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SC2 Noob School - Page 6

Forum Index > SC2 General
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Makh
Profile Joined June 2010
Canada143 Posts
July 23 2010 22:24 GMT
#101
It's really overpowered, and will almost certainly be fixed.

That being said, you don't exactly see all the Pros flocking to void rays to abuse this trick, do you?
SC2 Instructional Audio Commentaries @ http://www.youtube.com/user/MakhStarcraft
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 23 2010 22:27 GMT
#102
On July 24 2010 06:25 Zombo Joe wrote:
Fazing is kinda over powered but at the same time only skilled players can really do it.

But taking out 2 Thors with one Voidray?

Lol


Thors are not great against void rays to start with, a charged void ray with almost won against 2 thors.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
July 23 2010 22:32 GMT
#103
I meant during a big battle, there really is no time to do fazing.
I am Terranfying.
Trebis
Profile Joined March 2010
United States182 Posts
July 24 2010 00:11 GMT
#104
I feel like if you look at fazing by itself on paper it may look overpowered, but when you consider that it takes truly 100% of your focus, it may not be so bad. I am surprised though that we haven't seen top pros using this tactic (I'm talking to you, White-rA.) Is there a significant down side other than the attention it takes?
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
ShabbySalami
Profile Joined July 2010
38 Posts
July 24 2010 01:21 GMT
#105
Before I watch all these videos, will they help a complete noob? Im only asking because I have been looking for some informative information for a complete noob. I've never played a game of SC in my life, but I enjoy the concept and actually think with some practice and informative info its probably something I may excel at. When I watch people playing, I get the general concept of whats going on(kinda) but half the time I have no idea where things are coming from, how people are moving units to certain areas, hot-keys, macro, micro and just about everything. I realize as a noob this is to be expected, but does all this stuff come natural after a while of practicing. I guess what I am trying to ask is for someone who never played SC before, is this game easy to pick up and learn the basics(pretty much everything besides the strategy part of it)? I play chess and other things so I know the strategic part of it will come to me after a while but I am more concerned about the mechanics as of now.
All Work And No Play Makes Jack A Dull Boy.
ShabbySalami
Profile Joined July 2010
38 Posts
July 24 2010 01:25 GMT
#106
Or at the very least, can you direct me to something that may help me. I realize its kinda hard without being able to play yet, but perhaps there are some on line resources I can benefit from in the meantime.

Thanks
All Work And No Play Makes Jack A Dull Boy.
Trebis
Profile Joined March 2010
United States182 Posts
July 24 2010 01:31 GMT
#107
Well to be honest I think the most important thing you need to do is to play the game! My videos will definitely help, but you can't really expect to learn to play without getting down and dirty and letting your fingers learn the game before you even worry about strategy. Playing through the single player campaign would be a great way to get familiar without the pressure of an online game.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
ShabbySalami
Profile Joined July 2010
38 Posts
July 24 2010 01:36 GMT
#108
On July 24 2010 10:31 Trebis wrote:
Well to be honest I think the most important thing you need to do is to play the game! My videos will definitely help, but you can't really expect to learn to play without getting down and dirty and letting your fingers learn the game before you even worry about strategy. Playing through the single player campaign would be a great way to get familiar without the pressure of an online game.



Ok, pretty much what I had expected. I'm a hands on person anyhow. I will check out your videos though, as it seems to be geared as to what I was looking for. I definitely will be starting out with the campaign before I play online. Anything less, and I would set myself up for failure.Thanks dude.
All Work And No Play Makes Jack A Dull Boy.
Regent
Profile Joined April 2010
United Kingdom52 Posts
July 24 2010 01:51 GMT
#109
Thanks for the shout Mr Trebis! - Great concept, great void rays! ;-)
The perfect temperature is never noticed
HeyJude
Profile Joined July 2010
United States157 Posts
July 24 2010 12:57 GMT
#110
Hey Trebis, great videos/tutorials! Keep up the good work.
Colty.colty
Profile Joined May 2010
United States23 Posts
Last Edited: 2010-07-24 13:58:29
July 24 2010 13:56 GMT
#111
On July 24 2010 09:11 Trebis wrote:
I feel like if you look at fazing by itself on paper it may look overpowered, but when you consider that it takes truly 100% of your focus, it may not be so bad. I am surprised though that we haven't seen top pros using this tactic (I'm talking to you, White-rA.) Is there a significant down side other than the attention it takes?



Misclick and you could be sending your Void Ray straight into incoming firepower (say, marines or Hydras one row deeper). In addition, if the opponent has seen it before, he can move a few units up and down a bit or rotate badly injured units out, and you'll need to make sure your Void doesn't chase.

Edit: This worry is mitigated a bit if you charge up beforehand, of course.
[¬º-°]¬
Halation
Profile Blog Joined May 2010
United States60 Posts
July 24 2010 14:03 GMT
#112
this is very helpful to those people that are quitting wow or diablo 2 or wc3 tft or any other game out there, good idea dude!
Requiem Esports
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
July 24 2010 22:57 GMT
#113
Trebis,
Great video, as always!

