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[H] Deciding race: Protoss or Zerg?

Forum Index > SC2 General
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everzz_
Profile Joined July 2010
Sweden11 Posts
July 27 2010 23:24 GMT
#1
Hey, so i'm basically having problems choosing between protoss or zerg as my main race. I'm wondering if I could get some help and guidelines on what I should think on when picking a race. What qualities does Zerg have that I should be pretty good at etc?

I played as protoss in Beta phase 1 and 2. The highest I got was to gold league in Phase 2.
I haven't really had much experience with Zerg. The idea of Zerg came to mind in Beta Phase 2 when I was getting uncertain of what race to play in retail. I played it for a bit against Computers then went out in ladders and lost some and won some.

Now in the retail I decided to tank my placement matches (0-5) to start from the bottom and work my way up with a final race but i'm still torn between them.

So i'm wondering if you guys could help out, what kind of player should I be if I go for zerg? What kind of player should I be if I go for protoss?

I know this is a hard question to answer since it comes down to individual taste but i'm hoping to get some guidelines in order to make the choice more easy.

Thank you. Hopefully I didn't miss any important info.

dj.ricecakes
Profile Joined July 2010
United States252 Posts
July 27 2010 23:29 GMT
#2
there was a silly thread about race selection and i cant find it for you
zerg is a macro race though
and protoss micros alot
TECH MOTHER FUCKERS TECH!
DanielD
Profile Joined May 2010
United States192 Posts
Last Edited: 2010-07-27 23:35:18
July 27 2010 23:34 GMT
#3
Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)

They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.

Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc

Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss)
Hope that helps you decide some.
"Strong people are harder to kill than weak people and more useful in general." - Mark Rippetoe
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 28 2010 00:04 GMT
#4
On July 28 2010 08:34 DanielD wrote:
Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)

They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.

Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc

Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss)
Hope that helps you decide some.

Agree with your points bout Zerg but completely disagree with your points about Protoss.

Protoss macro mechanic is forgiving in that you can save up energy to a certain extent and not miss out on it. However, it's probably the hardest out of the three to use strategically. It's easy to just constantly chrono probes and gateways and such, but knowing when to save and when to use it is important if you really want to get good with Protoss.

If you a-move with Protoss you're going to lose. Period. At this point, I'm really not sure about which race has the most micro. Protoss has definitely stepped up micro-wise coming from BW, due to all of its spells.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
July 28 2010 00:14 GMT
#5
zerg is harder then protoss, macro mechanics + learning when to drone and when not to is hard. protoss is known to be straightforward
Angra
Profile Blog Joined May 2009
United States2652 Posts
July 28 2010 00:21 GMT
#6
Play both until you figure out which one you feel more comfortable with and can play better with as you improve in general over time.
SpavaM
Profile Blog Joined September 2009
Croatia175 Posts
July 28 2010 00:22 GMT
#7
It would be easier for you to hit top platinum with Protoss. In theory, I also like Zerg more than Protoss, but in practice, I hate both ZvZ and ZvT, so that's why I play with P.

Thats a really good way to determine your race, if there is a matchup you cant stand (ZvX, PvX), play with the other race, the race that doesn't have that matchup.

Have fun.
aka imagiNe... "What if Nydus worms could make my coffee, play 2v2 and close threads for me? That would be grand." - riptide
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
July 28 2010 00:23 GMT
#8
On July 28 2010 09:04 Ryuu314 wrote:
Show nested quote +
On July 28 2010 08:34 DanielD wrote:
Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)

They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.

Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc

Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss)
Hope that helps you decide some.

Agree with your points bout Zerg but completely disagree with your points about Protoss.

Protoss macro mechanic is forgiving in that you can save up energy to a certain extent and not miss out on it. However, it's probably the hardest out of the three to use strategically. It's easy to just constantly chrono probes and gateways and such, but knowing when to save and when to use it is important if you really want to get good with Protoss.

If you a-move with Protoss you're going to lose. Period. At this point, I'm really not sure about which race has the most micro. Protoss has definitely stepped up micro-wise coming from BW, due to all of its spells.


Anything is hard to use perfectly, so the thing about chrono boost is kinda silly - it's still very forgiving if you mess up.

One thing to note about P vs Z is that P's units are a lot more specialized - every unit has a very distinct purpose. Phoenixes are great vs mutalisks but garbage vs corruptors, immortals are great against roaches and garbage against zerglings, etc. Almost every protoss units has + vs a particular damage while only 3 zerg units do.

Protoss is a lot easier to stick to a basic plan while Zerg you have to have a lot more information in order to stage a good attack.

Zerg units are much more generic - only a couple get bonus damage
aka Siyko
Fyrewolf
Profile Joined January 2010
United States1533 Posts
July 28 2010 00:24 GMT
#9
Do you want a small number of Strong units, or a lot of Squishy units?

Both races play a very very positional game (so can terran tanks too). They are quite similar in that respect. They're quite similar in a lot of ways in SC2 actually. So it really will be just a preference point for you. Which one do you enjoy playing more? Or just choose Both. you don't need to play only 1.

