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A short history of Activision Blizzard or how... - Page 12

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Half
Profile Joined March 2010
United States2554 Posts
May 30 2010 01:34 GMT
#221
On May 30 2010 10:33 3clipse wrote:
Oh, so they aren't stupid, just evil!

... that's much worse.


Honestly I think ifs 30% greed (evul?), 30% good intentions, and 40% stupidity and ignorance.
Too Busy to Troll!
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 30 2010 01:34 GMT
#222
dear god now i am truly terrified of activision o.o
really?
Garaman
Profile Blog Joined April 2010
United States556 Posts
May 30 2010 01:35 GMT
#223
i applaud you for this post.
so insightful, back up by many facts.
oh my god this makes me want to puke though.
OP, is one quality poster!!
MAD PROPS!
and people who keep saying activition has no impact on blizzard operations.
ROFL MY ASS!@
CCGaunt
Profile Blog Joined April 2010
United States417 Posts
May 30 2010 01:43 GMT
#224
Jesus, I believe that tl is making the finest posts on a long time. This sums up this nagging feeling we've all had, with quotes and research. Bravo to you. I really don't like the way blizz is going, which pains me to say, because they were one of the last companies I enjoyed heartily.
Take me to Korea
quethree
Profile Joined May 2010
Sweden8 Posts
May 30 2010 01:45 GMT
#225
Oh god I almost wish I had the willpower to boycott SC2 since I completely disagree with activision blizzard's decisions on BNet 2.0, but I'm going to buy the game nonetheless...

I miss old blizzard...
Asunder
Profile Joined May 2010
United States15 Posts
May 30 2010 01:47 GMT
#226
sadface
Toasting in epic bread.
Mohdoo
Profile Joined August 2007
United States15677 Posts
May 30 2010 01:47 GMT
#227
I stopped buying/playing most online games except for Blizzard games a few years ago since Blizzard was the last "honest" company out there. They focused on just making really good games.

But hearing this only saddens me. What saddens me the most is that there is a guy so high up there who is absolutely determined to keep this up. It just feels like there is nothing we can possibly do. And that saddens me
semantics
Profile Blog Joined November 2009
10040 Posts
May 30 2010 01:48 GMT
#228
Well by law if they are a publicly traded company for them to do anything besides aim for highest profits would be illegal as it goes against the interest of the investors/stock holders, same shit happen to dryers company when they went public.

Although i don't think blizzard is publicly traded i know activision is.
Captain Peabody
Profile Blog Joined May 2009
United States3099 Posts
Last Edited: 2010-05-30 01:52:45
May 30 2010 01:50 GMT
#229
First, I'd like to commend you for taking the time to write your thoughts up in a clear and readable manner, do a reasonable amount of research, and not just flame Blizzard.

However, that being said, your post is not at all convincing.

While you make no explicit argument in your post, it's pretty obvious what thesis you are trying to support. If I had to put it into words, it would be that "Blizzard has been negatively affected by the merger with Activision. They are now greedy like Activision."
However, this thesis is totally and completely unsupported by the evidence you provide.

First of all, if you want to show that Blizzard is greedier now than they were, you have to provide some point of contrast; in other words, to show that there is a significant difference between the way Blizzard acted before the merger, and the way they act now, you have to provide a picture of what they were like before the merger that contrasts with the way they are now. Now, certainly you can reasonably assume (at least in this case) that most people know Blizzard's reputation, and are able to provide these contrasts themselves...but this does weaken what you're trying to say. And I think you'd find, if you actually looked at what Blizzard was like before the merger, you'd find more commonalities than you think.

Besides that, though, the timeline you provide simply does not support your argument. 3/4ths of the things on the timeline are solely related to Activision and Bobby Kotick, which is great if you're trying to prove that Bobby Kotick is a jerk, but not so good if you're trying to prove that Blizzard are now greedy, uncaring bastards.

