WSJ Article on SC2 - Page 2
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Baarn
United States2702 Posts
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RaiKageRyu
Canada4773 Posts
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automocc
United States40 Posts
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BoostJC
Canada10 Posts
however blizzard hopes to reap what they sow in several ways. in some cases it sounds like they are going to charge monthly fees. they plan on having small chunks of tournaments, they also plan on having small chunks of user-created content that sells. if another game like DOTA is created, blizzard will make a killing, especially if people are willing to buy it, the question is whether or not people are willing to sell a product, if they can get more people interested in it for free, and have paypal donations instead. | ||
Go0g3n
Russian Federation410 Posts
Reasons for that mainly are that the game isn't very good (IMO), the genre isn't very popular, it doesn't fit the current Guitar Hero/CoD:MW generation, the original pool of SCBW players is too old, and mainly that PC gaming sales are on all time low with the exception of MMOs. | ||
Baarn
United States2702 Posts
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Daniri
387 Posts
On July 16 2010 14:21 Baarn wrote: A bunch of people bought that glitter pony. It was a winged star pony that flies! | ||
Torture
Canada221 Posts
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Torture
Canada221 Posts
I'd say StarCraft II is going to sell ~8.3m copies over the course of 5-6 years which will be it's lifespan, they are also going to sell 13m expansion packs. Reasons for that mainly are that the game isn't very good (IMO), the genre isn't very popular, it doesn't fit the current Guitar Hero/CoD:MW generation, the original pool of SCBW players is too old, and mainly that PC gaming sales are on all time low with the exception of MMOs. They're going to sell more expansions than the game itself? Why would you buy just the expansion? o_O Anyways, I disagree, SC2 is going to sell a LOT of copies. Lots of people who've only played one or two Blizzard games are looking forward to SC2. (Diablo, WoW, WC3) Some of these people haven't even played RTS' but they'll consider anything Blizzard puts out because they have a reputation for making damn good games. In a lot of non-gaming forums I've seen discussion about buying new computers and making sure that can run SC2. I noticed this weekend that the Wal-Mart in the town I grew up in (15,000-20,000 people) has a HUGE "Coming Soon" banner for SC2. | ||
Half
United States2554 Posts
3. One of the main points of beta testing was to "migrate" WoW players to play SC2. Actual quote "We've brought in a lot of new players in the beta testing who've been playing 'World of Warcraft' but have never tried Starcraft," he said in an interview at the company's headquarters in Irvine, Calif. One is a statement of results, the other is a statement of intents -_-. 4. All of this occurs against a backdrop of falling sales and profits in PC gaming in general. Actual quote sales of game software in the U.S. fell more than 6% compared with the same period in 2009, according to data from the NPD Group, which tracks sales of game products through traditional and online retail channels. U.S. sales of videogame hardware, software and accessories for June fell to approximately $2.2 billion from $2.3 billion a year earlier, according to NPD. Revenue from console games dropped last year, the PC games market grew 7% worldwide (admittedly mainly from casual games, but still) Its almost like you're deliberately trying to sensationalize this or something. werd huh? | ||
USn
United States376 Posts
It also doesn't make any sense to extrapolate from expected profits to unit sales since we don't know how much of those numbers come from milking bnet. | ||
Skee
Canada702 Posts
On July 16 2010 13:35 Polar_Nada wrote: they did say over the lifespan of the game...meaning the triology which would be enough. but i wonder why they want WoW players to switch over O_O dont they make alot from WoW? like TONS? Just because they play Starcraft II does not mean a WoW-addict will stop playing WoW. (ex, alot of WoW players play Warcraft III and Diablo II) | ||
FC.Strike
United States621 Posts
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YoureFired
United States822 Posts
On July 16 2010 13:49 MangoTango wrote: How do you figure $5 marginal profit per box shipped? It costs them like $0.02 in cardboard and ink, and $0.05 for the DVD. Once the game is developed, shipping a new copy is almost free. Download-only users are even cheaper. Then again, you have to consider server costs. Also, theres some profit lost distributing said hardcopies to stores like Best Buy and Gamestop; they don't do it for free. | ||
Skee
Canada702 Posts
I'd say StarCraft II is going to sell ~8.3m copies over the course of 5-6 years which will be it's lifespan, they are also going to sell 13m expansion packs. Reasons for that mainly are that the game isn't very good (IMO), the genre isn't very popular, it doesn't fit the current Guitar Hero/CoD:MW generation, the original pool of SCBW players is too old, and mainly that PC gaming sales are on all time low with the exception of MMOs. 1. edit: Cake is good. 2. You are mis-informed because Steam has 22 million ACTIVE users, and therefore PC gaming is alive and people are just switching to digital distribution technologies. Those "numbers" you see on the XBOX forums are incorrect because they dont take into account Steam sales, D2D sales, and other digital sales. 3. Guitar Hero is not popular anymore, if you listened to the Activision press conference you would know that music game sales are dropping, that fad is over. 4. You're acting like Call of Duty is a competitor, when in reality its not because its a completely different genre and Blizzard / Activision have the same parent company. 5. Exception of MMO's? I think you mean the exception of World of Warcraft. If you look at the top 100 selling games of 2009, you will see Starcraft: Broodwar was there, and therefore people are obviously interested in Starcraft II. 6. Why would you go on a Starcraft II forum section and then say Starcraft II is not good, you obviously want to get e-harassed. 7. Supreme Commander and Command & Conquer are both very popular PC titles and do not match the skill, popularity, and dedicated fans that Starcraft has. The 7 Reasons why you are wrong. =] | ||
Thargor
Switzerland8 Posts
On July 16 2010 15:11 Skee wrote: 1. You're saying the expansions will outsell the main game? uhhh. WTF, you need the main game to play expansions. There are two expansions comin, so 13millions divided by 2 ist 6.5million, so the expansion will NOT outsell the maingame ;-) | ||
Skee
Canada702 Posts
On July 16 2010 15:22 Thargor wrote: There are two expansions comin, so 13millions divided by 2 ist 6.5million, so the expansion will NOT outsell the maingame ;-) It's irrelevant because I suck at math =P. Anyway, I still don't like that guy. | ||
figq
12519 Posts
I'm kinda shocked that SC2 costs $100 million. That's... what is that i can't even | ||
WAAA
New Zealand291 Posts
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figq
12519 Posts
On July 16 2010 15:37 WAAA wrote: For Hollywood blockbusters yes, I was just uninformed about how big the budgets of some video games have become in the recent years. Around SC1 that could have been a square root of the same number.^ same sort of budget as a hollywood movie, im not suprised. I don't think you need that much for some really good gameplay, which is what we all care about. Example is Severance, which still has probably the best engine in its genre, even though the company bankrupted (what a shame). | ||
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