• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:19
CEST 05:19
KST 12:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes? What kind of tool would you be interested in? Oliveira Would Have Returned If EWC Continued
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament GSL Code S Season 2 (2026) WardiTV Mondays Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BW animated web series: seeking contributors 25 Years Since Brood War Patch 1.08 FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ [BSL22] Non-Korean Championship from 13 to 28 June
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
ZeroSpace Megathread Nintendo Switch Thread PC Games Sales Thread Summer Games Done Quick 2026! The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread Russo-Ukrainian War Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5344 users

Health bars, top or bottom?

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
Wonderballs
Profile Joined April 2010
Canada253 Posts
May 31 2010 21:54 GMT
#1
SC1 they are on the bottom of the units.
SC2 they are on the top of the units.

I find case A > case B.

When mass amount of units are present. It is my understanding that seeing the actual models instead of a cluster of health bars would be more beneficial.

To address the argument that the health bars are easier to see, I suggest that the colour of the bar is enough to easily distinguish the % of the unit.

As for Colour Blindness... make it an option!! (The bars on top or bottom, not the eyesight.)

Thanks for listening
I thought Jesus would come back before Starcraft 2.
puttputt
Profile Joined July 2009
Canada240 Posts
May 31 2010 21:59 GMT
#2
On June 01 2010 06:54 Wonderballs wrote:

As for Colour Blindness... make it an option!! (The bars on top or bottom, not the eyesight.)

As a colour deficient individual, I cannot stress this enough. It is VERY VERY difficult to know which units are yours in mirror match ups.
from saskatchewan? saskgamers.com
waffling1
Profile Blog Joined May 2010
599 Posts
Last Edited: 2010-05-31 22:05:05
May 31 2010 22:00 GMT
#3
thumbs up. make a poll

[s]at the verry least, allow the option. (but i think it should be default/fixed on bottom)[s]

edit: nvm. on top is better (the way it is now). u can't see health of units in a cluster.
there's always the alt button and options to have it permanant or toggle.

plus, we might say "health bars can be forced to be in front of everything"

then if u have a unit with a health bar on bottom, but another unit is below/in front of it, then the healthbar will be of the behind unit, but in front of the front unit. messy, potentially confusing.

collective
Profile Joined February 2010
Canada138 Posts
May 31 2010 22:03 GMT
#4
There is no usefulness in posting this here: teamliquid does not equal blizzard, TL cannot implement your suggestion. Post this suggestion on the official blizzard suggestion forum
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
May 31 2010 22:06 GMT
#5
Having the option the switch would be a great idea
savior did nothing wrong
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 31 2010 22:07 GMT
#6
I actually prefer the bars on top. I don't find it too hard to identify single units except for cases where it doesn't matter anyways. With the bars at the top, it is easy to treat damage units accordingly (transfusion, retreat).

It might be a problem if you are trying to snipe single units, for example when feedbacking ghosts. Then again, Ghosts have an energy bar, so you can "snipe the energy bars".
If you have a good reason to disagree with the above, please tell me. Thank you.
Chaoz
Profile Joined March 2010
United States507 Posts
May 31 2010 22:10 GMT
#7
The health bars are just way too big. I don't like the fact that it stretches the entire width of the unit; I think it's better if they just put it on the side of the unit.
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
May 31 2010 22:10 GMT
#8
Speaking of Health bars, does anyone know if there is a way to turn the health bar shaders down, so i could have them on all the time, but at like 50% opacity?
On my way...
IrT4nkz
Profile Joined May 2010
229 Posts
May 31 2010 22:16 GMT
#9
On June 01 2010 07:10 ryanAnger wrote:
Speaking of Health bars, does anyone know if there is a way to turn the health bar shaders down, so i could have them on all the time, but at like 50% opacity?

Not at the moment
Wonderballs
Profile Joined April 2010
Canada253 Posts
May 31 2010 22:33 GMT
#10
50% opacity or a slider option would be swell as well. I think a whole column section should be dedicated to the health bar options in starcraft 2.

_and I had posted something like this on the Blizzard suggestion forum a couple times, but apparently TL.net is more supportive of rational ideas.
I thought Jesus would come back before Starcraft 2.
metasonic
Profile Joined April 2010
United States115 Posts
May 31 2010 22:45 GMT
#11
I'm used to them being on top from WC3, and used to having them always on. Fighting with a big blob of health bars is fine for me, though I bet for a zerg player in ZvZ ling wars could be a little confusing.
SarcasticOne
Profile Joined March 2010
Australia213 Posts
May 31 2010 23:15 GMT
#12
On June 01 2010 07:07 spinesheath wrote:
I actually prefer the bars on top. I don't find it too hard to identify single units except for cases where it doesn't matter anyways. With the bars at the top, it is easy to treat damage units accordingly (transfusion, retreat).