Him talking about wanting to mess with Blizzard is better, but still proves nothing, since most of the things he talks about simply haven't happened; which actually works directly against your thesis. There is no in-game advertising; there is pretty much no monetizing of Bnet whatsoever, and the services that Blizzard talks about in another quote are hardly unreasonable.

Oh, and there's the interview with the Activision guy where he talks about how Blizzard is going to operate pretty much as they have before now, and that they're going to be fairly independent. You seem to think the "fairly independent" is some kind of contradiction with the rest of the statement, but if you knew how Blizzard has operated in the past, you wouldn't be. For most of Blizzard's existence, they've been owned by some other corporation; these corporations have varied in the amount they left Blizzard alone and the amount they meddled with her, but they've always been interested in the bottom line, and they've always had some degree of oversight over her. In general, though, Blizzard has been "fairly independent" for quite a long time.

Most of the information you provide, then, is superfluous.

Let's talk, then, about the three or four actual relevant pieces of information you bring up about Blizzard's actions after the merger, information you arrange in such a fashion as to suggest that Blizzard is acting in a greedy or uncaring fashion, with the implication that this is due to Bobby Kotick and Activision: (1)WoW paid stuff. (2): Starcraft 2 being a Trilogy. (3): No LAN (4): Map Marketplace (5): Blizzcon ticket prices being raised (?) (6): Facebook integration.

Let's go through these one by one, shall we?

(1): WoW.

Okay...I'm going to be very clear with this. Adding paid stuff to WoW makes Blizzard money. Blizzard is a corporation, whose main purpose is to make money. These paid things are features, meaning they add some value if used. Features are good, even if they make money for the company who does them; they are especially good if the community wants them. They are only bad when they make money in such a fashion as to directly hurt the gameplay or the community. This is simply not the case here.
Most of these features (such as paid character customization) came about largely at the behest of the community, are used widely by the community, and are generally enjoyed by them. In addition, none of them significantly affect gameplay. Remember: adding features is only a bad thing when it hurts the game or community in some way. Otherwise, it is a good thing. And if it's a feature that the community has asked for, it's a better thing.

Also, linking the use of paid features on WoW to Activision is highly questionable, considering the first of them actually was released a full year before the merger, in 2006.

However, one could, if one wished, link the recent "pet store" and "mount store" stuff to Activision, since it is more gameplay-related than the other features. However, they still do not affect gameplay, are totally cosmetic, and thus are VERY far away from the Kotick-style merchandising of games like Guitar Hero.

Thus, while this example may help you with the thesis that "Blizzard has been affected by the merger," it will not help you with your "Blizzard are greedy bastards" one.

(2): Starcraft 2 as a Trilogy.

I'm going to be honest here. I am utterly sick and tired of people bringing this up as an example of Blizzard being greedy. It is so utterly wrong-headed and has been proven so so many times in so many ways I hardly know where to start. First of all, the other games are expansions, like BW, and will be priced like it. Secondly, the decision was made based on Blizzard's quality standards and in order not to delay the game too much. Thirdly, Blizzard had always, from the beginning of development, planned to have two expansions (probably originally to make up for what they knew would be an extra-long development cycle). Fourthly, Blizzard is jamming more content into each of these games then in the whole of SC1. I don't know how hard it is to get through people's skulls that Blizzard made the decision for the good of the game and the community.
If someone seriously wants to argue that this is an example of Blizzard being greedy, I would be happy to drench him in sources that prove otherwise. Until then, this should suffice.

(3): No LAN.

This is the best example you have. I could say that Blizzard made this decision because they thought it was for the best for the community and the game, but if you've already decided that they're greedy bastards, there's no reason you'd believe them anyway. And in any event, you could still use it as an example of Blizzard being arrogant and not listening to what the community wants. So I will concede this one example to you. Congrats.

(4): Map Marketplace.

The Map Marketplace is a great idea, frankly, and really, really good for the community. It provides one place where you can go to get custom maps, a big showroom for all the talented map-makers out there, and the fact that some (read: very, very few. Blizzard has said that only people who basically create their own game using the engine would get money) of the most talented map-makers out there will get money for doing the equivalent of making their own game using Blizzard's tools is great, and will provide the impetus for many great projects.

