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On June 01 2010 10:53 Half wrote:Show nested quote +On June 01 2010 10:00 Hadraziel wrote:The reason why there will never be chats on battle.net. I found this information on the Blizzard/Activision inversors relation document from Q4 2009. I did not modify this text: '' Our results of operations or reputation may be harmed as a result of offensive consumer posted content.
We are subject to risks associated with the collaborative online features in our games, such as World of Warcraft 's online chat feature, which allows consumers to post narrative comment, in real time, that is visible to other players. Despite our efforts to restrict inappropriate consumer content, from time to time objectionable and offensive consumer content may be posted to a World of Warcraft gaming site or the sites of other games or game services, such as Battle.net, with online chat features or game forums which allow consumers to post comments. We may be subject to lawsuits, governmental regulation or restrictions, and consumer backlash (including decreased sales and harmed reputation), as a result of consumers posting offensive content, any of which could harm our operating results. '' Source: http://investor.activision.com/secfiling.cfm?filingID=1047469-10-1649 This was a triumph. I'm making a note here: HUGE SUCCESS. It's hard to overstate my satisfaction. I think that solid point of concrete evidence is simply fucking amazing. Oh man it didnt even occur to me that that would be why you cant custom name games any more!
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Can anyone imagine if Frank Pearce would have said this statement "word for word" in his interview? I for one would have at least held my tongue and had some respect for this position. But instead we get "do you really want chat channels?' like we are a bunch of moronic children.... Wake up blizz! Just be straightforward with your die-hard fans!
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On June 01 2010 10:52 Archerofaiur wrote:Show nested quote +On June 01 2010 10:50 taruts wrote:On June 01 2010 10:00 Hadraziel wrote:The reason why there will never be chats on battle.net. I found this information on the Blizzard/Activision inversors relation document from Q4 2009. I did not modify this text: '' Our results of operations or reputation may be harmed as a result of offensive consumer posted content.
We are subject to risks associated with the collaborative online features in our games, such as World of Warcraft 's online chat feature, which allows consumers to post narrative comment, in real time, that is visible to other players. Despite our efforts to restrict inappropriate consumer content, from time to time objectionable and offensive consumer content may be posted to a World of Warcraft gaming site or the sites of other games or game services, such as Battle.net, with online chat features or game forums which allow consumers to post comments. We may be subject to lawsuits, governmental regulation or restrictions, and consumer backlash (including decreased sales and harmed reputation), as a result of consumers posting offensive content, any of which could harm our operating results. '' Source: http://investor.activision.com/secfiling.cfm?filingID=1047469-10-1649 I am not sure why people on TL are finding this excerpt to be surprising as it is pretty much a "given". Also, this excerpt does not show a necessary link between the risk of lawsuits, governmental regulation or restrictions, and consumer backlash with the current lack of chatrooms. The report identifies several risks which may harm the profitability of the business. Whether or not reasons for actions taken by Blizzard are connected directly with these identified risks is anyone's guess. The excerpt does not tell us anything we did not know previously. -_- lol we are not trying to prove a court case or publish a scientific paper. I think this is plenty strong evidence why Blizzard wont put in chat channels.
The point I am trying to make that this was just the identification of a market risk. It has nothing necessarily to do with the removal of chat channels. Many people are making connections where there are not necessarily any.
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B.net 2.0 a huge let down
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On June 01 2010 10:00 Hadraziel wrote:The reason why there will never be chats on battle.net. I found this information on the Blizzard/Activision inversors relation document from Q4 2009. I did not modify this text: '' Our results of operations or reputation may be harmed as a result of offensive consumer posted content.
