[H] Deciding race: Protoss or Zerg? - Page 2
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Ancient.eu
Romania621 Posts
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AdelSC123
France362 Posts
Micro: Toss Faggot: Terran As simple as that :p User was temp banned for this post. | ||
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NATO
United States459 Posts
Fixed | ||
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Turbo.Tactics
Germany675 Posts
As for Zerg I can only say I love my evil bugs but you have to have the right mindset to play Zerg because certain styles are just better then others, whereas Protoss and Terran have a lot more options and variety of playstyles (at the moment). In the end just ask yourself: Do I want to bite somones head off (--> Zerg), or cut it off with a lightsabor (--> Toss)? | ||
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darklordjac
Canada2231 Posts
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Inkarnate
Canada840 Posts
Are you a child? | ||
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Spinel720
United States40 Posts
on your other units, and that immortals are separated from your group and from each other, but also have to make sure your specialized units stay alive, or you will most likely die. Im not saying P is hard to play but it isn't as easy as you all keep saying >.> | ||
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Luci0
Romania17 Posts
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Stratos_speAr
United States6959 Posts
On July 28 2010 08:24 everzz_ wrote: Hey, so i'm basically having problems choosing between protoss or zerg as my main race. I'm wondering if I could get some help and guidelines on what I should think on when picking a race. What qualities does Zerg have that I should be pretty good at etc? I played as protoss in Beta phase 1 and 2. The highest I got was to gold league in Phase 2. I haven't really had much experience with Zerg. The idea of Zerg came to mind in Beta Phase 2 when I was getting uncertain of what race to play in retail. I played it for a bit against Computers then went out in ladders and lost some and won some. Now in the retail I decided to tank my placement matches (0-5) to start from the bottom and work my way up with a final race but i'm still torn between them. So i'm wondering if you guys could help out, what kind of player should I be if I go for zerg? What kind of player should I be if I go for protoss? I know this is a hard question to answer since it comes down to individual taste but i'm hoping to get some guidelines in order to make the choice more easy. Thank you. Hopefully I didn't miss any important info. Zerg is all about macro and positioning. They're a swarm race (lots of weak units). Protoss is about micro and positioning (and proper use of spells). They're a strong race (few, powerful units). Past that, go with the storyline and look to decide. | ||
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kcdc
United States2311 Posts
On July 28 2010 23:11 Spinel720 wrote: I dont get why you always take P as being the low apm race >.> at least with zerg and terran you dont get to lose focus while in battle, as you just hit your production key and start spawning w/e key for the unit you wanna make...whereas as P you must lose focus and not only spawn a key or 2 but also click where you want it (after that you must go back where the fight was and catch up with whats going on). I could say Z has a more A-movable army than P, since not only you have caster as P, but you also have specialized units (i.e collosi) that are a priority target for the opponent to kill. (which means you not only have to make sure your lots are stuck on your other units, and that immortals are separated from your group and from each other, but also make sure your specialized units stay alive, or you will most likely die. Im not saying P is hard to play but it isn't as easy as you all keep saying >.> Assuming balance, the races are equally hard to play at high levels. At low levels, I'd say P is easiest to play and T is hardest to play. P can be quite strong at low levels using just zealots and stalkers, and the micro is pretty easy. Sitting back and building a collosus ball is also a pretty easy, effective strategy. Outside of MM, T is pretty tough to play at lower levels. With mech, you really have to think about positioning, when to move, when to siege your tanks, how to safely expand, etc. Bio is easier, but it takes a little more skill to use medivacs well. I found Z very easy when I started playing. Just throw down your expansion right after your spawning pool and keep it alive. Then go 2-base hydra-roach. At low levels, your opponent won't respond well and your econ advantage will lead to an easy win. Still, I'd say Z is a little tougher than P to start out because you have to think about larva injections and spreading creep, and the units are a little more fragile. | ||
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Offhand
United States1869 Posts
That being said, the races still have unique features, just different from before. Zerg: Most have mentioned, zerg is incredibly macro intensive this game around. Spawn larva is unforgiving, the need to expand is greater, and there's always the balance between drones and everything else. Zerg's main selling point is adaptability, seeing as you can switch up your army comp fairly easily and quickly to adapt to what your opponent is doing. Protoss: Protoss micro has been severely underlooked by a lot of players. This is mainly due to the sentry, who is now the deciding unit in a huge number of battles. At the same time, you won't find normal units in other races like the pheonix or HT, which both require a lot more attention to be effective then other units. Protoss' unique feature has to be their mobility, due to warp tech and pylon placements. Not to mention the eternally ignored warp prism. I'm probably sticking with toss this expansion, although I'd like to give terran a try at some point. | ||
