• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:12
CEST 21:12
KST 04:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5: Winners Announced!0[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0
Community News
5.0.15 Patch Balance Hotfix (2025-10-8)0Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)117$2,500 WardiTV TL Map Contest Tournament 152
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) 5.0.15 Balance Patch Notes (Live version) The New Patch Killed Mech! Weekly Cups (Sept 29-Oct 5): MaxPax triples up Team TLMC #5: Winners Announced!
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) $2,500 WardiTV TL Map Contest Tournament 15 RSL Offline Finals Dates + Ticket Sales! Tenacious Turtle Tussle Stellar Fest
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
ASL20 General Discussion BW General Discussion Question regarding recent ASL Bisu vs Larva game [BSL21] - How to Qualify to Each League ? RepMastered™: replay sharing and analyzer site
Tourneys
[ASL20] Ro8 Day 4 Small VOD Thread 2.0 [Megathread] Daily Proleagues [ASL20] Ro8 Day 3
Strategy
Current Meta TvZ Theorycraft - Improving on State of the Art Proposed Glossary of Strategic Uncertainty 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
What your "aura" says about…
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1457 users

Health bars, top or bottom?

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Wonderballs
Profile Joined April 2010
Canada253 Posts
May 31 2010 21:54 GMT
#1
SC1 they are on the bottom of the units.
SC2 they are on the top of the units.

I find case A > case B.

When mass amount of units are present. It is my understanding that seeing the actual models instead of a cluster of health bars would be more beneficial.

To address the argument that the health bars are easier to see, I suggest that the colour of the bar is enough to easily distinguish the % of the unit.

As for Colour Blindness... make it an option!! (The bars on top or bottom, not the eyesight.)

Thanks for listening
I thought Jesus would come back before Starcraft 2.
puttputt
Profile Joined July 2009
Canada240 Posts
May 31 2010 21:59 GMT
#2
On June 01 2010 06:54 Wonderballs wrote:

As for Colour Blindness... make it an option!! (The bars on top or bottom, not the eyesight.)

As a colour deficient individual, I cannot stress this enough. It is VERY VERY difficult to know which units are yours in mirror match ups.
from saskatchewan? saskgamers.com
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-05-31 22:05:05
May 31 2010 22:00 GMT
#3
thumbs up. make a poll

[s]at the verry least, allow the option. (but i think it should be default/fixed on bottom)[s]

edit: nvm. on top is better (the way it is now). u can't see health of units in a cluster.
there's always the alt button and options to have it permanant or toggle.

plus, we might say "health bars can be forced to be in front of everything"

then if u have a unit with a health bar on bottom, but another unit is below/in front of it, then the healthbar will be of the behind unit, but in front of the front unit. messy, potentially confusing.

collective
Profile Joined February 2010
Canada138 Posts
May 31 2010 22:03 GMT
#4
There is no usefulness in posting this here: teamliquid does not equal blizzard, TL cannot implement your suggestion. Post this suggestion on the official blizzard suggestion forum
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 31 2010 22:06 GMT
#5
Having the option the switch would be a great idea
savior did nothing wrong
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 31 2010 22:07 GMT
#6
I actually prefer the bars on top. I don't find it too hard to identify single units except for cases where it doesn't matter anyways. With the bars at the top, it is easy to treat damage units accordingly (transfusion, retreat).

It might be a problem if you are trying to snipe single units, for example when feedbacking ghosts. Then again, Ghosts have an energy bar, so you can "snipe the energy bars".
If you have a good reason to disagree with the above, please tell me. Thank you.
Chaoz
Profile Joined March 2010
United States507 Posts
May 31 2010 22:10 GMT
#7
The health bars are just way too big. I don't like the fact that it stretches the entire width of the unit; I think it's better if they just put it on the side of the unit.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 31 2010 22:10 GMT
#8
Speaking of Health bars, does anyone know if there is a way to turn the health bar shaders down, so i could have them on all the time, but at like 50% opacity?
On my way...
IrT4nkz
Profile Joined May 2010
229 Posts
May 31 2010 22:16 GMT
#9
On June 01 2010 07:10 ryanAnger wrote:
Speaking of Health bars, does anyone know if there is a way to turn the health bar shaders down, so i could have them on all the time, but at like 50% opacity?

Not at the moment
Wonderballs
Profile Joined April 2010
Canada253 Posts
May 31 2010 22:33 GMT
#10
50% opacity or a slider option would be swell as well. I think a whole column section should be dedicated to the health bar options in starcraft 2.

_and I had posted something like this on the Blizzard suggestion forum a couple times, but apparently TL.net is more supportive of rational ideas.
I thought Jesus would come back before Starcraft 2.
metasonic
Profile Joined April 2010
United States115 Posts
May 31 2010 22:45 GMT
#11
I'm used to them being on top from WC3, and used to having them always on. Fighting with a big blob of health bars is fine for me, though I bet for a zerg player in ZvZ ling wars could be a little confusing.
SarcasticOne
Profile Joined March 2010
Australia213 Posts
May 31 2010 23:15 GMT
#12
On June 01 2010 07:07 spinesheath wrote:
I actually prefer the bars on top. I don't find it too hard to identify single units except for cases where it doesn't matter anyways. With the bars at the top, it is easy to treat damage units accordingly (transfusion, retreat).

