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WSJ Article on SC2 - Page 5

Forum Index > SC2 General
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Prev 1 2 3 4 5 All
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
July 17 2010 19:54 GMT
#81
On July 18 2010 04:48 Santriell wrote:
the animations, texturing and overall quality of the models are far superior to SC2.


It is not by far, not just far but very very far, just pull 2 random screens from both next to each other.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-07-17 20:02:36
July 17 2010 20:02 GMT
#82
On July 18 2010 04:48 Santriell wrote:
I'm sorry cocosoft but if you compare units vs units (counting HoN's heroes as actual units), the animations, texturing and overall quality of the models are far superior to SC2.

For instance the few firsts units in HoN were the disciple and magebane, contrast that with say the marine and the marauder and try to honestly sell me that they're designed/look better ?

Your clone argument is illogic seeing as more than half of SC2 is a direct clone of the first one, only with a better engine so they didn't "pull much" either :-|.

I'm not sure were I said anything about units vs units visual design compared to HoN. But I've played HoN, and the graphics is not better than in Starcraft 2.
¯\_(ツ)_/¯
starcat
Profile Joined July 2010
66 Posts
July 17 2010 20:11 GMT
#83
On July 18 2010 05:02 cocosoft wrote:
Show nested quote +
On July 18 2010 04:48 Santriell wrote:
I'm sorry cocosoft but if you compare units vs units (counting HoN's heroes as actual units), the animations, texturing and overall quality of the models are far superior to SC2.

For instance the few firsts units in HoN were the disciple and magebane, contrast that with say the marine and the marauder and try to honestly sell me that they're designed/look better ?

Your clone argument is illogic seeing as more than half of SC2 is a direct clone of the first one, only with a better engine so they didn't "pull much" either :-|.

I'm not sure were I said anything about units vs units visual design compared to HoN. But I've played HoN, and the graphics is not better than in Starcraft 2.


Well, HoN isnt trying to be some graphical powerhouse. So thats a given.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
July 17 2010 20:39 GMT
#84
On July 18 2010 05:11 starcat wrote:
Show nested quote +
On July 18 2010 05:02 cocosoft wrote:
On July 18 2010 04:48 Santriell wrote:
I'm sorry cocosoft but if you compare units vs units (counting HoN's heroes as actual units), the animations, texturing and overall quality of the models are far superior to SC2.

For instance the few firsts units in HoN were the disciple and magebane, contrast that with say the marine and the marauder and try to honestly sell me that they're designed/look better ?

Your clone argument is illogic seeing as more than half of SC2 is a direct clone of the first one, only with a better engine so they didn't "pull much" either :-|.

I'm not sure were I said anything about units vs units visual design compared to HoN. But I've played HoN, and the graphics is not better than in Starcraft 2.


Well, HoN isnt trying to be some graphical powerhouse. So thats a given.
Read the whole discussion. Santriell was counter-arguing that HoN has better graphics than SC2, when I haven't said a thing about graphics-comparison. I argued that Physics is better in SC2 than in HoN, as it uses Havoc.
¯\_(ツ)_/¯
Sabu113
Profile Blog Joined August 2009
United States11094 Posts
July 17 2010 20:57 GMT
#85
100 mil sounds like a high fixed cost necessary for the two sequels. I was a bit more worried about the repeated hints of increasing amounts of "micro" transactions.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
iamJason
Profile Joined June 2010
Australia25 Posts
July 17 2010 21:58 GMT
#86
On July 16 2010 13:11 RandomBS wrote:
I wonder if they're counting the "expansions" as part of those game sales as well. Because as we all know, they should all be one game anyway.


I disagree. We don't know that. In fact, having worked in the games industry for the better part of the last decade, I know that developing single player content takes a lot of time, resources and ultimately, money. I think the decision to develop the game as a trilogy is beneficial for everyone. From our perspective, it means the first installment of the single player mode will probably be very polished, and it means we'll get two more brood war-type content additions in the future. Sounds good to me. From Blizzards perspective, it means a continuted stream of revenue for several years.

So that means the only way this is bad for anyone is if you don't think the installments present enough value for money. But seriously, it's like what, 60 bucks? Pfft...
im a roc
Profile Blog Joined April 2010
United States745 Posts
Last Edited: 2010-07-19 20:04:57
July 19 2010 20:04 GMT
#87
If my math is anywhere near correct, they will only need 555,555 people to buy every game in the trilogy to make 100 million. They announced last BlizzCon (maybe two ago?) that B.Net had 11 million active users and WoW had 12 million. If they have 23 million people that play their games and hear their hype and all of them buy all three games, that's 4.1 BILLION DOLLARS. It's certainly within the realm of possibility to make 500 million I'd say.
Beware The Proxy Pool Rush
Bob300
Profile Joined April 2010
United States505 Posts
July 19 2010 20:13 GMT
#88
On July 16 2010 14:21 Baarn wrote:
Also Blizzard could offer the WoW playerbase a free mount with purchase of Sc2 to drive up sales if they wanted to. I can see that happening cause they are homogenizing their playerbase for the games and services they offer by integrating facebook, cross game chat etc. A bunch of people bought that glitter pony.