We are subject to risks associated with the collaborative online features in our games, such as World of Warcraft 's online chat feature, which allows consumers to post narrative comment, in real time, that is visible to other players. Despite our efforts to restrict inappropriate consumer content, from time to time objectionable and offensive consumer content may be posted to a World of Warcraft gaming site or the sites of other games or game services, such as Battle.net, with online chat features or game forums which allow consumers to post comments. We may be subject to lawsuits, governmental regulation or restrictions, and consumer backlash (including decreased sales and harmed reputation), as a result of consumers posting offensive content, any of which could harm our operating results. '' Source: http://investor.activision.com/secfiling.cfm?filingID=1047469-10-1649 Is this for real? It's a pretty bad reason to be excluding an important feature in the game. I have no idea how these lawsuits work, but when you consider everything that's already in Blizzards EULA, such having to opt out to protect your personal information, I find it hard to believe that Blizzard can't just add a couple sentences in there to avoid those things entirely.
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On June 01 2010 10:59 taruts wrote:Show nested quote +On June 01 2010 10:52 Archerofaiur wrote:On June 01 2010 10:50 taruts wrote:On June 01 2010 10:00 Hadraziel wrote:The reason why there will never be chats on battle.net. I found this information on the Blizzard/Activision inversors relation document from Q4 2009. I did not modify this text: '' Our results of operations or reputation may be harmed as a result of offensive consumer posted content.
We are subject to risks associated with the collaborative online features in our games, such as World of Warcraft 's online chat feature, which allows consumers to post narrative comment, in real time, that is visible to other players. Despite our efforts to restrict inappropriate consumer content, from time to time objectionable and offensive consumer content may be posted to a World of Warcraft gaming site or the sites of other games or game services, such as Battle.net, with online chat features or game forums which allow consumers to post comments. We may be subject to lawsuits, governmental regulation or restrictions, and consumer backlash (including decreased sales and harmed reputation), as a result of consumers posting offensive content, any of which could harm our operating results. '' Source: http://investor.activision.com/secfiling.cfm?filingID=1047469-10-1649 I am not sure why people on TL are finding this excerpt to be surprising as it is pretty much a "given". Also, this excerpt does not show a necessary link between the risk of lawsuits, governmental regulation or restrictions, and consumer backlash with the current lack of chatrooms. The report identifies several risks which may harm the profitability of the business. Whether or not reasons for actions taken by Blizzard are connected directly with these identified risks is anyone's guess. The excerpt does not tell us anything we did not know previously. -_- lol we are not trying to prove a court case or publish a scientific paper. I think this is plenty strong evidence why Blizzard wont put in chat channels. The point I am trying to make that this was just the identification of a market risk. It has nothing necessarily to do with the removal of chat channels. Many people are making connections where there are not necessarily any.
I agree, I doubt the possibility of being sued is why they have not put in chat channels. They have chat channels in every other one of their games including World of Warcraft as it says in the quote. Unless they plan on removing chat channels from all their games, this is obviously not the sole reason for not implementing it. Chances are just that their bnet 2 team are just incompetant when it comes to knowing what works best.
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On June 01 2010 11:02 guoguo wrote:Show nested quote +On June 01 2010 10:00 Hadraziel wrote:The reason why there will never be chats on battle.net. I found this information on the Blizzard/Activision inversors relation document from Q4 2009. I did not modify this text: '' Our results of operations or reputation may be harmed as a result of offensive consumer posted content.
We are subject to risks associated with the collaborative online features in our games, such as World of Warcraft 's online chat feature, which allows consumers to post narrative comment, in real time, that is visible to other players. Despite our efforts to restrict inappropriate consumer content, from time to time objectionable and offensive consumer content may be posted to a World of Warcraft gaming site or the sites of other games or game services, such as Battle.net, with online chat features or game forums which allow consumers to post comments. We may be subject to lawsuits, governmental regulation or restrictions, and consumer backlash (including decreased sales and harmed reputation), as a result of consumers posting offensive content, any of which could harm our operating results. '' Source: http://investor.activision.com/secfiling.cfm?filingID=1047469-10-1649 Is this for real? It's a pretty bad reason to be excluding an important feature in the game. I have no idea how these lawsuits work, but when you consider everything that's already in Blizzards EULA, such having to opt out to protect your personal information, I find it hard to believe that Blizzard can't just add a couple sentences in there to avoid those things entirely.
Kind of funny that they will put in a clauses that let them sell your info to other companies but they wont allow you to even speak freely to your community.
