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[July] SC2 General Discussion - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 26 Next All
RumZ
Profile Blog Joined March 2010
United States956 Posts
July 22 2010 03:24 GMT
#381
Someone asked previously in this thread regarding using the beta client or using the new client that comes in the retail package some time ago, I found a blue post with the information, just passing it along.

Screenshot in spoiler:

+ Show Spoiler +

[image loading]


Blue Post Source Here

We actually recommend to uninstall it before installing the retail client, so yes, you can safely uninstall the beta client.
Drakkart
Profile Joined May 2010
80 Posts
July 22 2010 11:37 GMT
#382
white-ra recently made a point
"... Frankly its strange that a unit that costs 125/50 looses to a Marauder which costs 100/25."
(talking about he use of stalkers in early toss games)

looking at protoss arsenal in early game i kinda think of - yeah terran for some reason always forces toss to play much more defensively because of 1. the multiple options terra has very fast and 2nd because some of these units are incredibly strong against toss units with no upgrades. which in fact toss reaches way later for much higher costs in resources and time invested.
- sorry but this still bothers me that such balance made it into release. i mean at least the time concussive shells needs to research could be lengthened to prevent kiting early on.
but right now it looks like terrans get their upgrade pretty much for free and the other races need to pay dearly to keep up. - ok enough QQ for today
Graven
Profile Joined June 2010
United States314 Posts
July 22 2010 19:11 GMT
#383
On July 22 2010 20:37 Drakkart wrote:
white-ra recently made a point
"... Frankly its strange that a unit that costs 125/50 looses to a Marauder which costs 100/25."
(talking about he use of stalkers in early toss games)


Stalkers can shoot air, so the price is perfectly logical. That being said, I do think Mauraders are imbalanced.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
Last Edited: 2010-07-22 19:14:50
July 22 2010 19:14 GMT
#384
On July 23 2010 04:11 Graven wrote:
Show nested quote +
On July 22 2010 20:37 Drakkart wrote:
white-ra recently made a point
"... Frankly its strange that a unit that costs 125/50 looses to a Marauder which costs 100/25."
(talking about he use of stalkers in early toss games)


Stalkers can shoot air, so the price is perfectly logical. That being said, I do think Mauraders are imbalanced.


White-ra is a damn good player, but i think hes wrong here. Yes with concussive shells the stalker cannot kite the marauder, but post blink it can. Marauders don't regen health. Marauders dont attack air. Marauders cant instantaneously travel 8 units in any direction regardless of terrain. Nothing strange about the fact that a unit that costs less kills it in a straight up fight. Most normal thing in the world.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 22 2010 19:29 GMT
#385
HELP!!

I preorderd sc2 on gamestop.com. Collectors edition.

So i went to my gamestop and asked if i could pick mine up there, he told me that online orders at gamestop.com are completely different from at a store. So it looks like i wont be going to the midnight release and instead will have to wait about 3 days till i get the game......

Any ideas? I've thought of cancelling that preorder and preordering at my gamestop but he said they were out of collectors editions.... idk what to do now. Anyways, im just posting this here in case someone has some idea that will allow me to play campaign on release. idk AHHHHHH
Kill the Deathball
DanielD
Profile Joined May 2010
United States192 Posts
July 22 2010 22:54 GMT
#386
On July 23 2010 04:29 pzea469 wrote:
HELP!!

I preorderd sc2 on gamestop.com. Collectors edition.

So i went to my gamestop and asked if i could pick mine up there, he told me that online orders at gamestop.com are completely different from at a store. So it looks like i wont be going to the midnight release and instead will have to wait about 3 days till i get the game......

Any ideas? I've thought of cancelling that preorder and preordering at my gamestop but he said they were out of collectors editions.... idk what to do now. Anyways, im just posting this here in case someone has some idea that will allow me to play campaign on release. idk AHHHHHH


Convince a friend to buy it and then jack his and play it until yours shows up.
"Strong people are harder to kill than weak people and more useful in general." - Mark Rippetoe
Pandain
Profile Blog Joined May 2010
United States12989 Posts
July 22 2010 23:30 GMT
#387
Didn't know where to put this question so I figured general would be best.

1.What time should I get to gamestop if I'm going to the midnight release.
2.If I'm not, could I still get it when I wake up? Or is there a good chance they will all be sold out?
CraftyStars
Profile Joined June 2010
Canada47 Posts
July 22 2010 23:38 GMT
#388
HELP!!

I preorderd sc2 on gamestop.com. Collectors edition.

So i went to my gamestop and asked if i could pick mine up there, he told me that online orders at gamestop.com are completely different from at a store. So it looks like i wont be going to the midnight release and instead will have to wait about 3 days till i get the game......

Any ideas? I've thought of cancelling that preorder and preordering at my gamestop but he said they were out of collectors editions.... idk what to do now. Anyways, im just posting this here in case someone has some idea that will allow me to play campaign on release. idk AHHHHHH


I would just wait the three days lol. I'm on summer break and have nothing to do but play assasins creed and post on TL. Honestly three extra days wouldn't matter that much to me. (unless you want to be the first of all of your friends to play it then spoil all of the story to ruin their lives.)
"The queen forces a creep tumor out of her bowels" WTF?! Gotta love the Zerg
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-07-22 23:44:09
July 22 2010 23:41 GMT
#389
1) Exactly how much bonus damage does a unit take while warping in?