The kind of player you should be, is the one you WANT to be. You can play any race however you want to play them, it's not exclusive. Pick which one's tools (i.e. units/abilities) you like better.
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
Slegg
Profile Joined May 2010
Czech Republic75 Posts
July 28 2010 00:32 GMT
#10
imo stick with protoss, zerg early game is really hard (when to spawn drones, when to tech up,spawn larva...) in my experience early game is just trying to stay alive and tech up before its too late and in mid game you gotta know what youre doing or youre gonna end up with alot of unspent resources
though i have to say i found late game quite fun as zerg

ive played zerg in phase 1 as diamond & half of phase 2 as platinum and when i tried protoss i couldnt believe how easy it was to win (srsly just 4gate can get you up to platinum)

anyway thats just how i see it, take it for what it is
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
July 28 2010 00:36 GMT
#11
What makes Z a pain sometimes is ZvT. Basically you are living on borrowed time. Once you get past a certain stage (say he grabs his 3rd and got 150+ army) your chances of winning are veeeerrrryyy slim unless you are a top korean pro.
England will fight to the last American
Leeoku
Profile Joined May 2010
1617 Posts
July 28 2010 01:04 GMT
#12
zerg imo is abit harder. zerg is easier to macro since u only need hatcheries. protoss is similar with warpgates but with the robos/stargates they are not instant.

The main difference is, zerg is a reactionary race. you gota always have a strong econ/map control early and basically build what destroys their army. imo zergs aggression early to mid ish game is weaker compared to terran and protoss but due to economy and the style of hatcheries you can just pump units out faster and change tech to counter.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
July 28 2010 01:11 GMT
#13
This is not a Strategy topic. Moved to the Starcraft 2 forums.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
unit
Profile Blog Joined March 2009
United States2621 Posts
July 28 2010 01:21 GMT
#14
imo flip a coin ^___^ if you honestly cant figure out then that is the way to go ^__^ or play random like i did for a while...stopped playing random cuz of my Zerg being bad though >.< i wish there was a "random between 2 races" option for people who are stuck lol...i ended up picking protoss over terran though because i played them in sc:bw and i have loved Protoss ever since the very first protoss mission in the SC Vanilla campaign lol ^___^ theyre just so awesome ^_^, imo you should think about it like this

-what do i want to do while im playing???

click buttons constantly and look like a badass with my 300apm ^__^ (Zerg)
OR
think constantly all game about minor details and the tiniest of refinements to get the best composition to destroy your opponent (Protoss)

another factor would be the matchups

PvP is very annoying (esp if you want to expand) PvT is awesome (so many things to do) PvZ is awesome on both sides
ZvZ is annoying (banelings...enough said lol) ZvT is claimed to be imba by most top Zergs because of all the things that the Terran can do that are insanely effective against zerg and ZvP is awesome ^__^

Best of luck and i hope you post whichever race you pick ^____^
rezoacken
Profile Joined April 2010
Canada2719 Posts
July 28 2010 01:54 GMT
#15
Play the one you enjoy the most, think is the coolest.
If you are not a pro yes maybe you will end up in Diamond with Protoss and Plat with Zerg but either way you will still lose games anyway. BUT you will feel a lot better playing the race you enjoy the most to rise up... and never forget that as far as balance goes it's early in the game, patches are certainly coming and new tactics from top players.

Beyond that, you can get to Diamond with both races quite easily at this time, just learn some exact buildorders for the 3 match-ups.
Protoss is more clear (at the moment) and quite straigth forward (Terran is similar in that regard) to play.
Zerg will require you to really understand the concept of timings (especially your opponent timings), in order to know what is safe to do. Zerg is considered the underdog of the 3 race right now... it might very well change anyway so don't get your choice on that.
Either we are alone in the Universe or we are not. Both are equally terrifying.
febreze
Profile Joined April 2010
167 Posts
Last Edited: 2010-07-28 01:57:24
July 28 2010 01:56 GMT
#16
Play toss, because I don't like mirror matches. >

Edit:
As others have mentioned, go with what you like, there is no "right" way of playing.
Beauty in truth, deception with dogma, meaning through life.
Powster
Profile Joined April 2010
United States650 Posts
Last Edited: 2010-07-28 02:02:37
July 28 2010 02:01 GMT
#17
Protoss needs the most micro.. dont know why you say its just press a and click.. Thats what terran and zerg do.. Protoss has to force field, storm, position units in proper places so you dont lose all your stalkers to tanks instantly and stuff.. Also there was a topic about how protoss units take longer to build or something which is the reason protoss has chronoboost so if your not macroing properly with your chronoboost you wont will be at a disadvantage.. Im not saying protoss is the hardest race but I am a protoss so it annoys me when everyone says its so easy to play..

Terran - turtle
Zerg - macro
Protoss - micro

Thats how I would describe the races in one word... although its not the best description lol..
Chunkybuddha
Profile Blog Joined May 2009
Canada347 Posts
July 28 2010 02:05 GMT
#18
low apm= toss

high apm=zerg

if youre awesome=terran

jking.

I think you should play zerg. If you don't mind getting totally and 100% run over for a while from terran players, you should stick with zerg, super fun race.

when I want to have big ass battles and push and grunt your way around with position, I play terran!

If I want to be creative and sneaky or cheesy, I play toss.
USER WAS SEXUALLY ABUSED FOR THIS POST.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
July 28 2010 02:11 GMT
#19
I like Protoss. Their mechanics and unit abilities make P super mobile, and you have a lot of opportunities for aggression with good micro. I found Z boring. Too much sitting back and building workers for my taste. I've never liked Terran mech either. Again, too boring an immobile. Reapers are fun tho. MM is a little bland, but with medivacs, they become a lot more fun and tactically interesting.
Arovien
Profile Joined June 2010
United States123 Posts
July 28 2010 04:40 GMT
#20
On July 28 2010 11:05 Chunkybuddha wrote:
low apm= toss

high apm=zerg

lowest apm=terran

Fixed

I would say, winning as Zerg is the most rewarding. You gotta do more stuff to get the same result.
That's just how I do...
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