• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 11:35
CET 17:35
KST 01:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview1TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle [ASL20] Ask the mapmakers — Drop your questions BW General Discussion Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Current Meta PvZ map balance How to stay on top of macro?
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1779 users

WSJ Article on SC2 - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
LSB
Profile Blog Joined April 2010
United States5171 Posts
July 17 2010 15:40 GMT
#61
You have to remember, starcraft 1 has been illegally downloaded and torrented millions of times over.
On the other hand, you won't be able to do it with starcraft 2 for years after the release. So even if assuming only the people who played starcraft1 will buy starcraft 2. That is still a huge market pool
Once is an accident. Twice is coincidence. Three times is an enemy action. Bus Driver can never target themselves I'm sorry
Ossian
Profile Joined May 2010
Sweden88 Posts
July 17 2010 15:44 GMT
#62
I don't think many WoW players will transfer over to sc2, simply because WoW is a game for the lazy mind and an RTS like Sc2 is blunt force trauma to their heads...
all makt åt tengil vår befriare
starcat
Profile Joined July 2010
66 Posts
July 17 2010 15:45 GMT
#63
On July 18 2010 00:40 LSB wrote:So even if assuming only the people who played starcraft1 will buy starcraft 2. That is still a huge market pool


I would say thats a significant assumption.

jester121
Profile Joined July 2010
10 Posts
July 17 2010 15:47 GMT
#64
Sometimes people don't think about all the goes into the business transactions involved in them swiping the credit card and carrying a game home from the store. As has been pointed out, the retail outlet gets a cut, and there are shipping, order fulfillment, packaging, marketing, and a ton of other costs involved. To say that Blizzard ends up with $55 per copy straight to the bottom line seems naive.

Also I don't doubt the $100 million figure at all -- figure just in several years' salaries for developers, artists, animators, sound and voice-over people, testers/QA, hardware guys, network guys, customer service people, and all the back office expenses as well. Add on buying servers, paying for bandwidth, and painting jetliners, and suddenly you're talking about real money.
DTown
Profile Blog Joined April 2010
United States428 Posts
July 17 2010 16:02 GMT
#65
On July 18 2010 00:47 jester121 wrote:
Sometimes people don't think about all the goes into the business transactions involved in them swiping the credit card and carrying a game home from the store. As has been pointed out, the retail outlet gets a cut, and there are shipping, order fulfillment, packaging, marketing, and a ton of other costs involved. To say that Blizzard ends up with $55 per copy straight to the bottom line seems naive.

Also I don't doubt the $100 million figure at all -- figure just in several years' salaries for developers, artists, animators, sound and voice-over people, testers/QA, hardware guys, network guys, customer service people, and all the back office expenses as well. Add on buying servers, paying for bandwidth, and painting jetliners, and suddenly you're talking about real money.


Don't forget taxes! They mentioned in the article that SCII gets better profit margins than most of Acti-Blizz other video games (probably not true for WoW?), so lets look at A-B profit margins. They have been all over the place in recent history, but have an average of around 12-15%. So let's say Starcraft makes 20% margins. There you have it $60*.2= $12 per copy sold that Activision-Blizzard will realize in net profit. Obviously an estimate but probably not too far off from the truth.
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2010-07-17 17:00:00
July 17 2010 16:25 GMT
#66
Blizzards are rightfully aiming for WoW players, not only it's one of the most dedicated gaming audiences ever, but it also falls under 'regular customers', as a large % of them also tried/bought previous blizzard games, same applies for SC and War3 audiences and customers of every single AAA game developer.
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
July 17 2010 16:59 GMT
#67
On July 17 2010 05:12 Paramore wrote:
Yeah, there are alot of people crying shame about Activision on TL.net, but I myself am a huge Activision fan. I loved Mechwarrior 2, 3 and 4.

