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SC2 Noob School

Forum Index > SC2 General
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Trebis
Profile Joined March 2010
United States182 Posts
Last Edited: 2011-01-14 01:45:50
June 23 2010 01:49 GMT
#1
The vision of SC2 Noob School is to be a place where mid to low level players can learn the mechanics and techniques used by the best-of-the-best SC2 players. I think we all in the community can feel that Starcraft 2 is going to be the biggest thing to happen in E-Sports in a long time, and I hope to usher newcomers into the realm of competitive RTS with a comprehensive series of videos to first educate, and second entertain.

[image loading]

SC2 Noob School on YouTube

------------------------------------------------------------------------------
1/13/2011 UPDATE:

Well, I haven't updated this thread in a long while, but I guess it's about time.

My latest video focuses on the bane of all Zerg's existance ZvT on Lost Temple: The dreaded THOR DROP!

You people have no idea how difficult it was for me to sit and watch zergs get thor dropped for hours at a time. Honestly one of the most depressing things I've ever done....

Oh, and I'm gonna actually update the front page of this thread again--hooray!

-------------------------------------------------------------------------------

Most Recent SC2 Noob School Video


All SC2 Noob School Videos:

Noob School Fundamentals Series

      SC2 Noob School Fundamentals Part 1: Macro
      + Show Spoiler +

      SC2 Noob School Fundamentals Part 2: Scouting
      + Show Spoiler +

      SC2 Noob School Fundamentals Part 3: Micro
      + Show Spoiler +
http://www.youtube.com/watch?v=teVwVEIxDfw
      http://www.youtube.com/watch?v=sd2qR6aDyQE

      SC2 Noob School Fundamentals Part 4: Build Orders/Timing
      + Show Spoiler +
http://www.youtube.com/watch?v=VMZWeejm5cg
      http://www.youtube.com/watch?v=PaeXSKiuVoY



Unit Spotlight
      Void Ray
      + Show Spoiler +

      Overlord
      + Show Spoiler +
.
      Baneling
      + Show Spoiler +
http://www.youtube.com/watch?v=V_7eApZQIy0

      Sentry
      + Show Spoiler +


Micro Lab
      Fleeing the Weak
      + Show Spoiler +

      Backspace Larva Inject Technique
      + Show Spoiler +



Map Spotlight
      The Unit Tester
      + Show Spoiler +


Back to Basics
      Standard Terran Opener
      + Show Spoiler +

      Standard Protoss Opener
      + Show Spoiler +

      Standard Zerg Opener
      + Show Spoiler +


Strategy
      Unit Counters
      + Show Spoiler +

      Expansion Timing
      + Show Spoiler +
http://www.youtube.com/watch?v=58oqB7UbHOg

Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 23 2010 01:51 GMT
#2
hang a sheet behind your chair or something. looking into your room isn't cool.
When you are prepared, there's no such thing as pressure.
FreshVegetables
Profile Blog Joined January 2010
Finland513 Posts
June 23 2010 01:53 GMT
#3
Sign me in!
yummy tomatoes
PipeWeed
Profile Joined May 2010
Philippines5 Posts
June 23 2010 01:55 GMT
#4
...nice concept man!!.. this is a big help to those people who are just starting and even intermediate players... like me...
Lycaeus
Profile Blog Joined February 2006
United States1420 Posts
June 23 2010 01:59 GMT
#5
On June 23 2010 10:51 yarkO wrote:
hang a sheet behind your chair or something. looking into your room isn't cool.


Hang a sheet behind his chair? what is he chriscrocker? He's fine. Anyways, Trebis, keep going, your doing a great job easing in the beginning players into high level concepts that are fundamental to starcraft. Learning these fundamentals early on, properly, helps in the long run exponentially.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
June 23 2010 02:02 GMT
#6
This would help a lot of players out. Like me, I was in Gold in the Beta. I knew most of the concepts, but I still didn't really know how to play well.
I am Terranfying.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
June 23 2010 02:08 GMT
#7
You really look like Xeris... haha.. except with a huge beard.. ~~
@KawaiiRiceLighT
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 23 2010 02:09 GMT
#8
I feel like I'm 13 all over again have a webcam chat with a stranger. He is trying to present himself as an educator, and seeing his bedroom doesn't do him any favors.

The concept itself is fine and you are doing well in terms of SC2 content. I just disagree with the presentation of your face. I don't want to see your unmade bed and lack of wall decorations. Doing something simple like hanging up a sheet or a poster behind your head so it looks more professional would go a long way.
When you are prepared, there's no such thing as pressure.
Trucifer
Profile Joined May 2010
United States108 Posts
June 23 2010 02:21 GMT
#9
great concept, keep up the good work!

-------------------------------------------------
TS.Trucifer
Team Sanctum Leader
www.teamsanctum.com
veK1g
Profile Joined June 2010
United States48 Posts
June 23 2010 02:28 GMT
#10
cant believe people are complaining about your room; that was a cool video, keep up the work dude :D
PipeWeed
Profile Joined May 2010
Philippines5 Posts
June 23 2010 02:28 GMT
#11
...ignore the haters man... youre doing a good job... youre room doesn't have to be fancy at all... you're here to educate noob players and thats it... posters nor decors doesn't help people to get better anyways!!! kudos to you my man!!!...

...freakin kids...
Tone_
Profile Joined May 2009
United Kingdom554 Posts
June 23 2010 02:32 GMT
#12
On June 23 2010 11:09 yarkO wrote:
I feel like I'm 13 all over again have a webcam chat with a stranger. He is trying to present himself as an educator, and seeing his bedroom doesn't do him any favors.

The concept itself is fine and you are doing well in terms of SC2 content. I just disagree with the presentation of your face. I don't want to see your unmade bed and lack of wall decorations. Doing something simple like hanging up a sheet or a poster behind your head so it looks more professional would go a long way.



Dude what webcam chats were you having with strangers when you were 13?

Day9 doesn't give a crap and it doesn't make any difference at all. It's a project to help people within / new to the community not air on national TV.

Awesome video man.
Hasta La Victoria Siempre | 톤
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 23 2010 02:35 GMT
#13
On June 23 2010 11:28 PipeWeed wrote:
...ignore the haters man... youre doing a good job... youre room doesn't have to be fancy at all... you're here to educate noob players and thats it... posters nor decors doesn't help people to get better anyways!!! kudos to you my man!!!...

...freakin kids...


Nobody is hating. He asked for feedback and I'm giving it to him. 'freakin kids'? How old are you man?

I turned on the video and the first thing I thought was 'Great, another person like Orb who broadcasts from their dorm room. Woop de do". As I previously posted, the content itself is GREAT, it's the presentation that bothers me.

When you are prepared, there's no such thing as pressure.
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 23 2010 02:36 GMT
#14
On June 23 2010 11:32 Tone_ wrote:
Show nested quote +
On June 23 2010 11:09 yarkO wrote:
I feel like I'm 13 all over again have a webcam chat with a stranger. He is trying to present himself as an educator, and seeing his bedroom doesn't do him any favors.

The concept itself is fine and you are doing well in terms of SC2 content. I just disagree with the presentation of your face. I don't want to see your unmade bed and lack of wall decorations. Doing something simple like hanging up a sheet or a poster behind your head so it looks more professional would go a long way.



Dude what webcam chats were you having with strangers when you were 13?

Day9 doesn't give a crap and it doesn't make any difference at all. It's a project to help people within / new to the community not air on national TV.

Awesome video man.


It was 10-11 years ago and I chatted in Hotmail rooms (which led to MSN/webcam chats with 'strangers'). Nobody said I was the coolest kid on the block
When you are prepared, there's no such thing as pressure.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2010-06-23 02:47:42
June 23 2010 02:37 GMT
#15
On June 23 2010 10:51 yarkO wrote:
hang a sheet behind your chair or something. looking into your room isn't cool.


truly useful post
2 minutes after thread was created, you bolt into the thread with quality constructive criticism; bravo


anyways, I really like this concept
should help a lot of players looking for help when the game releases
we'll soon see how many new gamers choose to dedicate themselves to starcraft in the coming years and they'll definitely need some early guidance to ease the learning curve
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
June 23 2010 02:41 GMT
#16
cool man thats really great thinking and good innovation for the community
AKA: TelecoM[WHITE] Protoss fighting
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 23 2010 02:41 GMT
#17
Hey man here's an idea:

When the OP asks for feedback, and then someone gives their feedback, maybe you should leave it to the OP to interpret that feedback instead of 'bolting into the thread with your constructive criticism'. to the other posters.

He asked, I answered. The rest of you can eat dirt for all I care.
When you are prepared, there's no such thing as pressure.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 23 2010 02:42 GMT
#18
What the hell difference does it make if you can see his room?

What about Day[9], you can see his room. Noone complains about that?
yarkO
Profile Blog Joined September 2009
Canada810 Posts
Last Edited: 2010-06-23 02:47:20
June 23 2010 02:46 GMT
#19
If Day9's room was that bland, and he had a webcam pointed at his bed, and had no posters on his walls (which, by the way, lend credence to the fact that he is a nerd talking about nerd shit in his nerd room. none of this is a bad thing, it just suits him.), then YES, I would totally comment about that.

I'm not complaining about anything. Obviously when you people read the word 'feedback' what you think he wants is endless pats on the back. I'm not knocking him or what he's doing, I'm offering my own opinion and 'feedback', just like he asked.

If you don't agree, that's fine, but why don't you stick to offering your feedback on his programming and not my opinions.

Thanks.
When you are prepared, there's no such thing as pressure.
Trebis
Profile Joined March 2010
United States182 Posts
June 23 2010 02:48 GMT
#20
Chill people

I took yarkO's comments totally objectively, so don't bother trying to defend me on my behalf. No offense taken!

Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Xapti
Profile Joined April 2010
Canada2473 Posts
June 23 2010 02:51 GMT
#21
Good work. Although I'd say that you should watch out saying it's bad to accumulate gas as zerg. Not only is it more acceptable, but I'd say it's completely acceptable, since generally it's beneficial to save up gas to produce as many units as you can when the tech pops up, such as mutalisks or hydralisks. While hydralisks are only 2:1 resource ratio, having a stockpile of gas still helps. Not only for the range upgrade, but because it's very likely one would have more than a 2:1 mineral mining income compared to gas (typically about 3 to 1).
Keeping a bit of extra money around as zerg is also useful for faster composition switches, although it's pretty difficult to do since they need to keep their army big enough to defend or control map.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
PipeWeed
Profile Joined May 2010
Philippines5 Posts
June 23 2010 03:06 GMT
#22
I feel like I'm 13 all over again have a webcam chat with a stranger

It was 10-11 years ago and I chatted in Hotmail rooms (which led to MSN/webcam chats with 'strangers


...the hell you were 2 yrs old that time?... doesn't make sense man...
...GG...

User was warned for this post
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 23 2010 03:08 GMT
#23
I'm almost 24. I realize English may not be your first language, but simple math is universal. Figure it out.


..............GG................
When you are prepared, there's no such thing as pressure.
zanderfever.TV
Profile Joined March 2010
United States362 Posts
June 23 2010 03:12 GMT
#24
I'm looking forward to the scouting video. Thanks for this, it will help a great deal.
PipeWeed
Profile Joined May 2010
Philippines5 Posts
June 23 2010 03:13 GMT
#25
...actually correct my man!!!... english is not my first language... but anyways you had your point so no big deal... everyone has their own opinion...
Nexic
Profile Blog Joined May 2010
United States729 Posts
June 23 2010 03:46 GMT
#26
I think it would actually be really weird/awkward if you put a sheet behind you, so my constructive criticism is don't listen to yank0's constructive criticism. Just my opinion.
Cpt.Nasty
Profile Joined June 2010
53 Posts
June 23 2010 04:52 GMT
#27
I've been lurking the past few days. Figured I'd make an account to help you out, since I enjoyed your content and like your general idea.

Please change your background. I know it sounds shallow, but presentation is very important. I do biology presentations, and when it comes to posters (I've always found it humorous that I'm presenting my science projects the same way I was back in middle school), they have to be easy on the eyes, or you'll get ignored.

The human eye is drawn toward open white space. There's a significant glare from your window, and it is distracting.

If you absolutely, positively must keep your face in the video, that's the only thing that I would say "needs" to be fixed.

Personally, though, I would do away with the constant video of your face unless you have a very good reason. It adds another thing for my eyes to be distracted by instead of the game.

I don't see why you couldn't keep the video of yourself while the game isn't going on, like towards the end when you start talking about multi tasking. There's nothing else for me to be looking at anyways, so it's fine.

When you put yourself in the game, though, you're telling the audience that at some point you want us to look at you and... it never really comes.


It's not a huge deal, more of a polishing thing. "Why do I want these people to be looking at my face the whole game?"



In the end, if you decide you absolutely, positively, must keep that shot of you in the videos, the glare has to go. And honestly, you'd probably have to do something about your back wall as well if you really want to polish things. The eye, as we said before, is attracted to open, white spaces.

If you remove the glare area from your vid, we still have a huge section of your wall that is light, and draws the eyes away toward the bottom right corner. You also have the disadvantage of having your bed visible, which invites our eyes to try to make sense of the for/back ground, which further distracts from the game.

The reason Day 9's setup works is because he has that poster on the left (black area so your eyes are centered on him). If he didn't have it, our eyes would be drawn to the left of his head, instead of him.

My advice? Remove the video of yourself except when you want to make a big point. This gives you two big advantages. One, it lets people focus on your content. You want to be known as more than just a pretty face, or the guy who puts his face in videos. Two, by waiting to use your mug except when necessary, it allows your points to be more effective, since it creates the illusion of conversation, which isn't the case when you're a tiny little man in the corner of the "big picture."

I think this project shows great promise. Just needs a little polish.
Trebis
Profile Joined March 2010
United States182 Posts
June 23 2010 06:38 GMT
#28
Hey Cpt. Nasty, grats on an awesome first post--I really appreciate the feedback.

I have to agree with you on pretty much everything you said. I'm gonna see what I can do about making my background better, although I am moving apartments very soon so the scenery will be changing anyway.

When you put yourself in the game, though, you're telling the audience that at some point you want us to look at you and... it never really comes.


I like the way you put this, and I have to agree. The reason I decided to put my face in the video was to make it feel more personable and like a conversation (rather than an omnipotent voice talking through a computer screen) but when there is no real reason to look at my screen anyway, I can see how it would be distracting.

What if I further deemphasized the webcam overlay by putting it where the portrait for units is?
Screenshot with webcam placed in unit portrait

If that's still distracting I'll definitely consider removing it away entirely until I have significant things to say.

Thanks again for the awesome comments!
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
xzidez
Profile Joined April 2010
Sweden147 Posts
June 23 2010 07:44 GMT
#29
Hmm I feel like learning to keep the gas low isnt really any of the first "noob tips" that you should give. More like, keep minerals low. If you cant, add more gateways : P

Have a look at day9's "back to basics" that one is really good.

I hear you mention "mental checklist"... And pretty much any noob should be like. Mental checklist? what?
Also showing multitasking like that nony building worker in the middle of attack isnt really anything you show to a noob. It will only screw up their play.

Otherwise it's a really good initiative. We need moar of this ;D

Cpt.Nasty
Profile Joined June 2010
53 Posts
June 23 2010 07:45 GMT
#30
I think that could be a fair compromise. Since the picture is smaller, you've cut out the problem areas. It's also easier to see your facial features, so you don't appear mostly as beard/hair. I would say roll with it for now and see how you like it.
Trebis
Profile Joined March 2010
United States182 Posts
June 23 2010 08:01 GMT
#31
Haha, unfortunately for viewers, my body does consist mostly of beard/hair.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Rodiel
Profile Joined August 2006
France573 Posts
June 23 2010 08:12 GMT
#32
This is for noob lol.

User was temp banned for this post.
papi
Profile Joined June 2010
Iceland10 Posts
June 23 2010 08:13 GMT
#33
This is cool. Good idea.
(–_–) don't matter!
infinitesquirrel
Profile Joined April 2010
Sweden8 Posts
June 23 2010 08:16 GMT
#34
Nice video, my suggestion is to tilt you camera down a bit so you eliminate some of the 'whitespace' between the top of your head and the top edge of the viewing area. Your head should not be in the center of the picture, a nicer way of presenting a portrait is having your face in the top half. This makes the camera cover YOU a bit more instead of your background, which is essential to keep focus on you.

As others have said, the background is too light in comparison to your face, I would suggest to get a cheap lamp and direct it towards your face, to get it a little bit more lit. This isn't as much of a problem when you have it in the portrait area, but I reckon you will still move out to full screen from time to time, in which case these points are still valid.

Keep up the good work, greatness doesn't come over night, but good things can. Just look and compare Day9's first and last video and watch the evolution that has happened over 140 episodes. No need to be perfect from the get go.
TheGrimace
Profile Blog Joined May 2010
United States929 Posts
Last Edited: 2010-06-23 08:39:03
June 23 2010 08:37 GMT
#35
I watched your video, it was a good intro to important concepts. I'm always on the lookout for info to pass along to friends I want to introduce or improve in Starcraft, so every new source of information is good. Thanks for taking the initiative to make a video and pull some credible replays no less.

Sheets and PVC can make your backdrop. When I've made screens for haunting (Halloween, yeah, it's relevant) I've used table covers from dollar stores. They block light, they are large, and they cost one dollar. I don't know if you have similar venues for supplies in your area, but think about other materials that may work. Construction stores also sell screen material to place under flower beds and gardens to reduce weed growth. These materials block light fairly well and might help. But to be honest, the background was not very distracting. Just seeing the live video feed while a replay was running was the most distracting bit.

I know Day and others play on Low settings to keep the game easy to follow in high stress/clutter moments, but when casting he makes it a point to bump up his settings to increase the visual impact of his streams. I don't know if your computer/ISP can handle the settings, but if you can I would bump up at least to the medium settings. Being visually appealing is important when casting.

Great first cast, I'll be following to see what you do from here. Hopefully you'll be another great source to introduce people to the Starcraft community. Keep going!
Destro
Profile Joined September 2009
Netherlands1206 Posts
June 23 2010 08:40 GMT
#36
Hey man. I enjoyed it. Although most people here are beyond what you are teaching now, your videos could very very very popular at launch! Can't wait for more. I'll be sure to get my noobie friends to watch these

keep up the good work!
bring back weapon of choice for hots!
raph
Profile Joined May 2010
United States204 Posts
June 23 2010 09:41 GMT
#37
On June 23 2010 11:28 veK1g wrote:
cant believe people are complaining about your room; that was a cool video, keep up the work dude :D


go esea kevin
Ventez
Profile Joined April 2010
Norway107 Posts
June 23 2010 10:05 GMT
#38
You mentioned "mental checklist", but you didn't really explain spesifically whats in this checklist. You probably heard it on day9's daily, but some people probably don't watch his daily so they don't know whats in this mental checklist. Still really good job, you got good voice thats easy to listening to and everything is explained in an easy and understable way.
Trump
Profile Joined April 2010
United States350 Posts
June 23 2010 10:16 GMT
#39
This was well done. Excellent example on "oh noes 6 zerglings running towards me...ah-ha, I'm still building a probe!"

