come on guys get with it =____=
April
March
3D is just a gimick, you can make anything 3D. It's always the gameplay that is important.
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ooni
Australia1498 Posts
come on guys get with it =____= April March 3D is just a gimick, you can make anything 3D. It's always the gameplay that is important. | ||
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moon`
United States372 Posts
On July 04 2010 08:35 getSome[703] wrote: Show nested quote + On July 04 2010 07:26 floor exercise wrote: The real question is, will facebook be integrated in 3D? I am sure Blizzard is working hard to implement this feature. The community wants this! Agreed! More in-your-face notifications of when your friends are playing SC! | ||
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RawK
United States125 Posts
On July 04 2010 03:44 jamesr12 wrote: This would be sweet for single player if you have the set up to do it, but I dont know why anyone would want this for MP and everyone will be done with SP by the time it comes out. Just save it for the expansions in my opinion Possibly. We still don't know if 3D is a fad yet. I think the biggest problem currently is the fact that you have to wear glasses. As soon as televisions and computers are able to display it sans-glasses (like the 3DS can) 3D will boom. Until that point i think it is a wasted investment. 3D really isn't that cool anyways. | ||
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Sadistx
Zimbabwe5568 Posts
The game is already 3D. What the entertainment industry calls 3D is a stereoscopic illusion. | ||
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Santriell
Belgium151 Posts
On July 04 2010 05:52 Ghad wrote: That is kinda ignorant. Creating that kind of system for so many concurrent players is not easy by any stretch of imagination, but obviously Blizzard got the expertise they need after all these years of World of Warfare. Actually, it IS easy. Drop the dreaming fanboy argument please. Creating a system such as Bnet is ridiculously simple. Some peer to peer programs like bittorent are actually a lot more complex than battlenet... And they're developed by private individuals... | ||
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Warri
Germany3208 Posts
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NicolBolas
United States1388 Posts
On July 04 2010 10:10 Sadistx wrote: 3D is the biggest gimmick in entertainment, with HDR and Bloom splitting the 2nd place. All the other ridiculous cpu and gpu hungry post-processing effects that try to hide the ugly textures in games take the 3rd place. The game is already 3D. What the entertainment industry calls 3D is a stereoscopic illusion. I'm sorry, what? Look out your window: it's rendered beautifully in your retinas in High Dynamic Range. HDR is vital for photorealism. It is not a "gimmick" any more than shaders, lighting, textures, or polygons are. Now yes, game developers do absolutely love to over-bloom these days. Just like game developers loved "brown" (and still do, to some extent). That doesn't mean that the color brown is at fault; don't attack the technique just because of rampant misuse of that technique. Actually, it IS easy. Drop the dreaming fanboy argument please. Creating a system such as Bnet is ridiculously simple. Really? Then go do it. Prove that it's so easy, that any competent programmer could do it in a few months. It should be able to deal with all of the eventualities that one would expect with netcode, from router configurations to lost packets to dynamic IPs to whatever else is needed. Oh, and it should be completely bug-free, and tested with millions of players. Start now; I want to see the code by the end of September. | ||
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RageOverdose
United States690 Posts
On July 04 2010 13:05 NicolBolas wrote: Show nested quote + Actually, it IS easy. Drop the dreaming fanboy argument please. Creating a system such as Bnet is ridiculously simple. Really? Then go do it. Prove that it's so easy, that any competent programmer could do it in a few months. It should be able to deal with all of the eventualities that one would expect with netcode, from router configurations to lost packets to dynamic IPs to whatever else is needed. Oh, and it should be completely bug-free, and tested with millions of players. Start now; I want to see the code by the end of September. There's more to software engineering than just knowing how to realize a feature; there's a lot of planning stages before you even go into construction, such as cases and class diagramming (although I don't know how much Blizzard offices adhere to these things), before they actually go into construction. They have to go over many things that could go wrong, what features they want to add, documentation, refactoring, deciding what classes need to be there, and all of this happens before even a line of code goes in, ideally. And from the looks of things, Bnet was done late, so there wasn't a lot of time. And the team that does Battle.net is likely not the same team that codes the rendering engine. They are probably a different team altogether, maybe some shared coders, I don't know, look at the credits when the game releases if you're curious as to which exact programmers are where. So no, there are no wasted resources because this was probably planned a while ago, and they can have both teams working concurrently on different aspects of the game, unless one needs the other. | ||
