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Gold Minerals Evaluated - Page 3

Forum Index > SC2 General
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waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-06-21 03:27:48
June 21 2010 03:26 GMT
#41
another good fact to know might be the exact saturation ratio per MINERAL PATCH.

it really does seem like that 3rd drone on a patch is very not worth it comapred to the first two, which get full mining time.

the saturation ratio based on one mineral patch would be quite similar to multiple patches, with a one way trend.
Plakk
Profile Joined April 2010
Canada32 Posts
June 21 2010 05:07 GMT
#42
On June 20 2010 13:59 FabledIntegral wrote:
You can't use 2.5 because you can't split SCV efficiency over two minerals. You need to use three per mineral patch.

Show nested quote +
On June 20 2010 00:13 Endorsed wrote:
On June 19 2010 23:39 Warri wrote:
Full saturated Gold produces 5% more income than a fullsaturated 8patch normal expansion, yet is mined out way faster. Mules are an exception here.
You can rarely take a gold as first as its too far away or blocked by a rock. So whenever you take a gold or any other expansions at that time you usually have enough wrokers left over to transfer them and instantly saturate them.

Also its 3 workers per patch.


Please. It's 2 workers per patch. Don't get this wrong anymore. Please.





Ironically you're wrong. Please. Don't post if you're going to be spewing out ignorance. Please.


Your not splitting SCV efficiency over 2 separate mineral patches, your at taking into account the mineral patches a little further away which is of course map dependent.

In the case of the gold however, since there are less patches and hence less patches further away, 2 per mineral patch might be an optimal number. Anyone here done a test on income rates for gold and non gold for a specific map.
My ZvZ mentality: My muta micro is better than your muta micro
Perdition
Profile Blog Joined June 2010
American Samoa77 Posts
June 22 2010 01:45 GMT
#43
On June 20 2010 16:39 virgozero wrote:
high yield gas? is that proven?


High Yield Gas does not exist.
The richest man is not he who has the most, but he who needs the least.
Xapti
Profile Joined April 2010
Canada2473 Posts
June 22 2010 02:27 GMT
#44
On June 20 2010 13:39 PrinceXizor wrote:
also on desert oasis the high yields have high yield gas in addition to minerals, making those expos very desirable.
That's why people are talking about HY gas. Never have I seen or heard this, so I assume he just stated a rumor (or better term myth) as a fact.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Perdition
Profile Blog Joined June 2010
American Samoa77 Posts
July 03 2010 14:04 GMT
#45
On June 22 2010 11:27 Xapti wrote:
Show nested quote +
On June 20 2010 13:39 PrinceXizor wrote:
also on desert oasis the high yields have high yield gas in addition to minerals, making those expos very desirable.
That's why people are talking about HY gas. Never have I seen or heard this, so I assume he just stated a rumor (or better term myth) as a fact.

In the current state of the game high yield gas does not and has never existed.
The richest man is not he who has the most, but he who needs the least.
Lighioana
Profile Joined March 2010
Norway466 Posts
July 03 2010 15:23 GMT
#46
Thanks for the analysis Perdition.
And forgive me nothing for I truly meant it all
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
July 03 2010 16:27 GMT
#47
Basically, your life is short and sweet with the gold, and slow but steady at the blues, no?
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Jenslyn87
Profile Joined May 2010
Denmark527 Posts
July 03 2010 20:09 GMT
#48
Thanks for shedding some light on it... good thing to have in the back of your head when beta reopns/game comes out :-)
Hmmm, I wonder what terran is doiAAAAARGH BANSHEEEEES
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