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Hey, so i'm basically having problems choosing between protoss or zerg as my main race. I'm wondering if I could get some help and guidelines on what I should think on when picking a race. What qualities does Zerg have that I should be pretty good at etc?
I played as protoss in Beta phase 1 and 2. The highest I got was to gold league in Phase 2. I haven't really had much experience with Zerg. The idea of Zerg came to mind in Beta Phase 2 when I was getting uncertain of what race to play in retail. I played it for a bit against Computers then went out in ladders and lost some and won some.
Now in the retail I decided to tank my placement matches (0-5) to start from the bottom and work my way up with a final race but i'm still torn between them.
So i'm wondering if you guys could help out, what kind of player should I be if I go for zerg? What kind of player should I be if I go for protoss?
I know this is a hard question to answer since it comes down to individual taste but i'm hoping to get some guidelines in order to make the choice more easy.
Thank you. Hopefully I didn't miss any important info.
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there was a silly thread about race selection and i cant find it for you zerg is a macro race though and protoss micros alot
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Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)
They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.
Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc
Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss) Hope that helps you decide some.
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On July 28 2010 08:34 DanielD wrote: Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)
They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.
Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc
Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss) Hope that helps you decide some. Agree with your points bout Zerg but completely disagree with your points about Protoss.
Protoss macro mechanic is forgiving in that you can save up energy to a certain extent and not miss out on it. However, it's probably the hardest out of the three to use strategically. It's easy to just constantly chrono probes and gateways and such, but knowing when to save and when to use it is important if you really want to get good with Protoss.
If you a-move with Protoss you're going to lose. Period. At this point, I'm really not sure about which race has the most micro. Protoss has definitely stepped up micro-wise coming from BW, due to all of its spells.
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zerg is harder then protoss, macro mechanics + learning when to drone and when not to is hard. protoss is known to be straightforward
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Play both until you figure out which one you feel more comfortable with and can play better with as you improve in general over time.
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It would be easier for you to hit top platinum with Protoss. In theory, I also like Zerg more than Protoss, but in practice, I hate both ZvZ and ZvT, so that's why I play with P.
Thats a really good way to determine your race, if there is a matchup you cant stand (ZvX, PvX), play with the other race, the race that doesn't have that matchup.
Have fun.
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On July 28 2010 09:04 Ryuu314 wrote:Show nested quote +On July 28 2010 08:34 DanielD wrote: Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)
They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.
Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc
Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss) Hope that helps you decide some. Agree with your points bout Zerg but completely disagree with your points about Protoss. Protoss macro mechanic is forgiving in that you can save up energy to a certain extent and not miss out on it. However, it's probably the hardest out of the three to use strategically. It's easy to just constantly chrono probes and gateways and such, but knowing when to save and when to use it is important if you really want to get good with Protoss. If you a-move with Protoss you're going to lose. Period. At this point, I'm really not sure about which race has the most micro. Protoss has definitely stepped up micro-wise coming from BW, due to all of its spells.
Anything is hard to use perfectly, so the thing about chrono boost is kinda silly - it's still very forgiving if you mess up.
One thing to note about P vs Z is that P's units are a lot more specialized - every unit has a very distinct purpose. Phoenixes are great vs mutalisks but garbage vs corruptors, immortals are great against roaches and garbage against zerglings, etc. Almost every protoss units has + vs a particular damage while only 3 zerg units do.
Protoss is a lot easier to stick to a basic plan while Zerg you have to have a lot more information in order to stage a good attack.
Zerg units are much more generic - only a couple get bonus damage
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Do you want a small number of Strong units, or a lot of Squishy units?
Both races play a very very positional game (so can terran tanks too). They are quite similar in that respect. They're quite similar in a lot of ways in SC2 actually. So it really will be just a preference point for you. Which one do you enjoy playing more? Or just choose Both. you don't need to play only 1.
The kind of player you should be, is the one you WANT to be. You can play any race however you want to play them, it's not exclusive. Pick which one's tools (i.e. units/abilities) you like better.
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imo stick with protoss, zerg early game is really hard (when to spawn drones, when to tech up,spawn larva...) in my experience early game is just trying to stay alive and tech up before its too late and in mid game you gotta know what youre doing or youre gonna end up with alot of unspent resources though i have to say i found late game quite fun as zerg
ive played zerg in phase 1 as diamond & half of phase 2 as platinum and when i tried protoss i couldnt believe how easy it was to win (srsly just 4gate can get you up to platinum)
anyway thats just how i see it, take it for what it is
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What makes Z a pain sometimes is ZvT. Basically you are living on borrowed time. Once you get past a certain stage (say he grabs his 3rd and got 150+ army) your chances of winning are veeeerrrryyy slim unless you are a top korean pro.
