You can but you really really do not want to. With the sick range of a reaver/thor if you accidentally click within vision range say bye to some units.
Zerg has a big advantage in acquiring gas over Terrans with the ease of taking expansions and larva inject, so it's often not a bad idea to enter a bad trade. Beyond that, mutalisks are much, much more mobile than thors and are produced more quickly. It's more like marines vs. lurkers.

Still, it's obviously not a good idea to think, "he's going pure thor; I should get mutalisks." But you can use mutas to bottle in a Terran, for example:



Hyperdub is one of the best Korean Terrans. ArgOs really isn't one of Asia's best Zergs (but, obviously, he isn't bad, being that he's on the same team).
MurdeR
Profile Joined May 2004
Argentina89 Posts
August 02 2010 20:38 GMT
#105
LOL!!! This is the funniest post i've ever seen.

Come on... stop jocking with this things, this is a serius forum.

PD: Ban plz
Comunidad Argentina de SC2: www.latingamers.net
Takkara
Profile Blog Joined April 2010
United States2503 Posts
August 02 2010 20:38 GMT
#106
On August 03 2010 05:24 DeMusliM wrote:
lol at the viking video - sorry but to show "micro imbalance on unit" while the other units are ai controlled is just senseless.


He was actually saying to make Vikings LIKE the video as compensation for a range nerf. They don't actually micro like that atm.
Gee gee gee gee baby baby baby
graphene
Profile Joined May 2010
Finland211 Posts
August 02 2010 20:39 GMT
#107
to be fair why are terran players whining about reasonable changes, and no ultralisks dont get up in time, terran is the strongest race and admit it, dont have to be douches and denying fact. Agree so much with lalush !
cloud computing is the future
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 02 2010 20:40 GMT
#108
Moving shot is badassery.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 02 2010 20:40 GMT
#109
On August 03 2010 05:29 tacrats wrote:
Show nested quote +
On August 03 2010 05:27 PanzerDragoon wrote:
On August 03 2010 05:17 tacrats wrote:
On August 03 2010 05:16 PanzerDragoon wrote:
On August 03 2010 05:06 Kurumi wrote:
On August 03 2010 05:06 oxxo wrote:
This thread is pathetic. Stop sitting on T1/2. No one's fault but your own if you can't be bothered to tech up while P and T have to and do to succeed.

T3 of Zerg is not viable midgame Mr.Terran
unless You have 4 bases and Your opponent is Casual AI

Uh have you seen what ultralisks do now?

They literally cut every single ground unit in the game to pieces


You cant get ultralisks out early enough pal. Yes they are good but good luck getting the tech and upgrades and money required to get enough of them to be effective.

Idra has done just fine doing that, along with other top tier Zergs.


Idra also says terran is imba.

Idra is also the biggest crybaby in the game

dont ever listen to what he says, especially at the end of a losing game
tacrats
Profile Joined July 2010
476 Posts
August 02 2010 20:41 GMT
#110
On August 03 2010 05:39 graphene wrote:
to be fair why are terran players whining about reasonable changes, and no ultralisks dont get up in time, terran is the strongest race and admit it, dont have to be douches and denying fact. Agree so much with lalush !


because people dont want to :

a) admit they have a leg up in this match-up
b) realize that many of their wins were because of imbalance
c) dont want to see changes and want to continue having an advantage
Saracen
Profile Blog Joined December 2007
United States5139 Posts
August 02 2010 20:42 GMT
#111
On August 03 2010 05:39 graphene wrote:
to be fair why are terran players whining about reasonable changes, and no ultralisks dont get up in time, terran is the strongest race and admit it, dont have to be douches and denying fact. Agree so much with lalush !