Activision only developed and published Mechwarrior 2, Activision had nothing to do with Mechwarrior 3 and 4.
http://en.wikipedia.org/wiki/List_of_BattleTech_games#Video_and_computer_games
unit
Profile Blog Joined March 2009
United States2621 Posts
July 17 2010 17:05 GMT
#68
On July 16 2010 13:20 holy_war wrote:
Show nested quote +
On July 16 2010 13:13 Sfydjklm wrote:
On July 16 2010 13:09 Random_0 wrote:

4. All of this occurs against a backdrop of falling sales and profits in PC gaming in general.

hopefully this will open developers eyes on the fact that making 10 shitty games instead of 1 quality game doesnt sell. there is a reason battle chest was 15th most sold computer game in USA in 2009, 11 years after release.


We only have 2 PC gaming companies that's worth a shit right now: Valve and Blizzard. But the problem with both is that they release games very slowly and not very often, but all the games they make are quality games. Hopefully companies like BioWare and others can step to the plate and make quality PC exclusive games (which is important).


imo Infinity Ward USED to be on that list, since their games showed that they did care.........then they kinda got owned on modern warfare 2, and in addition to them getting owned by it....activision killed the game (at least on PC...but i dont use console so idc about how well it did there)
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
July 17 2010 18:20 GMT
#69
Kotick killed Infinity Ward by forcing them to make a game that catered to the console fanboys instead of retaining the PC gaming roots that made them respected in the industry because it gave them bigger margins for less development costs.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
0mar
Profile Joined February 2010
United States567 Posts
July 17 2010 18:28 GMT
#70
On July 16 2010 13:09 Random_0 wrote:
4. All of this occurs against a backdrop of falling sales and profits in PC gaming in general.


Most analysis don't have any Steam numbers other than a top10 list put out by Valve every month. It includes no hard numbers, so it's impossible to tell how up or down PC gaming is. Most developers are pleasantly surprised when they release games on Steam at how much they actually do sell.

Just a minor nitpick.
NotJack
Profile Joined December 2009
United States737 Posts
July 17 2010 18:34 GMT
#71
All of the calculations in the op are completely unfounded, but it's still a good article.
Famehunter
Profile Joined August 2007
Canada586 Posts
July 17 2010 18:36 GMT
#72
On July 18 2010 03:28 0mar wrote:
Show nested quote +
On July 16 2010 13:09 Random_0 wrote:
4. All of this occurs against a backdrop of falling sales and profits in PC gaming in general.


Most analysis don't have any Steam numbers other than a top10 list put out by Valve every month. It includes no hard numbers, so it's impossible to tell how up or down PC gaming is. Most developers are pleasantly surprised when they release games on Steam at how much they actually do sell.

Just a minor nitpick.


On that topic, I wonder why blizz is nt putting any of their games on steam. they would make tons more monney.

Anyone know a logical explaination as to why Blizz would refuse extre $$$ just so they can have control of the sales with their own webstore?
Velox Versutus vigilans
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2010-07-17 18:46:59
July 17 2010 18:39 GMT
#73
On July 18 2010 03:28 0mar wrote:
Show nested quote +
On July 16 2010 13:09 Random_0 wrote:
4. All of this occurs against a backdrop of falling sales and profits in PC gaming in general.


Most analysis don't have any Steam numbers other than a top10 list put out by Valve every month. It includes no hard numbers, so it's impossible to tell how up or down PC gaming is. Most developers are pleasantly surprised when they release games on Steam at how much they actually do sell.

Just a minor nitpick.


Doesn't really matter. You can make up sales numbers Steam generates with 22 million active users, add all conventional PC game sales, all MMO sales and it still will be lower than console sales for the corresponding period, and by consoles in this case i only mean PS3 and 360, not even the Wii, Ps2 (which is very alive still) and portables.

Both these numbers combined (console and PC) get simply trumped into the middle of next week by the amount of downloads from the 15-20 world's most popular torrent trackers alone.

On that topic, I wonder why blizz is nt putting any of their games on steam. they would make tons more monney.

Anyone know a logical explaination as to why Blizz would refuse extre $$$ just so they can have control of the sales with their own webstore?


