• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:56
CEST 01:56
KST 08:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
GSTL Returns in 2026!13Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! SC4ALL: II Talent Announcement! Balance hotfix patch 5.0.16b (July 16) Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Anyone here play Quakeworld back in the day? Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread The Letting Off Steam Thread Iain M Banks Says He Has Cancer And Months To Live Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6574 users

[July] SC2 General Discussion - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 26 Next All
evoli
Profile Joined May 2010
United States333 Posts
July 19 2010 00:38 GMT
#361
On July 19 2010 08:28 Ndugu wrote:
Should I just accept 2gate zealot rush as standard for PvP and start doing it myself?

I really hate Zealot rushing in PvP, as its not even an artful and somewhat micro-intensive like zealot rushing to deny a Zergs FE, but I'm starting to feel it is 100% necessary.


I don't think it's the standard, and it's easy enough to counter. I gate at 13 and unless my opponent double gated at 10 and I scouted their base last, I normally have time to prepare enough to zealots to defend an initial rush.
General Manager for EG // twitter.com/gosutrolling
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-07-19 04:49:07
July 19 2010 04:04 GMT
#362
On July 19 2010 09:38 evoli wrote:
Show nested quote +
On July 19 2010 08:28 Ndugu wrote:
Should I just accept 2gate zealot rush as standard for PvP and start doing it myself?

I really hate Zealot rushing in PvP, as its not even an artful and somewhat micro-intensive like zealot rushing to deny a Zergs FE, but I'm starting to feel it is 100% necessary.


I don't think it's the standard, and it's easy enough to counter. I gate at 13 and unless my opponent double gated at 10 and I scouted their base last, I normally have time to prepare enough to zealots to defend an initial rush.


I normally can hold it off too, but deciding to be the one who doesnt 2gate never seems to net me any advantage, and certainly no tech advantage that matters. If somehow they hugely blunder or something, sure, but not likely.

It just seems like a 2gate zealot rush that doesn't sacrifice economy would be the best PvP opener.
figq
Profile Blog Joined May 2010
12519 Posts
July 19 2010 04:27 GMT
#363
Whoever featured MoMaN's stream - well done! (of course, we were following his stream without the star also, wondering why it isn't featured yet)
If you stand next to my head, you can hear the ocean. - Day[9]
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 19 2010 04:39 GMT
#364
I haven't seen much discussion recently about high ground advantage. Does anyone else still feel like it is a huge missing piece to this game? Have people just decided to just accept it the way it is? With all of the metagame changes that have happened in the past few months since this discussion was a major topic, do people think that it is even needed to help solidify defender's advantage?

I personally feel like not having high ground advantage takes a lot of unit positioning out of the game, but I'd like to hear if other people with more experience/ skill still feel like it is needed.
Uff Da
monitor
Profile Blog Joined June 2010
United States2409 Posts
Last Edited: 2010-07-19 05:23:23
July 19 2010 05:21 GMT
#365
I would like to see a 33% chance of a miss shooting up. This way maps would have much more distinct terrain, such as Brood War.

Recently, I have been experimenting with the fast roach/ling build. Should this be referred to as the "Pedal" build?


^^ An example of this is Dimaga's build in the King of the Beta Tournament Day[9]
https://liquipedia.net/starcraft2/Monitor
potchip
Profile Joined October 2004
Australia260 Posts
July 19 2010 05:35 GMT
#366
Regarding tvps, I feel other than going reaper, t is entirely on the defensive. There seems to be only 2 viable opening:

wall + non-stop mm until 4-5 off 1 rax even before cosider reactor whilst going 1-1-1. obviously does not work on scrap station.

The other is mmm off 3 rax (2 is not enough vs an aggressive p) but it is again very reactionary to toss tech, need to call scan since 2nd 50 energy cycle to check voidray timing to have the correct mixture of units as it is otherwise auto-gg. It appears the whole point of going mmm is to hold off toss rather than finish off toss, and anything more than 3 rax means no tech and late expo. All the while toss has boosted eco advantage and most likely map control until t have stim/shield done.

