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[H] Deciding race: Protoss or Zerg? - Page 2

Forum Index > SC2 General
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Ancient.eu
Profile Joined July 2010
Romania621 Posts
July 28 2010 05:55 GMT
#21
I think that you will have a more enjoyable experience playing with Protoss because it offers more freedom of playing style than Zerg.
AdelSC123
Profile Joined March 2010
France362 Posts
July 28 2010 06:29 GMT
#22
Macro: Zerg
Micro: Toss
Faggot: Terran

As simple as that :p

User was temp banned for this post.
NATO
Profile Joined April 2010
United States459 Posts
July 28 2010 06:42 GMT
#23
On July 28 2010 13:40 Arovien wrote:
Show nested quote +
On July 28 2010 11:05 Chunkybuddha wrote:
low apm= toss

high spam pm=zerg

high precise apm=terran

Fixed

Fixed
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
Last Edited: 2010-07-28 06:48:42
July 28 2010 06:47 GMT
#24
I like that you don't take Terran into consideration and If you haven't felt guilty or cheap while playing Protoss you should stay with it. They are considered the easiest race to start with, have a lot of really fun units and the basic builds and unitcombos are pretty intuitive if you played another RTS before.

As for Zerg I can only say I love my evil bugs but you have to have the right mindset to play Zerg because certain styles are just better then others, whereas Protoss and Terran have a lot more options and variety of playstyles (at the moment).

In the end just ask yourself: Do I want to bite somones head off (--> Zerg), or cut it off with a lightsabor (--> Toss)?
Zerg - because Browders sons hate 'em
darklordjac
Profile Joined July 2010
Canada2231 Posts
July 28 2010 06:55 GMT
#25
Just play both and whatever race you like just play that one.
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
July 28 2010 14:06 GMT
#26
              Are you a child?
/ \
Yes No
/ \
Race don't matter Random
Spinel720
Profile Joined February 2010
United States40 Posts
Last Edited: 2010-07-28 14:15:11
July 28 2010 14:11 GMT
#27
I dont get why you always take P as being the low apm race >.> at least with zerg and terran you dont get to lose focus while in battle, as you just hit your production key and start spawning w/e key for the unit you wanna make...whereas as P you must lose focus and not only spawn a key or 2 but also click where you want it (after that you must go back where the fight was and catch up with whats going on). I could say Z has a more A-movable army than P, since not only you have caster as P, but you also have specialized units (i.e collosi) that are a priority target for the opponent to kill. (which means you not only have to make sure your lots arent stuck
on your other units, and that immortals are separated from your group and from each other, but also have to make sure your specialized units stay alive, or you will most likely die.
Im not saying P is hard to play but it isn't as easy as you all keep saying >.>


Luci0
Profile Joined May 2010
Romania17 Posts
July 28 2010 14:18 GMT
#28
I really think that P is a harder to play than zerg even if alot of people think other, because they have the most powerfull units in the game and it`s a big deal to not pay atention and loose 2-3 sentrys (300 gas) or .. a void ray .. or an immortal or stuff like that. You realy nead to micro alot and stay cool and don`t freek out when you see ouside your ramp 30 zerlling and you only got 3 zealots and a sentry.
My life for Aiur
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 28 2010 14:21 GMT
#29
On July 28 2010 08:24 everzz_ wrote:
Hey, so i'm basically having problems choosing between protoss or zerg as my main race. I'm wondering if I could get some help and guidelines on what I should think on when picking a race. What qualities does Zerg have that I should be pretty good at etc?

I played as protoss in Beta phase 1 and 2. The highest I got was to gold league in Phase 2.
I haven't really had much experience with Zerg. The idea of Zerg came to mind in Beta Phase 2 when I was getting uncertain of what race to play in retail. I played it for a bit against Computers then went out in ladders and lost some and won some.

Now in the retail I decided to tank my placement matches (0-5) to start from the bottom and work my way up with a final race but i'm still torn between them.

So i'm wondering if you guys could help out, what kind of player should I be if I go for zerg? What kind of player should I be if I go for protoss?

I know this is a hard question to answer since it comes down to individual taste but i'm hoping to get some guidelines in order to make the choice more easy.

Thank you. Hopefully I didn't miss any important info.



Zerg is all about macro and positioning. They're a swarm race (lots of weak units).

Protoss is about micro and positioning (and proper use of spells). They're a strong race (few, powerful units).