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zerg imo is abit harder. zerg is easier to macro since u only need hatcheries. protoss is similar with warpgates but with the robos/stargates they are not instant.
The main difference is, zerg is a reactionary race. you gota always have a strong econ/map control early and basically build what destroys their army. imo zergs aggression early to mid ish game is weaker compared to terran and protoss but due to economy and the style of hatcheries you can just pump units out faster and change tech to counter.
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Mystlord
United States10264 Posts
This is not a Strategy topic. Moved to the Starcraft 2 forums.
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imo flip a coin ^___^ if you honestly cant figure out then that is the way to go ^__^ or play random like i did for a while...stopped playing random cuz of my Zerg being bad though >.< i wish there was a "random between 2 races" option for people who are stuck lol...i ended up picking protoss over terran though because i played them in sc:bw and i have loved Protoss ever since the very first protoss mission in the SC Vanilla campaign lol ^___^ theyre just so awesome ^_^, imo you should think about it like this
-what do i want to do while im playing???
click buttons constantly and look like a badass with my 300apm ^__^ (Zerg) OR think constantly all game about minor details and the tiniest of refinements to get the best composition to destroy your opponent (Protoss)
another factor would be the matchups
PvP is very annoying (esp if you want to expand) PvT is awesome (so many things to do) PvZ is awesome on both sides ZvZ is annoying (banelings...enough said lol) ZvT is claimed to be imba by most top Zergs because of all the things that the Terran can do that are insanely effective against zerg and ZvP is awesome ^__^
Best of luck and i hope you post whichever race you pick ^____^
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Play the one you enjoy the most, think is the coolest. If you are not a pro yes maybe you will end up in Diamond with Protoss and Plat with Zerg but either way you will still lose games anyway. BUT you will feel a lot better playing the race you enjoy the most to rise up... and never forget that as far as balance goes it's early in the game, patches are certainly coming and new tactics from top players.
Beyond that, you can get to Diamond with both races quite easily at this time, just learn some exact buildorders for the 3 match-ups. Protoss is more clear (at the moment) and quite straigth forward (Terran is similar in that regard) to play. Zerg will require you to really understand the concept of timings (especially your opponent timings), in order to know what is safe to do. Zerg is considered the underdog of the 3 race right now... it might very well change anyway so don't get your choice on that.
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Play toss, because I don't like mirror matches. >
Edit: As others have mentioned, go with what you like, there is no "right" way of playing.
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Protoss needs the most micro.. dont know why you say its just press a and click.. Thats what terran and zerg do.. Protoss has to force field, storm, position units in proper places so you dont lose all your stalkers to tanks instantly and stuff.. Also there was a topic about how protoss units take longer to build or something which is the reason protoss has chronoboost so if your not macroing properly with your chronoboost you wont will be at a disadvantage.. Im not saying protoss is the hardest race but I am a protoss so it annoys me when everyone says its so easy to play..
Terran - turtle Zerg - macro Protoss - micro
Thats how I would describe the races in one word... although its not the best description lol..
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low apm= toss
high apm=zerg
if youre awesome=terran
jking.
I think you should play zerg. If you don't mind getting totally and 100% run over for a while from terran players, you should stick with zerg, super fun race.
when I want to have big ass battles and push and grunt your way around with position, I play terran!
If I want to be creative and sneaky or cheesy, I play toss.
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I like Protoss. Their mechanics and unit abilities make P super mobile, and you have a lot of opportunities for aggression with good micro. I found Z boring. Too much sitting back and building workers for my taste. I've never liked Terran mech either. Again, too boring an immobile. Reapers are fun tho. MM is a little bland, but with medivacs, they become a lot more fun and tactically interesting.
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On July 28 2010 11:05 Chunkybuddha wrote: low apm= toss
high apm=zerg
lowest apm=terran Fixed
I would say, winning as Zerg is the most rewarding. You gotta do more stuff to get the same result.
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I think that you will have a more enjoyable experience playing with Protoss because it offers more freedom of playing style than Zerg.
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Macro: Zerg Micro: Toss Faggot: Terran
As simple as that :p
User was temp banned for this post.
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On July 28 2010 13:40 Arovien wrote:Show nested quote +On July 28 2010 11:05 Chunkybuddha wrote: low apm= toss
high spam pm=zerg
high precise apm=terran Fixed Fixed
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I like that you don't take Terran into consideration and If you haven't felt guilty or cheap while playing Protoss you should stay with it. They are considered the easiest race to start with, have a lot of really fun units and the basic builds and unitcombos are pretty intuitive if you played another RTS before.