The only times mmm has been 'end-game-like' has been on kula with 1 scv then straight lift to the gold expo, which allows 5 rax power maurader pump very quickly.

Is there another way to play t? More bunk? Fast expo (whjich I haven't tried much vs p but is OK vs z)
Alou
Profile Blog Joined March 2010
United States3748 Posts
July 19 2010 15:48 GMT
#367
So apparently there is a limit to the number of friends you can have. I have 90 and it won't let me add someone who is requesting I real ID add them

It kinda sucks. I want at least 110 more spaces.
Life is Good.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
July 19 2010 21:12 GMT
#368
not sure if this was already mentioned here, but the beeping during countdown is worse than that at artosis' recent interviews.

Seriously, it blows my mind how can anyone even think about implementing something like that? When there's absolutely no need for it?

I'm afraid the game won't by 100% done when it's released. When beta came I was surprised how good it was for a beta, but it doesn't seem to me that the game changed to better much till now. Not talking about balance or technical issues but the game itself. In phase 2 I expected almost final version of SC2, but i get beeping and ????? map names instead. Oh yeah, I forgot all those fancy achievements!
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 19 2010 22:06 GMT
#369
Is anyone able to to use the patcher? Cliff notes:

- I have a showmatch on US server in 1 hour.
- Up until the latest US patch, I've always used the base.data switcher to switch between US and EU servers using one client. This no longer works for some reason.

I tried to patch, it didn't work. I tried doing it manually, and ended up with a broken EU version (cause it did patch itself, sorta) and a buggy US version (basically, when I click login the game closes itself without an error message - some others have this).

So I download the US version (this is 2 hours ago now), it just finished... but it won't patch - the patcher doesn't even pop-up.

Any ideas? Do I need to download each patch manually? I can only find links for patch 9+
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2010-07-19 22:11:08
July 19 2010 22:10 GMT
#370
On July 20 2010 07:06 Liquid`Jinro wrote:
Is anyone able to to use the patcher? Cliff notes:

- I have a showmatch on US server in 1 hour.
- Up until the latest US patch, I've always used the base.data switcher to switch between US and EU servers using one client. This no longer works for some reason.

I tried to patch, it didn't work. I tried doing it manually, and ended up with a broken EU version (cause it did patch itself, sorta) and a buggy US version (basically, when I click login the game closes itself without an error message - some others have this).

So I download the US version (this is 2 hours ago now), it just finished... but it won't patch - the patcher doesn't even pop-up.

Any ideas? Do I need to download each patch manually? I can only find links for patch 9+


Beta is over. I kept getting kicked out.
starleague forever
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-07-19 22:20:35
July 19 2010 22:20 GMT
#371
Well that sucks :/

I'd just found the "clean install patch 16" dl as well.

Oh well.

That was a waste of 4 hours I could have used to play SC2 instead of trying to reinstall/patch it!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 19 2010 22:41 GMT
#372
Something I noticed about the voidray, it now seems impossible to get voidrays to shoot each other without taking damage. This was previously used to keep charge. This is pretty annoying since most units can simply run away from the charged voidray.
zak
Profile Joined April 2010
Korea (South)1009 Posts
July 20 2010 06:58 GMT
#373
POOH sc2allin1 launcher only supports blizz ai. poo i really liked the green tea ai and the different generals. is there a way I can play against the green tea ai with the newest sc2 patch?
You know how to gain a victory, but not use it - maharbal
zhul4nder
Profile Blog Joined July 2008
United States189 Posts
July 20 2010 09:05 GMT
#374
If you have all your zerg units inside a nydus network and both ends are killed, are all your units dead?
beat me. hard.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 20 2010 09:08 GMT
#375
On July 20 2010 18:05 zhul4nder wrote:
If you have all your zerg units inside a nydus network and both ends are killed, are all your units dead?


I'd assume that you'd need to build a new nydus network to get them out, but that's something that should probably be tested.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
hEndO
Profile Joined June 2010
United States124 Posts
July 20 2010 13:12 GMT
#376
On July 20 2010 07:06 Liquid`Jinro wrote:
Is anyone able to to use the patcher? Cliff notes:

- I have a showmatch on US server in 1 hour.
- Up until the latest US patch, I've always used the base.data switcher to switch between US and EU servers using one client. This no longer works for some reason.