Because when you are launching an exclusive unified platform for all Multiplayer, social and financial interaction throughout all your games for the next decade you probably don't want to use the one of your competitor.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
July 17 2010 18:42 GMT
#74
Best selling game of all time? lets hope so.
Santriell
Profile Joined June 2010
Belgium151 Posts
Last Edited: 2010-07-17 18:52:18
July 17 2010 18:47 GMT
#75
On July 16 2010 13:09 Random_0 wrote:
1. Blizzard spent more than $100 million developing SC2.


I wouldn't be surprised if this was grossly exaggerated, as is usually done by video game companies.

Do you even realize what 100 million dollars are ? It's a third of the selling price of a SKYSCRAPER, meaning 100M can very well mean half its building value.

There is just no way a game, no matter how good looking or innovative it is, costs this much. I can see this kind of money being shelled in super high-end software like Maya or 3dMax but definitely not a game (much less starcraft 2 which isn't really technologically impressive).

For example Heroes of newerth, which has on-par if not better physics, more or less the same graphical quality and a MUCH better netcode cost approx 4 millions.
By the clack smack cracking of my thumbs, something wicked this may comes.
NotJack
Profile Joined December 2009
United States737 Posts
July 17 2010 18:51 GMT
#76
On July 18 2010 03:47 Santriell wrote:
Show nested quote +
On July 16 2010 13:09 Random_0 wrote:
1. Blizzard spent more than $100 million developing SC2.


I wouldn't be surprised if this was grossly exaggerated, as is usually done by video game companies.

Do you even realize what 100 million dollars are ? It's a third of the selling price of a SKYSCRAPER, meaning 100M can very well mean half its building value.

There is just no way a game, no matter how good looking or innovative it is, costs this much. I can see this kind of money being shelled in super high-end software like Maya or 3dMax but definitely not a game (much less starcraft 2 which isn't really technologically impressive).



Businesses don't grow linearly; when there is more success there is also more improvement to take advantage of that success.

Halo 3 which broke all the records when it was released 3 years ago cost 60 million to make. You're right that it's always overestimated, but it's not exactly out of the ballpark anymore.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
July 17 2010 18:54 GMT
#77
On July 16 2010 13:09 Random_0 wrote:
It had a few tidbits I hadn't heard about:
1. Blizzard spent more than $100 million developing SC2.
2. They expect a *profit* of between $500 million and $1 billion in operating profit over the lifespan of the game.
3. One of the main points of beta testing was to "migrate" WoW players to play SC2.
4. All of this occurs against a backdrop of falling sales and profits in PC gaming in general.

Yes, all 4 points making sense, especially the third point, lol. These can all be speculated.


On July 16 2010 13:11 Kvz wrote:
you forgot that they're selling sc2 in a trilogy as well
...which costs money too to develop.
¯\_(ツ)_/¯
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2010-07-17 19:10:15
July 17 2010 18:58 GMT
#78
On July 18 2010 03:47 Santriell wrote:
Show nested quote +
On July 16 2010 13:09 Random_0 wrote:
1. Blizzard spent more than $100 million developing SC2.


I wouldn't be surprised if this was grossly exaggerated, as is usually done by video game companies.

Do you even realize what 100 million dollars are ? It's a third of the selling price of a SKYSCRAPER, meaning 100M can very well mean half its building value.

There is just no way a game, no matter how good looking or innovative it is, costs this much. I can see this kind of money being shelled in super high-end software like Maya or 3dMax but definitely not a game (much less starcraft 2 which isn't really technologically impressive).

For example Heroes of newerth, which has on-par if not better physics, more or less the same graphical quality and a MUCH better netcode cost approx 4 millions.


It's simple maths, 7 years, 40-50 developers (including B.net 2.0) @ 60k/yr minimum (prolly avr 70-80), 10$m+ on promotion (could easily be double that), sound, animation (Avatar-like animation costs ~$40k per frame or $1 million per minute) and int property on writing.

