Kespa easily fix this problem with no cliffs and made python. I just think this map needs to be change a little bit. Sorry if this sound like some rage rant but i'm just wondering if u guys had the same problem. I know i can just mark this map and not play on it that much but i still enjoy the zvz and zvp on the map.
Lost temple, why it wasnt good for sc1 and now sc2
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Looky
United States1608 Posts
Kespa easily fix this problem with no cliffs and made python. I just think this map needs to be change a little bit. Sorry if this sound like some rage rant but i'm just wondering if u guys had the same problem. I know i can just mark this map and not play on it that much but i still enjoy the zvz and zvp on the map. | ||
EliteAzn
United States661 Posts
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Cheezy
Sweden112 Posts
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blabber
United States4448 Posts
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charlie420247
United States692 Posts
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charlie420247
United States692 Posts
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ShoeFactory
United States186 Posts
As zerg, LT is one of my favorite maps. There's a lot of room to fight in the middle of the map. | ||
getSome[703]
United States753 Posts
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Xeken
United States77 Posts
In SC2, you also have the option of getting a nydus and setting up base on the cliff well before they get there (Getting it well before either ventral sac or spire). The quickest type of drop requires them to show their hand, so you should be able to scout it easily. If they want to hide it more, then you should be able to scout it with a quick overseer, and still react in time (not to mention overseer can buy you 30 seconds). Is thor/tank drop on cliff a pain to deal with? Yes. Is it a legitimate problem? No. | ||
Amnesia
United States3818 Posts
On June 03 2010 05:35 Cheezy wrote: Blizzard is horrible. we know. Fixed. | ||
blabber
United States4448 Posts
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bITt.mAN
Switzerland3693 Posts
With one on your cliff (and ovies shitting creep of course) and one at your macro-rally area, if you ever get attacked -> run in some roaches Alternately, if you want some fun get vie drop and drop a few lings on the cliff -> burrow. If they tank-drop, unburrow and have teh funsies | ||
MoreFaSho
United States1427 Posts
I don't like the post title. It's a tough map, but it's overall a pretty cool map and I think zerg has some advantages on that map too like being able to take the xel'naga watch towers with lings (1/2 food) instead of needing to use scvs (I'm a zerg player fyi). | ||
Stropheum
United States1124 Posts
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CharlieMurphy
United States22895 Posts
On June 03 2010 05:35 blabber wrote: I think a better solution is researching overlord drop/speed at both your hatcheries. Thing about mutas is that if they get a single thor all your mutas are dead patch 14 FTW! + Show Spoiler + speed now cost double | ||
blabber
United States4448 Posts
On June 03 2010 05:42 bITt.mAN wrote: Ny Ny Ny NYDUSS With one on your cliff (and ovies shitting creep of course) and one at your macro-rally area, if you ever get attacked -> run in some roaches Alternately, if you want some fun get vie drop and drop a few lings on the cliff -> burrow. If they tank-drop, unburrow and have teh funsies IMO overlord drop is much better because it has much more usage later in the game. So you make a nydus worm at your natural's cliff (and spend 100/100 to make it after spending 100/200 for the Nydus Network). It will be useful for only a short amount of time, and you spend almost the same amount of resources. 50/50 was actually quite cheap in my eyes so 100/100 isn't that big a deal (still cheaper than BW) | ||
scph
Korea (South)262 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154 Day[9]'s daily 125. | ||
Logo
United States7542 Posts
At the same time they're not really paying attention to the state of the game compared to BW. SC2 is still in a state of flux, things are still being balanced and shaped out. So rather than just saying it's a map issue, Blizzard can say it's a racial issue lets try to balance it out. If you don't iron out these issues it's something we're stuck with forever. You might never be able to have a balanced map with a cliff over the natural or a map with no good 3rd expansion. Given that the game is in beta it's perfectly reasonable for Blizzard to try and put some balance in how each race can handle a map. We already see this in SC2s design, the faster drop/mobility options for Zerg help to deal with cliff drops. Instead of being a completely imba tactic cliff drops are now a calculated risk. Quite a few players have lost ZvT games precisely BECAUSE they went for a quick cliff drop leaving their main open to attack. So before you go blasting Blizzard maps or things like that think about which is better for the game, design maps around this imbalance, or changing the races so it's something that's valid to have in a map design. | ||
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