• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:38
CEST 07:38
KST 14:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10417 users

Health bars, top or bottom?

Forum Index > SC2 General
Post a Reply
Normal
Wonderballs
Profile Joined April 2010
Canada253 Posts
May 31 2010 21:54 GMT
#1
SC1 they are on the bottom of the units.
SC2 they are on the top of the units.

I find case A > case B.

When mass amount of units are present. It is my understanding that seeing the actual models instead of a cluster of health bars would be more beneficial.

To address the argument that the health bars are easier to see, I suggest that the colour of the bar is enough to easily distinguish the % of the unit.

As for Colour Blindness... make it an option!! (The bars on top or bottom, not the eyesight.)

Thanks for listening
I thought Jesus would come back before Starcraft 2.
puttputt
Profile Joined July 2009
Canada240 Posts
May 31 2010 21:59 GMT
#2
On June 01 2010 06:54 Wonderballs wrote:

As for Colour Blindness... make it an option!! (The bars on top or bottom, not the eyesight.)

As a colour deficient individual, I cannot stress this enough. It is VERY VERY difficult to know which units are yours in mirror match ups.
from saskatchewan? saskgamers.com
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-05-31 22:05:05
May 31 2010 22:00 GMT
#3
thumbs up. make a poll

[s]at the verry least, allow the option. (but i think it should be default/fixed on bottom)[s]

edit: nvm. on top is better (the way it is now). u can't see health of units in a cluster.
there's always the alt button and options to have it permanant or toggle.

plus, we might say "health bars can be forced to be in front of everything"

then if u have a unit with a health bar on bottom, but another unit is below/in front of it, then the healthbar will be of the behind unit, but in front of the front unit. messy, potentially confusing.

collective
Profile Joined February 2010
Canada138 Posts
May 31 2010 22:03 GMT
#4
There is no usefulness in posting this here: teamliquid does not equal blizzard, TL cannot implement your suggestion. Post this suggestion on the official blizzard suggestion forum
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 31 2010 22:06 GMT
#5
Having the option the switch would be a great idea
savior did nothing wrong
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 31 2010 22:07 GMT
#6
I actually prefer the bars on top. I don't find it too hard to identify single units except for cases where it doesn't matter anyways. With the bars at the top, it is easy to treat damage units accordingly (transfusion, retreat).

It might be a problem if you are trying to snipe single units, for example when feedbacking ghosts. Then again, Ghosts have an energy bar, so you can "snipe the energy bars".
If you have a good reason to disagree with the above, please tell me. Thank you.
Chaoz
Profile Joined March 2010
United States507 Posts
May 31 2010 22:10 GMT
#7
The health bars are just way too big. I don't like the fact that it stretches the entire width of the unit; I think it's better if they just put it on the side of the unit.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 31 2010 22:10 GMT
#8
Speaking of Health bars, does anyone know if there is a way to turn the health bar shaders down, so i could have them on all the time, but at like 50% opacity?
On my way...
IrT4nkz
Profile Joined May 2010
229 Posts
May 31 2010 22:16 GMT
#9
On June 01 2010 07:10 ryanAnger wrote:
Speaking of Health bars, does anyone know if there is a way to turn the health bar shaders down, so i could have them on all the time, but at like 50% opacity?

Not at the moment
Wonderballs
Profile Joined April 2010
Canada253 Posts
May 31 2010 22:33 GMT
#10
50% opacity or a slider option would be swell as well. I think a whole column section should be dedicated to the health bar options in starcraft 2.

_and I had posted something like this on the Blizzard suggestion forum a couple times, but apparently TL.net is more supportive of rational ideas.
I thought Jesus would come back before Starcraft 2.
metasonic
Profile Joined April 2010
United States115 Posts
May 31 2010 22:45 GMT
#11
I'm used to them being on top from WC3, and used to having them always on. Fighting with a big blob of health bars is fine for me, though I bet for a zerg player in ZvZ ling wars could be a little confusing.
SarcasticOne
Profile Joined March 2010
Australia213 Posts
May 31 2010 23:15 GMT
#12
On June 01 2010 07:07 spinesheath wrote:
I actually prefer the bars on top. I don't find it too hard to identify single units except for cases where it doesn't matter anyways. With the bars at the top, it is easy to treat damage units accordingly (transfusion, retreat).