I tried to patch, it didn't work. I tried doing it manually, and ended up with a broken EU version (cause it did patch itself, sorta) and a buggy US version (basically, when I click login the game closes itself without an error message - some others have this).

So I download the US version (this is 2 hours ago now), it just finished... but it won't patch - the patcher doesn't even pop-up.

Any ideas? Do I need to download each patch manually? I can only find links for patch 9+


have you tried the realmslist trick?
tomc
Profile Blog Joined July 2010
United States84 Posts
July 21 2010 08:11 GMT
#377
Does the SC2 AI and SC2AllIn AI differ all that much? I get ripped apart by both pretty badly on very hard. Wish they'd change up their builds a bit though. Sick of seeing roach hydra.
tomeeeo.506 @ SC2
Traxp
Profile Joined July 2010
Canada48 Posts
Last Edited: 2010-07-21 23:31:59
July 21 2010 23:29 GMT
#378
Can my computer run Starcraft2?

Processor : AMD Anthlon X2 250 3.0 GHZ

Graphics Card: Raedon HD 4200

Ram: 4GB Dominator Corsair DD3
Traxp
Profile Joined July 2010
Canada48 Posts
July 21 2010 23:30 GMT
#379
Hello
Chriamon
Profile Joined April 2010
United States886 Posts
July 22 2010 01:28 GMT
#380
On July 20 2010 15:58 zak wrote:
POOH sc2allin1 launcher only supports blizz ai. poo i really liked the green tea ai and the different generals. is there a way I can play against the green tea ai with the newest sc2 patch?

Yes, open a map in the map editor, set opponent to computer, and go into the import module (in one of the modules at the top, I think the hotkey is F9). Then import the triggerlibs folder from greentea (dont import the project or cprojectfiles, just the triggerlibs folder). Then save and click test map and voila, playing vs green tea without using a launcher.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Prev 1 17 18 19 20 21 26 Next All
Please log in or register to reply.
Live Events Refresh
OSC
20:00
Mid Season Playoffs
SteadfastSC215
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 215
ProTech75
StarCraft: Brood War
GuemChi 2727
Rain 1894
Artosis 542
Dota 2
XaKoH 351
League of Legends
Doublelift4980
Counter-Strike
summit1g7024
minikerr48
Super Smash Bros
hungrybox378
PPMD39
Other Games
gofns17020
Grubby1655
shahzam518
C9.Mang0344
ToD146
NeuroSwarm91
Maynarde50
ViBE45
Nathanias40
JuggernautJason32
ROOTCatZ24
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 120
• CranKy Ducklings SOOP5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie3280
• Scarra1780
• Shiphtur928
• Lourlo576
• Stunt183
Upcoming Events
Replay Cast
4m
CranKy Ducklings1
Escore
10h 4m
PiG Sty Festival
12h 4m
ByuN vs HeRoMaRinE
ShoWTimE vs Zoun
Big Brain Bouts
16h 4m
Nicoract vs Neeb
TriGGeR vs ShoWTimE
CranKy Ducklings
1d 10h
PiG Sty Festival
1d 12h
herO vs Krystianer
Solar vs Cure
IPSL
1d 16h
Sparkling Tuna Cup
2 days
PiG Sty Festival
2 days
Maru vs Shameless
Reynor vs TriGGeR
IPSL
2 days
[ Show More ]
OSC
3 days
Afreeca Starleague
3 days
Rush vs Hm
Bisu vs Shuttle
WardiTV Weekly
3 days
The Patches Monday
3 days
Afreeca Starleague
4 days
Sharp vs Shinee
Action vs Shine
PiGosaur Cup
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
5 days
The PondCast
6 days
KCM Race Survival
6 days
Liquipedia Results

Completed

Proleague 2026-08-12
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
PiG Sty Festival 8.0
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
META DYMY #4
PGL Masters Bucharest 2026
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.