Hows that for freedom of expression 
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Lan parties: 50% of hardcore gamers who go to lan parties know how to set up hamachi and can do it for their friends. I'm guessing here, but it shouldn't be a problem... right?
I still don't see how no lan = no pirates but oh well, blizzard's choice.. arghh!
Chat rooms: Not a gamebreaker, but I personally loved the age of empires 2 chat rooms. What was so great about them was how people were always talking, advertising their game, etc. It was like a LR thread here. The reason was that the games room was on the same page, as the chat room. There were always people chatting while waiting for their games to begin, unlike the deafening silence in a bnet game, followed by someone spamming "go" 28 times. Zone's chat rooms and friend additions were the best.
There will be spammers, but you can just give gamers the permission to flag someone as a spammer saying "go to this porn site" similar to how youtube or the pawn game does it. If ten people flag someone as a spammer, they get their posting privileges taken away for two weeks, a month the next time, and a year for recurring offenses after that. They're doing the wrong thing to prevent chat rooms. This is idiotic, I have no defense for Blizzard here.
Fuck bnet2.0 Any game without a reliable server is not ready for market. Any game where people can't log in after they've bought the game should be boycotted. Delay the game if need by, but do not let it get released like this. Personally, I think patch 13 was gamebreaking. It's the reason why a lot of people said they wouldn't buy the game in its current state.
Privacy: Email leaks? how did this happen?
Anyways, that's my opinion, I haven't played sc2 yet, but I'm kind of sad that it isn't working out. I'll let my opinions get drowned out now.
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The "Fancy Graphics" should be changed to "Achievements". BW's graphics were great when the game came out, can't hate on it for being old.
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region locking assures that asian and european players will consistently beat down american players
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Blizzard listens to fan sites my ass.
Blizzard should make a single-player only version for $40, and add multiplayer features for another $40. That way Blizzard can make more money but most people will just spend $40 for the single player only version.
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Do you really want to be paying $40 explicitly for BNET2.0?
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i'm not gonna have many fans here, but i can't say Blizzard has made the wrong decision.
The majority (vast majority) of people do not care about chat. It is only important for hardcore players.
For the average user, being able to poke your friends on facebook and boot up a game is *way* more important. Friends seeing each other playing sc2 on facebook will further promote more sales. It's a decision that is win/win for community/blizzard.
You people don't understand how insignificant you are. If i was an Blizzard exec and looked at these polls, i'd laugh out loud. Like, really loud.
This guys makes 2 million dollars (or more?) a year and is making decisions that are improving the sales of a product he is responsible for; and a few nerds in their basements start up a poll where a few thousand of them say they're going to give the game a 1-star rating on Amazon.
OH NOES.
Don't get me wrong; this interview makes me weep. That the company that changed my life and spurned me into becoming a video game designer has turned its back on the people who love the game the most absolutely saddens me. If i worked at Blizzard, i would be absolutely mortified by this.
We considered taking general chat out of my game as well, but i couldn't let it fly. Despite the fact that i really don't think it has much benefit to the bulk of the audience, i just can't turn my back on my roots. I wish that the people making these high-level decisions at Blizzard had similar roots - so important and fundamental that you cannot bear to be betray them.
I'm extremely lucky to work for a company that will go the extra mile (when they can) to cater to the hardcore player.
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On June 01 2010 11:15 Mora wrote: i'm not gonna have many fans here, but i can't say Blizzard has made the wrong decision.
The majority (vast majority) of people do not care about chat. It is only important for hardcore players.
For the average user, being able to poke your friends on facebook and boot up a game is *way* more important. Friends seeing each other playing sc2 on facebook will further promote more sales. It's a decision that is win/win for community/blizzard.
You people don't understand how insignificant you are. If i was an Blizzard exec and looked at these polls, i'd laugh out loud. Like, really loud.
This guys makes 2 million dollars (or more?) a year and is making decisions that are improving the sales of a product he is responsible for; and a few nerds in their basements start up a poll where a few thousand of them say they're going to give the game a 1-star rating on Amazon.
OH NOES.
