That being said, you don't exactly see all the Pros flocking to void rays to abuse this trick, do you?
SC2 Noob School - Page 6
Forum Index > SC2 General |
Makh
Canada143 Posts
That being said, you don't exactly see all the Pros flocking to void rays to abuse this trick, do you? | ||
Chronopolis
Canada1484 Posts
On July 24 2010 06:25 Zombo Joe wrote: Fazing is kinda over powered but at the same time only skilled players can really do it. But taking out 2 Thors with one Voidray? Lol Thors are not great against void rays to start with, a charged void ray with almost won against 2 thors. | ||
Zombo Joe
Canada850 Posts
| ||
Trebis
United States182 Posts
| ||
ShabbySalami
38 Posts
| ||
ShabbySalami
38 Posts
Thanks | ||
Trebis
United States182 Posts
| ||
ShabbySalami
38 Posts
On July 24 2010 10:31 Trebis wrote: Well to be honest I think the most important thing you need to do is to play the game! My videos will definitely help, but you can't really expect to learn to play without getting down and dirty and letting your fingers learn the game before you even worry about strategy. Playing through the single player campaign would be a great way to get familiar without the pressure of an online game. Ok, pretty much what I had expected. I'm a hands on person anyhow. I will check out your videos though, as it seems to be geared as to what I was looking for. I definitely will be starting out with the campaign before I play online. Anything less, and I would set myself up for failure.Thanks dude. | ||
Regent
United Kingdom52 Posts
| ||
HeyJude
United States157 Posts
| ||
Colty.colty
United States23 Posts
On July 24 2010 09:11 Trebis wrote: I feel like if you look at fazing by itself on paper it may look overpowered, but when you consider that it takes truly 100% of your focus, it may not be so bad. I am surprised though that we haven't seen top pros using this tactic (I'm talking to you, White-rA.) Is there a significant down side other than the attention it takes? Misclick and you could be sending your Void Ray straight into incoming firepower (say, marines or Hydras one row deeper). In addition, if the opponent has seen it before, he can move a few units up and down a bit or rotate badly injured units out, and you'll need to make sure your Void doesn't chase. Edit: This worry is mitigated a bit if you charge up beforehand, of course. | ||
Halation
United States60 Posts
| ||
DuncanIdaho
United States465 Posts
Great video, as always! ShabbySalami, I was the president of the chess club for a time at Texas Tech University (back when I was an undergrad), and I must say, as a chess player, you'll likely enjoy SC2, and once you're able to get past the idea of not necessarily knowing everything that's going on on the board (think chess, but with a fog of war covering the opponent's pieces, yet with foggy sillouettes happening at times to give you glimpses of where the enemy is and with what pieces...). I find the strategies on TL.net in general to be quite informative, and Trebis helps to condense a lot of what is said on here into nice, neat little packaged videos. My advice, like Trebis, would be to play the game, learn the hotkeys and shortcuts, use your shift, backspace, and ctrl keys, and you'll excel. As for the fazing, my bet is it will be nerfed eventually, but who knows, perhaps it is arguably micro-intensive, and Blizzard doesn't hide the fact that micro always helps. And in any case, it works at the moment, so keep it as a tool in your repertoire. ![]() | ||
ckw
United States1018 Posts
On June 23 2010 12:08 yarkO wrote: I'm almost 24. I realize English may not be your first language, but simple math is universal. Figure it out. ..............GG................ We have a winnar! Lol, nice... Anyway keep up the good work, although I know most of this stuff I'm sure theres a ton of new players that could get a lot out of your videos. The people complaining about your room are pathetic because day[9] has a door and two posters on his webcam. So what. This aint CNN, you don't need frikin back drops. Lol. | ||
Jenslyn87
Denmark527 Posts
Oh, and please get some food ;-) You look so skinny! | ||
Jenslyn87
Denmark527 Posts
Imo the model isn't that good looking, but that's just my opinion. The problem is, imo, that the VR benefits from such things as shooting your own buildings or even units before attacking. I realize this gives room for some pretty epic micro potential and lets the player decide whether he wants to maximize the VR's firepower at the cost of losing HP on a unit or building. Looking at it that way, it's kinda cool. However, I do think it's just too odd of a mechanic to have a place in a game like this. It's not that it's supposed to be realistic (if you can even operate with a term like that in a sci-fi game), but it's still a bit silly to hit your own structures and units before a balttle to charge your cannons. Multiplayer is not all about lore, cool units and 'logic', but it's a bit too wacky for my taste. Perhaps I would categorize fazing as a wacky move as well. Do you guys agree? I'm not saying either way, but that's just how I look at it | ||
Trebis
United States182 Posts
On July 25 2010 08:14 Jenslyn87 wrote: Just to comment on the VR: Just looking at its mechanics, it's pretty awesome. The charge ability is cool and makes for a unique unit, but I feel like it has some problems... Imo the model isn't that good looking, but that's just my opinion. The problem is, imo, that the VR benefits from such things as shooting your own buildings or even units before attacking. I realize this gives room for some pretty epic micro potential and lets the player decide whether he wants to maximize the VR's firepower at the cost of losing HP on a unit or building. Looking at it that way, it's kinda cool. However, I do think it's just too odd of a mechanic to have a place in a game like this. It's not that it's supposed to be realistic (if you can even operate with a term like that in a sci-fi game), but it's still a bit silly to hit your own structures and units before a balttle to charge your cannons. Multiplayer is not all about lore, cool units and 'logic', but it's a bit too wacky for my taste. Perhaps I would categorize fazing as a wacky move as well. Do you guys agree? I'm not saying either way, but that's just how I look at it I have to disagree. A lot of what I enjoy (and what I think makes a game a great competitive game) are the small intricacies and sometimes "bugs" that bring gameplay to an even higher level. There are plenty of parallels you could draw to BW of things that initially looked like bugs, but became core pieces of high level play. Barring anything that's obviously overpowered, I am actually a fan of keeping things like this in the game! | ||
Makh
Canada143 Posts
In the case of VRs, having them 'phase' goes against what they're supposed to be. They target 1 thing, charge up, and do more and more damage. They aren't supposed to jump madly between targets. I think VRs charging on pylons, rocks, Mengsk statues (etc) is a 'bug' that is great for gameplay and for the feel of the game. | ||
Cpt.Nasty
53 Posts
| ||
MidKnight
Lithuania884 Posts
| ||
| ||