Past that, go with the storyline and look to decide.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
July 28 2010 14:22 GMT
#30
On July 28 2010 23:11 Spinel720 wrote:
I dont get why you always take P as being the low apm race >.> at least with zerg and terran you dont get to lose focus while in battle, as you just hit your production key and start spawning w/e key for the unit you wanna make...whereas as P you must lose focus and not only spawn a key or 2 but also click where you want it (after that you must go back where the fight was and catch up with whats going on). I could say Z has a more A-movable army than P, since not only you have caster as P, but you also have specialized units (i.e collosi) that are a priority target for the opponent to kill. (which means you not only have to make sure your lots are stuck
on your other units, and that immortals are separated from your group and from each other, but also make sure your specialized units stay alive, or you will most likely die.
Im not saying P is hard to play but it isn't as easy as you all keep saying >.>


Assuming balance, the races are equally hard to play at high levels. At low levels, I'd say P is easiest to play and T is hardest to play. P can be quite strong at low levels using just zealots and stalkers, and the micro is pretty easy. Sitting back and building a collosus ball is also a pretty easy, effective strategy.

Outside of MM, T is pretty tough to play at lower levels. With mech, you really have to think about positioning, when to move, when to siege your tanks, how to safely expand, etc. Bio is easier, but it takes a little more skill to use medivacs well. I found Z very easy when I started playing. Just throw down your expansion right after your spawning pool and keep it alive. Then go 2-base hydra-roach. At low levels, your opponent won't respond well and your econ advantage will lead to an easy win. Still, I'd say Z is a little tougher than P to start out because you have to think about larva injections and spreading creep, and the units are a little more fragile.
Offhand
Profile Joined June 2010
United States1869 Posts
July 28 2010 14:29 GMT
#31
I played both zerg and protoss extensively in BW, I got to say, the old definitions of the three races don't really apply anymore. Zerg isn't as swarmy as it used to be and individual toss units aren't as super high powered as before.

That being said, the races still have unique features, just different from before.

Zerg: Most have mentioned, zerg is incredibly macro intensive this game around. Spawn larva is unforgiving, the need to expand is greater, and there's always the balance between drones and everything else. Zerg's main selling point is adaptability, seeing as you can switch up your army comp fairly easily and quickly to adapt to what your opponent is doing.

Protoss: Protoss micro has been severely underlooked by a lot of players. This is mainly due to the sentry, who is now the deciding unit in a huge number of battles. At the same time, you won't find normal units in other races like the pheonix or HT, which both require a lot more attention to be effective then other units. Protoss' unique feature has to be their mobility, due to warp tech and pylon placements. Not to mention the eternally ignored warp prism.

I'm probably sticking with toss this expansion, although I'd like to give terran a try at some point.
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
July 28 2010 14:37 GMT
#32
On July 28 2010 08:24 everzz_ wrote:
Hey, so i'm basically having problems choosing between protoss or zerg as my main race. I'm wondering if I could get some help and guidelines on what I should think on when picking a race. What qualities does Zerg have that I should be pretty good at etc?

I played as protoss in Beta phase 1 and 2. The highest I got was to gold league in Phase 2.
I haven't really had much experience with Zerg. The idea of Zerg came to mind in Beta Phase 2 when I was getting uncertain of what race to play in retail. I played it for a bit against Computers then went out in ladders and lost some and won some.

Now in the retail I decided to tank my placement matches (0-5) to start from the bottom and work my way up with a final race but i'm still torn between them.

So i'm wondering if you guys could help out, what kind of player should I be if I go for zerg? What kind of player should I be if I go for protoss?

I know this is a hard question to answer since it comes down to individual taste but i'm hoping to get some guidelines in order to make the choice more easy.

Thank you. Hopefully I didn't miss any important info.



Generally those players from a C&C background will have it easier adapting to Protoss while those from an AOE background seem to find it easier with Zerg.

Really just depends on preference though. Zerg is about Macro really and out expanding your opponent etc.