As for Zerg I can only say I love my evil bugs but you have to have the right mindset to play Zerg because certain styles are just better then others, whereas Protoss and Terran have a lot more options and variety of playstyles (at the moment).
In the end just ask yourself: Do I want to bite somones head off (--> Zerg), or cut it off with a lightsabor (--> Toss)?
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Just play both and whatever race you like just play that one.
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Are you a child? / \ Yes No / \ Race don't matter Random
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I dont get why you always take P as being the low apm race >.> at least with zerg and terran you dont get to lose focus while in battle, as you just hit your production key and start spawning w/e key for the unit you wanna make...whereas as P you must lose focus and not only spawn a key or 2 but also click where you want it (after that you must go back where the fight was and catch up with whats going on). I could say Z has a more A-movable army than P, since not only you have caster as P, but you also have specialized units (i.e collosi) that are a priority target for the opponent to kill. (which means you not only have to make sure your lots arent stuck on your other units, and that immortals are separated from your group and from each other, but also have to make sure your specialized units stay alive, or you will most likely die. Im not saying P is hard to play but it isn't as easy as you all keep saying >.>
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I really think that P is a harder to play than zerg even if alot of people think other, because they have the most powerfull units in the game and it`s a big deal to not pay atention and loose 2-3 sentrys (300 gas) or .. a void ray .. or an immortal or stuff like that. You realy nead to micro alot and stay cool and don`t freek out when you see ouside your ramp 30 zerlling and you only got 3 zealots and a sentry.
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On July 28 2010 08:24 everzz_ wrote: Hey, so i'm basically having problems choosing between protoss or zerg as my main race. I'm wondering if I could get some help and guidelines on what I should think on when picking a race. What qualities does Zerg have that I should be pretty good at etc?
I played as protoss in Beta phase 1 and 2. The highest I got was to gold league in Phase 2. I haven't really had much experience with Zerg. The idea of Zerg came to mind in Beta Phase 2 when I was getting uncertain of what race to play in retail. I played it for a bit against Computers then went out in ladders and lost some and won some.
Now in the retail I decided to tank my placement matches (0-5) to start from the bottom and work my way up with a final race but i'm still torn between them.
So i'm wondering if you guys could help out, what kind of player should I be if I go for zerg? What kind of player should I be if I go for protoss?
I know this is a hard question to answer since it comes down to individual taste but i'm hoping to get some guidelines in order to make the choice more easy.
Thank you. Hopefully I didn't miss any important info.
Zerg is all about macro and positioning. They're a swarm race (lots of weak units).
Protoss is about micro and positioning (and proper use of spells). They're a strong race (few, powerful units).
Past that, go with the storyline and look to decide.
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On July 28 2010 23:11 Spinel720 wrote: I dont get why you always take P as being the low apm race >.> at least with zerg and terran you dont get to lose focus while in battle, as you just hit your production key and start spawning w/e key for the unit you wanna make...whereas as P you must lose focus and not only spawn a key or 2 but also click where you want it (after that you must go back where the fight was and catch up with whats going on). I could say Z has a more A-movable army than P, since not only you have caster as P, but you also have specialized units (i.e collosi) that are a priority target for the opponent to kill. (which means you not only have to make sure your lots are stuck on your other units, and that immortals are separated from your group and from each other, but also make sure your specialized units stay alive, or you will most likely die. Im not saying P is hard to play but it isn't as easy as you all keep saying >.>
Assuming balance, the races are equally hard to play at high levels. At low levels, I'd say P is easiest to play and T is hardest to play. P can be quite strong at low levels using just zealots and stalkers, and the micro is pretty easy. Sitting back and building a collosus ball is also a pretty easy, effective strategy.
Outside of MM, T is pretty tough to play at lower levels. With mech, you really have to think about positioning, when to move, when to siege your tanks, how to safely expand, etc. Bio is easier, but it takes a little more skill to use medivacs well. I found Z very easy when I started playing. Just throw down your expansion right after your spawning pool and keep it alive. Then go 2-base hydra-roach. At low levels, your opponent won't respond well and your econ advantage will lead to an easy win. Still, I'd say Z is a little tougher than P to start out because you have to think about larva injections and spreading creep, and the units are a little more fragile.
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I played both zerg and protoss extensively in BW, I got to say, the old definitions of the three races don't really apply anymore. Zerg isn't as swarmy as it used to be and individual toss units aren't as super high powered as before.