The fact that Blizzard is taking a percentage of the money involved is far from excessive, Kotick-style greed; all store sites take some amount of money from sellers in exchange for the notoriety and out-there-ness they're getting. And the fact that the map-makers will be using Blizzard's tools and Blizzard's engines only increases the fairness of the arrangement. And since we don't know how much Blizzard is going to take anyway (and I doubt it's even been decided yet) it's pretty much a moot point.

And the idea that Blizzard thought up this idea as a huge money-maker is somewhat absurd. Setting up and maintaining the system will cost a lot of time and money, and with the rules for "premium maps" that they've given us, I doubt they'll be making a lot of profit off of it. It's not anything near to selling cheap plastic guitars and drum sets.

So, again: adding a feature is not bad. Adding a feature with the intent of making money from that feature is also not bad, so long as it does not deleteriously affect the game or the community. In fact, it is good. The Map Marketplace is a great community tool, thought of with the good of the community in mind, that will also make Blizzard some amount of money. It does not support your thesis.

(6): Blizzcon tickets being raised, and paid DirectTV feed.

I'm not sure if this belongs in here. Putting on Blizzcon is profitable for the company, since it is basically a great deal of advertising that also makes them money. However, it still costs them, and especially the development team, a great deal of time and money to put on, and so to justify it, they basically have to make a fairly large profit off of it. In addition, it provides a great service to the community, is by all accounts a great show, and it's clear everyone at Blizzard is very committed to making it a great experience that is worth the time and money people spend in buying tickets and getting there.

To be honest, raising the ticket price by $25 is pretty minor. Maybe if it were in a list full of slam-dunks, it could work as an additional, minor example to confirm a trend. But as it is, the basic thing stands: Blizzard wants to make a profit off of Blizzcon. This is not a bad thing, since, again, it is a good feature that provides an excellent service to the community. Every year, they have rented bigger and bigger convention halls, trying to get as many people as they can in to answer the demand from the community. The fact that they raised the ticket prices could be for any number of reasons; but primarily, they were hosting more people that year in a larger hall with more extravagent gifts and presentations, including even Ozzy Ozbourne, who couldn't be cheap. So there is at least more content for the raised price.
The DirectTV, is, again, a feature, in that it allows some of the millions of people who tried and failed to get a Blizzcon ticket to sort-of attend, anyway. It costs significantly less than the ticket, but allows people to get the content live. It is a feature that does not harm the community, adds a feature, and makes Blizzard money at the same time. It is a Good.

(6): Facebook integration.

I don't know how clear I need to be on this. It is a feature, which is convenient for some people, and hurts no one else. It probably took a developer five minutes to write the requisite code. It costs nothing.

If this is greed, then I'd sure like to see charity. Adding in stuff about Facebook privacy concerns, with the stupid, conspiracy-theory suggestion that Blizzard is only doing it so they can steal people's personal information does not help your case.


In conclusion, then, your evidence simply does not support your thesis. It does not support the "greedy bastard" conclusion, and does not show a significant link of this to Activision. You have selectively stuck various bits of "evidence" (most of which does not support your thesis) together in such a way as to form a narrative that supports what you had already concluded before you began looking for evidence. It is not convincing.

You also leave out a great deal of evidence that does not support your thesis: namely, the vast majority of Blizzard's actions over the past few years, the entire development cycle of SC2, etc.

For all these reasons, I am not convinced by your thesis in the least.

You have, however, convinced me that Bobby Kotick is evil. Congrats.


