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Attack upgrade chart - Page 4

Forum Index > SC2 General
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Glufs
Profile Blog Joined April 2010
Norway78 Posts
June 14 2010 22:12 GMT
#61
I love this!

Most notable thing for me was how much the Queen's anti air benefits from upgrades.

A queen with +3 upgrades uses less than half the hits of an non-upgraded one against all air units.

Non-upgraded Queen vs Void Ray: 27 seconds to kill
+1 upgraded Queen vs Void Ray: 20 seconds to kill!

Epsilon8
Profile Blog Joined May 2010
Canada173 Posts
Last Edited: 2010-07-12 18:22:00
July 12 2010 18:15 GMT
#62
Thanks man this is awesome! It would be really cool to make some kind of macro maybe even with an excel user form to extract information from it. Or even something more.

If your interested in doing that I would be happy to help .
If you wish to travel far and fast, travel light. Take off all your envies, jealousies, unforgiveness, selfishness, and fears.
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
July 12 2010 20:26 GMT
#63
awesome work man. you should add the viking in ground mode, though.
@nowSimon
MokuZ
Profile Blog Joined February 2010
United States25 Posts
July 12 2010 21:05 GMT
#64
Thanks for the code, all the units in objects is sure to be useful for simulations.
MD_Vegetables
Profile Joined June 2010
United States43 Posts
July 12 2010 22:08 GMT
#65
This is definitely very interesting and will be useful in planning builds and such. Thanks a lot for all of your hard work man, this is really impressive!
"50 seconds is a lifetime - seriously, most dogs are born, have puppies, and die in the time it takes to build a Reactor is Starcraft 2." - Day[9]
bramapanzer
Profile Joined December 2010
83 Posts
June 28 2011 23:44 GMT
#66
I know this is an old post, but I was wondering if anything like this has been done for the recent patch. I'm thinking about putting an upgrade chart together, but wouldn't really want to do it if the project has been done. There is also some more data I would like expressed.
JiYan
Profile Blog Joined February 2009
United States3668 Posts
June 28 2011 23:48 GMT
#67
i realize though that these numbers dont mean much since every army composition will have the synergy of different units. the only cases this may not be true is in certain particular zvz battles
bramapanzer
Profile Joined December 2010
83 Posts
June 28 2011 23:49 GMT
#68
On June 29 2011 08:48 JiYan wrote:
i realize though that these numbers dont mean much since every army composition will have the synergy of different units. the only cases this may not be true is in certain particular zvz battles


That's not really why I revived this dead thread....
Zoia
Profile Blog Joined November 2010
United States419 Posts
July 07 2011 04:23 GMT
#69
wow brilliant work
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
Zephos
Profile Joined June 2011
United States71 Posts
Last Edited: 2011-07-07 05:00:29
July 07 2011 04:59 GMT
#70
How much will things have really changed since then? I don't think there's been any direct buffs/nerfs to damage, aside from on siege tanks. For the most part, bliz has kept things limited to range, speed, and other more subtle factors recently.
"Trading regular soda for diet is like trading diabetes for cancer."
somadbro
Profile Joined June 2011
69 Posts
August 03 2011 03:55 GMT
#71
There is an error with Stalkers and Marauders, ironically the values for Marauder attack upgrades are actually the same as a Marauder against a Sentry because of how the bonus values scale
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