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[July] SC2 General Discussion - Page 19

Forum Index > SC2 General
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Prev 1 17 18 19 20 21 26 Next All
evoli
Profile Joined May 2010
United States333 Posts
July 19 2010 00:38 GMT
#361
On July 19 2010 08:28 Ndugu wrote:
Should I just accept 2gate zealot rush as standard for PvP and start doing it myself?

I really hate Zealot rushing in PvP, as its not even an artful and somewhat micro-intensive like zealot rushing to deny a Zergs FE, but I'm starting to feel it is 100% necessary.


I don't think it's the standard, and it's easy enough to counter. I gate at 13 and unless my opponent double gated at 10 and I scouted their base last, I normally have time to prepare enough to zealots to defend an initial rush.
General Manager for EG // twitter.com/gosutrolling
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
Last Edited: 2010-07-19 04:49:07
July 19 2010 04:04 GMT
#362
On July 19 2010 09:38 evoli wrote:
Show nested quote +
On July 19 2010 08:28 Ndugu wrote:
Should I just accept 2gate zealot rush as standard for PvP and start doing it myself?

I really hate Zealot rushing in PvP, as its not even an artful and somewhat micro-intensive like zealot rushing to deny a Zergs FE, but I'm starting to feel it is 100% necessary.


I don't think it's the standard, and it's easy enough to counter. I gate at 13 and unless my opponent double gated at 10 and I scouted their base last, I normally have time to prepare enough to zealots to defend an initial rush.


I normally can hold it off too, but deciding to be the one who doesnt 2gate never seems to net me any advantage, and certainly no tech advantage that matters. If somehow they hugely blunder or something, sure, but not likely.

It just seems like a 2gate zealot rush that doesn't sacrifice economy would be the best PvP opener.
figq
Profile Blog Joined May 2010
12519 Posts
July 19 2010 04:27 GMT
#363
Whoever featured MoMaN's stream - well done! (of course, we were following his stream without the star also, wondering why it isn't featured yet)
If you stand next to my head, you can hear the ocean. - Day[9]
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 19 2010 04:39 GMT
#364
I haven't seen much discussion recently about high ground advantage. Does anyone else still feel like it is a huge missing piece to this game? Have people just decided to just accept it the way it is? With all of the metagame changes that have happened in the past few months since this discussion was a major topic, do people think that it is even needed to help solidify defender's advantage?

I personally feel like not having high ground advantage takes a lot of unit positioning out of the game, but I'd like to hear if other people with more experience/ skill still feel like it is needed.
Uff Da
monitor
Profile Blog Joined June 2010
United States2404 Posts
Last Edited: 2010-07-19 05:23:23
July 19 2010 05:21 GMT
#365
I would like to see a 33% chance of a miss shooting up. This way maps would have much more distinct terrain, such as Brood War.

Recently, I have been experimenting with the fast roach/ling build. Should this be referred to as the "Pedal" build?


^^ An example of this is Dimaga's build in the King of the Beta Tournament Day[9]
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
potchip
Profile Joined October 2004
Australia260 Posts
July 19 2010 05:35 GMT
#366
Regarding tvps, I feel other than going reaper, t is entirely on the defensive. There seems to be only 2 viable opening:

wall + non-stop mm until 4-5 off 1 rax even before cosider reactor whilst going 1-1-1. obviously does not work on scrap station.

The other is mmm off 3 rax (2 is not enough vs an aggressive p) but it is again very reactionary to toss tech, need to call scan since 2nd 50 energy cycle to check voidray timing to have the correct mixture of units as it is otherwise auto-gg. It appears the whole point of going mmm is to hold off toss rather than finish off toss, and anything more than 3 rax means no tech and late expo. All the while toss has boosted eco advantage and most likely map control until t have stim/shield done.

The only times mmm has been 'end-game-like' has been on kula with 1 scv then straight lift to the gold expo, which allows 5 rax power maurader pump very quickly.

Is there another way to play t? More bunk? Fast expo (whjich I haven't tried much vs p but is OK vs z)
Alou
Profile Blog Joined March 2010
United States3748 Posts
July 19 2010 15:48 GMT
#367
So apparently there is a limit to the number of friends you can have. I have 90 and it won't let me add someone who is requesting I real ID add them

It kinda sucks. I want at least 110 more spaces.
Life is Good.
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
July 19 2010 21:12 GMT
#368
not sure if this was already mentioned here, but the beeping during countdown is worse than that at artosis' recent interviews.

Seriously, it blows my mind how can anyone even think about implementing something like that? When there's absolutely no need for it?

I'm afraid the game won't by 100% done when it's released. When beta came I was surprised how good it was for a beta, but it doesn't seem to me that the game changed to better much till now. Not talking about balance or technical issues but the game itself. In phase 2 I expected almost final version of SC2, but i get beeping and ????? map names instead. Oh yeah, I forgot all those fancy achievements!
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 19 2010 22:06 GMT
#369
Is anyone able to to use the patcher? Cliff notes:

- I have a showmatch on US server in 1 hour.
- Up until the latest US patch, I've always used the base.data switcher to switch between US and EU servers using one client. This no longer works for some reason.