Protoss is more about getting the money mixture and pushing at the correct times rather than trying to make a huge economy. Late game Protoss will lose to Zerg and Terran.
Europe Server Diamond Player: ID=Necrosjef Code=957
wizard944
Profile Blog Joined May 2010
194 Posts
July 28 2010 14:39 GMT
#33
I used to be in the same mind set. I really liked both zerg and protoss, but I didn't know which to choose. Finally, I just decided to be random, and just put up with terran. However, after playing terran more, I've come to like it almost as much as zerg and protoss. So I would advise just playing random and you wont have to choose!
Kassar DeTemplari
Narayan
Profile Joined May 2010
Canada80 Posts
July 28 2010 15:03 GMT
#34
I'm in the same boat as you actually... Zerg was my main race in SC1 and started out with them during the beta... During phase 2 I switched to Protoss and was amazed and how much less I had to work for a win... they just seemed easier to manage.

Everyone who said Zerg is a MACRO race is 100% correct... there is so much going on other then just building units.

1) managing your queen
2) managing your creep (one of the hardest things to do imo)
3) managing your over lords... scouting, spitting creep, making sure they're not getting killed easily.
4) managing your hatcheries with larva, when to spawn drones, when to do units etc.
5) expanding fast and holding it and once you hold it managing your minerals as they can build up very fast.
6) managing upgrades... maybe its just me but I find that Zerg need upgrades and there is alot to choose from. ling speed... lair tech.... hydra range... roach buffs... burrow... OL speed... OL transport ability. When do you get what and when? What takes priority etc...

If I could choose a race that I was REALLY good at it would be zerg as they're most enjoyable to play and because of this I think they will be my main 1v1...
teh_longinator
Profile Joined March 2010
Canada725 Posts
July 28 2010 15:41 GMT
#35
Play random for a bit and choose the race with the highest win percentage after a certain amount of games.
DanielD
Profile Joined May 2010
United States192 Posts
July 28 2010 16:45 GMT
#36
On July 28 2010 09:04 Ryuu314 wrote:
Show nested quote +
On July 28 2010 08:34 DanielD wrote:
Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)

They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.

Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc

Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss)
Hope that helps you decide some.

Agree with your points bout Zerg but completely disagree with your points about Protoss.

Protoss macro mechanic is forgiving in that you can save up energy to a certain extent and not miss out on it. However, it's probably the hardest out of the three to use strategically. It's easy to just constantly chrono probes and gateways and such, but knowing when to save and when to use it is important if you really want to get good with Protoss.

If you a-move with Protoss you're going to lose. Period. At this point, I'm really not sure about which race has the most micro. Protoss has definitely stepped up micro-wise coming from BW, due to all of its spells.


Excellent points. My response was geared towards someone who I assumed was playing at lower levels. Of all the three races, P can A-move most effectively with their standard unit comp is what I meant. Zealot/Stalker/Collosi A-move is more effective than ling/hydra/roach or marine/maurader/medvac/tank (although a lot of terran compositions can a-move pretty well also).

Chrono boost is tricky to use at a high level when it matters that you get that first collosus or that +1 for a timing push, at lower levels you can just spam it on upgrades or probes and it works out great I would imagine.
"Strong people are harder to kill than weak people and more useful in general." - Mark Rippetoe
RoyW
Profile Blog Joined October 2009
Ireland270 Posts
July 28 2010 16:49 GMT
#37
bad form tanking placement. it makes the game less enjoyable for those who 0-5 in reality.
ZCfos~DangerBoy
Profile Joined August 2009
57 Posts
July 28 2010 16:51 GMT
#38
Dice race!

You will get all three races at randomly chosen times. Definetly the best way of choosing your race.
hahaha...ha..ha
Bibdy
Profile Joined March 2010
United States3481 Posts
Last Edited: 2010-07-28 16:56:57
July 28 2010 16:55 GMT
#39
On July 28 2010 08:34 DanielD wrote:
Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)

They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.

Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc

Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss)
Hope that helps you decide some.


I agree for the most part, but finding that delicate balance of Gateway units early on to take on things like early M&M or Speedling/Baneling assaults is difficult. Don't have enough Force Field energy? Your Zealots get obliterated. Don't have enough Zealots to tank for your Sentries/Stalkers? You're gonna get raped. Don't have enough Stalkers to deal actual damage? Slowly die. Accidentally put the Zealots at the back/middle of the group? Aw shit.
nihlon
Profile Joined April 2010
Sweden5581 Posts
July 28 2010 16:56 GMT
#40
Just play the race you feel are more fun. I like zerg because I like "swarm" perspective. I like creating a lot of units, losing them and recreating them within a short period of time. Also I hate to turtle which is hard with zerg.
Banelings are too cute to blow up
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