It might be a problem if you are trying to snipe single units, for example when feedbacking ghosts. Then again, Ghosts have an energy bar, so you can "snipe the energy bars".


i didnt think you could see enemy energy bars...
also, picking out one or 2 ghosts in a MM ball is a pain (and i'm a terran player!)
Lite.wasalreadytaken
Profile Joined May 2010
Canada42 Posts
May 31 2010 23:21 GMT
#13
you can see enemy energy bars
"A witty saying proves nothing." - Voltaire
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 18 2010 20:24 GMT
#14
I think, for now, I'm going to write up a little script with autohotkey to cause a press of the alt key to equal a hold or release of the alt key, to implement this function.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
101TFP
Profile Blog Joined May 2010
420 Posts
June 18 2010 23:21 GMT
#15
On June 01 2010 07:33 Wonderballs wrote:
50% opacity or a slider option would be swell as well. I think a whole column section should be dedicated to the health bar options in starcraft 2.

_and I had posted something like this on the Blizzard suggestion forum a couple times, but apparently TL.net is more supportive of rational ideas.


i don't think this would work too well, depending on what is behind the see-through bar it could be rather difficult to "read" the bars correctly

the best option would be to make the health bars much smaller by removing the oldschool box-style.

they already got the health bars perfectly right in warcraft 3, not too small, not too big, easily distinguished.
in wc3 it is so much easier to find the wounded units in the heat of battle.
People get what they get, this has nothing to do with what they deserve.
wankey
Profile Joined May 2010
98 Posts
June 18 2010 23:41 GMT
#16
They need to squeeze it. I blame Bob Colayco for making it look so arcadish (he was probably watched Starcraft on a HDTV like he's used to when he worked for XBOX and couldn't see the health bars)

They need to be on the bottom, or at least squeezed thineer with more squares (double the # of squares)
Elite00fm
Profile Joined January 2008
United States548 Posts
June 18 2010 23:45 GMT
#17
your units are all just healthbars anyway
wankey
Profile Joined May 2010
98 Posts
June 18 2010 23:49 GMT
#18
I have made a 1:1 comparision to the size of Starcraft 1 health bars if they were the same resolution (I made a SC1 screenshot with buildings in it the same size as a SC2 building, ie a terran barracks in SC1 to a terran barracks in SC2)

Here are the results:
[image loading]

You can clearly see the health bars are a lot smaller.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-06-18 23:59:26
June 18 2010 23:56 GMT
#19
Having the health bars above sounds more logical for me.
¯\_(ツ)_/¯
Philip2110
Profile Joined April 2010
Scotland798 Posts
June 19 2010 00:02 GMT
#20
On June 19 2010 08:56 cocosoft wrote:
Having the health bars above sounds more logical for me.


Me too but thats probably just because im used to it that way
Master Sc2 - Diamond LoL - Eu W
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
Mid Season Playoffs
Iba vs ZiomekLIVE!
TriGGeR vs MindelVK
Lemon vs TBD
YoungYakov vs PAPI
ArT vs sebesdes
SteadfastSC219
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 219
MaxPax 194
BRAT_OK 95
ProTech77
Livibee 64
MindelVK 23
PiGStarcraft2
StarCraft: Brood War
Britney 26874
hero 247
Hm[arnc] 15
yabsab 14
Dota 2
LuMiX1
Counter-Strike
fl0m3277
olofmeister3084
pashabiceps452
Stewie2K400
Foxcn142
PGG 16
Heroes of the Storm
Liquid`Hasu318
Other Games
FrodaN2127
Grubby2097
ceh9547
B2W.Neo516
RotterdaM187
ToD147
KnowMe145
mouzStarbuck128
C9.Mang0111
Sick103
QueenE66
Dewaltoss45
UpATreeSC42
Trikslyr38
JuggernautJason11
ZombieGrub7
OptimusSC23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Reevou 4
• intothetv
• sooper7s
• Migwel
• LaughNgamezSOOP
• AfreecaTV YouTube
• IndyKCrew
• Kozan
StarCraft: Brood War
• FirePhoenix18
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4114
• WagamamaTV646
• lizZardDota247
League of Legends
• Nemesis5150
• Jankos1328
• TFBlade580
Other Games
• imaqtpie1458
• Shiphtur209
Upcoming Events
Tenacious Turtle Tussle
3h 48m
The PondCast
14h 48m
Map Test Tournament
15h 48m
OSC
20h 48m
Map Test Tournament
1d 15h
OSC
1d 17h
Korean StarCraft League
2 days
CranKy Ducklings
2 days
Map Test Tournament
2 days
OSC
2 days
[ Show More ]
[BSL 2025] Weekly
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Map Test Tournament
3 days
OSC
3 days
IPSL
3 days
Bonyth vs Art_Of_Turtle
Razz vs rasowy
Liquipedia Results

Completed

Acropolis #4 - TS2
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.