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Necrosjef
United Kingdom530 Posts
On July 28 2010 08:24 everzz_ wrote: Hey, so i'm basically having problems choosing between protoss or zerg as my main race. I'm wondering if I could get some help and guidelines on what I should think on when picking a race. What qualities does Zerg have that I should be pretty good at etc? I played as protoss in Beta phase 1 and 2. The highest I got was to gold league in Phase 2. I haven't really had much experience with Zerg. The idea of Zerg came to mind in Beta Phase 2 when I was getting uncertain of what race to play in retail. I played it for a bit against Computers then went out in ladders and lost some and won some. Now in the retail I decided to tank my placement matches (0-5) to start from the bottom and work my way up with a final race but i'm still torn between them. So i'm wondering if you guys could help out, what kind of player should I be if I go for zerg? What kind of player should I be if I go for protoss? I know this is a hard question to answer since it comes down to individual taste but i'm hoping to get some guidelines in order to make the choice more easy. Thank you. Hopefully I didn't miss any important info. Generally those players from a C&C background will have it easier adapting to Protoss while those from an AOE background seem to find it easier with Zerg. Really just depends on preference though. Zerg is about Macro really and out expanding your opponent etc. Protoss is more about getting the money mixture and pushing at the correct times rather than trying to make a huge economy. Late game Protoss will lose to Zerg and Terran. | ||
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wizard944
194 Posts
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Narayan
Canada80 Posts
Everyone who said Zerg is a MACRO race is 100% correct... there is so much going on other then just building units. 1) managing your queen 2) managing your creep (one of the hardest things to do imo) 3) managing your over lords... scouting, spitting creep, making sure they're not getting killed easily. 4) managing your hatcheries with larva, when to spawn drones, when to do units etc. 5) expanding fast and holding it and once you hold it managing your minerals as they can build up very fast. 6) managing upgrades... maybe its just me but I find that Zerg need upgrades and there is alot to choose from. ling speed... lair tech.... hydra range... roach buffs... burrow... OL speed... OL transport ability. When do you get what and when? What takes priority etc... If I could choose a race that I was REALLY good at it would be zerg as they're most enjoyable to play and because of this I think they will be my main 1v1... | ||
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teh_longinator
Canada725 Posts
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DanielD
United States192 Posts
On July 28 2010 09:04 Ryuu314 wrote: Agree with your points bout Zerg but completely disagree with your points about Protoss. Protoss macro mechanic is forgiving in that you can save up energy to a certain extent and not miss out on it. However, it's probably the hardest out of the three to use strategically. It's easy to just constantly chrono probes and gateways and such, but knowing when to save and when to use it is important if you really want to get good with Protoss. If you a-move with Protoss you're going to lose. Period. At this point, I'm really not sure about which race has the most micro. Protoss has definitely stepped up micro-wise coming from BW, due to all of its spells. Excellent points. My response was geared towards someone who I assumed was playing at lower levels. Of all the three races, P can A-move most effectively with their standard unit comp is what I meant. Zealot/Stalker/Collosi A-move is more effective than ling/hydra/roach or marine/maurader/medvac/tank (although a lot of terran compositions can a-move pretty well also). Chrono boost is tricky to use at a high level when it matters that you get that first collosus or that +1 for a timing push, at lower levels you can just spam it on upgrades or probes and it works out great I would imagine. | ||
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RoyW
Ireland270 Posts
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ZCfos~DangerBoy
57 Posts
You will get all three races at randomly chosen times. Definetly the best way of choosing your race. | ||
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Bibdy
United States3481 Posts
On July 28 2010 08:34 DanielD wrote: Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly) They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing. Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss) Hope that helps you decide some. I agree for the most part, but finding that delicate balance of Gateway units early on to take on things like early M&M or Speedling/Baneling assaults is difficult. Don't have enough Force Field energy? Your Zealots get obliterated. Don't have enough Zealots to tank for your Sentries/Stalkers? You're gonna get raped. Don't have enough Stalkers to deal actual damage? Slowly die. Accidentally put the Zealots at the back/middle of the group? Aw shit. | ||
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nihlon
Sweden5581 Posts
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