P.S: Note that even if you are otherwise unhappy about Blizzard's actions in regards to things like Chat Channels, that does not have much to do with the thesis. Blizzard's reasons for not putting in chat channels have nothing to do with Bobby Kotick; they do not increase profits in the least, they are not a monetization, etc. It's pretty clear that chat channels are a design decision, as said in dozens of interviews. It may be a design decision you don't agree with, it may be a design decision that shows that Blizzard doesn't understand or care about the community like they should...but the causal link between that and Activision is not really there. Unless someone wants to show me otherwise.
Dies Irae venit. youtube.com/SnobbinsFilms
Plethora
Profile Joined July 2007
United States206 Posts
May 30 2010 01:51 GMT
#230
What saddens me quite a bit is just the timing of all this.

EA is a good example... fairly recently one of their bigwigs was somewhat famously quoted as saying that they want to be "less bad" towards consumers. He went on to talk fairly in depth as to how there are absolutely situations where a company has to choose between making more money and pleasing their fans. He said that EA had strayed too far to the side of money and that they wanted to be more balanced going forward... coming pretty close to admitting they had made pretty serious mistakes.

As someone else said previously in this post, I don't believe this approach previously by EA, and now by Activision, is sustainable and in fact it wouldn't surprise me at all if they know that too, but it will work in the short term, more than likely. It saddens me that SC2 is one of the franchises that is going to be hurt badly by what is essentially a short-term profit grab.
... Still like Brood War better... lol
KungKras
Profile Joined August 2008
Sweden484 Posts
May 30 2010 01:53 GMT
#231
On May 30 2010 10:12 slowmanrunning wrote:
Show nested quote +
On May 30 2010 09:34 KungKras wrote:
On May 30 2010 09:23 Garrl wrote:
On May 30 2010 09:19 KungKras wrote:
It's official. If Blizzard has become corrupted by the insanity of the gaming industry, Nintendo will be the only games company left that actually does things right.

I really hope their disruption of the industry is successful. Because games companies as they work now needs to be destroyed.


What about Valve?


I haven't really followed Valve's business, so I can't have a fully educated opinion about them. But they did give us Portal for free, and that's awesome. I just haven't kept. Still, even if I say that Nintendo and Valve are the only sane games companies left, even with twice the number of sane games companies, there still aren't a lot of them out there.


- Bethesda is still producing quality games in the fallout and elder scrolls universe, along with brink later this year which looks promising.
- Gearbox is just about the only company I've seen give DLC thats more than worth it's price tag in borderlands.
- Ubisoft is still being smart, creating independant games and creating sequels that are sensible, and not 20 spinoffs driving the game into the ground.
- ATLUS is still producing amazing rpg's as was seen with demon's souls
- mondo media is working on little big planet 2 which so far is looking revolutionary, and could change the way map editing on consoles works
- rockstar is starting to reform from making its more tasteless games that emphasized on murder, extortion, and drug smuggling along with a dash of smut. Red dead redemption is a brighter change, although still somewhat retaining undesirable aspects from gta.

I wouldn't particularily consider nintendo sane with the way the wii is. The console should have compatibility with actual controllers that each game can be played with so that user preference can choose to use the remote or a controller. (super smach bros: brawl was smart enough to do this)


I forgot about Bethesda, they are awesome. Ubisoft is right there with the nutters though, just look that their insane DRM scemes for their PC games.
I forgot about atlus too. Isn't the LPB devs called Media Molecule, any ways, they have been abought by SCE, and SCE are actively pursuing the used games market and pushing for DD only.
Guess I forgot about Rockstar too. They are a really good dev. But I do have a feeling that there was something bad about them that I've forgot, or it's just me being paranoid.
I'm dissapointed with most gaming companies nowadays, especially Capcom. A super edition of a fighter was soo 1993, and the way that they put DLC on their game discs. Not cool. I never thought I'd be dissapointed in Blizzard though.

