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Health bars, top or bottom? - Page 3

Forum Index > SC2 General
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figq
Profile Blog Joined May 2010
12519 Posts
June 19 2010 08:52 GMT
#41
Here's an idea: add specific height to each unit type of some race (won't help that much in 2v2 mixed balls, but hey, can't be perfect, and then it's better to allow hotkeys to enable/disable ally healthbars).

As of now "Top" has advantage when using mixed ground and air army - if it was under units, then either:
- air units healths would mess with all the ground, if health is shown at the ground point of each unit
- or, health will confuse positions for air and ground, because for ground it would be where they are, but for air it would be way above their actual map point

Also remember, the main reason why it isn't as clear as BW is that this is not 2D, depending on terrains and angles it is expected for healths to overlap more often. The cure is to get used to controlling the camera when needed.

As for bottom/top customizations - I actually prefer this to be chosen as some standard, so that it doesn't cause confusion every now and then, if you view completely different configuration. You should understand that excessive customization is not always a good thing.
If you stand next to my head, you can hear the ocean. - Day[9]
Error Ash
Profile Joined July 2008
Germany177 Posts
June 19 2010 09:37 GMT
#42
Healthbars above please, but would be good if they were a little smaller, huge fights look life healthbars are raping each other and i can't bother to use alt ingame...
soverRR
Profile Joined May 2010
Sweden348 Posts
June 19 2010 10:06 GMT
#43
On June 19 2010 17:37 Despotic wrote:
Show nested quote +
On June 19 2010 09:33 genotyrant wrote:
I would like to see options to customize it. Top, bottom, opacity, none at all, whatever have you.

Single box at the head of the unit that uses the same gradual system of green to red for % of health. Would greatly improve visibility and allow for low health micro.

I can dream :3


I can dream with you. \o/ (Great idea.)
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