I tried to patch, it didn't work. I tried doing it manually, and ended up with a broken EU version (cause it did patch itself, sorta) and a buggy US version (basically, when I click login the game closes itself without an error message - some others have this).

So I download the US version (this is 2 hours ago now), it just finished... but it won't patch - the patcher doesn't even pop-up.

Any ideas? Do I need to download each patch manually? I can only find links for patch 9+
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2010-07-19 22:11:08
July 19 2010 22:10 GMT
#370
On July 20 2010 07:06 Liquid`Jinro wrote:
Is anyone able to to use the patcher? Cliff notes:

- I have a showmatch on US server in 1 hour.
- Up until the latest US patch, I've always used the base.data switcher to switch between US and EU servers using one client. This no longer works for some reason.

I tried to patch, it didn't work. I tried doing it manually, and ended up with a broken EU version (cause it did patch itself, sorta) and a buggy US version (basically, when I click login the game closes itself without an error message - some others have this).

So I download the US version (this is 2 hours ago now), it just finished... but it won't patch - the patcher doesn't even pop-up.

Any ideas? Do I need to download each patch manually? I can only find links for patch 9+


Beta is over. I kept getting kicked out.
starleague forever
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-07-19 22:20:35
July 19 2010 22:20 GMT
#371
Well that sucks :/

I'd just found the "clean install patch 16" dl as well.

Oh well.

That was a waste of 4 hours I could have used to play SC2 instead of trying to reinstall/patch it!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 19 2010 22:41 GMT
#372
Something I noticed about the voidray, it now seems impossible to get voidrays to shoot each other without taking damage. This was previously used to keep charge. This is pretty annoying since most units can simply run away from the charged voidray.
zak
Profile Joined April 2010
Korea (South)1009 Posts
July 20 2010 06:58 GMT
#373
POOH sc2allin1 launcher only supports blizz ai. poo i really liked the green tea ai and the different generals. is there a way I can play against the green tea ai with the newest sc2 patch?
You know how to gain a victory, but not use it - maharbal
zhul4nder
Profile Blog Joined July 2008
United States189 Posts
July 20 2010 09:05 GMT
#374
If you have all your zerg units inside a nydus network and both ends are killed, are all your units dead?
beat me. hard.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
July 20 2010 09:08 GMT
#375
On July 20 2010 18:05 zhul4nder wrote:
If you have all your zerg units inside a nydus network and both ends are killed, are all your units dead?


I'd assume that you'd need to build a new nydus network to get them out, but that's something that should probably be tested.
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
hEndO
Profile Joined June 2010
United States124 Posts
July 20 2010 13:12 GMT
#376
On July 20 2010 07:06 Liquid`Jinro wrote:
Is anyone able to to use the patcher? Cliff notes:

- I have a showmatch on US server in 1 hour.
- Up until the latest US patch, I've always used the base.data switcher to switch between US and EU servers using one client. This no longer works for some reason.

I tried to patch, it didn't work. I tried doing it manually, and ended up with a broken EU version (cause it did patch itself, sorta) and a buggy US version (basically, when I click login the game closes itself without an error message - some others have this).

So I download the US version (this is 2 hours ago now), it just finished... but it won't patch - the patcher doesn't even pop-up.

Any ideas? Do I need to download each patch manually? I can only find links for patch 9+


have you tried the realmslist trick?
tomc
Profile Blog Joined July 2010
United States84 Posts
July 21 2010 08:11 GMT
#377
Does the SC2 AI and SC2AllIn AI differ all that much? I get ripped apart by both pretty badly on very hard. Wish they'd change up their builds a bit though. Sick of seeing roach hydra.
tomeeeo.506 @ SC2
Traxp
Profile Joined July 2010
Canada48 Posts
Last Edited: 2010-07-21 23:31:59
July 21 2010 23:29 GMT
#378
Can my computer run Starcraft2?

Processor : AMD Anthlon X2 250 3.0 GHZ

Graphics Card: Raedon HD 4200

Ram: 4GB Dominator Corsair DD3
Traxp
Profile Joined July 2010
Canada48 Posts
July 21 2010 23:30 GMT
#379
Hello
Chriamon
Profile Joined April 2010
United States886 Posts
July 22 2010 01:28 GMT
#380
On July 20 2010 15:58 zak wrote:
POOH sc2allin1 launcher only supports blizz ai. poo i really liked the green tea ai and the different generals. is there a way I can play against the green tea ai with the newest sc2 patch?

Yes, open a map in the map editor, set opponent to computer, and go into the import module (in one of the modules at the top, I think the hotkey is F9). Then import the triggerlibs folder from greentea (dont import the project or cprojectfiles, just the triggerlibs folder). Then save and click test map and voila, playing vs green tea without using a launcher.
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
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