That being said, the races still have unique features, just different from before.
Zerg: Most have mentioned, zerg is incredibly macro intensive this game around. Spawn larva is unforgiving, the need to expand is greater, and there's always the balance between drones and everything else. Zerg's main selling point is adaptability, seeing as you can switch up your army comp fairly easily and quickly to adapt to what your opponent is doing.
Protoss: Protoss micro has been severely underlooked by a lot of players. This is mainly due to the sentry, who is now the deciding unit in a huge number of battles. At the same time, you won't find normal units in other races like the pheonix or HT, which both require a lot more attention to be effective then other units. Protoss' unique feature has to be their mobility, due to warp tech and pylon placements. Not to mention the eternally ignored warp prism.
I'm probably sticking with toss this expansion, although I'd like to give terran a try at some point.
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On July 28 2010 08:24 everzz_ wrote: Hey, so i'm basically having problems choosing between protoss or zerg as my main race. I'm wondering if I could get some help and guidelines on what I should think on when picking a race. What qualities does Zerg have that I should be pretty good at etc?
I played as protoss in Beta phase 1 and 2. The highest I got was to gold league in Phase 2. I haven't really had much experience with Zerg. The idea of Zerg came to mind in Beta Phase 2 when I was getting uncertain of what race to play in retail. I played it for a bit against Computers then went out in ladders and lost some and won some.
Now in the retail I decided to tank my placement matches (0-5) to start from the bottom and work my way up with a final race but i'm still torn between them.
So i'm wondering if you guys could help out, what kind of player should I be if I go for zerg? What kind of player should I be if I go for protoss?
I know this is a hard question to answer since it comes down to individual taste but i'm hoping to get some guidelines in order to make the choice more easy.
Thank you. Hopefully I didn't miss any important info.
Generally those players from a C&C background will have it easier adapting to Protoss while those from an AOE background seem to find it easier with Zerg.
Really just depends on preference though. Zerg is about Macro really and out expanding your opponent etc.
Protoss is more about getting the money mixture and pushing at the correct times rather than trying to make a huge economy. Late game Protoss will lose to Zerg and Terran.
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I used to be in the same mind set. I really liked both zerg and protoss, but I didn't know which to choose. Finally, I just decided to be random, and just put up with terran. However, after playing terran more, I've come to like it almost as much as zerg and protoss. So I would advise just playing random and you wont have to choose!
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I'm in the same boat as you actually... Zerg was my main race in SC1 and started out with them during the beta... During phase 2 I switched to Protoss and was amazed and how much less I had to work for a win... they just seemed easier to manage.
Everyone who said Zerg is a MACRO race is 100% correct... there is so much going on other then just building units.
1) managing your queen 2) managing your creep (one of the hardest things to do imo) 3) managing your over lords... scouting, spitting creep, making sure they're not getting killed easily. 4) managing your hatcheries with larva, when to spawn drones, when to do units etc. 5) expanding fast and holding it and once you hold it managing your minerals as they can build up very fast. 6) managing upgrades... maybe its just me but I find that Zerg need upgrades and there is alot to choose from. ling speed... lair tech.... hydra range... roach buffs... burrow... OL speed... OL transport ability. When do you get what and when? What takes priority etc...
If I could choose a race that I was REALLY good at it would be zerg as they're most enjoyable to play and because of this I think they will be my main 1v1...
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Play random for a bit and choose the race with the highest win percentage after a certain amount of games.
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On July 28 2010 09:04 Ryuu314 wrote:Show nested quote +On July 28 2010 08:34 DanielD wrote: Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)
They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.
Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc
Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss) Hope that helps you decide some. Agree with your points bout Zerg but completely disagree with your points about Protoss. Protoss macro mechanic is forgiving in that you can save up energy to a certain extent and not miss out on it. However, it's probably the hardest out of the three to use strategically. It's easy to just constantly chrono probes and gateways and such, but knowing when to save and when to use it is important if you really want to get good with Protoss. If you a-move with Protoss you're going to lose. Period. At this point, I'm really not sure about which race has the most micro. Protoss has definitely stepped up micro-wise coming from BW, due to all of its spells.
Excellent points. My response was geared towards someone who I assumed was playing at lower levels. Of all the three races, P can A-move most effectively with their standard unit comp is what I meant. Zealot/Stalker/Collosi A-move is more effective than ling/hydra/roach or marine/maurader/medvac/tank (although a lot of terran compositions can a-move pretty well also).
