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[H] Deciding race: Protoss or Zerg? - Page 4

Forum Index > SC2 General
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Creation85
Profile Joined March 2010
51 Posts
August 03 2010 04:20 GMT
#61
On August 03 2010 13:06 llortyag wrote:
Pick terran, even tho TvP is ridiculously toss favored TvZ and obviously TvT is pretty well balanced.


You're actually completely wrong, but whatever.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 03 2010 04:25 GMT
#62
look at the two races. Why do you want to play Protoss? Why do you want to play Zerg? Which side has more convincing reasons? My friend had this exact problem, and he liked the fact that you just mass cheap units and go from there as zerg, and didnt really like the smaller, micro intensive Protoss units, so he chose Zerg. See if this works.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
August 03 2010 04:29 GMT
#63
On August 03 2010 13:06 llortyag wrote:
Pick terran, even tho TvP is ridiculously toss favored TvZ and obviously TvT is pretty well balanced.

Oh look kids, a troll!

I consider playing Zerg an investment seeing as it's most likely to receive buffs. However, there is a chance this could be a Bernie Madoff type investment, so Protoss is your safer bet. There's also some fun micro.
Fitz
Profile Joined April 2010
Canada77 Posts
Last Edited: 2010-08-03 04:38:53
August 03 2010 04:31 GMT
#64
On August 03 2010 13:06 llortyag wrote:
Pick terran, TvZ is ridiculously T favored while TvP and obviously TvT is pretty well balanced.


I believe this is more accurate, current threads and polls support TvZ behing T favored :D.

EDIT : On topic : Zerg feels very rewarding once you finaly pierce the huge defense set up by both other races after a 30+ mins game to finaly hear the opponent, completely ressources starved, gg.

Playing zerg requires you and reward you to have good map awareness through the use of the overlords and tumors behing basicaly free vision MH.

Finaly the only down is playing against T. You feel constantly under pressure and wondering if you went with the right build / unit composition, since you realy are forced to play blind while T has constant access to scouting information while behing the one with the huge openings choices,

PS: My english isnt top, I hope you understand the major points.
lol
Vexx
Profile Blog Joined March 2010
United States462 Posts
August 03 2010 04:52 GMT
#65
I think this is a very interesting question that doesn't get asked as often as I'd expect. I too have a dilemma between two races: Z and T.

From a gamer perspective, I always feel behind and struggling desperately to stay alive as zerg. When I play terran, I feel calm and completely in control and that victory is nothing to worry about.

For me, T has so many specialized units and abilities while zerg units only get passive upgrades. However, I love burrow. I LOVE burrow. Baneling bombs, 1 zergling at each expo, burrowed ultralisks... You can't go wrong.

I fear that playing zerg will get stale because I feel that the race isn't as polished as the other two. I fear that playing terran makes me turtle up more than I'd like to. Zerg forces you to be open and to prepare for it since you cannot wall off easily.

I have chosen Zerg thanks to this thread.

So that this is not a total hi-jack, I will add that the races are not as easily defined as in SC1 with one race being swarmy and the other being strong and bulky. Warp gates definitely help bridge the production gap, as does chronoboost. Protoss has a lot of strong (to say the least) abilities like forcefield and storm. Zerg is more about positioning and mobility.

No one can make the choice except you ultimately. I think you need to think about how you feel behind the controls of both races and choose which one is most satisfying. Personally, I know that I feel rather bored watching my 10 tanks annihilate the incoming army or watching my stimmed bioball roll over a superior opponent. But I am totally 100% satisfied watching my opponent desperately stop shoot stop shoot as he tries to get away from the zergling/baneling army that will inevitably reach and destroy his forces.
I am not nice.
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
August 03 2010 04:58 GMT
#66
Protoss has the hardest to strategically use macro mechanic but is alot more forgiving when you miss some. Zerg macro mechanics are straightforward just you miss it and you're in big trouble. Balancing drones and units as state is hard and til the metagame shifts you're gonna get rolled by 99% of the terrans.
Dota 3hard5me
DannyJ
Profile Joined March 2010
United States5110 Posts
August 03 2010 05:04 GMT
#67
On July 28 2010 08:34 DanielD wrote:
Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)

They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.

Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc

Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss)
Hope that helps you decide some.


Haha wow i guess protoss has zero draw backs, eh? I should switch to them!
Doc Daneeka
Profile Joined March 2010
United States577 Posts
August 03 2010 08:35 GMT
#68
hm... zerg is pretty scrappy. you'll have to get used to feeling exposed, but for me it's worth it for the rush i get from getting in the opponent's face constantly and poking around looking for holes where i can pour in. other parts of it are hard to describe. i've never played toss on ladder so i can't vouch for much there except for what i remember from brood war which was that i always felt broke.

no reason to force yourself to stick with a main race if you are still curious about two of them. zerg just covers for my weaknesses as a gamer IE i'm disorganized so having one single unit producing structure helps me a lot, and i can deal with the challenges specific to the race reasonably well. basically i'd just recommend you play batches of games as both races and which ever one frustrates or bores you the most after awhile would become your off-race.
payed off security
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
August 03 2010 08:43 GMT
#69
People can tell you all day that race X is Y, or that if you're Z you should play W, but at the end of the day, you play what you find most fun.

I recently started playing a bunch of P after being T for all my SC1, and T for almost my entire beta run, and I'm really enjoying it, so its not like you cant switch back, you learn things playing all races that you can use later on.