It might be a problem if you are trying to snipe single units, for example when feedbacking ghosts. Then again, Ghosts have an energy bar, so you can "snipe the energy bars".


i didnt think you could see enemy energy bars...
also, picking out one or 2 ghosts in a MM ball is a pain (and i'm a terran player!)
Lite.wasalreadytaken
Profile Joined May 2010
Canada42 Posts
May 31 2010 23:21 GMT
#13
you can see enemy energy bars
"A witty saying proves nothing." - Voltaire
Lobotomist
Profile Joined May 2010
United States1541 Posts
June 18 2010 20:24 GMT
#14
I think, for now, I'm going to write up a little script with autohotkey to cause a press of the alt key to equal a hold or release of the alt key, to implement this function.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
101TFP
Profile Blog Joined May 2010
420 Posts
June 18 2010 23:21 GMT
#15
On June 01 2010 07:33 Wonderballs wrote:
50% opacity or a slider option would be swell as well. I think a whole column section should be dedicated to the health bar options in starcraft 2.

_and I had posted something like this on the Blizzard suggestion forum a couple times, but apparently TL.net is more supportive of rational ideas.


i don't think this would work too well, depending on what is behind the see-through bar it could be rather difficult to "read" the bars correctly

the best option would be to make the health bars much smaller by removing the oldschool box-style.

they already got the health bars perfectly right in warcraft 3, not too small, not too big, easily distinguished.
in wc3 it is so much easier to find the wounded units in the heat of battle.
People get what they get, this has nothing to do with what they deserve.
wankey
Profile Joined May 2010
98 Posts
June 18 2010 23:41 GMT
#16
They need to squeeze it. I blame Bob Colayco for making it look so arcadish (he was probably watched Starcraft on a HDTV like he's used to when he worked for XBOX and couldn't see the health bars)

They need to be on the bottom, or at least squeezed thineer with more squares (double the # of squares)
Elite00fm
Profile Joined January 2008
United States548 Posts
June 18 2010 23:45 GMT
#17
your units are all just healthbars anyway
wankey
Profile Joined May 2010
98 Posts
June 18 2010 23:49 GMT
#18
I have made a 1:1 comparision to the size of Starcraft 1 health bars if they were the same resolution (I made a SC1 screenshot with buildings in it the same size as a SC2 building, ie a terran barracks in SC1 to a terran barracks in SC2)

Here are the results:
[image loading]

You can clearly see the health bars are a lot smaller.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-06-18 23:59:26
June 18 2010 23:56 GMT
#19
Having the health bars above sounds more logical for me.
¯\_(ツ)_/¯
Philip2110
Profile Joined April 2010
Scotland798 Posts
June 19 2010 00:02 GMT
#20
On June 19 2010 08:56 cocosoft wrote:
Having the health bars above sounds more logical for me.


Me too but thats probably just because im used to it that way
Master Sc2 - Diamond LoL - Eu W
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#85 (PTR Edition)
PiGStarcraft715
CranKy Ducklings98
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft715
RuFF_SC2 144
Nina 117
ProTech75
StarCraft: Brood War
GuemChi 3880
Rain 3410
Snow 89
Noble 21
Nal_rA 15
Dota 2
NeuroSwarm95
Counter-Strike
taco 448
Super Smash Bros
hungrybox802
Mew2King92
Other Games
summit1g12710
C9.Mang0619
ViBE589
Artosis343
WinterStarcraft236
Maynarde108
Organizations
Other Games
gamesdonequick1181
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP65
• practicex 11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21124
League of Legends
• Lourlo783
• Stunt348
Upcoming Events
Replay Cast
5h 42m
Kung Fu Cup
7h 42m
Maestros of the Game
11h 42m
Classic vs Lambo
Clem vs Maru
Replay Cast
20h 42m
The PondCast
1d 6h
Maestros of the Game
1d 11h
Serral vs Rogue
herO vs SHIN
OSC
1d 19h
Replay Cast
1d 20h
Maestros of the Game
2 days
Replay Cast
2 days
[ Show More ]
CranKy Ducklings
3 days
uThermal 2v2 Circuit
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
OSC
4 days
Wardi Open
5 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.