Being able to simply execute "very well" what you've covered with just your first video gets you to gold league I think so that's a lot of good stuff in under 10 minutes
Friendship is Magic! <3
Vincere
Profile Blog Joined June 2010
United States298 Posts
June 23 2010 11:30 GMT
#40
Very good first video. Nice even voice for instructional video and clear even, spaced out words. Looking forward to more of your videos
NewView
Profile Joined June 2010
Russian Federation3 Posts
Last Edited: 2010-06-23 12:15:12
June 23 2010 12:14 GMT
#41
Well the idea is great, but with out knowing all aspects and build orders, u can't suggest and telling people how to play the game....
I just turned it off after 2nd part in this video, where u were saying that zerg making mistake and saving a lot of gass....after that u moved to another video....
however, whoever playing against NonY isn't noob, hence he was building 2nd hatch....so, now we turning on our brains and start thinking ok 2 base play, 2 gass on 1st hatch and probably + 1 on expansion + he isn't spending it
and whola< we understanding that that guy goes Muta....
Maybe I'm wrong and that 2nd guy is total Noob, so shame on me and the only noob here is me....
glhf =)
That's the way I'm
Trebis
Profile Joined March 2010
United States182 Posts
June 23 2010 23:15 GMT
#42
Fundamentals Part 2 covering scouting is finished and is processing on youtube...will be posted shortly!
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
MenacingVitamin
Profile Joined May 2010
United States50 Posts
June 23 2010 23:33 GMT
#43
Good content. No offense, but your inlay is really distracting and annoying.
javiskefka
Profile Joined May 2010
United States26 Posts
June 23 2010 23:48 GMT
#44
I think replacing the unit portrait with your own to make the presentation more personable is a brilliant idea
ckw
Profile Blog Joined February 2010
United States1018 Posts
June 23 2010 23:56 GMT
#45
I like the inlay at certain periods. Maybe only do it when you are talking about something in depth, if you watch day[9], or if you don't, you should. Take pointers from him, overall very good and always nice to see more people out there taking time out of their day to make SC2 content. Oh yea, and the BS about putting a sheet behind you, ignore that please, this isn't some high quality televised show.
Being weak is a choice.
Trebis
Profile Joined March 2010
United States182 Posts
June 24 2010 04:39 GMT
#46
Part 2 covering scouting is now up on YouTube (check the first post)

Let me know if this use of the overlay is better. Personally, I like it a lot more.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Trebis
Profile Joined March 2010
United States182 Posts
Last Edited: 2010-06-26 21:32:00
June 26 2010 21:07 GMT
#47
Part 3 and 3.5 covering Micro has been added here and to the first post. Go watch it!



Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Rikerr
Profile Joined April 2010
United States69 Posts
June 26 2010 22:05 GMT
#48
Good work, I enjoyed watching. Wasn't anything I didn't know but it's always good to watch what other peoples take is on tips for the game. I like watching all videos weather it's meant for "noobs" or not you might learn one thing you didn't think about before and if you do you come out ahead. Plus watching fundamentals over and over will ingrain it into your brain and will condition better play in the long run.

I don't know how I feel on the web cam overlay with game play part of me kinda likes it because it makes it personal like you are talking to your audience face to face.

Keep the videos coming. :D
We dont take kindly to folks that dont take kindley around here...
Kratisto
Profile Joined June 2008
United States199 Posts
June 26 2010 22:25 GMT
#49
I haven't watched these yet, but I'm a huge fan of your webcam image being placed over the unit portraits. Very clever.
kilolo
Profile Joined June 2010
Sweden150 Posts
June 27 2010 16:22 GMT
#50
[QUOTE]On June 23 2010 11:21 Trucifer wrote:
great concept, keep up the good work!

+1
Ygz
Profile Joined June 2010
England370 Posts
June 27 2010 18:22 GMT
#51
Great stuff man. Keep it up. Perhaps have your web cam feed fade in at certain key points, maybe when pausing to discuss something further.
Everything Newton said.
oopserv
Profile Joined March 2010
United States37 Posts
June 27 2010 20:45 GMT
#52
Good stuff. Id like if you could do another vid on more microing. :D
yay
Baksteen
Profile Blog Joined June 2010
Netherlands438 Posts
June 27 2010 20:56 GMT
#53
Nice vids. Always good to see this stuff!

Im kinda curious how you will handle the timing / BO thing in 1 or 2 vids, since that stuff has so much options etc. Will you make it by matchup or just general advice or something?

Derp Derp Derp
Trebis
Profile Joined March 2010
United States182 Posts
June 27 2010 21:58 GMT
#54
On June 28 2010 05:45 oopserv wrote:
Good stuff. Id like if you could do another vid on more microing. :D

I definitely have plans to do that in the future. For these fundamentals videos I just wanted to show general micro techniques, but in later videos I am going to be showing very specific examples with certain units. Stay tuned.

On June 28 2010 05:56 Baksteen wrote:
Nice vids. Always good to see this stuff!

Im kinda curious how you will handle the timing / BO thing in 1 or 2 vids, since that stuff has so much options etc. Will you make it by matchup or just general advice or something?


This one's going to be very tricky, so maybe someone who reads this can give me more ideas. I don't want to really give SPECIFIC timings that a player can use, mostly because the game is still in beta, and there could be any number of changes made to the game that would make them obsolete. Also, while the concept of a timing attack is very apparent and can have huge consequences in a high level game, lower level players (which these videos are targeting) won't have the mechanics down to execute a timing attack.

My idea is to just explain what timing means...I want to teach players that an attack should arrive at a specific time, and not just at random. This could mean anything like attacking once you get a specific upgrade, or just when you have X number of units. The concept of a true "timing attack" isn't as pure at low level play, but I still do think it is relevant.

I dunno, hopefully someone can give me advise on how to convey the idea properly.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
ashburn
Profile Joined March 2010
Singapore76 Posts
June 27 2010 22:05 GMT
#55
Hey Trebis, this is great! Thanks for taking the time to make these

p.s. I'm not bothered by the background of the vid at all :p
TaaiJoeng
Profile Blog Joined June 2010
Hong Kong164 Posts
June 27 2010 22:11 GMT
#56
Awesome videos! Very informative for beginners. Your videos basically cover everything.
...but the parasites say NO!
Trebis
Profile Joined March 2010
United States182 Posts
June 30 2010 03:07 GMT
#57
On June 28 2010 07:11 TaaiJoeng wrote:
Awesome videos! Very informative for beginners. Your videos basically cover everything.

Glad to hear it!

The last and final part of the Fundamentals series will be coming out later tonight....currently rendering and uploading. I definitely want to get suggestions from viewers about ideas or concepts to cover here on out.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Tank
Profile Joined April 2010
United States1 Post
June 30 2010 03:47 GMT
#58
On June 23 2010 13:52 Cpt.Nasty wrote:
I've been lurking the past few days. Figured I'd make an account to help you out, since I enjoyed your content and like your general idea.

Please change your background. I know it sounds shallow, but presentation is very important. I do biology presentations, and when it comes to posters (I've always found it humorous that I'm presenting my science projects the same way I was back in middle school), they have to be easy on the eyes, or you'll get ignored.

The human eye is drawn toward open white space. There's a significant glare from your window, and it is distracting.

If you absolutely, positively must keep your face in the video, that's the only thing that I would say "needs" to be fixed.

Personally, though, I would do away with the constant video of your face unless you have a very good reason. It adds another thing for my eyes to be distracted by instead of the game.

I don't see why you couldn't keep the video of yourself while the game isn't going on, like towards the end when you start talking about multi tasking. There's nothing else for me to be looking at anyways, so it's fine.

When you put yourself in the game, though, you're telling the audience that at some point you want us to look at you and... it never really comes.


It's not a huge deal, more of a polishing thing. "Why do I want these people to be looking at my face the whole game?"



In the end, if you decide you absolutely, positively, must keep that shot of you in the videos, the glare has to go. And honestly, you'd probably have to do something about your back wall as well if you really want to polish things. The eye, as we said before, is attracted to open, white spaces.

If you remove the glare area from your vid, we still have a huge section of your wall that is light, and draws the eyes away toward the bottom right corner. You also have the disadvantage of having your bed visible, which invites our eyes to try to make sense of the for/back ground, which further distracts from the game.

The reason Day 9's setup works is because he has that poster on the left (black area so your eyes are centered on him). If he didn't have it, our eyes would be drawn to the left of his head, instead of him.

My advice? Remove the video of yourself except when you want to make a big point. This gives you two big advantages. One, it lets people focus on your content. You want to be known as more than just a pretty face, or the guy who puts his face in videos. Two, by waiting to use your mug except when necessary, it allows your points to be more effective, since it creates the illusion of conversation, which isn't the case when you're a tiny little man in the corner of the "big picture."

I think this project shows great promise. Just needs a little polish.


I think this is a better worded criticism than that of YarkO's.

I agree with both of them in that presentation is largely going to affect the overall reception of any video media. Not that your video is going to be televised nationwide, but there are plenty, and I mean PLENTY, of great commentators/teachers when it comes to video lessons. At a certain point, I can venture a guess that content and insight will converge, yet the aspect that will set your video apart from others even minutely, is the presentation.

Take for instance Day[9]'s video pre 101 and post 101. As soon as his video quality, outward appearance, and video angles changed to be more 'professional', I think people found it to be more watchable, though the content is amazing previous to the change. Comparing Day[9] to let say, HD and Husky, the latter two had much better visual quality and 'professional' attributes to their casts that made it more pleasing for people to watch it, hence why I think there are plenty of people that watch HD and Husky over Day[9] despite the gap in knowledge and commentating intelligence between the two (Day[9] having the greater insights of course).

Otherwise, great posts man. As a pretty newbie player, I find this kind of information very interesting and moreover helpful to my play.

Hoping to see more great videos in the future!
Shoot from point blank and you never miss
Antares777
Profile Joined June 2010
United States1971 Posts
June 30 2010 03:51 GMT
#59
On June 23 2010 10:51 yarkO wrote:
hang a sheet behind your chair or something. looking into your room isn't cool.