You enjoy microing stalkers? Pick P, you love seeing banelings blow stuff up? Pick Z, you get the picture? Dont try to pick whats "best" etc, just play a bunch of games with both, and then pick whoever you enjoy playing the most, and try to do it without caring whether you win or lose.

Or you could do a mix, you could actually play both, and maybe ladder with P until you lose, then switch to Z and so on, or you could have Z days/weeks and P days/weeks.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
August 03 2010 08:50 GMT
#70
I started out playing Zerg, but god damn they are boring right now, and compared to the other races they are hard as hell to play, just my opinion of course, but still.

I'm currently playing around with Toss and Terran right now.
We make signature, then defense it.
LeCastor
Profile Joined July 2010
France234 Posts
Last Edited: 2010-08-03 09:48:36
August 03 2010 09:47 GMT
#71
Protoss mirror is very boring, while zvz is maybe the funniest and most dynamic matchups.

But with protoss you have very fancy strategies with warping and all the proxy stuff.

With zerg you learn to react and feel when to drone or when to produce, you will learn a lot more.

So play zerg then switch to protoss.

With ZvT, you have to map control, and pin his slow army with constant harras.
Buffy
Profile Blog Joined May 2010
Sweden665 Posts
August 03 2010 09:51 GMT
#72
On July 28 2010 10:21 unit wrote:
imo flip a coin ^___^ if you honestly cant figure out then that is the way to go ^__^ or play random like i did for a while...stopped playing random cuz of my Zerg being bad though >.< i wish there was a "random between 2 races" option for people who are stuck lol...i ended up picking protoss over terran though because i played them in sc:bw and i have loved Protoss ever since the very first protoss mission in the SC Vanilla campaign lol ^___^ theyre just so awesome ^_^, imo you should think about it like this

-what do i want to do while im playing???

click buttons constantly and look like a badass with my 300apm ^__^ (Zerg)
OR
think constantly all game about minor details and the tiniest of refinements to get the best composition to destroy your opponent (Protoss)

another factor would be the matchups

PvP is very annoying (esp if you want to expand) PvT is awesome (so many things to do) PvZ is awesome on both sides
ZvZ is annoying (banelings...enough said lol) ZvT is claimed to be imba by most top Zergs because of all the things that the Terran can do that are insanely effective against zerg and ZvP is awesome ^__^

Best of luck and i hope you post whichever race you pick ^____^

QFT !
Yes I am
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-03 09:52:54
August 03 2010 09:52 GMT
#73
You should have just entered into practice league with zerg instead of thowing your placement matches.

I would advise not to choose zerg though, it is probably the highest skill capped race with rampant imbalance and undiverse units/strategies.
..and then I would, ya know, check em'. (Aka SpoR)
Vessel
Profile Joined June 2010
United States214 Posts
August 03 2010 09:54 GMT
#74
zergs macro mechanics are very unforgiving, and macro is the most important part of the game for any non pro player. so if you dont have a lot of time to practice like me, just go with toss, they are definately easier to pick up at first
chocoed
Profile Joined June 2007
United States398 Posts
August 03 2010 10:16 GMT
#75
I feel you should go Zerg because with enough practice, you'll be deadly. Plus, it feels like there's a shortage of Zerg.
My life for Aiur!
57005
Profile Joined April 2010
6 Posts
August 03 2010 12:03 GMT
#76
i was a zerg player in SC1, and i have been playing zerg during beta and in the beginning of retail.
now i switched to protoss.

zerg always have been a very offensive, harrassing race:
beeing it early game with zerglings or fast hydra support, or rushing midgame for perfect muta harass, or lategame for eating chunks out of your opponents army when he doesn't react fast enough with a well placed dark swarm.

right now, 6/7pool and baneling bust felt to me like the only ways zerg can be offensive.
early:
against P the increased power of zealots hits very hard when beeing offensive, beeing defensive is easy because they are so slow, and stalkers fall easily against big ling amounts
against T: the wall in ist just so ridiculously strong, you can not attack without a baneling all in, you can not scout, you can do nothing offensively until you can move out for a very large push which is often hard countered thanks to scan. defensively good ling micro and positioning helps greatly against M&M, and even hellions are easy to defeat defensively with a big army of lings and a few spines.

midgame:
muta harass can become an option here, but usually is far too slow and gets easily hard countered. good terran will always get some thor defense inplace, and most protoss favor phoenix against zerg anyway.
attacking can become an option now, but only if you outmicro your opponent ant take out his mass-killers from behind, which often prooves not to be easy

lategame:
can you absolutely outproduce your enemy and have big map control? if yes, just send wave after wave and win unspectacular. if not well, bad luck since without brood lords you will not be able to crack any defense open and they are very demanding if you can't outproduce your enemy anyway.

but enough QQing. Protoss just felt very offensive and harass friendly from my first try. phoenix are a great new tool, they feel like the new muta to me. void rays can very easily pick off bad positioned defense and tear them slowly down, or forcing them into the offensive when they aren't ready yet. warp in is just great for zealots, making them such a nifty unit being everywhere where you need them, be it for defense, reinforce or harass. blink stalkers combined with a single collossus can be a very effectively cliff abusing army, etc.

this all feels so much like SC1 zerg to me, that i simply can't stop loving them now that zerg have become a pure and bland macro. and as a bonus i can even make a big mixed army which is strong enough to even 1a and win.

so, if you like harass and offensive play, don't choose zerg. i hope this will change and they get much more of their sc1 feeling back
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