Aren't they already offering a mount for WoW I don't play WoW , but that thor thing isn't that some WoW item??
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 19 2010 20:39 GMT
#89
I expect SC2 to make more money for Blizzard from sources outside actually selling boxes. Look at how tightly they're sinking their teeth into eSports, they smell tons of profit there. How much money has OGN and MBC made over the years?
Daniri
Profile Joined May 2007
387 Posts
July 19 2010 20:40 GMT
#90
On July 20 2010 05:13 Bob300 wrote:
Show nested quote +
On July 16 2010 14:21 Baarn wrote:
Also Blizzard could offer the WoW playerbase a free mount with purchase of Sc2 to drive up sales if they wanted to. I can see that happening cause they are homogenizing their playerbase for the games and services they offer by integrating facebook, cross game chat etc. A bunch of people bought that glitter pony.

Aren't they already offering a mount for WoW I don't play WoW , but that thor thing isn't that some WoW item??


A pet. Not compelling enough to spend 100 on. The celestial steed was only 25.
"you guys are silly lol thats why i hate you people" berserkboar
PanzerDragoon
Profile Joined March 2010
United States822 Posts
July 19 2010 20:48 GMT
#91
They dont have to spend as much on the next 2 games, but they will also sell over 10 million each, so they will make that money back easily.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
July 19 2010 20:53 GMT
#92
On July 18 2010 03:47 Santriell wrote:
Show nested quote +
On July 16 2010 13:09 Random_0 wrote:
1. Blizzard spent more than $100 million developing SC2.


I wouldn't be surprised if this was grossly exaggerated, as is usually done by video game companies.

Do you even realize what 100 million dollars are ? It's a third of the selling price of a SKYSCRAPER, meaning 100M can very well mean half its building value.

There is just no way a game, no matter how good looking or innovative it is, costs this much. I can see this kind of money being shelled in super high-end software like Maya or 3dMax but definitely not a game (much less starcraft 2 which isn't really technologically impressive).

For example Heroes of newerth, which has on-par if not better physics, more or less the same graphical quality and a MUCH better netcode cost approx 4 millions.

They have been working for YEARS ON IT.

Employee salaries and benefits. Equipment, etc. Do you realize how much payroll is for large companies?
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
July 19 2010 21:45 GMT
#93
On the popularity of games, VGchartz has a good list, unfortunately you now have to register to get the all time totals, but last time I checked, in the top 50 games sold of all time, the only PC games in there were the sims, WoW and starcraft. half life and gta made it in on page two. Note that this is broken up by platform, so MWF2 360/ps3/PC are considered three separate titles, meaning they might combined compete a bit better, though as someone has already mentioned, WoW and the Sims both have sold significantly over 16 million units.

amusingly, the top ten went something like

wii sports
wii fit
pokemon gold/silver
nintendogs
SMB
mario kart


etc.

nintendo had like the top 15, and about 80% of the top 50.
Poisonous Sheep counter Hydras
Spidermonkey
Profile Joined April 2010
United States251 Posts
July 19 2010 21:53 GMT
#94
On July 20 2010 05:53 PanzerDragoon wrote:
Show nested quote +
On July 18 2010 03:47 Santriell wrote:
On July 16 2010 13:09 Random_0 wrote:
1. Blizzard spent more than $100 million developing SC2.


I wouldn't be surprised if this was grossly exaggerated, as is usually done by video game companies.

Do you even realize what 100 million dollars are ? It's a third of the selling price of a SKYSCRAPER, meaning 100M can very well mean half its building value.

There is just no way a game, no matter how good looking or innovative it is, costs this much. I can see this kind of money being shelled in super high-end software like Maya or 3dMax but definitely not a game (much less starcraft 2 which isn't really technologically impressive).

For example Heroes of newerth, which has on-par if not better physics, more or less the same graphical quality and a MUCH better netcode cost approx 4 millions.

They have been working for YEARS ON IT.

Employee salaries and benefits. Equipment, etc. Do you realize how much payroll is for large companies?


Isn't the current Tab on Star Wars The Old Republic about 100 million?
~ Richard Trahan
Harpwn
Profile Blog Joined April 2010
Australia253 Posts
July 20 2010 08:51 GMT
#95
Ok, may be a noob question, what is DLC?
harenzo
Profile Joined July 2010
United Kingdom36 Posts
Last Edited: 2010-07-20 08:55:59
July 20 2010 08:54 GMT
#96
On July 20 2010 17:51 Reignyo wrote:
Ok, may be a noob question, what is DLC?


Downloadable content for a game, typically chargable. For example, Map packs for Modern Warfare 2.
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