Terran players are whining because by listing changes, no matter how small, the OP implies that there is something wrong with the Terran race and the TvZ matchup, and the Terrans take offense to that... They think everything is fine and dandy.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 02 2010 20:42 GMT
#112
On August 03 2010 05:30 st3roids wrote:
@ op ur right at everything , but too many terran players atm to even bother , maybe with the expansions other races might come to par.

as for zerg ... i just switched it just not worth the time invenvested unless ur name is idra or cool and you play 15 hours a day .

About ultras ... both top 2 tier zerg units are the only ones that cant hit both air and ground.


Bcs can hit both air and ground doing ridiculus dmg , carriers can hit both as well and with the catapult upgrade plus + 1 dmg they are pretty good as well.

Having a bc can change drastically a fight , having an ultra changes nothing .

BCs are insanely good, but cost a ton.

Having ultras changes nothing? Did you watch any of the Razer Day9 tournament games? I saw Ultras crushing through mech armies like 3 times.


And carriers are by far the worst tier 3 unit in the game, its literally impossible to transition to them without leaving a huge vulnerable window during the switch.
tacrats
Profile Joined July 2010
476 Posts
August 02 2010 20:42 GMT
#113
On August 03 2010 05:40 PanzerDragoon wrote:
Show nested quote +
On August 03 2010 05:29 tacrats wrote:
On August 03 2010 05:27 PanzerDragoon wrote:
On August 03 2010 05:17 tacrats wrote:
On August 03 2010 05:16 PanzerDragoon wrote:
On August 03 2010 05:06 Kurumi wrote:
On August 03 2010 05:06 oxxo wrote:
This thread is pathetic. Stop sitting on T1/2. No one's fault but your own if you can't be bothered to tech up while P and T have to and do to succeed.

T3 of Zerg is not viable midgame Mr.Terran
unless You have 4 bases and Your opponent is Casual AI

Uh have you seen what ultralisks do now?

They literally cut every single ground unit in the game to pieces


You cant get ultralisks out early enough pal. Yes they are good but good luck getting the tech and upgrades and money required to get enough of them to be effective.

Idra has done just fine doing that, along with other top tier Zergs.


Idra also says terran is imba.

Idra is also the biggest crybaby in the game

dont ever listen to what he says, especially at the end of a losing game


he has said it many times even after winning the kotb tournament in the artosis interview.

kthx
Beren
Profile Joined June 2010
United States514 Posts
August 02 2010 20:43 GMT
#114
On August 03 2010 04:36 Bluerain wrote: jus give calling down mules a cooldown like larvae inject so they cant spam it.



I like this idea alot. each CC has a CD
or... reduce the effectiveness by half and make them 25 energy with no cooldown but only allow 1 mule per mineral node at a time? this will free up mule use but allow scans as well.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 02 2010 20:44 GMT
#115
On August 03 2010 05:42 Saracen wrote:
Show nested quote +
On August 03 2010 05:39 graphene wrote:
to be fair why are terran players whining about reasonable changes, and no ultralisks dont get up in time, terran is the strongest race and admit it, dont have to be douches and denying fact. Agree so much with lalush !

Terran players are whining because by listing changes, no matter how small, the OP implies that there is something wrong with the Terran race and the TvZ matchup, and the Terrans take offense to that... They think everything is fine and dandy.

lmao why does everyone turn this into an US VS THEM mentality. TvZ is probably slightly in Terran's favor right now, because tanks, much like in BW, dictate that you can't win in a straight up fight.

How long was the Bisu build considered unbeatable in PvZ? Like, a month and a half.

Give it some time. Also none of Lalush's fixes would really do anything but make terran at a disadvantage against Z and P. Seriously, medivacs OP?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-08-02 20:46:57
August 02 2010 20:44 GMT
#116
Hate the supply depot change. Just too convoluted =/

How about requiring an SCV to salvage a structure (but maybe allow it for more structures in return - ie turrets)?

I don't see a problem with medivacs healing - it's not like anyone thinks terran bio is imbalanced TvZ right?