Chrono boost is tricky to use at a high level when it matters that you get that first collosus or that +1 for a timing push, at lower levels you can just spam it on upgrades or probes and it works out great I would imagine.
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bad form tanking placement. it makes the game less enjoyable for those who 0-5 in reality.
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Dice race!
You will get all three races at randomly chosen times. Definetly the best way of choosing your race.
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On July 28 2010 08:34 DanielD wrote: Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)
They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.
Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc
Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss) Hope that helps you decide some.
I agree for the most part, but finding that delicate balance of Gateway units early on to take on things like early M&M or Speedling/Baneling assaults is difficult. Don't have enough Force Field energy? Your Zealots get obliterated. Don't have enough Zealots to tank for your Sentries/Stalkers? You're gonna get raped. Don't have enough Stalkers to deal actual damage? Slowly die. Accidentally put the Zealots at the back/middle of the group? Aw shit.
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Just play the race you feel are more fun. I like zerg because I like "swarm" perspective. I like creating a lot of units, losing them and recreating them within a short period of time. Also I hate to turtle which is hard with zerg.
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I would agree with a couple of previous fellas and say: play them both and see what feels better.
I started playing protoss in phase 1, because I'm a sucker for force fields but in phase 2 I played random to get a better sense of the game. Zerg was my least favorite race coming into the beta, but after forcing myself to play them, I noticed they really feel natural to me and suit my play style. Now I'm again torn
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I wouldn't recommend tanking placement matches if you actually want to become good as the race you choose.
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Pick the one you like the most.
A lot of people say zerg is hard because of larvae but protoss also need to keep an eye on the cooldown of the waprgates or they'll be a lot of units behind, and this throughou the whole game, unlike terran who can just queue them, or zerg who after a while can have extra larvae.
Play with both. A day only with zerg, a day only with protoss, then again, until you decide. You won't find reasons here. If you pick one it's because you like it more, and no amout of reasons should change that imo.
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nobody can tell you what race to pick only you can tell what race you like most
what advice i can give you : continue to play both protoss and zerg until you are certain. and this is comming from a terran player.
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^ agreed. No point forcing a decision if u are uncertain still. I played Zerg through entire beta myself but I honestly became alittle sick of it so I just switched to toss and loving it : )
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I play toss because I like toss. 0_o
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Play zerg at your skill level. It doens't require the APM to harass and whatnot that other races do.
Your builds are very timing sensitive because very specific things can wreck you (hellions running up your ramp, void rays, 4 gate, etc.) This will help you develop a sense of when to scout and what to scout for. Unit composition and control mechanics during fights are also more sensitive than the other races. You'll develop game sense to know when you can double expand/pump drones.
If you play protoss at this skill level, you're just going to 4 gate and beat shitty zergs and lose to everything else.
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I agree with many of you. Personally buddy I think you should use P or T if your a newer player. I agree with most people when they say the most demanding race APM-wise is Zerg, next is Protoss, then Terran. Therefore if your not very apm savvy (less than 80) you would be more efficient with P or T. I say T because IMO terran is still OP. I personally think Seige Tech needs a nerf, or needs to be higher tier tech. Zerg just requires too much macro, and doesn't pay off if your don't strategically outsmart your opponent. You have to be extremely careful before taking any engagement because other race units are so much stronger (I.E. Tanks when they have reached critical mass). For these reasons I believe the only way to outplay top diamond players with Zerg is to have a higher mineral saturation, an extra base, and to do the right tech. I feel protoss and terran are a bit more easy as you can max out on two bases easily and when the units are together they are extremely powerful. Hope this helps, glgg
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On July 29 2010 02:39 MindRush wrote: nobody can tell you what race to pick only you can tell what race you like most
what advice i can give you : continue to play both protoss and zerg until you are certain. and this is comming from a terran player. Agree. Just mass costume games. After couple of days you could have chosen a main race! :D GL with the race picking.
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On July 28 2010 13:40 Arovien wrote:Show nested quote +On July 28 2010 11:05 Chunkybuddha wrote: low apm= toss
high apm=zerg
lowest apm=terran Fixed I would say, winning as Zerg is the most rewarding. You gotta do more stuff to get the same result.
Why are you saying Terran = low apm? it's the most difficult race to manage imo because you have so many buildings/workers and different types of units to manage. Zerg and protoss have a lot of things going for them in those aspects like overlords/pylons/upgrades/tech switches being really easy to manage and produce easily.
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Pick whichever you feel more comfortable with, play with both for at least 10 games each before deciding.