It might be a problem if you are trying to snipe single units, for example when feedbacking ghosts. Then again, Ghosts have an energy bar, so you can "snipe the energy bars".


i didnt think you could see enemy energy bars...
also, picking out one or 2 ghosts in a MM ball is a pain (and i'm a terran player!)
Lite.wasalreadytaken
Profile Joined May 2010
Canada42 Posts
May 31 2010 23:21 GMT
#13
you can see enemy energy bars
"A witty saying proves nothing." - Voltaire
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 18 2010 20:24 GMT
#14
I think, for now, I'm going to write up a little script with autohotkey to cause a press of the alt key to equal a hold or release of the alt key, to implement this function.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
101TFP
Profile Blog Joined May 2010
420 Posts
June 18 2010 23:21 GMT
#15
On June 01 2010 07:33 Wonderballs wrote:
50% opacity or a slider option would be swell as well. I think a whole column section should be dedicated to the health bar options in starcraft 2.

_and I had posted something like this on the Blizzard suggestion forum a couple times, but apparently TL.net is more supportive of rational ideas.


i don't think this would work too well, depending on what is behind the see-through bar it could be rather difficult to "read" the bars correctly

the best option would be to make the health bars much smaller by removing the oldschool box-style.

they already got the health bars perfectly right in warcraft 3, not too small, not too big, easily distinguished.
in wc3 it is so much easier to find the wounded units in the heat of battle.
People get what they get, this has nothing to do with what they deserve.
wankey
Profile Joined May 2010
98 Posts
June 18 2010 23:41 GMT
#16
They need to squeeze it. I blame Bob Colayco for making it look so arcadish (he was probably watched Starcraft on a HDTV like he's used to when he worked for XBOX and couldn't see the health bars)

They need to be on the bottom, or at least squeezed thineer with more squares (double the # of squares)
Elite00fm
Profile Joined January 2008
United States548 Posts
June 18 2010 23:45 GMT
#17
your units are all just healthbars anyway
wankey
Profile Joined May 2010
98 Posts
June 18 2010 23:49 GMT
#18
I have made a 1:1 comparision to the size of Starcraft 1 health bars if they were the same resolution (I made a SC1 screenshot with buildings in it the same size as a SC2 building, ie a terran barracks in SC1 to a terran barracks in SC2)

Here are the results:
[image loading]

You can clearly see the health bars are a lot smaller.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-06-18 23:59:26
June 18 2010 23:56 GMT
#19
Having the health bars above sounds more logical for me.
¯\_(ツ)_/¯
Philip2110
Profile Joined April 2010
Scotland798 Posts
June 19 2010 00:02 GMT
#20
On June 19 2010 08:56 cocosoft wrote:
Having the health bars above sounds more logical for me.


Me too but thats probably just because im used to it that way
Master Sc2 - Diamond LoL - Eu W
Wonderballs
Profile Joined April 2010
Canada253 Posts
June 19 2010 00:03 GMT
#21
On June 19 2010 08:49 wankey wrote:
I have made a 1:1 comparision to the size of Starcraft 1 health bars if they were the same resolution (I made a SC1 screenshot with buildings in it the same size as a SC2 building, ie a terran barracks in SC1 to a terran barracks in SC2)

Here are the results:
[image loading]

You can clearly see the health bars are a lot smaller.


I like what you did, if the healthbars for buildings were to scale in length, it would look pretty sweet imo
I thought Jesus would come back before Starcraft 2.
Suc
Profile Blog Joined January 2009
Australia1569 Posts
June 19 2010 00:07 GMT
#22
It seems that clarity of units and the whole game is increased greatly when the health bars are on the bottom.
Apolo
Profile Joined May 2010
Portugal1259 Posts
June 19 2010 00:16 GMT
#23
I prefer them on top as they are now, but i wouldnt mind them being a bit smaller - and perhaps linear without those squares dividing the health bar.
AdahnSC
Profile Joined March 2010
United States376 Posts
June 19 2010 00:24 GMT
#24
i think top is better because if you have for example colossi and zealots in a ball, the colossi health bars will be higher up than the zealot health bars. then you can easily micro your colossi. if they were all on the bottom, it would be hard to tell your collosi health bars from zealot health bars. in other words, because units are different sizes, health bars on top make it easier to pick out bigger units, which are also usually more important.