ShabbySalami,
I was the president of the chess club for a time at Texas Tech University (back when I was an undergrad), and I must say, as a chess player, you'll likely enjoy SC2, and once you're able to get past the idea of not necessarily knowing everything that's going on on the board (think chess, but with a fog of war covering the opponent's pieces, yet with foggy sillouettes happening at times to give you glimpses of where the enemy is and with what pieces...). I find the strategies on TL.net in general to be quite informative, and Trebis helps to condense a lot of what is said on here into nice, neat little packaged videos. My advice, like Trebis, would be to play the game, learn the hotkeys and shortcuts, use your shift, backspace, and ctrl keys, and you'll excel.

As for the fazing, my bet is it will be nerfed eventually, but who knows, perhaps it is arguably micro-intensive, and Blizzard doesn't hide the fact that micro always helps. And in any case, it works at the moment, so keep it as a tool in your repertoire.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
ckw
Profile Blog Joined February 2010
United States1018 Posts
July 24 2010 23:00 GMT
#114
On June 23 2010 12:08 yarkO wrote:
I'm almost 24. I realize English may not be your first language, but simple math is universal. Figure it out.


..............GG................


We have a winnar! Lol, nice...


Anyway keep up the good work, although I know most of this stuff I'm sure theres a ton of new players that could get a lot out of your videos.

The people complaining about your room are pathetic because day[9] has a door and two posters on his webcam. So what. This aint CNN, you don't need frikin back drops. Lol.
Being weak is a choice.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 24 2010 23:02 GMT
#115
I really like these videos! Keep doing them!

Oh, and please get some food ;-) You look so skinny!
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 24 2010 23:14 GMT
#116
Just to comment on the VR: Just looking at its mechanics, it's pretty awesome. The charge ability is cool and makes for a unique unit, but I feel like it has some problems...

Imo the model isn't that good looking, but that's just my opinion.

The problem is, imo, that the VR benefits from such things as shooting your own buildings or even units before attacking. I realize this gives room for some pretty epic micro potential and lets the player decide whether he wants to maximize the VR's firepower at the cost of losing HP on a unit or building. Looking at it that way, it's kinda cool. However, I do think it's just too odd of a mechanic to have a place in a game like this. It's not that it's supposed to be realistic (if you can even operate with a term like that in a sci-fi game), but it's still a bit silly to hit your own structures and units before a balttle to charge your cannons. Multiplayer is not all about lore, cool units and 'logic', but it's a bit too wacky for my taste. Perhaps I would categorize fazing as a wacky move as well.

Do you guys agree? I'm not saying either way, but that's just how I look at it
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Trebis
Profile Joined March 2010
United States182 Posts
July 25 2010 20:01 GMT
#117
On July 25 2010 08:14 Jenslyn87 wrote:
Just to comment on the VR: Just looking at its mechanics, it's pretty awesome. The charge ability is cool and makes for a unique unit, but I feel like it has some problems...

Imo the model isn't that good looking, but that's just my opinion.

The problem is, imo, that the VR benefits from such things as shooting your own buildings or even units before attacking. I realize this gives room for some pretty epic micro potential and lets the player decide whether he wants to maximize the VR's firepower at the cost of losing HP on a unit or building. Looking at it that way, it's kinda cool. However, I do think it's just too odd of a mechanic to have a place in a game like this. It's not that it's supposed to be realistic (if you can even operate with a term like that in a sci-fi game), but it's still a bit silly to hit your own structures and units before a balttle to charge your cannons. Multiplayer is not all about lore, cool units and 'logic', but it's a bit too wacky for my taste. Perhaps I would categorize fazing as a wacky move as well.

Do you guys agree? I'm not saying either way, but that's just how I look at it


I have to disagree. A lot of what I enjoy (and what I think makes a game a great competitive game) are the small intricacies and sometimes "bugs" that bring gameplay to an even higher level. There are plenty of parallels you could draw to BW of things that initially looked like bugs, but became core pieces of high level play. Barring anything that's obviously overpowered, I am actually a fan of keeping things like this in the game!
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Makh
Profile Joined June 2010
Canada143 Posts
July 25 2010 20:25 GMT
#118
I agree and disagree with you, Trebis. I'm with you 100% on 'bugs' becoming exciting game mechanics. That being said, I don't like it where 'bugs' make the game look silly, or go against the 'desired simulation'.

In the case of VRs, having them 'phase' goes against what they're supposed to be. They target 1 thing, charge up, and do more and more damage. They aren't supposed to jump madly between targets.

I think VRs charging on pylons, rocks, Mengsk statues (etc) is a 'bug' that is great for gameplay and for the feel of the game.
SC2 Instructional Audio Commentaries @ http://www.youtube.com/user/MakhStarcraft
Cpt.Nasty
Profile Joined June 2010
53 Posts
July 25 2010 20:49 GMT
#119
Just thought I'd check in. Looks like you fixed everything we talked about Treb. Gratz on the well-presented project!
MidKnight
Profile Joined December 2008
Lithuania884 Posts
July 25 2010 21:05 GMT
#120
Awesome series, keep it up, f the haters
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