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WSJ Article on SC2

Forum Index > SC2 General
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Random_0
Profile Blog Joined August 2008
United States1163 Posts
July 16 2010 04:09 GMT
#1
The Wall Street Journal has published a little story about Starcraft 2 and its business potential to Blizzard.

It had a few tidbits I hadn't heard about:
1. Blizzard spent more than $100 million developing SC2.
2. They expect a *profit* of between $500 million and $1 billion in operating profit over the lifespan of the game.
3. One of the main points of beta testing was to "migrate" WoW players to play SC2.
4. All of this occurs against a backdrop of falling sales and profits in PC gaming in general.

My own thoughts: At $60 a pop, assuming a marginal cost per box of $5, you need to sell about 11 million units to make back the $100 million development cost and make the low end profit expectation of $500 million.

That excludes marketing costs, which can be huge. Television commercials, banners on websites, viral campaigns, whatever. Call marketing another $100 million.

Now Blizzard needs to sell 12.7 million units to meet the low end profit expectation, and 21.8 million units to meet the high end.

To get some perspective on 12.7 million units and 21.8 million, the original Starcraft sold 11 million units total over its 10+ years of life. (the article below says so.) Call of Duty: Modern Warfare 2 is the best selling game in history, and it sold 15 million units (Source: http://articles.latimes.com/2010/jan/14/business/la-fi-warfare-game14-2010jan14)

My point with all this? I think that Activision/Blizzard has pretty much announced to Wall Street that Starcraft is going to be the best selling game of all time by a wide margin.

+ Show Spoiler +
Activision Bets Big on PC Game
Company Has Spent More Than $100 Million Developing 'Starcraft' Sequel

By DAN GALLAGHER
[Blizzard] Blizzard

'Starcraft II' is a sequel to a science-fiction strategy game that was released 12 years ago. The videogame goes on sale July 27.

Game developers at Blizzard Entertainment have been putting the finishing touches on "Starcraft II," a sequel to a science-fiction strategy game that was first released 12 years ago.

Although videogame sales are in a slump, expectations for "Starcraft II" are high. Blizzard's parent company, Activision Blizzard, has spent more than $100 million developing the computer-based game.

Analysts expect it will sell several million units globally this year, giving a profit boost to Activision's bottom line.

"There is no shortage of consumers for 'Starcraft'," Activision Chief Executive Bobby Kotick said in an interview last month. "For a game that is more than 10 years old, there's millions of people still playing it."

At a meeting of analysts last month, Mr. Kotick described Starcraft as one of the company's seven "pillars of opportunity." He said each pillar has the potential to deliver between $500 million and $1 billion of operating profit over its life span.

"Starcraft II" goes on sale July 27 for $60. The game and its predecessor are set around a battle between three species in the 26th century.

The first "Starcraft" has been one of the best-selling titles for the PC, having moved more than 11 million units since its first release.

Blizzard President Mike Morhaime said the company may be able to migrate some fans of its blockbuster "World of Warcraft" franchise to the game.

"We've brought in a lot of new players in the beta testing who've been playing 'World of Warcraft' but have never tried Starcraft," he said in an interview at the company's headquarters in Irvine, Calif.

The release of "Starcraft II" plays into a larger trend by Activision and other videogame makers to seek growth outside the traditional console-based, retail games business, where momentum has been slowing of late.

For the first five months of this year, sales of game software in the U.S. fell more than 6% compared with the same period in 2009, according to data from the NPD Group, which tracks sales of game products through traditional and online retail channels.

U.S. sales of videogame hardware, software and accessories for June fell to approximately $2.2 billion from $2.3 billion a year earlier, according to NPD.

Analysts say NPD doesn't cover other channels in the game market, most notably games that are sold in digital formats over online services such as Xbox Live and the PlayStation Network.

NPD says it has started to measure spending outside the traditional retail channel, including used games, rentals, subscriptions and digitally delivered content.

Such channels are becoming increasingly important to the sector. Activision's March quarter was driven in large part by online play of its blockbuster "Call of Duty: Modern Warfare 2" and the downloadable expansion pack called "Stimulus Package."

Michael Pachter of Wedbush Morgan expects the PC game segment to offset declines in the console game business this year—thanks mostly to the "Starcraft II" release and a coming "Warcraft" expansion.

Game publishers have been pushing to build out their digital businesses, but Activision has a leg up on the competition through Blizzard, a maker of online games that merged with Activision in 2008. The "Warcraft" multiplayer online franchise brings in a steady stream of monthly subscription revenue.

While "Starcraft II" won't use a subscription model in the U.S., the game will offer subscriptions in other markets such as Korea. Plus, PC games offer larger profit margins than console titles, as revenue doesn't need to be shared with console manufacturers.

