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Attack upgrade chart - Page 2

Forum Index > SC2 General
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Buddhist
Profile Joined April 2010
United States658 Posts
June 06 2010 09:58 GMT
#21
Great work, but as someone else said, did you include zerg regen? It's fairly significant.

This is definitely an amazing resource to have lying around, though, to just reference when theorizing builds.
Ryan22
Profile Joined May 2010
Canada84 Posts
June 06 2010 10:01 GMT
#22
Wow dude thats a lot of work, good shit
Cheezy
Profile Joined May 2009
Sweden112 Posts
June 06 2010 10:49 GMT
#23
Thanks a lot, I was really curious about this as well!
s031720
Profile Joined December 2009
Sweden383 Posts
June 06 2010 10:54 GMT
#24
Superawesome, ive been searching for a list like this for weeks! Thank you, great job.
Just another noob
InFi.asc
Profile Joined May 2010
Germany518 Posts
June 06 2010 11:47 GMT
#25
Is the Ultra being counted as Heavy Armor? Immortal needs 27 shots or sth and stalker need more shots than zealots do, doesn't seem right.
* Liquid'Hero * Liquid'TLO * oGsMC * oGsFin *
Melt
Profile Joined May 2010
Switzerland281 Posts
June 06 2010 12:10 GMT
#26
wow thats pretty nice and very useful!
thank you very much.

i think that many people struggle to use the upgrades right. I also played WC3 some time and upgrades weren't nearly as gamechanging as in BW.

Here are some of the most significant upgrades:
-Zealot (+1) Vs Zergling (2 hit Zerglings instead of 3 hitting)
-Roach (+1) Vs Zergling (2 hits instead of 3)
-Baneling (+1) Vs zealots (4 hits instead of 5)
-Colossus (+2) Vs Zergling (1 hit instead of 2)
-In Muta Vs. Muta, the +armor upgrades are the most useful, because the Muta attack hits 3 times (9+3+1). So insetad of preventing 1 dmg, you prevent 3!

As you can see, if you wan't to try certain build that revolve araound timing attacks, it's very useful the make the right upgrades and use that timing to push out.
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 06 2010 12:25 GMT
#27
I come from a Wc3 background where upgrades weren't that useful and game changing at all. I like the idea of upgrades paying a bigger role as it adds another dimension in the macro part.
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
dhe95
Profile Blog Joined December 2008
United States1213 Posts
June 06 2010 12:48 GMT
#28
It seems that you only need +1 to get the most out of siege tanks
Loverman
Profile Joined September 2007
Romania266 Posts
June 06 2010 13:16 GMT
#29
On June 06 2010 21:48 dhe95 wrote:
It seems that you only need +1 to get the most out of siege tanks


Well not really you have to account for the splash damage as well, the more the better.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
June 06 2010 13:35 GMT
#30
Could you include numbers for phoenix vs all units? With their graviton beam, they can actually attack every non-massive unit in the game.

Otherwise it's really useful, thanks a lot!
I will never ever play Mech against Protoss. - MVP
Tyri
Profile Joined May 2010
Germany453 Posts
June 06 2010 13:41 GMT
#31
Thanks for this great work,

definately good to have this for theorycrafting
RattyZ
Profile Joined May 2010
United States11 Posts
Last Edited: 2010-06-06 14:43:11
June 06 2010 14:42 GMT
#32
Great list, I think it may be easier for you to have a specific reference "sheet" in excel with the unit and all their values, this way you can add hilariously detailed information to the primary page; taking into account bonus damage, zerg regen, and Upgrades that add not only to base damage, but to bonus.

Excellent start though, way to put in the effort to get this done.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
June 06 2010 14:57 GMT
#33
Has anyone quantified the effect of the Protoss shield upgrade yet? It applies to buildings and units so I guess it would be less effective overall for units compared to armour, but what about in the case of immortals who gain relatively more from the presence of their shields. Sorry if this is the wrong thread didn't feel it warranted a new one to ask though.
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
Karma_
Profile Joined April 2010
Canada40 Posts
June 06 2010 15:09 GMT
#34
Alright updated:

1. Reaper HP fixed, 40->50
2. Added Queen, workers
3. Added Zerg regen (0.2734 per second)
4. Fixed Ultra being treated as unarmored
5. Added Phoenix attacking ground
6. Consolidated Thor / Viking to 1 unit
7. Added freeze panes to the excel

RattyZ: The reference "sheet" is the source code. It does take into account all those things you mentioned.

Reza: Took a few hours. Most of the time was spent just gathering/inputting all the data. The code to run it is very short (about 150 lines or so)

Armor upgrades will come soon... Cost for Cost (which I'm very curious about!) will be fairly incorrect because it won't account for splash or micro or anything, plus you have to assume a certain "fighting" style (ie. I'm going to make it focus fire units). But I will take into consideration range (I have all the unit speeds and ranges so should be able to calculate that no problem).
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
June 06 2010 15:31 GMT
#35
Roaches with +2 attack kill a Hydra in 5 rather than 6 attacks, good to know for ZvZ.
i-bonjwa
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
June 06 2010 15:48 GMT
#36
I never excepted a +1 reaper to be able to take a hydralisk O.O
Karma_
Profile Joined April 2010
Canada40 Posts
June 06 2010 16:04 GMT
#37
Updated again: Added armor/shield upgrades as well.
Immersion_
Profile Joined May 2010
United Kingdom794 Posts
Last Edited: 2010-06-06 16:31:21
June 06 2010 16:28 GMT
#38
If I'm reading this right, shield upgrades are nearly a complete waste of time (for units)? Might as well get 3/3 on the others first...
http://www.twitch.tv/sybar1te Sybarite#2581 - add me for Heroes games. .Play Hots and Overwatch currently. Feel free to add.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 06 2010 16:36 GMT
#39
I love that ultralisks are the longest lasting unit against every other unit except immortals, archons last longer vs immortals. lol
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 06 2010 16:37 GMT
#40
great work, gonna get alot of use out of this(unless they patch the game during the downtime )!
Do you really want chat rooms?
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