Everybody looks into Day[9]'s room when he is doing his casts - I think it is okay as long as there isn't any poster or anything that people would find offensive.
Makh
Profile Joined June 2010
Canada143 Posts
June 30 2010 04:21 GMT
#60
More good content coming from Trebis. I think this format is for tutorials is just so much better than commentating on an actual match. Great work buddy!
SC2 Instructional Audio Commentaries @ http://www.youtube.com/user/MakhStarcraft
Mathewep2010
Profile Blog Joined June 2010
United States63 Posts
June 30 2010 05:39 GMT
#61
Thanks for making these Trebis, I've just gotten back into SC and re-bought the old sc1 and BW battlechest around two months ago and found a clan to play with (clan eP) but ive found it a little embarrasing to ask for information on these "noobie" topics because there hard to explain without videos (which you've graciously provided). It would be really awsome to see you throw out more info on expansions and how to know when to get naturals and expo's, even with tips on how to properly execute this while micro'ing and continuing to macro at the main would be really cool! I'll be recommending this to my buddies and to anyone else who is wondering how to quickly figure out the basics. Thanks again bro!!
Trebis
Profile Joined March 2010
United States182 Posts
June 30 2010 19:24 GMT
#62
Part 4 and 4.5 are up! Lots of talky-talk this episode.


Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Aranaukin
Profile Joined April 2010
United States60 Posts
Last Edited: 2010-07-03 02:02:39
July 03 2010 02:02 GMT
#63
I enjoy these videos being a newer player to the SC scene I feel like I'm taking a good amount of information away from them. And I like the overlay positioning on the unit portrait, what a great idea... :p
Arby3k
Profile Blog Joined June 2010
Canada90 Posts
July 03 2010 02:37 GMT
#64
Loving the vids man, keep it up :D
Do all, regret nothing. www.youtube.com/TheScChronicles
Calamity
Profile Joined June 2010
Canada161 Posts
July 03 2010 03:03 GMT
#65
Awesome vids man! This is probably gonna be more for the newcomers to the SC franchise and will totally help build their foundation for RTSing.

Some suggestions are to stay very lively and energetic. You like doing this so be excited about helping others :D And always have water nearby! It'll keep the throat moist when you're talking!
Betaaaa!!!!!!!!!!!
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 03 2010 03:50 GMT
#66
All these videos are really nice, and are definitely helpful to people who are trying to get better at sc2.

Good Job!
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Twinweapon
Profile Joined April 2010
United States90 Posts
July 03 2010 03:51 GMT
#67
Good stuff to watch. Keep up the good work and helping the community overall become better gamers. The more of this we have the better for the game and its players.
Trebis
Profile Joined March 2010
United States182 Posts
July 03 2010 04:27 GMT
#68
New video is up here and on the first post!

http://www.youtube.com/watch?v=rY-NvZm69tk
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Culture
Profile Joined October 2007
Canada488 Posts
July 03 2010 05:01 GMT
#69
Very cute
Erock
Profile Joined July 2010
United States21 Posts
July 03 2010 05:32 GMT
#70
Being a old BW player back in 01-03 then turning to FPS and MMOs till SC2 I have a feeling I'll learn a lot from videos such as these and Day9's dailies. Nice job, but yes as yarkO said "hang a sheet behind your chair or something." I think it'll be better for production quality.
Tickmint
Profile Joined May 2010
United States12 Posts
July 03 2010 19:46 GMT
#71
Nice work, keep it up.
Krunkle
extempest
Profile Joined May 2010
Canada77 Posts
July 04 2010 00:14 GMT
#72
is this sean? LAWL
he looks soo different! (different but better) xD
always reaching
Regent
Profile Joined April 2010
United Kingdom52 Posts
July 05 2010 00:25 GMT
#73
This is really good stuff. I feel like everyone touches on stuff for Noobs but there's totally room for someone to do purely dedicated guidance from the ground up.

More please! ;-)
The perfect temperature is never noticed
tosS.ita
Profile Joined May 2010
Italy523 Posts
July 05 2010 00:36 GMT
#74
nice job!!
aka: [Lw]Tropper, tosS[Lw], aiC)tosS, 88han-tosS
DeVvo
Profile Joined May 2010
Canada19 Posts
July 05 2010 01:51 GMT
#75
Great concept, great ambition, selfless dedication I applaud you sir.
Ballistixz
Profile Joined January 2010
United States1269 Posts
July 05 2010 03:08 GMT
#76
On June 23 2010 11:46 yarkO wrote:
If Day9's room was that bland, and he had a webcam pointed at his bed, and had no posters on his walls (which, by the way, lend credence to the fact that he is a nerd talking about nerd shit in his nerd room. none of this is a bad thing, it just suits him.), then YES, I would totally comment about that.

I'm not complaining about anything. Obviously when you people read the word 'feedback' what you think he wants is endless pats on the back. I'm not knocking him or what he's doing, I'm offering my own opinion and 'feedback', just like he asked.

If you don't agree, that's fine, but why don't you stick to offering your feedback on his programming and not my opinions.

Thanks.


dude.... the only thing day 9 has in his fucking room is a door and a poster that you can only half see. what the FUCK are u talking about? his room is as bland and boring as u can get. but no one gives a flying shit because we dont watch day9 to look at his room, we watch day 9 to watch his awesome dailies.

same with this guy, why would the first and only thing u criticize him on on be about his room? no one is going to watch his vids just to look at his room -_-
Ic3d
Profile Blog Joined June 2010
Canada187 Posts
July 05 2010 03:16 GMT
#77
Subscribed on YouTube! Great vids man please keep it up!!
http://ic3d.ca -- Lots of cool stuff :P
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
July 05 2010 05:19 GMT
#78
Awesome! I kind of do a lot of these things instinctually, but never really realized it at a conscious level, and I think this will definitely improve my game. I especially enjoyed the olord part, bnecause I do scout with them, but not nearly enough, and I do tend to tell them to stay put and not go outside... I'll quit being so paranoid.

I would like to see more special unit highlights ala olord video (except with other units of course), and perhaps a counters video. You talk about scouting, you mention reacting, but you never actually had a video on recommended reactions. I tend to go by the Blizzard-provided units this-vs-that stuff ie strong vs this, weak vs that, etc etc, but it seems too simplistic. Thanks!
~DuncanIdaho
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
SiNiquity
Profile Joined April 2010
United States734 Posts
July 05 2010 05:23 GMT
#79
Subscribed. Looking forward to more!
'i' before 'e' except after 'c' ~ it's scientifically proven.
Trebis
Profile Joined March 2010
United States182 Posts
July 05 2010 20:57 GMT
#80
On July 05 2010 14:19 DuncanIdaho wrote:
Awesome! I kind of do a lot of these things instinctually, but never really realized it at a conscious level, and I think this will definitely improve my game. I especially enjoyed the olord part, bnecause I do scout with them, but not nearly enough, and I do tend to tell them to stay put and not go outside... I'll quit being so paranoid.

I would like to see more special unit highlights ala olord video (except with other units of course), and perhaps a counters video. You talk about scouting, you mention reacting, but you never actually had a video on recommended reactions. I tend to go by the Blizzard-provided units this-vs-that stuff ie strong vs this, weak vs that, etc etc, but it seems too simplistic. Thanks!
~DuncanIdaho

I have been getting a lot of requests for a "counters" video, but I'm not entirely sure how to pull that off right now. My thoughts are maybe I could do a "Tier 1 counters" video where I at least compare all the tier 1 units to eachother....then future Unit Spotlight videos could show specific counters for the unit being spotlighted.

And then there's the issue of when I'm talking about unit counters, do I take micro into account? For instance: Marauders are great vs zealots when micro'd properly, but are utter garbage against them unmicro'd.

If you have any suggestions about how I could explain counters in a succinct way, I'd love to hear it. Otherwise, I think counter discussion will mostly happen as I finish more unit spotlights.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
July 05 2010 21:38 GMT
#81
Well, no rush, I'm loving the highlights at the moment. Perhaps it would be nice to know what units macro well against others, or micro well. And perhaps it would be easier if we reduce things to typical groupings one will encounter. For instance, several zealots with a few sentries is a typical thing to scout and see. Or mass rines, rines and mauraders ( sometimes with medivac((s))...).

I tend to attempt to tech up to something better, but typically I find scouting to be a feeling of, well I see it coming, they'll get here right as the counters are still in production and not quite finished... But sometimes I get lucky and I see their army and have time to tech up. And I realize getting a peek at their army is only one part of scouting, knowing what buildings are out and what xpos they're attempting to grab are also spoils of scouting, but my game tends to lack when i see a mixed group. I can deal with mass anything, given sufficient time to build a mass of the countering unit, but when they mix stuff, I grit my teeth, mix stuff on my own that I think might work, and sometimes it does, sometimes it doesn't. And I'm not wanting to know the "Do this and you'll always win" advice, but just recommended counters that work against typical things we'll see, and preferably counters that are reasonable to have made in time (either needing micro or not, of course, though the less micro necessary the better :p ).

For instance, in SC1 I remember if I see a 6 pool going on and I'm terran, I better have a bunker near my mineral line fast, and this works in SC2 as well. Furthermore, this isn't too difficult to put in place, since a barracks should already be up early, and a bunker is quite fast, which can have 1-2 rines in it and be good enough. Another thing I do, is if I am Terran and I see mass zealots, I make a few hellions, and then I micro them, which works wonderfully. I'll have to start making the speed upgrade for lings if I see mass zealots, though perhaps there's a better, more reasonable Zerg counter which can be done faster, given enough larvae... But anywhos, I look forward to your videos, keep up the good work! :D

And thanks again for everything!
~Duncan Idaho
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Rakgoska
Profile Joined July 2010
United States20 Posts
July 05 2010 22:26 GMT
#82
Great Stuff, as a Pre-Bronze Silver player hoping to hit plat/diamond when beta comes back up and SC2 goes live WOOT WOOT. Diamond here I come.
Look to the sky just before you die, it's the last time you will.
Trebis
Profile Joined March 2010
United States182 Posts
July 06 2010 23:41 GMT
#83
OP updated with the latest video, this time about a heavily requested, and extremely important topic: Expansion Timing.


http://www.youtube.com/watch?v=rjoYVNqTlZs

HD isn't processed yet for the second video but...oh well
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
July 06 2010 23:45 GMT
#84
Nice videos, keep up the good work man. Reminds me of back in the day when I had free time =[

oh also, you may want to just jump right into the action a bit more and less intro chat at the beginning as it causes me to lose focus and start paying attention to other things.

