Well the idea is great, but with out knowing all aspects and build orders, u can't suggest and telling people how to play the game.... I just turned it off after 2nd part in this video, where u were saying that zerg making mistake and saving a lot of gass....after that u moved to another video.... however, whoever playing against NonY isn't noob, hence he was building 2nd hatch....so, now we turning on our brains and start thinking ok 2 base play, 2 gass on 1st hatch and probably + 1 on expansion + he isn't spending it and whola< we understanding that that guy goes Muta.... Maybe I'm wrong and that 2nd guy is total Noob, so shame on me and the only noob here is me.... glhf =)
I like the inlay at certain periods. Maybe only do it when you are talking about something in depth, if you watch day[9], or if you don't, you should. Take pointers from him, overall very good and always nice to see more people out there taking time out of their day to make SC2 content. Oh yea, and the BS about putting a sheet behind you, ignore that please, this isn't some high quality televised show.
Good work, I enjoyed watching. Wasn't anything I didn't know but it's always good to watch what other peoples take is on tips for the game. I like watching all videos weather it's meant for "noobs" or not you might learn one thing you didn't think about before and if you do you come out ahead. Plus watching fundamentals over and over will ingrain it into your brain and will condition better play in the long run.
I don't know how I feel on the web cam overlay with game play part of me kinda likes it because it makes it personal like you are talking to your audience face to face.
Im kinda curious how you will handle the timing / BO thing in 1 or 2 vids, since that stuff has so much options etc. Will you make it by matchup or just general advice or something?
On June 28 2010 05:45 oopserv wrote: Good stuff. Id like if you could do another vid on more microing. :D
I definitely have plans to do that in the future. For these fundamentals videos I just wanted to show general micro techniques, but in later videos I am going to be showing very specific examples with certain units. Stay tuned.
On June 28 2010 05:56 Baksteen wrote: Nice vids. Always good to see this stuff!
Im kinda curious how you will handle the timing / BO thing in 1 or 2 vids, since that stuff has so much options etc. Will you make it by matchup or just general advice or something?
This one's going to be very tricky, so maybe someone who reads this can give me more ideas. I don't want to really give SPECIFIC timings that a player can use, mostly because the game is still in beta, and there could be any number of changes made to the game that would make them obsolete. Also, while the concept of a timing attack is very apparent and can have huge consequences in a high level game, lower level players (which these videos are targeting) won't have the mechanics down to execute a timing attack.
My idea is to just explain what timing means...I want to teach players that an attack should arrive at a specific time, and not just at random. This could mean anything like attacking once you get a specific upgrade, or just when you have X number of units. The concept of a true "timing attack" isn't as pure at low level play, but I still do think it is relevant.
I dunno, hopefully someone can give me advise on how to convey the idea properly.
On June 28 2010 07:11 TaaiJoeng wrote: Awesome videos! Very informative for beginners. Your videos basically cover everything.
Glad to hear it!
The last and final part of the Fundamentals series will be coming out later tonight....currently rendering and uploading. I definitely want to get suggestions from viewers about ideas or concepts to cover here on out.
On June 23 2010 13:52 Cpt.Nasty wrote: I've been lurking the past few days. Figured I'd make an account to help you out, since I enjoyed your content and like your general idea.
Please change your background. I know it sounds shallow, but presentation is very important. I do biology presentations, and when it comes to posters (I've always found it humorous that I'm presenting my science projects the same way I was back in middle school), they have to be easy on the eyes, or you'll get ignored.
The human eye is drawn toward open white space. There's a significant glare from your window, and it is distracting.
If you absolutely, positively must keep your face in the video, that's the only thing that I would say "needs" to be fixed.
Personally, though, I would do away with the constant video of your face unless you have a very good reason. It adds another thing for my eyes to be distracted by instead of the game.
I don't see why you couldn't keep the video of yourself while the game isn't going on, like towards the end when you start talking about multi tasking. There's nothing else for me to be looking at anyways, so it's fine.
When you put yourself in the game, though, you're telling the audience that at some point you want us to look at you and... it never really comes.
It's not a huge deal, more of a polishing thing. "Why do I want these people to be looking at my face the whole game?"
In the end, if you decide you absolutely, positively, must keep that shot of you in the videos, the glare has to go. And honestly, you'd probably have to do something about your back wall as well if you really want to polish things. The eye, as we said before, is attracted to open, white spaces.
If you remove the glare area from your vid, we still have a huge section of your wall that is light, and draws the eyes away toward the bottom right corner. You also have the disadvantage of having your bed visible, which invites our eyes to try to make sense of the for/back ground, which further distracts from the game.
The reason Day 9's setup works is because he has that poster on the left (black area so your eyes are centered on him). If he didn't have it, our eyes would be drawn to the left of his head, instead of him.
My advice? Remove the video of yourself except when you want to make a big point. This gives you two big advantages. One, it lets people focus on your content. You want to be known as more than just a pretty face, or the guy who puts his face in videos. Two, by waiting to use your mug except when necessary, it allows your points to be more effective, since it creates the illusion of conversation, which isn't the case when you're a tiny little man in the corner of the "big picture."
I think this project shows great promise. Just needs a little polish.
I think this is a better worded criticism than that of YarkO's.
I agree with both of them in that presentation is largely going to affect the overall reception of any video media. Not that your video is going to be televised nationwide, but there are plenty, and I mean PLENTY, of great commentators/teachers when it comes to video lessons. At a certain point, I can venture a guess that content and insight will converge, yet the aspect that will set your video apart from others even minutely, is the presentation.
Take for instance Day[9]'s video pre 101 and post 101. As soon as his video quality, outward appearance, and video angles changed to be more 'professional', I think people found it to be more watchable, though the content is amazing previous to the change. Comparing Day[9] to let say, HD and Husky, the latter two had much better visual quality and 'professional' attributes to their casts that made it more pleasing for people to watch it, hence why I think there are plenty of people that watch HD and Husky over Day[9] despite the gap in knowledge and commentating intelligence between the two (Day[9] having the greater insights of course).
Otherwise, great posts man. As a pretty newbie player, I find this kind of information very interesting and moreover helpful to my play.
On June 23 2010 10:51 yarkO wrote: hang a sheet behind your chair or something. looking into your room isn't cool.
Everybody looks into Day[9]'s room when he is doing his casts - I think it is okay as long as there isn't any poster or anything that people would find offensive.
More good content coming from Trebis. I think this format is for tutorials is just so much better than commentating on an actual match. Great work buddy!