2) How much damage does a carrier gain per air weapons upgrade? is it +1 per interceptor, so +8 per upgrade in total? If so, does a +3 air carrier, at +24 damage, benefit more from upgrades than any other unit? Can't think of one that gets more than that.
danson
Profile Joined April 2010
United States689 Posts
July 22 2010 23:43 GMT
#390
were there VODS for the stars war that tasteless and artosis played in? Ive searched around and have come up fruitless...
CraftyStars
Profile Joined June 2010
Canada47 Posts
July 22 2010 23:45 GMT
#391
Didn't know where to put this question so I figured general would be best.

1.What time should I get to gamestop if I'm going to the midnight release.
2.If I'm not, could I still get it when I wake up? Or is there a good chance they will all be sold out?


It depends on where you live. In an urban centre you should probably go at around 8:30 - 9:00 and be in the top 15. (if your lucky) Or you could be really crazy and just lurk around GameStop all day then hang outside the doors for the next 6 hours. And for question 2 like I said it depends on your area's gamer population. In Toronto for example probably not.
"The queen forces a creep tumor out of her bowels" WTF?! Gotta love the Zerg
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-07-23 19:18:48
July 23 2010 18:43 GMT
#392
How much do archons get per weapon upgrade?

SCwiki has it listed as 3+1 vs light, is that a typo? Is it really 3 + 1 vs bio?

Also, do zealots get +1x2, or just +1. Do Collosi get +2x2 or just +2.

Edit: Also, for cost, do speed upgraded Void Rays beat Vikings? If not, what about if fully charged. I've noticed people using phoenixes against vikings occasionally, since their high speed lets them stay in range of the viking... but speed upgrade void rays would seemingly do even better.

Edit edit: Do interceptors get +2 per upgrade since they have 2 attacks? Meaning that each air weapons upgrade would add a whopping 16 damage to the carrier?
Jokah
Profile Joined April 2010
United Kingdom74 Posts
July 23 2010 21:50 GMT
#393
Had to post this somewhere coz its the best news I've had all year.

Just recieved an email today from play.com telling me my order has been dispatched!

Hell, its about time!
I've been quoted as saying "I don't like quotes".
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 23 2010 22:32 GMT
#394
On July 23 2010 04:14 Zoltan wrote:
Show nested quote +
On July 23 2010 04:11 Graven wrote:
On July 22 2010 20:37 Drakkart wrote:
white-ra recently made a point
"... Frankly its strange that a unit that costs 125/50 looses to a Marauder which costs 100/25."
(talking about he use of stalkers in early toss games)


Stalkers can shoot air, so the price is perfectly logical. That being said, I do think Mauraders are imbalanced.


White-ra is a damn good player, but i think hes wrong here. Yes with concussive shells the stalker cannot kite the marauder, but post blink it can. Marauders don't regen health. Marauders dont attack air. Marauders cant instantaneously travel 8 units in any direction regardless of terrain. Nothing strange about the fact that a unit that costs less kills it in a straight up fight. Most normal thing in the world.

Marauders get a slow which makes doing almost anything early game ridiculously hard.

You cant attack because he'll slow you and when you do(if you do) attack you arent running away if you start losing. If youre bringing regen back into and putting it together with blink then medivacs heal far faster than shields do, marauders also get stim(double fire rate and slow lol wut)

It should be a fight atleast slightly in the Stalkers favor, not a one sided rape because Marauders dominate every early game(and most late game with supporT) ground units the protoss has
Artillery spawned from the forges of Hell
illusia
Profile Joined July 2010
Turkey4 Posts
July 24 2010 01:00 GMT
#395
is anybody know will we able to have multi accounts in offical starcraft? Because we can't in beta. will be the same as beta starcraft 1 cd = 1 b.net account?
Headshot
Profile Blog Joined May 2010
United States1656 Posts
July 24 2010 01:17 GMT
#396
Yes. You will only be allowed a single account per Bnet account.
-
illusia
Profile Joined July 2010
Turkey4 Posts
July 24 2010 01:19 GMT
#397
On July 24 2010 10:17 Headshot wrote:
Yes. You will only be allowed a single account per Bnet account.


Thx for helping.
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
July 24 2010 01:38 GMT
#398
First post for me but have been on TL since april.

I was wondering since i was in the Beta and already have that client installed. I was going to buy a digital copy of the game but does that mean i have the re-download the entire game again or will the beta client just patch into the real client?
clowntable
Profile Joined July 2010
Germany11 Posts
July 24 2010 08:10 GMT
#399
I just got the game (physical box version). Preordered from Amazon (Germany). Unfortunately when you try to install it it says "please wait untill the 27th" and changing the date doesn't change anything.

Awesome and depressing at ther same time heh
I disapprove of what you say, but I will defend to the death your right to say it
rollebolle
Profile Joined July 2010
Sweden4 Posts
July 24 2010 08:16 GMT
#400
Hi,
Is it just me or anyone else feels that Blizzard made a lot of big changes at a very late stage in the beta? Like moving around infested terran spell, big changes to battle.net etc. I am a bit concerned how this will affect the release.

For example, if you move a spell from one unit to the other you would have to update the AI scirpts, possibly rebalance the single player campaign etc. So how much can they really change after the release without major rework on their part?

I work as a software developer and we would never have dared to made so major changes this close to a release date if it wasn't totally necessary. So what I wonder, how finished is SC2 really?
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