Good Luck!
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
July 07 2010 04:53 GMT
#85
I love you, Trebis, you are teh awesomez! I'll give you all my thumbs and subscriptions I can

I love the idea of the tech xpo, never thought to think of it that way, but you're absolutely right. I always thought I was attack expanding, but that is apparently a class all it's own, and it's helpful to think of it that way...

Keep up the good work!
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Trebis
Profile Joined March 2010
United States182 Posts
July 07 2010 16:03 GMT
#86
On July 07 2010 08:45 GreatFall wrote:
Nice videos, keep up the good work man. Reminds me of back in the day when I had free time =[

oh also, you may want to just jump right into the action a bit more and less intro chat at the beginning as it causes me to lose focus and start paying attention to other things.

Good Luck!

Perhaps I should put up some cat videos behind my face while I'm talking....might hold people's interest better ;-D This is youtube after all....
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Thunderflesh
Profile Blog Joined June 2010
United States382 Posts
July 08 2010 02:48 GMT
#87
These are really great, thank you!
You'll worry less about what people think about you when you realize how seldom they do.
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2010-07-11 03:26:24
July 11 2010 03:23 GMT
#88
On July 08 2010 01:03 Trebis wrote:
Show nested quote +
On July 07 2010 08:45 GreatFall wrote:
Nice videos, keep up the good work man. Reminds me of back in the day when I had free time =[

oh also, you may want to just jump right into the action a bit more and less intro chat at the beginning as it causes me to lose focus and start paying attention to other things.

Good Luck!

Perhaps I should put up some cat videos behind my face while I'm talking....might hold people's interest better ;-D This is youtube after all....


I think your intro is just fine, despite the fact that my wife accuses me of possessing ADHD, with her special education teaching background. :p

However, after all the statistics/probability theory journal articles I have had to read for graduate school, I have the ability to sit through anything. Except church, that puts me to sleep. But you don't, and I enjoy your videos. And please, no cats...

thats what Icanhascheezburger is for :p
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Scene
Profile Joined June 2010
Canada22 Posts
July 11 2010 05:47 GMT
#89
I thought the videos were real informative, even for intermediate players like myself. As an intermediate player they just fine tune what you already know and make you more conscious of certain elements of play as you incorporate it into your games.

As for the argument of the background being your room, I don't see what the big issue is. It's on youtube, not ESPN, and there's no content in it Chris Hansen wouldn't approve of, so I see no issue.

Also, I think you might be on to something here with the cat videos in the background.
goneim
Profile Joined May 2010
China201 Posts
July 13 2010 17:45 GMT
#90
Nice thread, ill be following ur updates Trebis, thx 4 everything!
Day[9] Fan Club Member #516
Sanasante
Profile Joined March 2010
United States321 Posts
July 13 2010 17:58 GMT
#91
A lot of people overlook the Expansion during an attack method. It is by far the safest and most effect method of expanding. The problem with it is if your of an upper caliber by the time your expansion is done you usually have killed your opponent. >.<
It is during our darkest moments that we must focus to see the light
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2010-07-13 19:57:13
July 13 2010 19:56 GMT
#92
Unless your meager expansion-attack-force is meant only to harrass & distract, and has no chance of winning the game outright unless they are just complete noobs...

For example, bling bombing their workers, forcing them to lick their wounds temporarily...
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Trebis
Profile Joined March 2010
United States182 Posts
July 15 2010 03:14 GMT
#93
UPDATE:
New video covers a very heavily requested topic: Unit Counters. I hope this video can convince you at least a little bit that the concept of a "unit counter" is not as important as many new players think--things like positioning, upgrades, and micro can have a much bigger impact on a battle than any perceived existance of "counter."

http://www.youtube.com/watch?v=7NbPqcZmoF4
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2010-07-16 12:22:59
July 16 2010 12:22 GMT
#94
Good point, my apologies. Guess we should just open up the unit tester and play with things till we get an intuitive feel for how things work.

Edit: And cudos for the gf move-in, always fun.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Trebis
Profile Joined March 2010
United States182 Posts
July 23 2010 18:42 GMT
#95
New Unit Spotlight on Void Rays is CHAARGING ITS LASERS

http://www.youtube.com/watch?v=KiFx3lNZa5c
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Makh
Profile Joined June 2010
Canada143 Posts
July 23 2010 18:54 GMT
#96
Another solid video with solid production. Keep it up!
SC2 Instructional Audio Commentaries @ http://www.youtube.com/user/MakhStarcraft
Colty.colty
Profile Joined May 2010
United States23 Posts
July 23 2010 19:02 GMT
#97
Nice video on the Void Ray, though I believe the "fazing" technique was being addressed by Blizzard, either with stopping the insta-damage or the charging on your own buildings. We'll have to wait and see, I suppose.
[¬º-°]¬
GreatFall
Profile Blog Joined January 2010
United States1061 Posts
July 23 2010 19:19 GMT
#98
Such a good job Trebis, I love watching. Keep em' coming.
Inventor of the 'Burning Tide' technique to quickly getting Outmatched Crusher achivement :D
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
July 23 2010 19:20 GMT
#99
awesome man, keep up the hard work, it's stuff like this that really helps the community, screw paying for coaching =)
AKA: TelecoM[WHITE] Protoss fighting
Zombo Joe
Profile Joined May 2010
Canada850 Posts
July 23 2010 21:25 GMT
#100
Fazing is kinda over powered but at the same time only skilled players can really do it.

But taking out 2 Thors with one Voidray?

Lol
I am Terranfying.
Makh
Profile Joined June 2010
Canada143 Posts
July 23 2010 22:24 GMT
#101
It's really overpowered, and will almost certainly be fixed.

That being said, you don't exactly see all the Pros flocking to void rays to abuse this trick, do you?
SC2 Instructional Audio Commentaries @ http://www.youtube.com/user/MakhStarcraft
Chronopolis
Profile Joined April 2009
Canada1484 Posts
July 23 2010 22:27 GMT
#102
On July 24 2010 06:25 Zombo Joe wrote:
Fazing is kinda over powered but at the same time only skilled players can really do it.

But taking out 2 Thors with one Voidray?

Lol


Thors are not great against void rays to start with, a charged void ray with almost won against 2 thors.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
July 23 2010 22:32 GMT
#103
I meant during a big battle, there really is no time to do fazing.
I am Terranfying.
Trebis
Profile Joined March 2010
United States182 Posts
July 24 2010 00:11 GMT
#104
I feel like if you look at fazing by itself on paper it may look overpowered, but when you consider that it takes truly 100% of your focus, it may not be so bad. I am surprised though that we haven't seen top pros using this tactic (I'm talking to you, White-rA.) Is there a significant down side other than the attention it takes?
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
ShabbySalami
Profile Joined July 2010
38 Posts
July 24 2010 01:21 GMT
#105
Before I watch all these videos, will they help a complete noob? Im only asking because I have been looking for some informative information for a complete noob. I've never played a game of SC in my life, but I enjoy the concept and actually think with some practice and informative info its probably something I may excel at. When I watch people playing, I get the general concept of whats going on(kinda) but half the time I have no idea where things are coming from, how people are moving units to certain areas, hot-keys, macro, micro and just about everything. I realize as a noob this is to be expected, but does all this stuff come natural after a while of practicing. I guess what I am trying to ask is for someone who never played SC before, is this game easy to pick up and learn the basics(pretty much everything besides the strategy part of it)? I play chess and other things so I know the strategic part of it will come to me after a while but I am more concerned about the mechanics as of now.
All Work And No Play Makes Jack A Dull Boy.
ShabbySalami
Profile Joined July 2010
38 Posts
July 24 2010 01:25 GMT
#106
Or at the very least, can you direct me to something that may help me. I realize its kinda hard without being able to play yet, but perhaps there are some on line resources I can benefit from in the meantime.

Thanks
All Work And No Play Makes Jack A Dull Boy.
Trebis
Profile Joined March 2010
United States182 Posts
July 24 2010 01:31 GMT
#107
Well to be honest I think the most important thing you need to do is to play the game! My videos will definitely help, but you can't really expect to learn to play without getting down and dirty and letting your fingers learn the game before you even worry about strategy. Playing through the single player campaign would be a great way to get familiar without the pressure of an online game.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
ShabbySalami
Profile Joined July 2010
38 Posts
July 24 2010 01:36 GMT
#108
On July 24 2010 10:31 Trebis wrote:
Well to be honest I think the most important thing you need to do is to play the game! My videos will definitely help, but you can't really expect to learn to play without getting down and dirty and letting your fingers learn the game before you even worry about strategy. Playing through the single player campaign would be a great way to get familiar without the pressure of an online game.



Ok, pretty much what I had expected. I'm a hands on person anyhow. I will check out your videos though, as it seems to be geared as to what I was looking for. I definitely will be starting out with the campaign before I play online. Anything less, and I would set myself up for failure.Thanks dude.
All Work And No Play Makes Jack A Dull Boy.
Regent
Profile Joined April 2010
United Kingdom52 Posts
July 24 2010 01:51 GMT
#109
Thanks for the shout Mr Trebis! - Great concept, great void rays! ;-)
The perfect temperature is never noticed
HeyJude
Profile Joined July 2010
United States157 Posts
July 24 2010 12:57 GMT
#110
Hey Trebis, great videos/tutorials! Keep up the good work.
Colty.colty
Profile Joined May 2010
United States23 Posts
Last Edited: 2010-07-24 13:58:29
July 24 2010 13:56 GMT
#111
On July 24 2010 09:11 Trebis wrote:
I feel like if you look at fazing by itself on paper it may look overpowered, but when you consider that it takes truly 100% of your focus, it may not be so bad. I am surprised though that we haven't seen top pros using this tactic (I'm talking to you, White-rA.) Is there a significant down side other than the attention it takes?



