Attack upgrade chart - Page 3
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PrinceXizor
United States17713 Posts
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AeonStrife
United States918 Posts
- I know this may be out of the ball park to include, but if you can include how many hits(with or without upgrades) it takes to take out Buildings with each race. This may be a different list on its own, but you can just include only for banelings/Ultralisk/Reapers, because of how these units have separate attacks that are only for buildings. - I think someone already asked to add Static defenses against all units(with or without armor upgrades). This may be very useful to know how much each unit can take from each defensive building. - Include infested Terrans? Perhaps list attacks to just workers may make sense. - Frenzy? Corruption? Like I said, these may all be out of the ball park suggestions to include, but if certain numbers can back up certain tactics and theorycrafting, you may help change the game as we know it now. Thanks and good luck man, you are doing the community a huge favor. Also... Ultras(0upgrade) - Ghost = 7 hits, Tanks = 5 hits....LOL, lets hope Blizzard doesnt make a cinematic about this. | ||
Genesis128
Norway103 Posts
On June 06 2010 21:10 Melt wrote: -In Muta Vs. Muta, the +armor upgrades are the most useful, because the Muta attack hits 3 times (9+3+1). So insetad of preventing 1 dmg, you prevent 3! Does the muta attack upgrade only give bonus to the first glave and not the last two hits? | ||
Karma_
Canada40 Posts
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Pking
Sweden142 Posts
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K_osss
United States113 Posts
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Nah
Poland50 Posts
(UI that lets you customize some parameters like upgrades on victim, who and when does its first hit, sth like that.) | ||
Sandrosuperstar
Sweden525 Posts
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lololol
5198 Posts
On June 07 2010 01:53 Genesis128 wrote: Does the muta attack upgrade only give bonus to the first glave and not the last two hits? It gives a bonus to all three hits, but the bonus is reduced just as the main attack, you get 1/3 and 1/9 damage on the second and third hits, while armor decreases all hits by 1. | ||
Genesis128
Norway103 Posts
On June 07 2010 04:41 lololol wrote: It gives a bonus to all three hits, but the bonus is reduced just as the main attack, you get 1/3 and 1/9 damage on the second and third hits, while armor decreases all hits by 1. Does it really count fractional damage? Is this somewhere stored in the units and not shown so that three second-glance muta hits causes one extra damage. I guess at level three upgrade, the second hit will cause an extra full point of damage, but up untill that point, it is still helping somewhat? But yeah, point taken. The armour upgrade is a much better option. On topic. I was very curious on what upgrade to get in a ZvZ where one person goes lings and the other roaches. I see that the roaches will go from 3shotting zerglings, to two-shotting them with one attack-upgrade, but I think that the armour upgrade would be vastly superior since the zerglings deal so low damage to begin with. My personal thoughts on upgrades is quite simple actually. If you will be doing most of the hitting (i.e. mass zerglings), then get the attack first. If you will be hit the most (thors), then get the armour first. | ||
lololol
5198 Posts
On June 07 2010 00:09 Karma_ wrote: Alright updated: 1. Reaper HP fixed, 40->50 2. Added Queen, workers 3. Added Zerg regen (0.2734 per second) 4. Fixed Ultra being treated as unarmored 5. Added Phoenix attacking ground 6. Consolidated Thor / Viking to 1 unit 7. Added freeze panes to the excel RattyZ: The reference "sheet" is the source code. It does take into account all those things you mentioned. Reza: Took a few hours. Most of the time was spent just gathering/inputting all the data. The code to run it is very short (about 150 lines or so) Armor upgrades will come soon... Cost for Cost (which I'm very curious about!) will be fairly incorrect because it won't account for splash or micro or anything, plus you have to assume a certain "fighting" style (ie. I'm going to make it focus fire units). But I will take into consideration range (I have all the unit speeds and ranges so should be able to calculate that no problem). There's errors with the regen. For example: I noticed that ghosts are shown as 2 shotting drones with no upgrades and +1 reapers 4 shotting hydras and 2 shotting drones. If you're using a formula to calculate it there's some strange error in it. As a simple alternative you could just add 1 hp to zerg units in the calculations, since that's effectively how much they have in a typical engagement(i.e. army vs army with quick deaths and focus fire and not one on one, where they have more time to regen). | ||
lololol
5198 Posts
On June 07 2010 04:49 Genesis128 wrote: Does it really count fractional damage? Is this somewhere stored in the units and not shown so that three second-glance muta hits causes one extra damage. I guess at level three upgrade, the second hit will cause an extra full point of damage, but up untill that point, it is still helping somewhat? But yeah, point taken. The armour upgrade is a much better option. On topic. I was very curious on what upgrade to get in a ZvZ where one person goes lings and the other roaches. I see that the roaches will go from 3shotting zerglings, to two-shotting them with one attack-upgrade, but I think that the armour upgrade would be vastly superior since the zerglings deal so low damage to begin with. My personal thoughts on upgrades is quite simple actually. If you will be doing most of the hitting (i.e. mass zerglings), then get the attack first. If you will be hit the most (thors), then get the armour first. Yes, it does count fractional damage, the amount displayed is just rounded up. This was also the case in Brood War. Edit: About the roach vs ling, the attack upgrade reduces the amount of hits needed to kill a zergling by 33.(3)%, while upgrading armor decreases the zergling damage by 25%, so the attack upgrade is more effective. They were both equally effective when the roach had 2 base armor, but now the attack upgrade is clearly superior. You would want to have enough attack upgrades to 2 hit lings and upgrade armor after that, so you need +1 roach attack against 0 zergling armor, and +2 against +1 or +2 and +3 against +3. | ||
Karma_
Canada40 Posts
Reuploaded with regen calc fixed. | ||
Bob300
United States505 Posts
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Arco
United States2090 Posts
![]() Otherwise, much appreciated. | ||
Iwbhs
United States195 Posts
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Qw4z1
Sweden55 Posts
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Karma_
Canada40 Posts
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hyped
United States135 Posts
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Delarchon
Finland132 Posts
This got me trying out all kinds of things in that unit tester UMS and i actually found one thing that is kinda ridicilous. Haven't noticed this in any games (not playing Z) but 1 baneling vs 1 baneling the one who sits still (on hold) and doesn't attack gets to live with 10 hp but and only the attacker dies. You have on your chart that baneling vs baneling one shots it. Weird enough but baneling is just biological not light so it makes only 20 dmg to it. | ||
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