• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 07:42
CET 13:42
KST 21:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
SC2 All-Star Invitational: Tournament Preview3RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2
Community News
BSL Season 2025 - Full Overview and Conclusion3Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 104
StarCraft 2
General
SC2 All-Star Invitational: Tournament Preview Stellar Fest "01" Jersey Charity Auction Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 All-Star Invitational: Jan 17-18 OSC Season 13 World Championship SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
BSL Season 2025 - Full Overview and Conclusion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2 [Megathread] Daily Proleagues
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Game Theory for Starcraft Current Meta
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026! Nintendo Switch Thread Mechabellum
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2224 users

Attack upgrade chart - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 06 2010 16:39 GMT
#41
With the armor upgrades? who is getting upgraded? the "Unit" being attacked by the "against" or the "against" being attacked by the "unit"
AeonStrife
Profile Blog Joined May 2010
United States918 Posts
June 06 2010 16:40 GMT
#42
This is great work. I know its something in progress, so I will put in my input/2 cents and what I found quite significant! I hope this helps because this is very useful and that you may do more stuff like this.

- I know this may be out of the ball park to include, but if you can include how many hits(with or without upgrades) it takes to take out Buildings with each race. This may be a different list on its own, but you can just include only for banelings/Ultralisk/Reapers, because of how these units have separate attacks that are only for buildings.

- I think someone already asked to add Static defenses against all units(with or without armor upgrades). This may be very useful to know how much each unit can take from each defensive building.

- Include infested Terrans? Perhaps list attacks to just workers may make sense.

- Frenzy? Corruption?

Like I said, these may all be out of the ball park suggestions to include, but if certain numbers can back up certain tactics and theorycrafting, you may help change the game as we know it now. Thanks and good luck man, you are doing the community a huge favor.

Also... Ultras(0upgrade) - Ghost = 7 hits, Tanks = 5 hits....LOL, lets hope Blizzard doesnt make a cinematic about this.
Whats worse...US Poltics or SC2 Balance Talks...
Genesis128
Profile Joined April 2010
Norway103 Posts
June 06 2010 16:53 GMT
#43
On June 06 2010 21:10 Melt wrote:
-In Muta Vs. Muta, the +armor upgrades are the most useful, because the Muta attack hits 3 times (9+3+1). So insetad of preventing 1 dmg, you prevent 3!

Does the muta attack upgrade only give bonus to the first glave and not the last two hits?
I would rather have a bottle in front of me than a frontal lobotomy
Karma_
Profile Joined April 2010
Canada40 Posts
June 06 2010 17:05 GMT
#44
PrinceXizor: In the armor ones - "Against" gets the upgrade.
Pking
Profile Joined May 2010
Sweden142 Posts
Last Edited: 2010-06-06 18:41:12
June 06 2010 18:34 GMT
#45
Nice. Very useful, even without the upgrades information, just seeing how many hits it takes vs different units is very revealing... e.g. Hellions takes 23 hits to take down a Roach but only 6 (4 with pre-igniter) against a hydralisk.. also suprising that it takes the same amount of hits to bring down a zealot as a stalker. Anyway, it gives you a good idea what the unit is effective against.
K_osss
Profile Joined June 2010
United States113 Posts
June 06 2010 19:24 GMT
#46
The only thing i think might be useful to include is the attack duration to kill a unit from a already charged void ray. Simply because they are easy to charge up on buildings before engaging the enemy force,
Nah
Profile Joined February 2010
Poland50 Posts
Last Edited: 2010-06-06 19:32:39
June 06 2010 19:25 GMT
#47
You should totally make UI to that program so it could fit most of needs posted here.
(UI that lets you customize some parameters like upgrades on victim, who and when does its first hit, sth like that.)
Protoss wins it all
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
June 06 2010 19:30 GMT
#48
Totally awesome but the text version could use some tabbing
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
lololol
Profile Joined February 2006
5198 Posts
June 06 2010 19:41 GMT
#49
On June 07 2010 01:53 Genesis128 wrote:
Show nested quote +
On June 06 2010 21:10 Melt wrote:
-In Muta Vs. Muta, the +armor upgrades are the most useful, because the Muta attack hits 3 times (9+3+1). So insetad of preventing 1 dmg, you prevent 3!

Does the muta attack upgrade only give bonus to the first glave and not the last two hits?


It gives a bonus to all three hits, but the bonus is reduced just as the main attack, you get 1/3 and 1/9 damage on the second and third hits, while armor decreases all hits by 1.
I'll call Nada.
Genesis128
Profile Joined April 2010
Norway103 Posts
June 06 2010 19:49 GMT
#50
On June 07 2010 04:41 lololol wrote:
Show nested quote +
On June 07 2010 01:53 Genesis128 wrote:
On June 06 2010 21:10 Melt wrote:
-In Muta Vs. Muta, the +armor upgrades are the most useful, because the Muta attack hits 3 times (9+3+1). So insetad of preventing 1 dmg, you prevent 3!