Misclick and you could be sending your Void Ray straight into incoming firepower (say, marines or Hydras one row deeper). In addition, if the opponent has seen it before, he can move a few units up and down a bit or rotate badly injured units out, and you'll need to make sure your Void doesn't chase.

Edit: This worry is mitigated a bit if you charge up beforehand, of course.
[¬º-°]¬
Halation
Profile Blog Joined May 2010
United States60 Posts
July 24 2010 14:03 GMT
#112
this is very helpful to those people that are quitting wow or diablo 2 or wc3 tft or any other game out there, good idea dude!
Requiem Esports
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
July 24 2010 22:57 GMT
#113
Trebis,
Great video, as always!

ShabbySalami,
I was the president of the chess club for a time at Texas Tech University (back when I was an undergrad), and I must say, as a chess player, you'll likely enjoy SC2, and once you're able to get past the idea of not necessarily knowing everything that's going on on the board (think chess, but with a fog of war covering the opponent's pieces, yet with foggy sillouettes happening at times to give you glimpses of where the enemy is and with what pieces...). I find the strategies on TL.net in general to be quite informative, and Trebis helps to condense a lot of what is said on here into nice, neat little packaged videos. My advice, like Trebis, would be to play the game, learn the hotkeys and shortcuts, use your shift, backspace, and ctrl keys, and you'll excel.

As for the fazing, my bet is it will be nerfed eventually, but who knows, perhaps it is arguably micro-intensive, and Blizzard doesn't hide the fact that micro always helps. And in any case, it works at the moment, so keep it as a tool in your repertoire.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
ckw
Profile Blog Joined February 2010
United States1018 Posts
July 24 2010 23:00 GMT
#114
On June 23 2010 12:08 yarkO wrote:
I'm almost 24. I realize English may not be your first language, but simple math is universal. Figure it out.


..............GG................


We have a winnar! Lol, nice...


Anyway keep up the good work, although I know most of this stuff I'm sure theres a ton of new players that could get a lot out of your videos.

The people complaining about your room are pathetic because day[9] has a door and two posters on his webcam. So what. This aint CNN, you don't need frikin back drops. Lol.
Being weak is a choice.
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 24 2010 23:02 GMT
#115
I really like these videos! Keep doing them!

Oh, and please get some food ;-) You look so skinny!
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 24 2010 23:14 GMT
#116
Just to comment on the VR: Just looking at its mechanics, it's pretty awesome. The charge ability is cool and makes for a unique unit, but I feel like it has some problems...

Imo the model isn't that good looking, but that's just my opinion.

The problem is, imo, that the VR benefits from such things as shooting your own buildings or even units before attacking. I realize this gives room for some pretty epic micro potential and lets the player decide whether he wants to maximize the VR's firepower at the cost of losing HP on a unit or building. Looking at it that way, it's kinda cool. However, I do think it's just too odd of a mechanic to have a place in a game like this. It's not that it's supposed to be realistic (if you can even operate with a term like that in a sci-fi game), but it's still a bit silly to hit your own structures and units before a balttle to charge your cannons. Multiplayer is not all about lore, cool units and 'logic', but it's a bit too wacky for my taste. Perhaps I would categorize fazing as a wacky move as well.

Do you guys agree? I'm not saying either way, but that's just how I look at it
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
Trebis
Profile Joined March 2010
United States182 Posts
July 25 2010 20:01 GMT
#117
On July 25 2010 08:14 Jenslyn87 wrote:
Just to comment on the VR: Just looking at its mechanics, it's pretty awesome. The charge ability is cool and makes for a unique unit, but I feel like it has some problems...

Imo the model isn't that good looking, but that's just my opinion.

The problem is, imo, that the VR benefits from such things as shooting your own buildings or even units before attacking. I realize this gives room for some pretty epic micro potential and lets the player decide whether he wants to maximize the VR's firepower at the cost of losing HP on a unit or building. Looking at it that way, it's kinda cool. However, I do think it's just too odd of a mechanic to have a place in a game like this. It's not that it's supposed to be realistic (if you can even operate with a term like that in a sci-fi game), but it's still a bit silly to hit your own structures and units before a balttle to charge your cannons. Multiplayer is not all about lore, cool units and 'logic', but it's a bit too wacky for my taste. Perhaps I would categorize fazing as a wacky move as well.

Do you guys agree? I'm not saying either way, but that's just how I look at it


I have to disagree. A lot of what I enjoy (and what I think makes a game a great competitive game) are the small intricacies and sometimes "bugs" that bring gameplay to an even higher level. There are plenty of parallels you could draw to BW of things that initially looked like bugs, but became core pieces of high level play. Barring anything that's obviously overpowered, I am actually a fan of keeping things like this in the game!
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Makh
Profile Joined June 2010
Canada143 Posts
July 25 2010 20:25 GMT
#118
I agree and disagree with you, Trebis. I'm with you 100% on 'bugs' becoming exciting game mechanics. That being said, I don't like it where 'bugs' make the game look silly, or go against the 'desired simulation'.

In the case of VRs, having them 'phase' goes against what they're supposed to be. They target 1 thing, charge up, and do more and more damage. They aren't supposed to jump madly between targets.

I think VRs charging on pylons, rocks, Mengsk statues (etc) is a 'bug' that is great for gameplay and for the feel of the game.
SC2 Instructional Audio Commentaries @ http://www.youtube.com/user/MakhStarcraft
Cpt.Nasty
Profile Joined June 2010
53 Posts
July 25 2010 20:49 GMT
#119
Just thought I'd check in. Looks like you fixed everything we talked about Treb. Gratz on the well-presented project!
MidKnight
Profile Joined December 2008
Lithuania884 Posts
July 25 2010 21:05 GMT
#120
Awesome series, keep it up, f the haters
mOnion
Profile Blog Joined August 2009
United States5657 Posts
July 25 2010 21:16 GMT
#121
On June 23 2010 10:51 yarkO wrote:
hang a sheet behind your chair or something. looking into your room isn't cool.


...this sounds like the comment of someone who watches a LOT of webcam porn
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Zombo Joe
Profile Joined May 2010
Canada850 Posts
July 25 2010 21:17 GMT
#122
I agree.
I am Terranfying.
- Praetorian -
Profile Joined July 2010
United Kingdom2 Posts
July 25 2010 21:19 GMT
#123
Speaking as a complete "noob" this didn't help me as much as it looked like it would, because there wasn't enough info about the exact keys you are pressing and what you are clicking.

So I look at the scene where the void rays shoot each other for a sec to keep charged and i'm thinking, if I right click them on each other they'll just follow each other instead of shooting each other right? If this is for complete beginners, you might have to spell it out incredibly simply, a la "Starcraft for Dummies" style.

Thanks for the effort on this project though, i'm sure it will be much appreciated by "noobs" everywhere. And no I don't care about the state of the room you are casting from if my void ray skills improve!
To Know Your Enemy Is To Know Yourself
mOnion
Profile Blog Joined August 2009
United States5657 Posts
July 25 2010 21:20 GMT
#124
On July 26 2010 06:19 - Praetorian - wrote:
Speaking as a complete "noob" this didn't help me as much as it looked like it would, because there wasn't enough info about the exact keys you are pressing and what you are clicking.

So I look at the scene where the void rays shoot each other for a sec to keep charged and i'm thinking, if I right click them on each other they'll just follow each other instead of shooting each other right? If this is for complete beginners, you might have to spell it out incredibly simply, a la "Starcraft for Dummies" style.

Thanks for the effort on this project though, i'm sure it will be much appreciated by "noobs" everywhere. And no I don't care about the state of the room you are casting from if my void ray skills improve!


there is a difference between noobs and complete imbeciles

do little work yourself
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
- Praetorian -
Profile Joined July 2010
United Kingdom2 Posts
July 25 2010 21:25 GMT
#125
[B]On July 26 2010 06:20 mOnion wrote:

there is a difference between noobs and complete imbeciles

do little work yourself



I'm not an imbecile i'd like to think i'm fairly intelligent, was gold league before SC2 beta went down and played SC1 quite a lot. Just didn't get how some of the things were done at first without knowing what was clicked / pressed, and I think it took something away from the idea of instant help to "noobs".
To Know Your Enemy Is To Know Yourself
Trebis
Profile Joined March 2010
United States182 Posts
July 25 2010 23:50 GMT
#126
On July 26 2010 06:25 - Praetorian - wrote:
Show nested quote +
[B]On July 26 2010 06:20 mOnion wrote:

there is a difference between noobs and complete imbeciles

do little work yourself



I'm not an imbecile i'd like to think i'm fairly intelligent, was gold league before SC2 beta went down and played SC1 quite a lot. Just didn't get how some of the things were done at first without knowing what was clicked / pressed, and I think it took something away from the idea of instant help to "noobs".


While I do try to stay as newbie friendly as possible, I am definitely not trying to teach to the ULTIMATE newbie--quite honestly, I wouldn't have fun at all teaching people the difference between attacking, moving, and attack-moving. Similarly, I choose to assume that most of my audience knows how to attack their own units. The type of person I try to target with my videos is someone who has all the mechanics of the game under their fingers, and is just looking to figure out how to optimize their play to take it to the next level. When the game releases, I'd imagine this is a person who has completed the single player campaign, but has struggled to find their way up the ladder in 1v1.

Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2010-07-26 16:02:44
July 26 2010 16:02 GMT
#127
Trebis,

I had an idea for some future episodes in your series. Perhaps it would be helpful to the audience to go over the beauties of the macro-made <shift> key, for queuing multiple buildings (e.g., photon cannons, supply depots, etc.), using it for multi-location patrolling, queuing up an ability along the path (e.g. blink as each unit in a squadron approaches a location on a cliff, roaches unburrowing once they reach the mineral line, maybe even raven seeker missles if that's possible, etc.)

I've just recently discovered this mechanic after watching some videos you reccommended in the comments of one of your previous videos, and I feel after playing against the AI a few times while the beta is down, that it's greatly improved my game. Also, you may have covered this already, or maybe I'm remembering another video, but if you haven't, if you had any suggestions on macro with terran since the <tab> key has been nerfed.

It's whatever, I mean, don't feel like you have to do what I suggested, but I thought these topics might make for good instruction.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
simples
Profile Joined April 2010
United Kingdom54 Posts
July 26 2010 16:19 GMT
#128
On July 26 2010 06:19 - Praetorian - wrote:
Speaking as a complete "noob" this didn't help me as much as it looked like it would, because there wasn't enough info about the exact keys you are pressing and what you are clicking.

So I look at the scene where the void rays shoot each other for a sec to keep charged and i'm thinking, if I right click them on each other they'll just follow each other instead of shooting each other right? If this is for complete beginners, you might have to spell it out incredibly simply, a la "Starcraft for Dummies" style.

Thanks for the effort on this project though, i'm sure it will be much appreciated by "noobs" everywhere. And no I don't care about the state of the room you are casting from if my void ray skills improve!

Hotkey your void rays. Say 4 for example.

Click 4 a, then click on one of your void rays, then do the other one. They will now be attacking each other. Press 4 m, click direction you want to move.

P.S. To be fair, if you can't do the void rays attacking each other. You shouldn't really be getting void rays intill you are better. Void rays are quite micro intensive. Also, you would have to practice the timing.
Lucksack
Profile Joined July 2010
Canada13 Posts
Last Edited: 2010-07-28 10:31:31
July 27 2010 17:33 GMT
#129
Hi, I watched all your vids and really enjoyed them! Oh yeah and to all the haters complaining about your bedroom, that is insane, most important thing is the content, which I think is REALLY well done and obv a lot of effort was put into it ... anyway... I'm from another RTS, did not play the beta, and SC2 is very interesting, the game mechanics are both exciting and intuitive. I had a couple noob questions, I wonder if you could help me?

1. As zerg, is there a faster way to select larvae than clicking on their images on the minimap? Like a hotkey for existing larvae or a way to preselect the morphs of future larvae?

2. Is there a hotkey or way to find idle military? Or a way to cycle through my military, and find them?

3. Is there a "bring all military units here" command/hotkey?

4. What's the best way to make my peons attack an enemy unit? They seem to be really reluctant to do this, should I select a small number at a time, shift-click them through the opposition (harder to do vs something like zerglings)?

5. Currently is there a spreadsheet that DIRECTLY COMPARES unit stats? There are lots of unit stats found online but I have been working on my own spreadsheet that does direct unit costs, one-hit calculations, etc; however I know someone else will do something tidier and more informative, is it out yet? Hah.

ty ty for any help!
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
July 28 2010 14:03 GMT
#130
Do anyone have a link to a nice reference sheet with all the shortcuts for building stuff and not least doing actions with the units?
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
ToxNub
Profile Joined June 2010
Canada805 Posts
July 28 2010 16:40 GMT
#131
On July 06 2010 06:38 DuncanIdaho wrote:
I tend to attempt to tech up to something better, but typically I find scouting to be a feeling of, well I see it coming, they'll get here right as the counters are still in production and not quite finished... But sometimes I get lucky and I see their army and have time to tech up. And I realize getting a peek at their army is only one part of scouting, knowing what buildings are out and what xpos they're attempting to grab are also spoils of scouting, but my game tends to lack when i see a mixed group. I can deal with mass anything, given sufficient time to build a mass of the countering unit, but when they mix stuff, I grit my teeth, mix stuff on my own that I think might work, and sometimes it does, sometimes it doesn't. And I'm not wanting to know the "Do this and you'll always win" advice, but just recommended counters that work against typical things we'll see, and preferably counters that are reasonable to have made in time (either needing micro or not, of course, though the less micro necessary the better :p ).



This is a pretty common problem for new and even intermediate players. What you'll get better at in time will be already having what you need when he brings out his new unit. Rarely if ever do you scout a literal unit of his and then build counters (though you might build more)... by this time it is too late, you've officially been surprised. What you're looking for is early signs of it. You might scout his lack of units (indicating he is teching). You might scout an expansion (indicating his tech will be delayed). When you see something like this, you begin to prepare. For example, if I see a zerg player with spines at his natural, but few units, I make sure I have appropriate tech to deal with muta. Even without scouting muta directly. You get a feel for the timings "ok, he should be finishing his lair about now" and prepare accordingly. The idea of "building counters" is so crazy flawed from the get-go... Yes, you need to have certain units to hold off certain attacks, but if he knows you are going to build the counter to his unit, then he will build the counter to yours, and you will build the counter to that... on and on, meaning nothing really counters anything.

Mixed armies (which result from above scenario) are all about management. If your immortals fight his tanks, and collossus fight his marines, you are going to do unimaginably better than if your immortals fight his marines and your collossus fights his tanks. Tactics, and applying these units correctly is the most important things. The same army can obliterate or be obliterated. So while it's important to have a good composition (note, not a counter-composition), focus on how you apply your units and you will see big gains.
Nutrimentia
Profile Joined June 2010
5 Posts
August 02 2010 02:32 GMT
#132
I'd like to see some noob-friendly shows about how to break out of bronze (that's even a good name, eh?). For example, a friend of mine who just got the game was complaining to me about getting destroyed by Void Rays. I remember my first online games and getting the same type of feeling.

I know that it isn't easy or even a good idea to talk about specific anti-VR strats, for example, but since a number of people are likely to run into this, having something for them to grab onto might really help them out. Illustrating the value of good scouting, strong macro, early pushes, etc can give that mental boost to overcome the frustration of going down to a bunch of VRs early in your online career.

Other ideas (and perhaps related) would be a couple of basic builds for people to work on. I've found that a 3 or 4 rax build is a good general opening because 1) it's simple: just focus on marines and marauders, with a couple basic upgrades 2) can handle a lot of stuff fairly easily, especially if you build enough SCV to support 4 rax. Once you get in the habit of really overproducing scv (not actually overproducing but it feels like it to a noob), you'll see that your economy is surpassing even 4 raxes and you can start with second tier, etc. At least for me, this approach really helped me up my terran game, and I'm sure there are similar builds for toss and zerg (2-3 gate and roaches, maybe?) that allow people to focus on basic (drones & lowmoney) while still being able to handle a lot of what other people will through at them.

Just some thoughts.
Trebis
Profile Joined March 2010
United States182 Posts
August 05 2010 01:54 GMT
#133
Two new videos up! My first Map Spotlight, showing an AWESOME and very frequently used map by myself: The Unit Tester.
http://www.youtube.com/watch?v=kKlBNrBZWgk

My next video, this time in a new segment I'm calling the "Micro Lab" we talk about an important micro technique. This will show you how to turn an even battle into a solid win: Fleeing the Weak.
http://www.youtube.com/watch?v=eNnsSprNHbs
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Regent
Profile Joined April 2010
United Kingdom52 Posts
August 11 2010 21:27 GMT
#134
Really enjoyed the new micro-lab segment.

It would be awesome to get walked through some of the newer maps in the pool. Nothing compares to practise obviously, but I feel like I've seen so many matches on LT, ST, BS etc. that I just know them, without even laddering that much. All the newer maps in the pool however, are a different story - only realise they even exist when I'm playing someone, and haven't seen a blatant back-door, or something equally stupid.

It's a shame that folks aren't on this thread so much any more. I guess now everyone actually has the game they're focused on practise. I personally like to take some time to reflect after getting owned ;-)

Let's get some more ideas together fellow noobs!!!
The perfect temperature is never noticed
Jeffbelittle
Profile Joined August 2010
United States468 Posts
August 11 2010 21:43 GMT
#135
Please sign me up.

Jeffbelittle!
Trebis
Profile Joined March 2010
United States182 Posts
August 13 2010 22:51 GMT
#136
New video is up, this time going back to basics and explaining a simple standard Terran Build Order. Enjoy!
http://www.youtube.com/watch?v=DX8X9WkMwMQ
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Sizzle
Profile Joined May 2010
United States14 Posts
August 13 2010 23:56 GMT
#137
ooo so helpful. :D
Mantikor
Profile Joined August 2010
United States68 Posts
Last Edited: 2010-08-14 00:24:12
August 14 2010 00:22 GMT
#138
Oh lord, Please don't teach anymore new terran players how to build 3 barracks and how to press a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a. then 1a

I don't think we can fit anymore 6 year-olds in platinum right now.
wat
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
August 14 2010 00:30 GMT
#139
Awsome to see your still keeping at the vids Trebis, I'll be checking them all out later, keep up the great work bro! Also I thought I'd add that anyone who says you should do this or that with regards to blocking site of your room should just be ignored, personally i dont give a shit if we can see your room, everyone gets to see Day's winny the pooh drawing on his wall and doesnt say anything dumb like "take it down its not starcraft related".
Trebis
Profile Joined March 2010
United States182 Posts
August 14 2010 13:35 GMT
#140
On August 14 2010 09:22 Mantikor wrote:
Oh lord, Please don't teach anymore new terran players how to build 3 barracks and how to press a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a,a. then 1a

I don't think we can fit anymore 6 year-olds in platinum right now.