Selfish suggestion: please pick protoss because I'm sick of playing ZvZ mirror matches (literally 4 of 7 of my games have been mirror matches)
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Protoss has force fields, do you really wanna take the easy route?
I keeeed. No seriously I'm kidding.
On a serious note there are alot of good tips in this thread like play each and get a feel for what you like the most. Which imho is the best thing to do.
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Zerg. Hard to master but winning is winning.
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Zerg is the best race, but the hardest to get good at, also, protoss is the most played race and alot of people have a certain amount of prejudice concering protoss, as alot of them do all in cheesy builds.
Just 10 mins ago i played a protoss who went for 2gate, into voidrays, into dts, i fended the attacks off and won, instead of gging he build assimilators all over the map making a 20 min game a 45 min one.
Now, all this said, unless you count on spending ALOT of time getting good at zerg, ill have to reccomend protoss to someone who is relatively new at the game.
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On July 28 2010 13:40 Arovien wrote:Show nested quote +On July 28 2010 11:05 Chunkybuddha wrote: low apm= toss
high apm=zerg
lowest apm=terran Fixed I would say, winning as Zerg is the most rewarding. You gotta do more stuff to get the same result.
How is that fixed?
Terran is nonstop micro/macro
Zerg is even more macro but less micro
And Protoss is the least out of both micro/macro.
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A zerg player is considerably more skilled than an equally ranked protoss player. I'd say pick up Zerg. It's the hardest to learn, but it's the most rewarding, and I think that once you became really proficient as zerg, you could become very proficient as the other races.
So, if you're up for a challenge, pick zerg. If you just want to get highly ranked by doing highly effective cheese and allin strategies, don't think about any race but protoss.
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I'm wondering why Terran has been eliminated for OP?
Although as a mid level Zerg player I have to say it can get amazingly frustrating how hard you have to work to beat a meching Terran.
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On July 29 2010 04:12 arthur wrote:Show nested quote +On July 28 2010 13:40 Arovien wrote:On July 28 2010 11:05 Chunkybuddha wrote: low apm= toss
high apm=zerg
lowest apm=terran Fixed I would say, winning as Zerg is the most rewarding. You gotta do more stuff to get the same result. How is that fixed? Terran is nonstop micro/macro Zerg is even more macro but less micro And Protoss is the least out of both micro/macro.
Honestly, anyone who says Zerg needs the least micro, hasnt learned how much precise micro is required in rediculously short amounts of time to defeat a Mech army. Your units die easier than the others, your positioning matters more, your units are fast and hard to control, and you need to get inside extreme ranges under fire to do a specific job with each unit type.
Terran are in the middle in both areas. They can 1-base better than Zerg but not as good as Toss, and with the slow speed/huge range of their units, they can do big damage while slacking on micro (aside from hellions). On that subject, controlling banelings takes just as much if not more control than Hellions to chase down the enemy while avoiding fire.
Most people think you can just attack move and right click where u want the banelings, but thats not true. You have to surround and block paths with lings, while chasing down the enemy with banelings and being EXTREMELY careful not to let them get to the spot you right click (becuase if you do they attack nearest unit and it's gg), you have to attack/move/attack with Roaches to get close enough for them all to do damage, make sure to get a quick spread on Hydras and keep it, while being extremely careful with your infestors. This isnt including your T3 units and/or Mutas depending on enemy army composition.
And you need to utilize ALL of those units at once, just to beat the typical Terran compositions of just 3 different unit types.
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Pick terran, even tho TvP is ridiculously toss favored TvZ and obviously TvT is pretty well balanced.
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These threads are dumb because more than 75% of the people replying make retarded "imba/favored" comments that are almost completely groundless.
Honestly, just play the two races more until you find the one you really like.
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On August 03 2010 13:06 llortyag wrote: Pick terran, even tho TvP is ridiculously toss favored TvZ and obviously TvT is pretty well balanced.
You're actually completely wrong, but whatever.
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look at the two races. Why do you want to play Protoss? Why do you want to play Zerg? Which side has more convincing reasons? My friend had this exact problem, and he liked the fact that you just mass cheap units and go from there as zerg, and didnt really like the smaller, micro intensive Protoss units, so he chose Zerg. See if this works.
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On August 03 2010 13:06 llortyag wrote: Pick terran, even tho TvP is ridiculously toss favored TvZ and obviously TvT is pretty well balanced. Oh look kids, a troll!
I consider playing Zerg an investment seeing as it's most likely to receive buffs. However, there is a chance this could be a Bernie Madoff type investment, so Protoss is your safer bet. There's also some fun micro.