Don't get me wrong; this interview makes me weep. That the company that changed my life and spurned me into becoming a video game designer has turned its back on the people who love the game the most absolutely saddens me. If i worked at Blizzard, i would be absolutely mortified by this.
We considered taking general chat out of my game as well, but i couldn't let it fly. Despite the fact that i really don't think it has much benefit to the bulk of the audience, i just can't turn my back on my roots. I wish that the people making these high-level decisions at Blizzard had similar roots - so important and fundamental that you cannot bear to be betray them.
I'm extremely lucky to work for a company that will go the extra mile (when they can) to cater to the hardcore player.
A few thousand people giving the game a one-star rating will give the game a terrible rating though - casual gamers aren't going to vote for this.
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On June 01 2010 11:15 Mora wrote: The majority (vast majority) of people do not care about chat. It is only important for hardcore players.
yarite. Everyone needs a healthy dose of cynicism to survive these days, but don't let it devolve into passivity. Go look at the HDH invitationals. Read that number of views. One. Point. Three . Million. TL approaches two million views a month.
Starcraft is estimated to sell four to six million copies this year.
Right here, we have ~1/4 of the playerbase exposed to the ideas and values of a competitive community. 1.3 million people are directly reaping the rewards of the long term commitment to competitive support fostered through the Brood War.
A quick skim of the our communities popular commentators will review countless amounts of people espousing the a message with the gist "I wasn't into starcraft, but this Esport thing is really cool".
This isn't Microsofts X-box. A sizable chunk of us are intelligent consumers. We have a thriving niche of hardcore players. And perhaps this shit can pass in Modern Warfare 2, but it doesn't pass by here. That is, unless you do nothing.
On June 01 2010 11:04 Disastorm wrote:Show nested quote +On June 01 2010 10:59 taruts wrote:On June 01 2010 10:52 Archerofaiur wrote:On June 01 2010 10:50 taruts wrote:On June 01 2010 10:00 Hadraziel wrote:The reason why there will never be chats on battle.net. I found this information on the Blizzard/Activision inversors relation document from Q4 2009. I did not modify this text: '' Our results of operations or reputation may be harmed as a result of offensive consumer posted content.
We are subject to risks associated with the collaborative online features in our games, such as World of Warcraft 's online chat feature, which allows consumers to post narrative comment, in real time, that is visible to other players. Despite our efforts to restrict inappropriate consumer content, from time to time objectionable and offensive consumer content may be posted to a World of Warcraft gaming site or the sites of other games or game services, such as Battle.net, with online chat features or game forums which allow consumers to post comments. We may be subject to lawsuits, governmental regulation or restrictions, and consumer backlash (including decreased sales and harmed reputation), as a result of consumers posting offensive content, any of which could harm our operating results. '' Source: http://investor.activision.com/secfiling.cfm?filingID=1047469-10-1649 I am not sure why people on TL are finding this excerpt to be surprising as it is pretty much a "given". Also, this excerpt does not show a necessary link between the risk of lawsuits, governmental regulation or restrictions, and consumer backlash with the current lack of chatrooms. The report identifies several risks which may harm the profitability of the business. Whether or not reasons for actions taken by Blizzard are connected directly with these identified risks is anyone's guess. The excerpt does not tell us anything we did not know previously. -_- lol we are not trying to prove a court case or publish a scientific paper. I think this is plenty strong evidence why Blizzard wont put in chat channels. The point I am trying to make that this was just the identification of a market risk. It has nothing necessarily to do with the removal of chat channels. Many people are making connections where there are not necessarily any. I agree, I doubt the possibility of being sued is why they have not put in chat channels. They have chat channels in every other one of their games including World of Warcraft as it says in the quote. Unless they plan on removing chat channels from all their games, this is obviously not the sole reason for not implementing it. Chances are just that their bnet 2 team are just incompetant when it comes to knowing what works best.
If they were that committed, this thread shouldn't even exist. It would be impossible to change there mind. The issue is, blizzard as a whole is not that commited to the goal. It's a side goal. But now that they're building a system from the ground up, it's impossible that this new set of corporate values isn't going to influence it's design.