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urashimakt
United States1591 Posts
On July 04 2010 03:42 Piski wrote: Show nested quote + On July 04 2010 03:37 FortuneSyn wrote: On July 04 2010 03:34 konicki wrote: Wow, so this is where their time is going. Way to be on the ball. I swear I feel like choking whiny ass negative nerds like you. My fellow poster, you have stolen the words right out of my mouth. Well done ![]() It's pointless to attack each other, if you disagree then disagree. | ||
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Tristan
Canada566 Posts
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FuryX
Australia495 Posts
One feature...that should be standard on PC games...while the other...has no place in a RTS... Very disappointed no AA support.... Nvidia btw can support AA , while ATi Cards cannot, unless something happens between Blizzard/ATi.... Is SC2 "TWIMTBP"? | ||
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ThundrousBluntmonger
United States1 Post
On July 04 2010 06:48 ckw wrote: Show nested quote + On July 04 2010 06:39 Tropics wrote: no anti aliasing but 3d this game makes less and less sense as the days go by not saying its bad, its just really really strange Yeah, seriously it seems like this should be the LAST thing they implement or worry about. They have bigger fish to fry in my opinion. Mine too.. | ||
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Auronz
Brazil119 Posts
About HDR and other effects, seriously, are we looking for Photorealism when we play Starcraft? You gotta admit it is a gimmick somewhat. The whole pretty graphics thing is, not that it's entirely bad. | ||
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zomgzergrush
United States923 Posts
.AA can be forced in your settings for all you graphic OCD people. For all you guys biting on 3D, kindly walk into your nearest sony store and take a sample at their 3d TV's. 3D of today isn't the same cereal box red/blue glasses of yesterday. to the guys trying to nerd-cock-fight: look up stereopsis. It's as simple as rendering two camera perspectives at the same time and oscillating their displays at alternate frames (wonder why 120hz? hmm.....60hz + 60hz.....). End of story. | ||
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Santriell
Belgium151 Posts
On July 04 2010 13:47 FuryX wrote: Very disappointed no AA support.... Nvidia btw can support AA , while ATi Cards cannot, unless something happens between Blizzard/ATi.... Nvidia GPUs have ALWAYS fared dramatically lower than ATI chips when it comes to AA and AF. Most of the Nvidia cards take a huge performance right hook whenever AA&AF are used and are generally outperformed by ATI by a good 30 to 40%. Look up these tests and comparison of a LOT of cards; It's pretty obvious: http://www.guru3d.com/article/radeon-hd-5670-review-test-crossfire/16 http://www.guru3d.com/article/radeon-hd-5670-review-test-crossfire/17 http://www.guru3d.com/article/radeon-hd-5670-review-test-crossfire/19 | ||
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jacen
Austria3644 Posts
On July 04 2010 15:04 zomgzergrush wrote: AA can be forced in your settings for all you graphic OCD people. no. see explanation on page 3 or 4. | ||
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jacen
Austria3644 Posts
On July 04 2010 15:34 Santriell wrote: Show nested quote + On July 04 2010 13:47 FuryX wrote: Very disappointed no AA support.... Nvidia btw can support AA , while ATi Cards cannot, unless something happens between Blizzard/ATi.... Nvidia GPUs have ALWAYS fared dramatically lower than ATI chips when it comes to AA and AF. Most of the Nvidia cards take a huge performance right hook whenever AA&AF are used and are generally outperformed by ATI by a good 30 to 40%. Look up these tests and comparison of a LOT of cards; It's pretty obvious: http://www.guru3d.com/article/radeon-hd-5670-review-test-crossfire/16 http://www.guru3d.com/article/radeon-hd-5670-review-test-crossfire/17 http://www.guru3d.com/article/radeon-hd-5670-review-test-crossfire/19 did you even bother reading the topic? this is not about the performance but about the actual implementation of AA. | ||
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cemlions
Canada43 Posts
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bubblegumbo
Taiwan1296 Posts
Talk about an useless feature/gimmick for a RTS game. Put it in WoW instead or D3(they will). | ||
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UmmTheHobo
United States650 Posts
On July 04 2010 15:59 bubblegumbo wrote: I want to see someone try and play the game seriously with high APM on 3D. Try not to vomit on the keyboard. Talk about an useless feature/gimmick for a RTS game. Put it in WoW instead or D3(they will). You may think it's "useless" and "gimmicky", but the fact is that it is extremely easy to implement and many people want it. Oh and by the way, unless you have motion sickness problems you aren't going to be vomiting over your keyboard just because something is in 3D. The sickness you may have experienced at 3D movies is because you are only getting 24 frames per second in one eye. With a 120hz monitor you will be getting 60 frames per second in each eye. So you won't be throwing up on your keyboard. | ||
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