Good thing for the first commandment of noob schoolage: Thou Shalt Not Teach Cheese.
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
l90 Proof
Profile Joined July 2010
64 Posts
August 18 2010 20:18 GMT
#141
Good idea, I will forward this to my n00by friends for sure, it's always hard finding good resources for people that introduce them to advanced/intermediate concepts without linking them to the TLO forums and having them get overwhelmed.

Episode idea (post idea): creating some kind of chart/reference for what scouting means (IE early gas scout terran could be marauders, or reaper rush, or tech build, but rules out mass marines; or pool already under construction when you send your 9 scout = get ready to be rushed)

I find that most beginner/intermediate players will scout, but then don't know what it means, I bet you could cover a lot of possibilities pretty quickly.
Phrencys
Profile Joined August 2010
Canada270 Posts
August 18 2010 21:02 GMT
#142
On August 19 2010 05:18 l90 Proof wrote:

Episode idea (post idea): creating some kind of chart/reference for what scouting means (IE early gas scout terran could be marauders, or reaper rush, or tech build, but rules out mass marines; or pool already under construction when you send your 9 scout = get ready to be rushed)

^This.

If I even bother scouting, the most information I can acquire is:
- he is over there
- he is walled-off
- he's fast expanding
- he has x Raxes

That's pretty much it. Not going to guess if reapers/mass marauders/hellions are coming just from scouting with like 10th worker.
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2010-08-26 16:55:43
August 26 2010 16:52 GMT
#143
On August 19 2010 06:02 Phrencys wrote:
Show nested quote +
On August 19 2010 05:18 l90 Proof wrote:

Episode idea (post idea): creating some kind of chart/reference for what scouting means (IE early gas scout terran could be marauders, or reaper rush, or tech build, but rules out mass marines; or pool already under construction when you send your 9 scout = get ready to be rushed)

^This.

If I even bother scouting, the most information I can acquire is:
- he is over there
- he is walled-off
- he's fast expanding
- he has x Raxes

That's pretty much it. Not going to guess if reapers/mass marauders/hellions are coming just from scouting with like 10th worker.


So, are you saying not to scout?! First, on a multiple spawn location map, "he's over there" is vital. Second, knowing he/she's walled off (especially vital as zerg, as this is the deciding factor on whther to drop a bling nest), fast expanding, has x many raxes/gateways/how soon the pool goes up/is he getting fast gas/any early tech are also vital. Furthermore, especially against random, you'll at least know what race you're up against. Another idea, against terran, harrassing the scv building a rax is useful, and potentially a gas steal to hamper them while seeing their worker count is nice. Finally, this is the safest time for a worker to infiltrate for intel, as later they are quickly off'ed by t1 units.

Anyone who doesn't scout, is also sending a message: "I'm either a noob (but if you're high level, I'm probably not and thus the next alternative is true), or I intend to rush you, and allow my rush to serve as the scouts."

So, long story short, despite the limited info, scouting early is very useful. Of course, too many players scout once, and never bother to scout again until it's too late. Continuous scouting is a must, for gathering intel. (I'd suggest scouting with something other than workers later on, such as a fast moving unit or observer/changling/scan.)
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
August 26 2010 16:59 GMT
#144
These videos are very good for the complete rts beginners, glad they've gotten so popular already.

Keep it up dude
"trash micro but win - its marine" MC commentary during HSC 4
Trebis
Profile Joined March 2010
United States182 Posts
September 04 2010 05:11 GMT
#145
New video is up--this time, I just want your feedback! I have covered a lot of the basics in my fundamentals series, and am wanting to know in what direction I should take my videos for the future. Let me know in the comments or in this thread.

Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2010-09-05 14:16:06
September 05 2010 14:07 GMT
#146
I'd like to see a unit spotlight on the psionic units which require micro, preferably the infestor (as I'm a zerg hehe), but I can see the ghost, raven, maaaybe queen, and high templar and sentry. Of course, the units like the phoenix and corrupter which have abilities but are not exactly a pure support unit, might be worthy of a unit spotlight as well.

Edit:
Maybe you could also attempt to extend the back to basics thread to both zerg and protoss... :/

Also, I've been having some trouble as Zerg against the terran bio ball. Now I know, counters don't exist! But still, I've been somewhat troubled. I've found that muta/ling/bling tends to be useful (though I really should try to throw in infestors yet haven't perfected the ability yet), although it's been my experience, that even with bling speed upgrade, they seem to fall if the terran micros really well. I'll try to find my replay where i knew I had his bio ball, but somehow masses of blings were destroyed and barely scratched his marines... I think my problem there was inadequate micro on my part, but still some guidance might be beneficial.

In any case, I love your videos, and I look forward to updates in this thread and on my youtube subscription to you.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
Trebis
Profile Joined March 2010
United States182 Posts
September 05 2010 15:21 GMT
#147
Okay okay okay, so the thing I was wanting to say with the unit counters video is that unit counters are not the hard set in stone RULES of the game like some people like to treat them. It's definitely true that some units are better against other units, but the idea that "If they have X, you should make Y" just ignores so many other aspects of the game.

That said, against a bio ball if you are planning on using banelings, the infestor will make your baneling's job 100x easier--one good fungal growth will leave the entire ball nicely clumped up and unable to micro against your banelings. Definitely throw some infestors in to your play and let me know how it works out. Fungal growth is an amazing ability
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
Joedaddy
Profile Blog Joined July 2010
United States1948 Posts
September 06 2010 03:40 GMT
#148
I was wanting to request a Phoenix vs Muta micro tutorial. Apparently I'm to noob to learn it on my own, and I havent been able to find any vids breaking it down for me.

Thx and I hope you continue to have success with your tutorials.
I might be the minority on TL, but TL is the minority everywhere else.
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2010-09-08 04:19:36
September 08 2010 04:12 GMT
#149
On September 06 2010 12:40 Joedaddy wrote:
I was wanting to request a Phoenix vs Muta micro tutorial. Apparently I'm to noob to learn it on my own, and I havent been able to find any vids breaking it down for me.

Thx and I hope you continue to have success with your tutorials.


The thing is they have the moving shot, and I want to say a farther range than mutas. Just keep backing them up while keeping them in range, and the mutas would be stupid to chase you. I rarely make mutas in ZvP, favoring hydras instead, since they're cheaper and great dps for taking down all those meaty protoss units.

Edit: And Trebis, I've been forcing myself to micro those infestors, and so far they work quite well! It seems as if this is like the toss tstorm. I mean, it seems to have a damage component, perhaps less than the toss storm, of course, but it has the added bonus of it stopping them from attacking, making a nice close-in quite useful. I guess I've just been more of a macro player, and micro has always been my bane, thus my propensity for not even bothering to make the micro-intensive infestor.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
September 29 2010 20:40 GMT
#150
I had another random idea, with the new patch, does that open up any new strategies/things to be aware of that were'nt possible previously?
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
rezzor
Profile Joined August 2010
El Salvador64 Posts
Last Edited: 2010-10-02 21:13:12
October 02 2010 21:12 GMT
#151
very good work, your videos have been very helpful to me.

umm, just one question: how do I manually install those trainingmaps? I downloaded a map for training macro and micro at the same time and I really cannot figure out how to get it in the right folder(s).
Viva la Revolución!
Apocalypse_Now
Profile Joined October 2010
Uruguay2 Posts
October 31 2010 19:32 GMT
#152
I think all you are doing is great, really instructive.

I sent you a pm.

I know you will not be able to explain the whole game mechanics in a very detailed way since you can writed about thousands of books regarding this game. Still you do an excellent job trying to explain as much as possible abot the mechanics.
Thank you very much for your time in helping other ppl.

Best
Trebis
Profile Joined March 2010
United States182 Posts
November 22 2010 01:37 GMT
#153
Back in action, again in the unit tester for another Unit Spotlight - Banelings

http://www.youtube.com/watch?v=V_7eApZQIy0

With this and Husky's baneling video releasing on the same day, there's more green goo around than a Nickelodeon game show!
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2010-11-25 02:48:23
November 25 2010 02:46 GMT
#154
You know, I've been watching your stuff since beta, and I must say I've been incorporating your advice (and others, such as Day9 and HD), and I'm now a top platinum zerg 1700-ish, hopefully diamond soon. However, you never cease to amaze. It never occured to me to do the 'X' hotkey while burrowed. I just never thought to try it. Sure, I knew about the auto unburrow right-click thing, but that was definitely useful to know. Furthermore, I always knew bling speed was cool, but I never knew the comparitive speeds. However, one thing you forgot to do, was stim vs the centrifugal hooks off creep. I want to say the marine is faster? If not that is definitely awesome to know, but I guess I'll check out the unit tester to see...

In any case, ty again, and gj Trebis!
~Duncan Idaho
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
TheOnlyOne
Profile Joined August 2010
Germany155 Posts
November 25 2010 04:11 GMT
#155
Really great to have this link for some "Noobie" friends.

Takes just about 2 weeks and they know enough to be at least 5-times better than before.


Hopefully this will continue till Stracraft III (in which it continues aswell ofcourse ^^) ...
Ridiculisk
Profile Joined November 2010
Australia191 Posts
November 25 2010 04:31 GMT
#156
Nice Vids man.

Very informative, especially liked the Baneling unit spotlight.

Keep up the good work.
TAhackdZ.379 - Sc2sea.com Article Writer
Trebis
Profile Joined March 2010
United States182 Posts
January 14 2011 01:38 GMT
#157
Well, I haven't updated this thread in a long while, but I guess it's about time.

My latest video focuses on the bane of all Zerg's existance ZvT on Lost Temple: The dreaded THOR DROP!


You people have no idea how difficult it was for me to sit and watch zergs get thor dropped for hours at a time. Honestly one of the most depressing things I've ever done....

Oh, and I'm gonna actually update the front page of this thread again--hooray!
Are your friends all noobs? Send them to SC2 Noob School! www.youtube.com/sc2noobschool
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