People who judge 3D by the success of avatar should be punched in the face. 3D Vision is one of the greatest things NVIDIA ever put on the market. Dont even try to judge it until you took some time and played a few different games. The immersion feeling you get when playing can make your great game into a fucking awesome game.
Some engines fit with 3DVision absolutely perfectly. In Prototype for instance you acctualy feel like you're running down the streets and everything around you is real and in chaos. It is a niche thing but if you have, let's say, a week with 3DVision where you just try out all the games (http://www.nvidia.com/object/3d-vision-3d-games.html), let your eyes accustom to high depth levels, believe me you will know that this adds so much more to your game.
With that beeing said. Blizzard is probably just adjusting their engine to have the different levels separate correctly for 3D. But RTS usually dont work well because content is too far away. All u will see is the interface looks detached and some informations feels like its written on the glass of your screen.
On July 04 2010 17:09 Jayson X wrote: People who judge 3D by the success of avatar should be punched in the face. 3D Vision is one of the greatest things NVIDIA ever put on the market. Dont even try to judge it until you took some time and played a few different games. The immersion feeling you get when playing can make your great game into a fucking awesome game.
Some engines fit with 3DVision absolutely perfectly. In Prototype for instance you acctualy feel like you're running down the streets and everything around you is real and in chaos. It is a niche thing but if you have, let's say, a week with 3DVision where you just try out all the games (http://www.nvidia.com/object/3d-vision-3d-games.html), let your eyes accustom to high depth levels, believe me you will know that this adds so much more to your game.
With that beeing said. Blizzard is probably just adjusting their engine to have the different levels separate correctly for 3D. But RTS usually dont work well because content is too far away. All u will see is the interface looks detached and some informations feels like its written on the glass of your screen.
I agree, I've played a couple of games on a friends rig and it for sure ads a lot to the immersion which is great for people like me who have a lot of difficulty actually being interested in a story, whether it is a game or movie.
i'm guessing it will mostly be a gimmick. since sc is in essence a 2D game the 3D effect won't affect the gameplay. and since it's such a competitive game, it really shouldnt affect it. cant force people to upgrade their hardware to something non-mainstream in order to be able to compete.
the one thing i could imagine that would improve is air unit clumping together, or bigger air units blocking sight of ground units. the 3D vision might make it clearer where the air unit is positioned in relation to the ground unit. (but i think i'd prefer the UI assist. the line that drops from the unit to it's ground position)
On July 04 2010 13:47 FuryX wrote: So no AA support...but has 3d Support....
One feature...that should be standard on PC games...while the other...has no place in a RTS...
Very disappointed no AA support....
Nvidia btw can support AA , while ATi Cards cannot, unless something happens between Blizzard/ATi....
Is SC2 "TWIMTBP"?
I'm not sure this was posted earlier in the thread, but the reason for no AA is that SC2 is using deffered lighting. Deffered lighting doesn't work very well in concert with AA, unless you are running the engine in DX10. so once DX10 support comes, we'll see AA as well.
I hope they'll give us an ini tweak to at least get some SGSSAA. You can force it with all NVidia cards through nhancer but ATI only allows it with the 5xxx series. And no workaround under DX9 so far :-(
On July 04 2010 17:09 Jayson X wrote: With that beeing said. Blizzard is probably just adjusting their engine to have the different levels separate correctly for 3D. But RTS usually dont work well because content is too far away. All u will see is the interface looks detached and some informations feels like its written on the glass of your screen.
This was my initial reaction too. Shame there's no real way to preview the effect (i.e. through a youtube video).
On July 05 2010 03:26 December12345 wrote: wow, can you imagine playing F.E.A.R. with a 3d lens or whatever it is? that'll fuck me up so bad
Isnt it glasses you put on? :p
And i am curious how 3D for a RTS game will work. In your example it isn't that hard to imagine but for an RTS it can kinda be. It's just gimicky stuff though. Weird they don't support AA!
On July 04 2010 17:09 Jayson X wrote: With that beeing said. Blizzard is probably just adjusting their engine to have the different levels separate correctly for 3D. But RTS usually dont work well because content is too far away. All u will see is the interface looks detached and some informations feels like its written on the glass of your screen.
This was my initial reaction too. Shame there's no real way to preview the effect (i.e. through a youtube video).
You just need red/blue glasses (I'll get some to preview the effect)
I don't understand at all. The game is a top down view, how will 3D even work? Things only move on the x and y axis. I guess Colossus climbing over cliffs, reapers, and air units move in the z axis every once in a while, but I can't visualize it working that well. I like the idea of 3D games, but not from a top down view.
On July 06 2010 08:21 Mactavian wrote: I don't understand at all. The game is a top down view, how will 3D even work? Things only move on the x and y axis. I guess Colossus climbing over cliffs, reapers, and air units move in the z axis every once in a while, but I can't visualize it working that well. I like the idea of 3D games, but not from a top down view.
Do you even understand what you're saying?
It's like asking "how 3D will ever work" with movies. "Things only move on the x and y axis".
No matter what the viewing angle is, as long as the depicted isn't textures on a flat surface, why wouldn't 3D work? It's three-dimensional models moving around. Just like most movies (bar 2D animated ones) have three-dimensional objects in them. You could do a completely top-down flyby of New York, and still do it in 3D. You could do just the same with SC2 as well, even though it's not top down, as you claim.
In other news: FSAA is the most hyped, crappy, useless feature ever created. It's borderline hilarious that people use it. Why not use a non-native resolution on your LCD instead? It looks the same.
The only AA that makes any kind of sense is the kind of AA Crysis does. Specific to the places that need it, with the rest of the graphics crisp.
I bet you no hardcore gamer will be interested in playing starcraft 2 in 3D. This is another feature implemented for casual gamers. Blizzard aiming at the casual audience again.
I'm surprised nobody has really like... figured this one out. nVidia pays people to be in their "Way it's Meant to be Played" programs, etc. and 3DVision is one of those. In supporting it, nV is going to hand Bliz cash for doing so.