I like the viking change, but I would also like to see the thors damage going back up to 8+6 instead of 6+6; it's annoying that you have to build vikings to counter non-light air units. I'm fine with both units having their range lowered.

On August 03 2010 05:30 st3roids wrote:
@ op ur right at everything , but too many terran players atm to even bother , maybe with the expansions other races might come to par.

as for zerg ... i just switched it just not worth the time invenvested unless ur name is idra or cool and you play 15 hours a day .

About ultras ... both top 2 tier zerg units are the only ones that cant hit both air and ground.


Bcs can hit both air and ground doing ridiculus dmg , carriers can hit both as well and with the catapult upgrade plus + 1 dmg they are pretty good as well.

Having a bc can change drastically a fight , having an ultra changes nothing .

If you think ultralisks are bad you are insane - it is a terrifying beast. Unlike banelings, it doesn't give a fuck about siege tanks.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
August 02 2010 20:46 GMT
#117
On August 03 2010 05:44 PanzerDragoon wrote:
Show nested quote +
On August 03 2010 05:42 Saracen wrote:
On August 03 2010 05:39 graphene wrote:
to be fair why are terran players whining about reasonable changes, and no ultralisks dont get up in time, terran is the strongest race and admit it, dont have to be douches and denying fact. Agree so much with lalush !

Terran players are whining because by listing changes, no matter how small, the OP implies that there is something wrong with the Terran race and the TvZ matchup, and the Terrans take offense to that... They think everything is fine and dandy.

lmao why does everyone turn this into an US VS THEM mentality. TvZ is probably slightly in Terran's favor right now, because tanks, much like in BW, dictate that you can't win in a straight up fight.

How long was the Bisu build considered unbeatable in PvZ? Like, a month and a half.

Give it some time. Also none of Lalush's fixes would really do anything but make terran at a disadvantage against Z and P. Seriously, medivacs OP?


I have no fast flying ships which can take my soldiers,drop them wherever I want and to have a cherry on top of a pie,they HEAL.
Looks a bit TOO versalite,don't You think?
I work alone. // Visit TL Mafia subforum!
ReachTheSky
Profile Joined April 2010
United States3294 Posts
August 02 2010 20:47 GMT
#118
On August 03 2010 05:25 Kurumi wrote:
Show nested quote +
On August 03 2010 05:22 ReachTheSky wrote:
LOL @ the mule suggestion. That would actually make it better for terran. imagine an early thor push with marines scvs AND extra mules for repair. lol

LOL @ viking range reduction. If viking range got nerfed, Terran would have no way to deal with a protoss army of stalker zealot sentry and ranged collosus late game. Colls would just pull back while some stalkers pick off vikings.

LOL @ giving supply depots energy. This would allow protoss to feedback ur supply. It could be pretty broken late game during battles.

LOL @ medivac heal reduction. Its not like 1 medivac can heal a huge army by itsself. We need to produce 6-10 medivacs to sustain a big army. If this was reduced they probably wouldn't even be cost effective anymore. Maybe you should propose a buff in roach heal regen. I hope you haven't forgotten that ALL your units regen out the door, something that terran doesn't have at all.

LaLush i respect your skill and all, But it seems that you didn't even think about the impact your suggestions would have on other matchups. You should really think more before posting. Cheers!

"Damnit,they're trying to make my favourite shiny Terran less mindless... FLAME THEM NOW"


You should make sure your posts actually contain substance/relavance and contribute to the thread. I think you should go back and RE-READ the forums rules. Its people like you that post pointless malarky make me not want to visit this site.
TL+ Member
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-08-02 20:50:28
August 02 2010 20:48 GMT
#119
On August 03 2010 05:30 st3roids wrote:
@ op ur right at everything , but too many terran players atm to even bother , maybe with the expansions other races might come to par.

as for zerg ... i just switched it just not worth the time invenvested unless ur name is idra or cool and you play 15 hours a day .

About ultras ... both top 2 tier zerg units are the only ones that cant hit both air and ground.