Does the muta attack upgrade only give bonus to the first glave and not the last two hits?


It gives a bonus to all three hits, but the bonus is reduced just as the main attack, you get 1/3 and 1/9 damage on the second and third hits, while armor decreases all hits by 1.

Does it really count fractional damage? Is this somewhere stored in the units and not shown so that three second-glance muta hits causes one extra damage. I guess at level three upgrade, the second hit will cause an extra full point of damage, but up untill that point, it is still helping somewhat? But yeah, point taken. The armour upgrade is a much better option.

On topic. I was very curious on what upgrade to get in a ZvZ where one person goes lings and the other roaches. I see that the roaches will go from 3shotting zerglings, to two-shotting them with one attack-upgrade, but I think that the armour upgrade would be vastly superior since the zerglings deal so low damage to begin with. My personal thoughts on upgrades is quite simple actually. If you will be doing most of the hitting (i.e. mass zerglings), then get the attack first. If you will be hit the most (thors), then get the armour first.
I would rather have a bottle in front of me than a frontal lobotomy
lololol
Profile Joined February 2006
5198 Posts
June 06 2010 19:58 GMT
#51
On June 07 2010 00:09 Karma_ wrote:
Alright updated:

1. Reaper HP fixed, 40->50
2. Added Queen, workers
3. Added Zerg regen (0.2734 per second)
4. Fixed Ultra being treated as unarmored
5. Added Phoenix attacking ground
6. Consolidated Thor / Viking to 1 unit
7. Added freeze panes to the excel

RattyZ: The reference "sheet" is the source code. It does take into account all those things you mentioned.

Reza: Took a few hours. Most of the time was spent just gathering/inputting all the data. The code to run it is very short (about 150 lines or so)

Armor upgrades will come soon... Cost for Cost (which I'm very curious about!) will be fairly incorrect because it won't account for splash or micro or anything, plus you have to assume a certain "fighting" style (ie. I'm going to make it focus fire units). But I will take into consideration range (I have all the unit speeds and ranges so should be able to calculate that no problem).


There's errors with the regen. For example: I noticed that ghosts are shown as 2 shotting drones with no upgrades and +1 reapers 4 shotting hydras and 2 shotting drones. If you're using a formula to calculate it there's some strange error in it.
As a simple alternative you could just add 1 hp to zerg units in the calculations, since that's effectively how much they have in a typical engagement(i.e. army vs army with quick deaths and focus fire and not one on one, where they have more time to regen).
I'll call Nada.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-06-06 20:19:07
June 06 2010 20:13 GMT
#52
On June 07 2010 04:49 Genesis128 wrote:
Show nested quote +
On June 07 2010 04:41 lololol wrote:
On June 07 2010 01:53 Genesis128 wrote:
On June 06 2010 21:10 Melt wrote:
-In Muta Vs. Muta, the +armor upgrades are the most useful, because the Muta attack hits 3 times (9+3+1). So insetad of preventing 1 dmg, you prevent 3!

Does the muta attack upgrade only give bonus to the first glave and not the last two hits?


It gives a bonus to all three hits, but the bonus is reduced just as the main attack, you get 1/3 and 1/9 damage on the second and third hits, while armor decreases all hits by 1.

Does it really count fractional damage? Is this somewhere stored in the units and not shown so that three second-glance muta hits causes one extra damage. I guess at level three upgrade, the second hit will cause an extra full point of damage, but up untill that point, it is still helping somewhat? But yeah, point taken. The armour upgrade is a much better option.

On topic. I was very curious on what upgrade to get in a ZvZ where one person goes lings and the other roaches. I see that the roaches will go from 3shotting zerglings, to two-shotting them with one attack-upgrade, but I think that the armour upgrade would be vastly superior since the zerglings deal so low damage to begin with. My personal thoughts on upgrades is quite simple actually. If you will be doing most of the hitting (i.e. mass zerglings), then get the attack first. If you will be hit the most (thors), then get the armour first.


Yes, it does count fractional damage, the amount displayed is just rounded up. This was also the case in Brood War.

Edit: About the roach vs ling, the attack upgrade reduces the amount of hits needed to kill a zergling by 33.(3)%, while upgrading armor decreases the zergling damage by 25%, so the attack upgrade is more effective.
They were both equally effective when the roach had 2 base armor, but now the attack upgrade is clearly superior.
You would want to have enough attack upgrades to 2 hit lings and upgrade armor after that, so you need +1 roach attack against 0 zergling armor, and +2 against +1 or +2 and +3 against +3.
I'll call Nada.
Karma_
Profile Joined April 2010
Canada40 Posts
June 06 2010 21:36 GMT
#53
lololol: Good catch. I had it truncating non-integer HP (ie. if you had 0.1 hp, it considered it 0 hp) whereas SC does not.