Eric Handler, analyst at MKM Partners, said Activision is focusing on franchises that not only have the potential for strong retail sales, but the most opportunities for additional revenue from digital initiatives like downloadable content and microtransactions.

"I think it's a very sound strategy for them," he said.

Write to Dan Gallagher at dan.gallagher@dowjones.com
Kvz
Profile Joined March 2010
United States463 Posts
July 16 2010 04:11 GMT
#2
you forgot that they're selling sc2 in a trilogy as well
NrG.Kvz
Disposition
Profile Joined June 2010
Canada77 Posts
July 16 2010 04:11 GMT
#3
3 games coming out and DLC = $
RandomBS
Profile Joined July 2010
United States130 Posts
July 16 2010 04:11 GMT
#4
I wonder if they're counting the "expansions" as part of those game sales as well. Because as we all know, they should all be one game anyway.
"an intelligent zerg will go 2 hatch, my build was designed to take advantage of that and so lost because he went 3 hatch. going 3 hatch is utterly retarded for the reasons i just explained so yes i did lose because he did something dumb." -idra
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
July 16 2010 04:11 GMT
#5
That's because it is going to be the best selling game in its full lifespan. Lifespan=both expansions + however long the pro scene goes for. Which, if you look at BW, will be for quite a long time. So Blizzard fighting!!! Thanks for the article though, good read.
"Infestors are the suck" - LzGamer
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
July 16 2010 04:12 GMT
#6
Man, no wonder there's no lan if they spent that much on it. Any significant piracy would screw them hardcore.
brood war for life, brood war forever
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-07-16 04:14:31
July 16 2010 04:13 GMT
#7
On July 16 2010 13:09 Random_0 wrote:

4. All of this occurs against a backdrop of falling sales and profits in PC gaming in general.

hopefully this will open developers eyes on the fact that making 10 shitty games instead of 1 quality game doesnt sell. there is a reason battle chest was 15th most sold computer game in USA in 2009, 11 years after release.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
holy_war
Profile Blog Joined July 2007
United States3590 Posts
July 16 2010 04:20 GMT
#8
On July 16 2010 13:13 Sfydjklm wrote:
Show nested quote +
On July 16 2010 13:09 Random_0 wrote:

4. All of this occurs against a backdrop of falling sales and profits in PC gaming in general.

hopefully this will open developers eyes on the fact that making 10 shitty games instead of 1 quality game doesnt sell. there is a reason battle chest was 15th most sold computer game in USA in 2009, 11 years after release.


We only have 2 PC gaming companies that's worth a shit right now: Valve and Blizzard. But the problem with both is that they release games very slowly and not very often, but all the games they make are quality games. Hopefully companies like BioWare and others can step to the plate and make quality PC exclusive games (which is important).
Kaasflipje
Profile Joined May 2010
Netherlands198 Posts
July 16 2010 04:21 GMT
#9
I hate all those activision managers and their greed. They couldn't give 1 shit about the actual game.

User was temp banned for this post.
InToTheWannaB
Profile Joined September 2002
United States4770 Posts
July 16 2010 04:22 GMT
#10
Well I'm sure alot of the development cost was the new BNET. They were going to have to make that anyway at somepoint, and that platform will likely host all there games for at least the next 10 years.
When the spirit is not altogether slain, great loss teaches men and women to desire greatly, both for themselves and for others.
Pokemonxoxo
Profile Blog Joined July 2010
United States217 Posts
July 16 2010 04:23 GMT
#11
Is it really possible to get 21.8 million copies total? I find that number quite too much, I mean that's almost twice the number of WoW subscribers of 11.5 million. Perhaps if you count all the trilogy, i think that number is reachable, but by this WOL alone, it's really unrealistic.
Within and Without
Vinnesta
Profile Blog Joined April 2010
Singapore285 Posts
Last Edited: 2010-07-16 04:26:27
July 16 2010 04:24 GMT
#12
I don't think 11 million units is a lot for SC2, probably not even in the low range of Blizzard's estimated sales. However, the cost of SC2 may be higher than the OP's estimate, since the maintenance cost of servers are pretty significant, especially over a 10 year cycle.

I think a major bulk of the profits that Activision has estimated, that we've not considered, is from the licensing royalties that they can expect from channels like KESPA or other professional eSports hosts. Furthermore, if the popularity of SC2 is higher than SC1, the network effect will cause many LAN shops/cybercafes around the world to purchase it, which could push the sales to far higher than SC1's 11 million. That may partially explain why Blizzard is so keen to appeal to casual gamers (think Farmville's 80 million+ players).

Is it really possible to get 21.8 million copies total? I find that number quite too much, I mean that's almost twice the number of WoW subscribers of 11.5 million. Perhaps if you count all the trilogy, i think that number is reachable, but by this WOL alone, it's really unrealistic.