About the hardware comment. There is no standard for what an actual controller really is. Aside from that, Brawl isn't the only game with diverse control options.
"When life gives me lemons, I go look for oranges"
OptimusTom
Profile Joined October 2009
United States154 Posts
May 30 2010 01:54 GMT
#232
Activision is a fucking laod of douchebags. They make video game developers have a terrible name
madsweepslol
Profile Joined February 2010
161 Posts
May 30 2010 02:03 GMT
#233
On May 30 2010 06:42 Mothxal wrote:
Threads like this are so dangerous. You list a number of ominous sounding facts playing up to the playerbase's need for a target for their anger. Of course, now I imagine it'll be a trend on this forum to name-drop Activision and consider that an argument in itself. I don´t get that it is intrinsically evil to try to sell your customer-base products and try to get a business model that makes you the most money. The actual problem is that battle.net 2.0 is bad. I agree with that, but why not passionately argue for the list of features most people agree on that they want, instead of peddling your conspiracy theories designed to invoke hatred and mistrust of Blizzard.

Blizzard's increasingly profit driven culture, bnet 2.0 being as bad as it is and the Activision Blizzard merger all go hand in hand.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
May 30 2010 02:06 GMT
#234
On May 30 2010 06:46 Level10Peon wrote:
Guys, Blizzard still owned by Vivendi. Activision has almost zero control over Blizzard. This whole "Activision Blizzard" name was brought about because it sounded good. This whole write-up, while thorough, spins the events and takes things out of context. Think of how many things Blizzard did do because of fan feedback.

The battlecruiser shot, graphics revamp, nerfing of the mothership, etc. You guys are blowing things way out of proportion. Yes, Battlenet 2.0 may be less than ideal, but the core game is still fantastic, and they still are very engaged with the community for a modern game developer.

You all also do realize that everything Blizzard did was for a reason, not because their evil money gabbers. You may disagree with their reasons, but they are not just trying to be some evil corporate entity, and Activision is not trying to make them one. For example, the game was split into three parts because the campaign was so big and intricate. The expansions will be no more than $40, and we'll be gifted with double the new units we would normally get.

TLDR: The write-up is fundamentally flawed. It takes things out of context and ignores many facts without directly linking all the events it described to BNet 2.0's currents state. Activision has zero control over Blizzard, and neither entity is trying to make SCII some cheap money grab.


Personally I think that the splitup of the campaign in a compromis. This way they please activision for their "anual money make" and at the same time they can follow the core blizzard strategy "make good content with high quality even though it might take a long time".
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 30 2010 02:13 GMT
#235
You know, this article makes me feel as fucking disgusted and terrible and when it was revealed that Savior was at the center of all the match-rigging.

I trusted Blizzard to make great games, and there was even this great video on youtube talking about how Blizzard worked for years until Starcraft:Brood War was perfected:


The information in this post has thoroughly convinced me that Starcraft 2 was designed with more or less only profit in mind, that Blizzard is pursuing Esports purely for the sake of profit (which is honestly no better than KeSPA), and that Starcraft 2 is just another way for Kotick to fuck everyone that worked for years out of passion for the game and have build Starcraft: Brood War up to become the Esport that it is today.

This isn't blind anger and this is not a result of me needing a target for it.

This is cold, hard FACT.

And the FACTS have just revealed to me that the people that have Blizzard by the balls don't give a SHIT about the community and are in the industry to maximize their profits.

Fuck Kotick. I'm not buying Starcraft 2.
REEBUH!!!
Santriel
Profile Joined May 2010
Belgium33 Posts
May 30 2010 02:13 GMT
#236
On May 30 2010 10:50 Captain Peabody wrote:
I don't know how hard it is to get through people's skulls that Blizzard made the decision for the good of the game and the community.


Buahahahaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa.

Care to give me the # of your dealer dude ? I need to try that shit ASAP !
By fire be purged !
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
May 30 2010 02:15 GMT
#237
On May 30 2010 10:50 Captain Peabody wrote:+ Show Spoiler +

First, I'd like to commend you for taking the time to write your thoughts up in a clear and readable manner, do a reasonable amount of research, and not just flame Blizzard.

However, that being said, your post is not at all convincing.

While you make no explicit argument in your post, it's pretty obvious what thesis you are trying to support. If I had to put it into words, it would be that "Blizzard has been negatively affected by the merger with Activision. They are now greedy like Activision."
However, this thesis is totally and completely unsupported by the evidence you provide.