then again, i dont see it as that big of a differences so obviously the option to put health bars on the bottom would be at least a somewhat good idea. also having not played sc2 with health bars on bottom i cannot honestly say how big of a difference it would make, only speculate.
genotyrant
Profile Joined April 2010
Cambodia46 Posts
June 19 2010 00:33 GMT
#25
I would like to see options to customize it. Top, bottom, opacity, none at all, whatever have you.
I dont use quotes
xOchievax
Profile Joined April 2010
United States69 Posts
June 19 2010 00:46 GMT
#26
Customize would be best. I like bottom personally. The sc1 bars just seemed very well made so that they were kind of part of the unit.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
June 19 2010 01:12 GMT
#27
I like them on top, but they need to be smaller. It really clutters the screen.
abrasion
Profile Joined April 2010
Australia722 Posts
June 19 2010 01:13 GMT
#28
I'm just sad they ignored my suggestions.
http://abrasion.shackspace.com/healthbars.gif
derpmods
Sentient
Profile Joined April 2010
United States437 Posts
June 19 2010 01:28 GMT
#29
On June 19 2010 10:13 abrasion wrote:
I'm just sad they ignored my suggestions.
http://abrasion.shackspace.com/healthbars.gif

They've addressed that before actually. They prefer the dividers as an art-style thing.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
June 19 2010 02:16 GMT
#30
Why would top or bottom help you find units better in a fight?

UAC
BJF
LQP

Lets say each letter is a unit, with health bars on top, they obscure UACBJF with healthbars below they obscure BJFLQP.

Unless i'm not understanding what you mean by having health bars below
"You people need to just generally care a lot less about everything." -Zatic
wankey
Profile Joined May 2010
98 Posts
June 19 2010 02:32 GMT
#31
I think a majority of people really just want to see smaller health bars. They are currently far too big right now.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 19 2010 02:49 GMT
#32
I'm not exactly sure what is best, but I definitely feel that there should be a number of options for you to customise them. I don't think that would be difficult to put in, and I think it's pretty important.

Opacity, top/bottom, size etc.
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
June 19 2010 03:00 GMT
#33
i played broodwar way more than sc2.

and health bars above is way better.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
June 19 2010 03:35 GMT
#34
in large mass of units in a large scale battle, having the health bar on the bottom doesn't change the fact that there are still a large number of health bars being shown and cluttered about.

Though it's better for small scale battles.
Aiyeeeee
Sylvr
Profile Joined May 2010
United States524 Posts
June 19 2010 03:38 GMT
#35
In any case, I don't particularly like the way Health Bars are working right now. They obscure entirely too much of a large battle if you have them on, and it's more difficult to micro with them off. Since Day[9]'s daily on it, I expect to see Mass Queen played a bit more in ZvZ, and it is absolutely essential to be able to see both your units, and their health bars at the same time.

Ideally, what I'd like to see is the Health Bars having an enormous amount of customization. Width, Length, Color, Border, Texture, Opacity, Angle (I wouldn't mind trying out Vertical bars once or twice), Position, Always on, Always off, Alt Hold, Alt Toggle, Smooth, Segmented, etc.

When I was playing WoW, I had an add-on called IceHud that gave me all of these options and more. It was fantastic.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
June 19 2010 03:50 GMT
#36
On June 19 2010 12:38 Sylvr wrote:
In any case, I don't particularly like the way Health Bars are working right now. They obscure entirely too much of a large battle if you have them on, and it's more difficult to micro with them off. Since Day[9]'s daily on it, I expect to see Mass Queen played a bit more in ZvZ, and it is absolutely essential to be able to see both your units, and their health bars at the same time.

Ideally, what I'd like to see is the Health Bars having an enormous amount of customization. Width, Length, Color, Border, Texture, Opacity, Angle (I wouldn't mind trying out Vertical bars once or twice), Position, Always on, Always off, Alt Hold, Alt Toggle, Smooth, Segmented, etc.

When I was playing WoW, I had an add-on called IceHud that gave me all of these options and more. It was fantastic.


I think having highly customizable healthbars or any other UI element is going to be a "balance" issue. WoW is an extreme case of this because people with a smart set of add-ons are playing an entirely different game - they can do very difficult tasks with extreme ease. I'd also absolutely despise it if I had to update my health bar add-ons dependent upon race and map (since different maps have different light levels etc.) to be competitive.