It's not the first game to cost ~$100m and certainly not the last one, you can Google the most expensive games, SW:TOR is next one with $100m budget, WoW was $60 million and that was 6 years ago (5 years development) and there really were no graphics.

Also HoN looks no way near as good as SC2, more like the third War III expansion.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-07-17 20:03:13
July 17 2010 19:25 GMT
#79
On July 18 2010 03:58 Go0g3n wrote:
Show nested quote +
On July 18 2010 03:47 Santriell wrote:
On July 16 2010 13:09 Random_0 wrote:
1. Blizzard spent more than $100 million developing SC2.


I wouldn't be surprised if this was grossly exaggerated, as is usually done by video game companies.

Do you even realize what 100 million dollars are ? It's a third of the selling price of a SKYSCRAPER, meaning 100M can very well mean half its building value.

There is just no way a game, no matter how good looking or innovative it is, costs this much. I can see this kind of money being shelled in super high-end software like Maya or 3dMax but definitely not a game (much less starcraft 2 which isn't really technologically impressive).

For example Heroes of newerth, which has on-par if not better physics, more or less the same graphical quality and a MUCH better netcode cost approx 4 millions.


It's simple maths, 7 years, 40-50 developers (including B.net 2.0) @ 60k/yr minimum (prolly avr 70-80), 10$m+ on promotion (could easily be double that), sound, animation (Avatar-like animation costs ~$40k per frame or $1 million per minute) and int property on writing.

It's not the first game to cost ~$100m and certainly not the last one, you can Google the most expensive games, SW:TOR is next one with $100m budget, WoW was $60 million and that was 6 years ago (5 years development) and there really were no graphics.

Also HoN looks no way near as good as SC2, more like the third War III expansion.

ROFL What? People bringing in HoN into the discussion?? Seriously. "HoN has better physics than SC2"? Are you freakin serious? SC2 uses Havoc. And HoN didn't pull of anything but a WC3 clone, specifying in DotA, with another net-code architecture (potentially better) and updated graphics.

Also sorry Go0g3n for directly quoting you.. I think that you were needed in the post too.
¯\_(ツ)_/¯
Santriell
Profile Joined June 2010
Belgium151 Posts
July 17 2010 19:48 GMT
#80
I'm sorry cocosoft but if you compare units vs units (counting HoN's heroes as actual units), the animations, texturing and overall quality of the models are far superior to SC2.

For instance the few firsts units in HoN were the disciple and magebane, contrast that with say the marine and the marauder and try to honestly sell me that they're designed/look better ?

Your clone argument is illogic seeing as more than half of SC2 is a direct clone of the first one, only with a better engine so they didn't "pull much" either :-|.

By the clack smack cracking of my thumbs, something wicked this may comes.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 25m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 218
SteadfastSC 125
mouzHeroMarine 117
BRAT_OK 84
ProTech40
MindelVK 6
StarCraft: Brood War
Calm 4267
firebathero 722
Sea 657
Rush 243
Soulkey 134
Yoon 121
hero 108
Dewaltoss 39
Aegong 32
ajuk12(nOOB) 15
Dota 2
Gorgc4839
qojqva3021
singsing2263
Dendi1141
Counter-Strike
markeloff138
Other Games
B2W.Neo1081
hiko581
Lowko459
Hui .326
DeMusliM290
Fuzer 226
Liquid`VortiX150
Sick138
oskar74
QueenE64
Trikslyr39
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• poizon28 30
• Hinosc 13
• iHatsuTV 2
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1650
• WagamamaTV392
• lizZardDota233
League of Legends
• Nemesis2714
• TFBlade821
Other Games
• Shiphtur77
Upcoming Events
PiGosaur Cup
8h 25m
RSL Revival
17h 25m
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
19h 25m
GuMiho vs MaNa
herO vs ShoWTimE
Classic vs TBD
CranKy Ducklings
1d 17h
RSL Revival
1d 17h
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
1d 19h
Cure vs Reynor
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
2 days
RSL Revival
2 days
Reynor vs sOs
Maru vs Ryung
[ Show More ]
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
4 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.