First of all, if you want to show that Blizzard is greedier now than they were, you have to provide some point of contrast; in other words, to show that there is a significant difference between the way Blizzard acted before the merger, and the way they act now, you have to provide a picture of what they were like before the merger that contrasts with the way they are now. Now, certainly you can reasonably assume (at least in this case) that most people know Blizzard's reputation, and are able to provide these contrasts themselves...but this does weaken what you're trying to say. And I think you'd find, if you actually looked at what Blizzard was like before the merger, you'd find more commonalities than you think.

Besides that, though, the timeline you provide simply does not support your argument. 3/4ths of the things on the timeline are solely related to Activision and Bobby Kotick, which is great if you're trying to prove that Bobby Kotick is a jerk, but not so good if you're trying to prove that Blizzard are now greedy, uncaring bastards.

Him talking about wanting to mess with Blizzard is better, but still proves nothing, since most of the things he talks about simply haven't happened; which actually works directly against your thesis. There is no in-game advertising; there is pretty much no monetizing of Bnet whatsoever, and the services that Blizzard talks about in another quote are hardly unreasonable.

Oh, and there's the interview with the Activision guy where he talks about how Blizzard is going to operate pretty much as they have before now, and that they're going to be fairly independent. You seem to think the "fairly independent" is some kind of contradiction with the rest of the statement, but if you knew how Blizzard has operated in the past, you wouldn't be. For most of Blizzard's existence, they've been owned by some other corporation; these corporations have varied in the amount they left Blizzard alone and the amount they meddled with her, but they've always been interested in the bottom line, and they've always had some degree of oversight over her. In general, though, Blizzard has been "fairly independent" for quite a long time.

Most of the information you provide, then, is superfluous.

Let's talk, then, about the three or four actual relevant pieces of information you bring up about Blizzard's actions after the merger, information you arrange in such a fashion as to suggest that Blizzard is acting in a greedy or uncaring fashion, with the implication that this is due to Bobby Kotick and Activision: (1)WoW paid stuff. (2): Starcraft 2 being a Trilogy. (3): No LAN (4): Map Marketplace (5): Blizzcon ticket prices being raised (?) (6): Facebook integration.

Let's go through these one by one, shall we?

(1): WoW.

Okay...I'm going to be very clear with this. Adding paid stuff to WoW makes Blizzard money. Blizzard is a corporation, whose main purpose is to make money. These paid things are features, meaning they add some value if used. Features are good, even if they make money for the company who does them; they are especially good if the community wants them. They are only bad when they make money in such a fashion as to directly hurt the gameplay or the community. This is simply not the case here.
Most of these features (such as paid character customization) came about largely at the behest of the community, are used widely by the community, and are generally enjoyed by them. In addition, none of them significantly affect gameplay. Remember: adding features is only a bad thing when it hurts the game or community in some way. Otherwise, it is a good thing. And if it's a feature that the community has asked for, it's a better thing.

Also, linking the use of paid features on WoW to Activision is highly questionable, considering the first of them actually was released a full year before the merger, in 2006.

However, one could, if one wished, link the recent "pet store" and "mount store" stuff to Activision, since it is more gameplay-related than the other features. However, they still do not affect gameplay, are totally cosmetic, and thus are VERY far away from the Kotick-style merchandising of games like Guitar Hero.

Thus, while this example may help you with the thesis that "Blizzard has been affected by the merger," it will not help you with your "Blizzard are greedy bastards" one.

(2): Starcraft 2 as a Trilogy.

I'm going to be honest here. I am utterly sick and tired of people bringing this up as an example of Blizzard being greedy. It is so utterly wrong-headed and has been proven so so many times in so many ways I hardly know where to start. First of all, the other games are expansions, like BW, and will be priced like it. Secondly, the decision was made based on Blizzard's quality standards and in order not to delay the game too much. Thirdly, Blizzard had always, from the beginning of development, planned to have two expansions (probably originally to make up for what they knew would be an extra-long development cycle). Fourthly, Blizzard is jamming more content into each of these games then in the whole of SC1. I don't know how hard it is to get through people's skulls that Blizzard made the decision for the good of the game and the community.
If someone seriously wants to argue that this is an example of Blizzard being greedy, I would be happy to drench him in sources that prove otherwise. Until then, this should suffice.