If you are considering WoW's subscribers as 11.5 million, you should note that the quoted number only counts the ACTIVE players. I would not be surprised if there were over 20 million copies of WoW sold in its lifetime.
Same difference is not an oxymoron!
datscilly
Profile Blog Joined November 2007
United States529 Posts
July 16 2010 04:30 GMT
#13
Looking at the figures, I can't avoid the comparison to WoW. WoW makes significantly more than that per year, so by plain economics it make sense to develop subpar games. WoW is a social game that appeals to the masses, so by subpar I mean it has a poor effect on its players, compared to Starcraft. I'm not absolutely confident in this opinion, though, so it can by taken with a grain of salt.
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
July 16 2010 04:35 GMT
#14
On July 16 2010 13:24 Vinnesta wrote:
I don't think 11 million units is a lot for SC2, probably not even in the low range of Blizzard's estimated sales. However, the cost of SC2 may be higher than the OP's estimate, since the maintenance cost of servers are pretty significant, especially over a 10 year cycle.

I think a major bulk of the profits that Activision has estimated, that we've not considered, is from the licensing royalties that they can expect from channels like KESPA or other professional eSports hosts. Furthermore, if the popularity of SC2 is higher than SC1, the network effect will cause many LAN shops/cybercafes around the world to purchase it, which could push the sales to far higher than SC1's 11 million. That may partially explain why Blizzard is so keen to appeal to casual gamers (think Farmville's 80 million+ players).

Show nested quote +
Is it really possible to get 21.8 million copies total? I find that number quite too much, I mean that's almost twice the number of WoW subscribers of 11.5 million. Perhaps if you count all the trilogy, i think that number is reachable, but by this WOL alone, it's really unrealistic.


If you are considering WoW's subscribers as 11.5 million, you should note that the quoted number only counts the ACTIVE players. I would not be surprised if there were over 20 million copies of WoW sold in its lifetime.

they did say over the lifespan of the game...meaning the triology which would be enough. but i wonder why they want WoW players to switch over O_O
dont they make alot from WoW? like TONS?
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
Kennigit *
Profile Blog Joined October 2006
Canada19447 Posts
Last Edited: 2010-07-16 04:37:04
July 16 2010 04:35 GMT
#15
Your estimate of 21.8 million units assumes that they have no other monetization plans. Obviously they do...esports, DLC, partnering with peripheral companies (razer, steelseries, coke cans in korea, doritos in china who knows), Deals with media companies, all sorts of other shit, etc. I read that they expect to ship 5 million in the first year.

You took a piece of thread and pulled into "Blizzard is saying this will be the best selling game of all time".....what?
Vysen
Profile Joined July 2010
United States79 Posts
July 16 2010 04:36 GMT
#16
The 2nd two games will be the real money makers since the core development tools and balance are mostly finished and all they have to do for the next 2 games is use the existing engine to make more content.

Even if Wings of Liberty operates on a loss (unlikely), the next 2 games should be hugely profitable.


Now, just imagine how much money they are investing in the unannounced MMO =O

virgozero
Profile Joined May 2010
Canada412 Posts
July 16 2010 04:46 GMT
#17
I dont think its this simple guys, theres probably lots and lots of other variables that we don't factor in simply because were on in their business.

But do trust me when I say they WILL MAKE ALOT OF MONEY.
Random_0
Profile Blog Joined August 2008
United States1163 Posts
July 16 2010 04:46 GMT
#18
On July 16 2010 13:35 Kennigit wrote:
Your estimate of 21.8 million units assumes that they have no other monetization plans. Obviously they do...esports, DLC, partnering with peripheral companies (razer, steelseries, coke cans in korea, doritos in china who knows), Deals with media companies, all sorts of other shit, etc. I read that they expect to ship 5 million in the first year.

You took a piece of thread and pulled into "Blizzard is saying this will be the best selling game of all time".....what?


OK, OK I agree with all the naysayers.

Yes, I didn't account for the trilogy aspect.
Yes, I didn't include other streams of income (although eSports income is pretty speculative. I had the impression Blizzard didn't really make anything from SC1's popularity.

I agree with all the above comments. I shouldn't try to instigate stuff. =)
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 16 2010 04:49 GMT
#19
How do you figure $5 marginal profit per box shipped? It costs them like $0.02 in cardboard and ink, and $0.05 for the DVD. Once the game is developed, shipping a new copy is almost free. Download-only users are even cheaper.

Then again, you have to consider server costs.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Eeeegor
Profile Joined April 2005
Australia809 Posts
July 16 2010 04:51 GMT
#20
Actually I'm pretty sure that The Sims is the best sellin PC game of all time, with 16mil units or thereabouts:

http://www.tmcnet.com/usubmit/2005/feb/1114806.htm

But yeah, considering SC1 sold 11mil and Blizzard's empire has grown considerably since then, I would say 15mil units would definitely be on the radar for SC2 at least.
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