Reuploaded with regen calc fixed.
Bob300
Profile Joined April 2010
United States505 Posts
June 06 2010 23:36 GMT
#54
Well this is the best chart I've seen, wonder if its all right lol. You sure you didn't make it up JK Really nice work.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
Arco
Profile Joined September 2009
United States2090 Posts
June 14 2010 21:00 GMT
#55
Not sure why you don't have non-combat units on the receiving end of the chart, it would be useful to know how many Phoenix shots it takes to kill an Overseer/overlord, or how many viking shots to kill an observer, etc. Please add this in the future

Otherwise, much appreciated.
Iwbhs
Profile Blog Joined May 2009
United States195 Posts
June 14 2010 21:15 GMT
#56
line 1236 SCSandbox shouldn't you ceil the results... you do not want to round
Everyone loves Milano cookies.
Qw4z1
Profile Joined April 2008
Sweden55 Posts
June 14 2010 21:24 GMT
#57
Very impressive! This will really come to good use.
"All these new players are really thin skinned" - IdrA
Karma_
Profile Joined April 2010
Canada40 Posts
June 14 2010 21:43 GMT
#58
lwbhs: Yes you're right. The error shouldn't affect anything except Thor anti-air (since it's only thing with > 2 attacks) but I'll fix it up and repost
hyped
Profile Joined April 2010
United States135 Posts
June 14 2010 21:53 GMT
#59
right under Corruptor, Corruptor using Corruption would be awesome
Delarchon
Profile Joined April 2010
Finland132 Posts
June 14 2010 22:01 GMT
#60
Really nice chart must have took a while to make.

This got me trying out all kinds of things in that unit tester UMS and i actually found one thing that is kinda ridicilous.

Haven't noticed this in any games (not playing Z) but 1 baneling vs 1 baneling the one who sits still (on hold) and doesn't attack gets to live with 10 hp but and only the attacker dies.

You have on your chart that baneling vs baneling one shots it.

Weird enough but baneling is just biological not light so it makes only 20 dmg to it.
What kind of sorcery is this?
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
uThermal 2v2 Circuit
12:00
Bonus Cup #1
uThermal327
IndyStarCraft 242
SteadfastSC101
MindelVK15
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 417
uThermal 327
IndyStarCraft 242
Lowko228
SteadfastSC 101
BRAT_OK 81
MindelVK 15
StarCraft: Brood War
Sea 5332
Rain 3197
Horang2 917
EffOrt 777
BeSt 585
firebathero 267
Rush 239
ggaemo 238
Last 196
Hm[arnc] 181
[ Show more ]
Killer 166
Pusan 156
Zeus 150
Mong 123
Hyun 116
Aegong 93
JYJ 79
Leta 77
Barracks 76
Bonyth 69
Mind 49
Nal_rA 42
Shuttle 40
yabsab 40
910 40
ToSsGirL 37
Free 33
Sexy 25
zelot 24
GoRush 18
Sacsri 14
Bale 13
scan(afreeca) 12
SilentControl 11
HiyA 7
Terrorterran 6
Icarus 1
Dota 2
Gorgc3135
XcaliburYe323
League of Legends
C9.Mang0369
rGuardiaN25
Counter-Strike
zeus952
oskar103
Heroes of the Storm
Khaldor152
Other Games
singsing1989
B2W.Neo1159
Pyrionflax354
crisheroes267
Sick226
Fuzer 65
Organizations
Other Games
gamesdonequick2265
StarCraft 2
WardiTV987
StarCraft: Brood War
UltimateBattle 32
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• StrangeGG 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1971
Upcoming Events
AI Arena Tournament
7h 18m
BSL 21
7h 18m
Mihu vs eOnzErG
Dewalt vs Sziky
Bonyth vs DuGu
XuanXuan vs eOnzErG
Dewalt vs eOnzErG
All-Star Invitational
13h 33m
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
21h 18m
OSC
23h 18m
BSL 21
1d 7h
Bonyth vs Sziky
Mihu vs QiaoGege
Sziky vs XuanXuan
eOnzErG vs QiaoGege
Mihu vs DuGu
Dewalt vs Bonyth
Replay Cast
1d 20h
Wardi Open
1d 23h
Monday Night Weeklies
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
5 days
Big Brain Bouts
6 days
Serral vs TBD
Liquipedia Results

Completed

Escore Tournament S1: W4
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
SC2 All-Star Inv. 2025
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.