(3): No LAN.

This is the best example you have. I could say that Blizzard made this decision because they thought it was for the best for the community and the game, but if you've already decided that they're greedy bastards, there's no reason you'd believe them anyway. And in any event, you could still use it as an example of Blizzard being arrogant and not listening to what the community wants. So I will concede this one example to you. Congrats.

(4): Map Marketplace.

The Map Marketplace is a great idea, frankly, and really, really good for the community. It provides one place where you can go to get custom maps, a big showroom for all the talented map-makers out there, and the fact that some (read: very, very few. Blizzard has said that only people who basically create their own game using the engine would get money) of the most talented map-makers out there will get money for doing the equivalent of making their own game using Blizzard's tools is great, and will provide the impetus for many great projects.

The fact that Blizzard is taking a percentage of the money involved is far from excessive, Kotick-style greed; all store sites take some amount of money from sellers in exchange for the notoriety and out-there-ness they're getting. And the fact that the map-makers will be using Blizzard's tools and Blizzard's engines only increases the fairness of the arrangement. And since we don't know how much Blizzard is going to take anyway (and I doubt it's even been decided yet) it's pretty much a moot point.

And the idea that Blizzard thought up this idea as a huge money-maker is somewhat absurd. Setting up and maintaining the system will cost a lot of time and money, and with the rules for "premium maps" that they've given us, I doubt they'll be making a lot of profit off of it. It's not anything near to selling cheap plastic guitars and drum sets.

So, again: adding a feature is not bad. Adding a feature with the intent of making money from that feature is also not bad, so long as it does not deleteriously affect the game or the community. In fact, it is good. The Map Marketplace is a great community tool, thought of with the good of the community in mind, that will also make Blizzard some amount of money. It does not support your thesis.

(6): Blizzcon tickets being raised, and paid DirectTV feed.

I'm not sure if this belongs in here. Putting on Blizzcon is profitable for the company, since it is basically a great deal of advertising that also makes them money. However, it still costs them, and especially the development team, a great deal of time and money to put on, and so to justify it, they basically have to make a fairly large profit off of it. In addition, it provides a great service to the community, is by all accounts a great show, and it's clear everyone at Blizzard is very committed to making it a great experience that is worth the time and money people spend in buying tickets and getting there.

To be honest, raising the ticket price by $25 is pretty minor. Maybe if it were in a list full of slam-dunks, it could work as an additional, minor example to confirm a trend. But as it is, the basic thing stands: Blizzard wants to make a profit off of Blizzcon. This is not a bad thing, since, again, it is a good feature that provides an excellent service to the community. Every year, they have rented bigger and bigger convention halls, trying to get as many people as they can in to answer the demand from the community. The fact that they raised the ticket prices could be for any number of reasons; but primarily, they were hosting more people that year in a larger hall with more extravagent gifts and presentations, including even Ozzy Ozbourne, who couldn't be cheap. So there is at least more content for the raised price.
The DirectTV, is, again, a feature, in that it allows some of the millions of people who tried and failed to get a Blizzcon ticket to sort-of attend, anyway. It costs significantly less than the ticket, but allows people to get the content live. It is a feature that does not harm the community, adds a feature, and makes Blizzard money at the same time. It is a Good.

(6): Facebook integration.

I don't know how clear I need to be on this. It is a feature, which is convenient for some people, and hurts no one else. It probably took a developer five minutes to write the requisite code. It costs nothing.

If this is greed, then I'd sure like to see charity. Adding in stuff about Facebook privacy concerns, with the stupid, conspiracy-theory suggestion that Blizzard is only doing it so they can steal people's personal information does not help your case.