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On June 01 2010 10:00 Hadraziel wrote:The reason why there will never be chats on battle.net. I found this information on the Blizzard/Activision inversors relation document from Q4 2009. I did not modify this text: '' Our results of operations or reputation may be harmed as a result of offensive consumer posted content.
We are subject to risks associated with the collaborative online features in our games, such as World of Warcraft 's online chat feature, which allows consumers to post narrative comment, in real time, that is visible to other players. Despite our efforts to restrict inappropriate consumer content, from time to time objectionable and offensive consumer content may be posted to a World of Warcraft gaming site or the sites of other games or game services, such as Battle.net, with online chat features or game forums which allow consumers to post comments. We may be subject to lawsuits, governmental regulation or restrictions, and consumer backlash (including decreased sales and harmed reputation), as a result of consumers posting offensive content, any of which could harm our operating results. '' Source: http://investor.activision.com/secfiling.cfm?filingID=1047469-10-1649
Thanks for the quote, but as for the content, I can't believe some people have accepted this as a legitimate reason. I mean, I know its not retarded, but its obviously wrong. All the game blizzard became famous for and that have made them shitloads of money(starcraft, diablo, warcraft, WoW) all have an enormous amount of chat and user interaction. In fact, its one of the best things about their games. WoW would be crap without other people. This is some "smart" guy trying to figure out preemptive responses to problems that the internet has had forever that will never, NEVER go away. If they want to make a single player game because they are too much of a bunch of pussies to say that people should be able to talk in their game fine, but don't make multiplayer and talk about community when you are secretly trying to segregate the community and make it harder to communicate. This is the kind of talk of a parent that watches too much local news, an ignorant buffoon. I don't even know why they bothered to make it T, they should just go straight for E and get it over with.
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On June 01 2010 11:15 Mora wrote:
I'm extremely lucky to work for a company that will go the extra mile (when they can) to cater to the hardcore player.
This is what hurts. A multibillion dollar company that would probably not be where it is without it's hardcore fans is NOT only not catering to it's hardcore fans but balls out ignoring them.
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Poll: Are you buying Starcraft 2?Waiting to see if Blizz will address the issues first (178) 48% Going to go thorugh with the order despite bnet 2.0 (78) 21% Due to the lack of bnet features I have/will cancel my pre-order (65) 18% I won't purchase any of the expansions unless they get their act together (50) 13% 371 total votes Your vote: Are you buying Starcraft 2? (Vote): Due to the lack of bnet features I have/will cancel my pre-order (Vote): Waiting to see if Blizz will address the issues first (Vote): Going to go thorugh with the order despite bnet 2.0 (Vote): I won't purchase any of the expansions unless they get their act together
User was warned for this post
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On June 01 2010 11:15 Mora wrote:
The majority (vast majority) of people do not care about chat. It is only important for hardcore players.
You people don't understand how insignificant you are. If i was an Blizzard exec and looked at these polls, i'd laugh out loud. Like, really loud.
Well I think chat channels are great for anyone, who after playing a game, can find the person in their last game to friend. The newbies would benefit equally, if not more, from a onestop place to ask starcraft related questions.
Even just a thousand people complaining on facebook, especially if they're the hardcore ones known for starcraft among their school, can spread a pretty big boycotting campaign. Just imagine someone checking out amazon to see starcraft 2 reviews and seeing it having one and a half stars.
The flaming is already happening on twitter, blizzard's youtube account (literally flooded), and facebook, and each day... no each second... that Frank Pearce doesn't apologize, for whatever reason, I fear a bigger blow is being dealt to the future community of starcraft 2, and the future of rts games as a whole.
Can you recall once where a game was flamed like this? Everyone in rts games is talking about starcraft 2. Every aoe3 forum has a separate starcraft forum, every dota player is switching, every rts gamer in the world is coming to starcraft 2. And in no time in the history of this earth, has an rts game been this big , or had such a large backlash due to the letdown of the people's expectations. There's so much riding on the success of this game, and the fact that there are so many angry people voicing their anger is just scary.
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