I think the best thing to do is to just make their footprint smaller. That would satisfy (almost) everyone. I can't imagine anyone wanting bigger, more visible healthbars. If they make them just very slightly thinner (vertically) and give them just even 10-15% transparency (a very small amount), they would look 100x better.

Their color is fine because it contrasts heavily with literally every other color in the game. They have a very nice border and look good apart from just having too big a visual impact. If they were just the tiniest bit more subtle, that would remove 95% of problems with them. The other problems, I'm not sure of a smart solution.
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-06-19 06:37:39
June 19 2010 06:36 GMT
#37
I think a useful option would be to have health bars for your own / allied units only OR for enemy units only.

Personally I prefer the health bars on the top.
If you cant say what you're meaning, you can never mean what you're saying.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
June 19 2010 06:57 GMT
#38
Are you a top or a bottom?
Despotic
Profile Joined April 2010
United States10 Posts
June 19 2010 08:37 GMT
#39
On June 19 2010 09:33 genotyrant wrote:
I would like to see options to customize it. Top, bottom, opacity, none at all, whatever have you.

Single box at the head of the unit that uses the same gradual system of green to red for % of health. Would greatly improve visibility and allow for low health micro.

I can dream :3
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
June 19 2010 08:42 GMT
#40
Alt toggle seems to make the most sense to me. Holding it down restricts so much movement for the other things I gotta do...day9 can do it...but I can't.
"Crom laughs at your four winds!"
figq
Profile Blog Joined May 2010
12519 Posts
June 19 2010 08:52 GMT
#41
Here's an idea: add specific height to each unit type of some race (won't help that much in 2v2 mixed balls, but hey, can't be perfect, and then it's better to allow hotkeys to enable/disable ally healthbars).

As of now "Top" has advantage when using mixed ground and air army - if it was under units, then either:
- air units healths would mess with all the ground, if health is shown at the ground point of each unit
- or, health will confuse positions for air and ground, because for ground it would be where they are, but for air it would be way above their actual map point

Also remember, the main reason why it isn't as clear as BW is that this is not 2D, depending on terrains and angles it is expected for healths to overlap more often. The cure is to get used to controlling the camera when needed.

As for bottom/top customizations - I actually prefer this to be chosen as some standard, so that it doesn't cause confusion every now and then, if you view completely different configuration. You should understand that excessive customization is not always a good thing.
If you stand next to my head, you can hear the ocean. - Day[9]
Error Ash
Profile Joined July 2008
Germany177 Posts
June 19 2010 09:37 GMT
#42
Healthbars above please, but would be good if they were a little smaller, huge fights look life healthbars are raping each other and i can't bother to use alt ingame...
soverRR
Profile Joined May 2010
Sweden348 Posts
June 19 2010 10:06 GMT
#43
On June 19 2010 17:37 Despotic wrote:
Show nested quote +
On June 19 2010 09:33 genotyrant wrote:
I would like to see options to customize it. Top, bottom, opacity, none at all, whatever have you.

Single box at the head of the unit that uses the same gradual system of green to red for % of health. Would greatly improve visibility and allow for low health micro.

I can dream :3


I can dream with you. \o/ (Great idea.)
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 4h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 141
ProTech88
StarCraft: Brood War
Sea 3864
GuemChi 3812
Zeus 567
BeSt 298
Pusan 112
Mind 56
sSak 30
Bale 16
Nal_rA 14
ZergMaN 12
[ Show more ]
Icarus 7
Dota 2
monkeys_forever367
NeuroSwarm100
League of Legends
JimRising 735
Super Smash Bros
Mew2King148
Other Games
summit1g8816
PiGStarcraft1035
C9.Mang0489
WinterStarcraft432
ViBE75
Organizations
Other Games
gamesdonequick1107
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt1577
• Rush1171
• Lourlo1027
Upcoming Events
The PondCast
4h 22m
Maestros of the Game
9h 22m
Serral vs Rogue
herO vs SHIN
OSC
16h 52m
Replay Cast
18h 22m
OSC
1d 7h
Maestros of the Game
1d 8h
Replay Cast
1d 18h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.