In conclusion, then, your evidence simply does not support your thesis. It does not support the "greedy bastard" conclusion, and does not show a significant link of this to Activision. You have selectively stuck various bits of "evidence" (most of which does not support your thesis) together in such a way as to form a narrative that supports what you had already concluded before you began looking for evidence. It is not convincing.

You also leave out a great deal of evidence that does not support your thesis: namely, the vast majority of Blizzard's actions over the past few years, the entire development cycle of SC2, etc.

For all these reasons, I am not convinced by your thesis in the least.

You have, however, convinced me that Bobby Kotick is evil. Congrats.


P.S: Note that even if you are otherwise unhappy about Blizzard's actions in regards to things like Chat Channels, that does not have much to do with the thesis. Blizzard's reasons for not putting in chat channels have nothing to do with Bobby Kotick; they do not increase profits in the least, they are not a monetization, etc. It's pretty clear that chat channels are a design decision, as said in dozens of interviews. It may be a design decision you don't agree with, it may be a design decision that shows that Blizzard doesn't understand or care about the community like they should...but the causal link between that and Activision is not really there. Unless someone wants to show me otherwise.


Good post. Exactly what is was thinking halfway through the OP. No arguments for the opposite makes me really spectical. OP is so biased, and this is sad because if there were arguments both ways, the conclusion might still be the same, but now I can't trust the OP.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Plethora
Profile Joined July 2007
United States206 Posts
May 30 2010 02:15 GMT
#238
On May 30 2010 10:50 Captain Peabody wrote:

While you make no explicit argument in your post, it's pretty obvious what thesis you are trying to support. If I had to put it into words, it would be that "Blizzard has been negatively affected by the merger with Activision. They are now greedy like Activision."
However, this thesis is totally and completely unsupported by the evidence you provide.



I'd like to answer the overall point of your post as demonstrated by the quoted paragraph.

I don't actually disagree with any of your individual points, particularly the SC as trilogy argument, I agree completely with your point of view on that.

That said, I think there is quite simply a difference in starting point. I would argue that any company that has a corporate overlord is going to be affected by the way that overlord wishes to do business. Kotick's opinions on gaming in general I think are a perfectly valid argument even if they are not directly related to Blizzard or SC2.

Now I think it probably is fair to assume that Blizzard has more independence than other subsidiary companies would based on their brilliant track record, but to assume that they are completely independent is fairly silly.

As for what Blizzard was like before, I think that you are correct in pointing out that there wasn't an adequate picture painted, but I would submit the counterpoint that, even given the time and research to do so, it would be hard to paint that picture in either a positive or negative light.

The reason being that the two biggest issues with Blizzard with respect to SC2 are things that were not issues in the past. Firstly, LAN... it would be pretty easy to say "Well Blizz gave us LAN before, but not now, therefore they suck." But I think you and I both know that the climate is different now, technology is different now, and even if we both think they are being wrongheaded about it, piracy is an issue now and it wasn't in 1998.

Issue two is control. I think a big issue people have with Blizzard now is not directly financial at all (though indirectly it absolutely is), and that is quite simply that they insist on control and ownership of everything created via SC2s engine. Again, comparing this attitude to the one they had in the past is not a relevant comparison because there really wasn't another way to do it 10 years ago. I don't know the timetable, but I would say that any attitude Blizzard had on the subject before DOTA is irrelevant to this discussion. Did DOTA come about before or after Activision? I don't know for sure but I think it was after...
... Still like Brood War better... lol
zalcion
Profile Joined April 2009
Australia40 Posts
May 30 2010 02:20 GMT
#239
urgh. that was a hard read.

also dont understand why Kotick keeps doing PR when he's horrible and the entire gaming community already hates him.


at least we still have valve
wanderer
Profile Blog Joined May 2007
United States641 Posts
May 30 2010 02:21 GMT
#240
This is very eye opening.
Fuck you, I have a degree in mathematics and I speak 12 languages. (I called the World Cup final in 2008 btw)
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