Bcs can hit both air and ground doing ridiculus dmg , carriers can hit both as well and with the catapult upgrade plus + 1 dmg they are pretty good as well.

Having a bc can change drastically a fight , having an ultra changes nothing .


what a horrible horrible post.

if you dont understand the game in the slightest and just whine how zerg has no "capital ship" then please dont ever post about balance on teamliquid again.



On August 03 2010 05:30 Graven wrote:
Show nested quote +
On August 03 2010 05:27 PanzerDragoon wrote:
On August 03 2010 05:17 tacrats wrote:
On August 03 2010 05:16 PanzerDragoon wrote:
On August 03 2010 05:06 Kurumi wrote:
On August 03 2010 05:06 oxxo wrote:
This thread is pathetic. Stop sitting on T1/2. No one's fault but your own if you can't be bothered to tech up while P and T have to and do to succeed.

T3 of Zerg is not viable midgame Mr.Terran
unless You have 4 bases and Your opponent is Casual AI

Uh have you seen what ultralisks do now?

They literally cut every single ground unit in the game to pieces


You cant get ultralisks out early enough pal. Yes they are good but good luck getting the tech and upgrades and money required to get enough of them to be effective.

Idra has done just fine doing that, along with other top tier Zergs.


Absolutely, if Zerg can survive until Brolords or Ultra's, they're in a very good spot against Terran. It's the other 90% of games that are an issue.


the thing is that Z is in a perfectly fine spot early-mid game. the ONLY "problem" in zvt is when T just masses up upgraded mech from 2-3 bases and then does the doompush with 200/200. but at that point there is no reason to not have hive tech.

imho way too many zergs still try to 1a a big hydra/roach ball into tanklines and then whine that mech is so imba. if they did the same thing in broodwar evryone would laugh at them for beeing noobs. now evryone goes "YEAH MAN YOURE RIGHT! TOTALLY IMBA!".

fact is that broodlords completly shut down siege tanks cause of friendly fire and that ultras deal pretty much the highest dmg in the game once in range(+soak up splash dmg, ignore marine fire etc). use em.


really zvt is one of my strongest matchups (im random) and its unbelievable how many diamond terrans simply have no clue what to do once your first 2 broodlords show up . they unsiege,you run in and they die. works most of the time and if not.. less to no tanks anymore means you can beat them on ground.
and if you cant get to that point then its simply your fault cause as said early-midgame zvt is absolutely ok and imho easier for the zerg since you can choose what to do while T is pretty much forced into mech heavy play cause bio is plain useless vs proper fungal/baneling use


agree tho that some maps make it stupidly hard. zvt on steppes is horrible while tvz on steppes is one of the easiest things to win in the game
life of lively to live to life of full life thx to shield battery
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
August 02 2010 20:48 GMT
#120
On August 03 2010 05:42 PanzerDragoon wrote:
Show nested quote +
On August 03 2010 05:30 st3roids wrote:
@ op ur right at everything , but too many terran players atm to even bother , maybe with the expansions other races might come to par.

as for zerg ... i just switched it just not worth the time invenvested unless ur name is idra or cool and you play 15 hours a day .

About ultras ... both top 2 tier zerg units are the only ones that cant hit both air and ground.


Bcs can hit both air and ground doing ridiculus dmg , carriers can hit both as well and with the catapult upgrade plus + 1 dmg they are pretty good as well.

Having a bc can change drastically a fight , having an ultra changes nothing .

BCs are insanely good, but cost a ton.

Having ultras changes nothing? Did you watch any of the Razer Day9 tournament games? I saw Ultras crushing through mech armies like 3 times.


And carriers are by far the worst tier 3 unit in the game, its literally impossible to transition to them without leaving a huge vulnerable window during the switch.

Carriers are criminally underrated PvT. Unless you transitioned to them from a colossus build, where the Terran already had plenty of vikings around, they should be effective.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
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