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On August 03 2010 13:06 llortyag wrote: Pick terran, TvZ is ridiculously T favored while TvP and obviously TvT is pretty well balanced.
I believe this is more accurate, current threads and polls support TvZ behing T favored :D.
EDIT : On topic : Zerg feels very rewarding once you finaly pierce the huge defense set up by both other races after a 30+ mins game to finaly hear the opponent, completely ressources starved, gg.
Playing zerg requires you and reward you to have good map awareness through the use of the overlords and tumors behing basicaly free vision MH.
Finaly the only down is playing against T. You feel constantly under pressure and wondering if you went with the right build / unit composition, since you realy are forced to play blind while T has constant access to scouting information while behing the one with the huge openings choices,
PS: My english isnt top, I hope you understand the major points.
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I think this is a very interesting question that doesn't get asked as often as I'd expect. I too have a dilemma between two races: Z and T.
From a gamer perspective, I always feel behind and struggling desperately to stay alive as zerg. When I play terran, I feel calm and completely in control and that victory is nothing to worry about.
For me, T has so many specialized units and abilities while zerg units only get passive upgrades. However, I love burrow. I LOVE burrow. Baneling bombs, 1 zergling at each expo, burrowed ultralisks... You can't go wrong.
I fear that playing zerg will get stale because I feel that the race isn't as polished as the other two. I fear that playing terran makes me turtle up more than I'd like to. Zerg forces you to be open and to prepare for it since you cannot wall off easily.
I have chosen Zerg thanks to this thread.
So that this is not a total hi-jack, I will add that the races are not as easily defined as in SC1 with one race being swarmy and the other being strong and bulky. Warp gates definitely help bridge the production gap, as does chronoboost. Protoss has a lot of strong (to say the least) abilities like forcefield and storm. Zerg is more about positioning and mobility.
No one can make the choice except you ultimately. I think you need to think about how you feel behind the controls of both races and choose which one is most satisfying. Personally, I know that I feel rather bored watching my 10 tanks annihilate the incoming army or watching my stimmed bioball roll over a superior opponent. But I am totally 100% satisfied watching my opponent desperately stop shoot stop shoot as he tries to get away from the zergling/baneling army that will inevitably reach and destroy his forces.
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Protoss has the hardest to strategically use macro mechanic but is alot more forgiving when you miss some. Zerg macro mechanics are straightforward just you miss it and you're in big trouble. Balancing drones and units as state is hard and til the metagame shifts you're gonna get rolled by 99% of the terrans.
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On July 28 2010 08:34 DanielD wrote: Zerg has the least forgiving macro mechanic in terms of energy since you REALLY can't afford to miss a spawn larvae, although mid-game you tend to have extra larvae (?? not sure about this honestly)
They are also arguably the hardest race to learn how to play at the higher levels since you really have to figure out the proper balance of drones to fighting units, which is dependent a lot on what your opponent is doing.
Protoss has the most forgiving macro mechanic (chrono boost can be stored and used concurrently, warpgates mean 10 units at once woooh) and also the most forgiving micro in a lot of ways, since if you acidentally take some tank hits your shields come back very quickly. Also, A-moving into the enemy works best with Protoss, whereas zerg really need to flank properly and engage on creep etc etc
Basically: Protoss is easier to play if you are a lazy gamer (keep in mind I'm not saying they are better, just that you'll probably be better quicker playing Protoss) Hope that helps you decide some.
Haha wow i guess protoss has zero draw backs, eh? I should switch to them!
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hm... zerg is pretty scrappy. you'll have to get used to feeling exposed, but for me it's worth it for the rush i get from getting in the opponent's face constantly and poking around looking for holes where i can pour in. other parts of it are hard to describe. i've never played toss on ladder so i can't vouch for much there except for what i remember from brood war which was that i always felt broke.
no reason to force yourself to stick with a main race if you are still curious about two of them. zerg just covers for my weaknesses as a gamer IE i'm disorganized so having one single unit producing structure helps me a lot, and i can deal with the challenges specific to the race reasonably well. basically i'd just recommend you play batches of games as both races and which ever one frustrates or bores you the most after awhile would become your off-race.
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People can tell you all day that race X is Y, or that if you're Z you should play W, but at the end of the day, you play what you find most fun.
I recently started playing a bunch of P after being T for all my SC1, and T for almost my entire beta run, and I'm really enjoying it, so its not like you cant switch back, you learn things playing all races that you can use later on.
