This is definitely an amazing resource to have lying around, though, to just reference when theorizing builds.
Attack upgrade chart - Page 2
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Buddhist
United States658 Posts
This is definitely an amazing resource to have lying around, though, to just reference when theorizing builds. | ||
Ryan22
Canada84 Posts
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Cheezy
Sweden112 Posts
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s031720
Sweden383 Posts
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InFi.asc
Germany518 Posts
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Melt
Switzerland281 Posts
thank you very much. i think that many people struggle to use the upgrades right. I also played WC3 some time and upgrades weren't nearly as gamechanging as in BW. Here are some of the most significant upgrades: -Zealot (+1) Vs Zergling (2 hit Zerglings instead of 3 hitting) -Roach (+1) Vs Zergling (2 hits instead of 3) -Baneling (+1) Vs zealots (4 hits instead of 5) -Colossus (+2) Vs Zergling (1 hit instead of 2) -In Muta Vs. Muta, the +armor upgrades are the most useful, because the Muta attack hits 3 times (9+3+1). So insetad of preventing 1 dmg, you prevent 3! As you can see, if you wan't to try certain build that revolve araound timing attacks, it's very useful the make the right upgrades and use that timing to push out. | ||
LittLeD
Sweden7973 Posts
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dhe95
United States1213 Posts
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Loverman
Romania266 Posts
On June 06 2010 21:48 dhe95 wrote: It seems that you only need +1 to get the most out of siege tanks Well not really you have to account for the splash damage as well, the more the better. | ||
Zaphid
Czech Republic1860 Posts
Otherwise it's really useful, thanks a lot! | ||
Tyri
Germany453 Posts
definately good to have this for theorycrafting | ||
RattyZ
United States11 Posts
Excellent start though, way to put in the effort to get this done. | ||
Immersion_
United Kingdom794 Posts
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Karma_
Canada40 Posts
1. Reaper HP fixed, 40->50 2. Added Queen, workers 3. Added Zerg regen (0.2734 per second) 4. Fixed Ultra being treated as unarmored 5. Added Phoenix attacking ground 6. Consolidated Thor / Viking to 1 unit 7. Added freeze panes to the excel RattyZ: The reference "sheet" is the source code. It does take into account all those things you mentioned. Reza: Took a few hours. Most of the time was spent just gathering/inputting all the data. The code to run it is very short (about 150 lines or so) Armor upgrades will come soon... Cost for Cost (which I'm very curious about!) will be fairly incorrect because it won't account for splash or micro or anything, plus you have to assume a certain "fighting" style (ie. I'm going to make it focus fire units). But I will take into consideration range (I have all the unit speeds and ranges so should be able to calculate that no problem). | ||
SichuanPanda
Canada1542 Posts
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EZjijy
United States1039 Posts
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Karma_
Canada40 Posts
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Immersion_
United Kingdom794 Posts
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PrinceXizor
United States17713 Posts
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FarbrorAbavna
Sweden4856 Posts
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