Starcraft 2 to get 3D support in patch - Page 7
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pencilcase
United States330 Posts
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McDonalds
Liechtenstein2244 Posts
On July 04 2010 10:07 Largeman wrote: I think the biggest problem currently is the fact that you have to wear glasses. As soon as televisions and computers are able to display it sans-glasses (like the 3DS can) 3D will boom. There already are TVs like that. The 3DS screen isn't really new technology. The advantage of putting it in a handheld is that there is one pair of eyes and you can adjust the angle of the display easily to get the result you want. | ||
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Najda
United States3765 Posts
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Offhand
United States1869 Posts
On July 06 2010 13:16 BigDates wrote: O.o So 3D is easier to implement than chat channels, cross realm, and realistic game hosting instead of making UMS also matchmaking?!?! Actually, it is. 3d is basically a super hyped, easy to do, technology that's been pushed by the entertainment industry to justify charging an extra $5-10 for whatever it is they're selling. There's little that needs to be done, 3d can basically be applied to any game or movie with little effort. If you haven't noticed yet, the number of people wondering why 3d is such a big deal >>> the number of people who think it's a big deal. When/if the recession clears up, we'll hopefully see a whole lot less of this bullshit. | ||
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Fran_
United States1024 Posts
On July 06 2010 23:49 Offhand wrote: Actually, it is. 3d is basically a super hyped, easy to do, technology that's been pushed by the entertainment industry to justify charging an extra $5-10 for whatever it is they're selling. There's little that needs to be done, 3d can basically be applied to any game or movie with little effort. Though the technology in itself is not rocket science (but it's not straightforward at all, especially if you want to avoid the framerate drop involved in rendering the same scene twice), the effort to properly implement 3D in a scene is not that little at all. It's actually quite big, and needs a lot of research in usability, and lots of little bits and bobs in the rendering pipeline that suddenly stop working when you go to 3D. And then supporting all different hardware with different output formats is not a walk in the park. About AA and being forced through the driver: SC2 engine is deferred so AA can't be forced through the driver, it has to be implemented by the engine. Personally, I like the idea of playing SC2 single player in 3D but I would never do it in multi, even if I'm used to use 3D monitors every day: too tiring. | ||
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