You enjoy microing stalkers? Pick P, you love seeing banelings blow stuff up? Pick Z, you get the picture? Dont try to pick whats "best" etc, just play a bunch of games with both, and then pick whoever you enjoy playing the most, and try to do it without caring whether you win or lose.
Or you could do a mix, you could actually play both, and maybe ladder with P until you lose, then switch to Z and so on, or you could have Z days/weeks and P days/weeks.
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I started out playing Zerg, but god damn they are boring right now, and compared to the other races they are hard as hell to play, just my opinion of course, but still.
I'm currently playing around with Toss and Terran right now.
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Protoss mirror is very boring, while zvz is maybe the funniest and most dynamic matchups.
But with protoss you have very fancy strategies with warping and all the proxy stuff.
With zerg you learn to react and feel when to drone or when to produce, you will learn a lot more.
So play zerg then switch to protoss.
With ZvT, you have to map control, and pin his slow army with constant harras.
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On July 28 2010 10:21 unit wrote: imo flip a coin ^___^ if you honestly cant figure out then that is the way to go ^__^ or play random like i did for a while...stopped playing random cuz of my Zerg being bad though >.< i wish there was a "random between 2 races" option for people who are stuck lol...i ended up picking protoss over terran though because i played them in sc:bw and i have loved Protoss ever since the very first protoss mission in the SC Vanilla campaign lol ^___^ theyre just so awesome ^_^, imo you should think about it like this
-what do i want to do while im playing???
click buttons constantly and look like a badass with my 300apm ^__^ (Zerg) OR think constantly all game about minor details and the tiniest of refinements to get the best composition to destroy your opponent (Protoss)
another factor would be the matchups
PvP is very annoying (esp if you want to expand) PvT is awesome (so many things to do) PvZ is awesome on both sides ZvZ is annoying (banelings...enough said lol) ZvT is claimed to be imba by most top Zergs because of all the things that the Terran can do that are insanely effective against zerg and ZvP is awesome ^__^
Best of luck and i hope you post whichever race you pick ^____^ QFT !
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You should have just entered into practice league with zerg instead of thowing your placement matches.
I would advise not to choose zerg though, it is probably the highest skill capped race with rampant imbalance and undiverse units/strategies.
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zergs macro mechanics are very unforgiving, and macro is the most important part of the game for any non pro player. so if you dont have a lot of time to practice like me, just go with toss, they are definately easier to pick up at first
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I feel you should go Zerg because with enough practice, you'll be deadly. Plus, it feels like there's a shortage of Zerg.
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i was a zerg player in SC1, and i have been playing zerg during beta and in the beginning of retail. now i switched to protoss.
zerg always have been a very offensive, harrassing race: beeing it early game with zerglings or fast hydra support, or rushing midgame for perfect muta harass, or lategame for eating chunks out of your opponents army when he doesn't react fast enough with a well placed dark swarm.
right now, 6/7pool and baneling bust felt to me like the only ways zerg can be offensive. early: against P the increased power of zealots hits very hard when beeing offensive, beeing defensive is easy because they are so slow, and stalkers fall easily against big ling amounts against T: the wall in ist just so ridiculously strong, you can not attack without a baneling all in, you can not scout, you can do nothing offensively until you can move out for a very large push which is often hard countered thanks to scan. defensively good ling micro and positioning helps greatly against M&M, and even hellions are easy to defeat defensively with a big army of lings and a few spines.
midgame: muta harass can become an option here, but usually is far too slow and gets easily hard countered. good terran will always get some thor defense inplace, and most protoss favor phoenix against zerg anyway. attacking can become an option now, but only if you outmicro your opponent ant take out his mass-killers from behind, which often prooves not to be easy
lategame: can you absolutely outproduce your enemy and have big map control? if yes, just send wave after wave and win unspectacular. if not well, bad luck since without brood lords you will not be able to crack any defense open and they are very demanding if you can't outproduce your enemy anyway.
but enough QQing. Protoss just felt very offensive and harass friendly from my first try. phoenix are a great new tool, they feel like the new muta to me. void rays can very easily pick off bad positioned defense and tear them slowly down, or forcing them into the offensive when they aren't ready yet. warp in is just great for zealots, making them such a nifty unit being everywhere where you need them, be it for defense, reinforce or harass. blink stalkers combined with a single collossus can be a very effectively cliff abusing army, etc.
this all feels so much like SC1 zerg to me, that i simply can't stop loving them now that zerg have become a pure and bland macro. and as a bonus i can even make a big mixed army which is strong enough to even 1a and win.
so, if you like harass and offensive play, don't choose zerg. i hope this will change and they get much more of their sc1 feeling back
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