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On June 23 2010 15:23 CharlieMurphy wrote:Show nested quote +
Bashiok says that cross realm play will be avalible "within the first few months of Starcraft II's release" June 16th Getting people online, playing and interacting is obviously the overall goal for the Battle.net platform, and that includes allowing people to play across regional boundaries as they have in the past.
Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn't exist in the past. But those hurdles aren't insurmountable, and we are looking into solutions that will allow interested players to obtain access to other regional versions without having to buy another full copy of the game. Those solutions are something we're currently planning to have available through Battle.net Account Management within the first few months of StarCraft II's release.
Before that solution is implemented though, you're correct in that you'd need to purchase a US copy of the game on launch day to play in the US region.
This totally sounds like they are planning to charge like 15$ to realm change similar to how that worked in wow....
no they said "Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn't exist in the past."
Regions like Russia have to pay a subscription, but not the US, and they are having trouble figuring out how they will clarify what region some1 is in (to pay their fee obviously) and still allow them cross-region pay.
Edit: The plan to add payment of realm change if it exists at all is still up in the air, and is only speculation by players, thanks to their fears.
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On June 23 2010 14:16 BDF92 wrote:Show nested quote +On June 17 2010 09:12 Archerofaiur wrote:Bashioks response to the uproar that this will be a charged feature: Well let's not get crazy before there's actual information. Right now we're focusing on the game, the Battle.net infrastructure, etc. and making sure the launch goes smoothly. There's been no decisions or even design work done on how the cross-region licenses will work. We know that we're going to do them, but aside from that there aren't any details available. When we have some we'll definitely let you know. Who here isnt suspicious? This seems a bit too vague to really say much...
100% Agree, Blizzard has to be vague about everything they say regarding information about anything really, mainly to cover theirselves for when something doesn't happen. They have to beat around the bush to kinda say something to make people happy, and still not tell them exactly what so when it does/doesn't happen noone can say 'But you said this!'
Just the fact that they're saying anything means something, not much, but it means that obviously the fansites, kitten videos and everyone elses opinions were heard.
As far as blizzard saying that they had 'planned on it, just not for the release' seems off to me. Crossrealm play, as far as I can tell from what they're saying is yeah you can do it, but instead of buying a whole new copy of the game to do it, you'll just have to throw down some cash on your b.net account to allow you to do it (hopefully only a one time cost)
As far as I'm concerned, they replied and thats all we can hope for from them, they're never going to make any promises. If the features are there, just not able to be put into play yet, ok cool, I'll just wait to see.
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On June 23 2010 16:48 HaGuN wrote:Show nested quote +On June 23 2010 15:23 CharlieMurphy wrote:
Bashiok says that cross realm play will be avalible "within the first few months of Starcraft II's release" June 16th Getting people online, playing and interacting is obviously the overall goal for the Battle.net platform, and that includes allowing people to play across regional boundaries as they have in the past.
Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn't exist in the past. But those hurdles aren't insurmountable, and we are looking into solutions that will allow interested players to obtain access to other regional versions without having to buy another full copy of the game. Those solutions are something we're currently planning to have available through Battle.net Account Management within the first few months of StarCraft II's release.
Before that solution is implemented though, you're correct in that you'd need to purchase a US copy of the game on launch day to play in the US region.
This totally sounds like they are planning to charge like 15$ to realm change similar to how that worked in wow.... no they said "Unfortunately, there are a multitude of challenges we have to overcome due to the unique regional account and billing options that didn't exist in the past."
Tell me which sounds more likely? I really want to hear you logic so that when we finally do know whether we are being charged you can understand in context.
ActivisionBlizzard to charge customers 15 dollars (or so) for a realm addition.
ActivisionBlizzard to allow any customer to play on any region and potentially lose sales.
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Activision would sell you air if they could
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Activision doesn't want to sell us anything, they just rent out the game clients to us indefinitely!
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On June 24 2010 02:32 Rorschach wrote: Activision doesn't want to sell us anything, they just rent out the game clients to us indefinitely!
Your right they want to rent us air :p
I just updated the OP with Blizzards responce to my "Core Issues" thread. Sorry for the delay (away on vacation). Here is the info for anyone who missed it.
Kapeselus and Zhydaris respond to Core Issues June 17th
Player-based "core" issues, in no certain order:
1. Are chat channels predicted to be coming sooner than later? 1.5. Will we have private channels much like the B.net 1 structure, even without the presence of public default channels?
2. Is LAN play restricted solely to tournaments, given the information provided about "Premium" edition? 2.5. Will LAN see a future in retail versions of SC2?
3a. Will identifiers return? 3a.5. Will there be a search structure to find friends if they do? 3b. Will the final naming system allow for non-unique names? 3b.5. If names are unique, will we be allowed more characters/numerals/symbols?
I'll pause with that.
There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.
As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on feedback received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).
I'll pause with that. -Kapeselus
Thanks for putting out some of the flames, to bad 90% of the posters who want to "know" will miss this post.
We'll just post the answer again and again, we're kinda used to it -Zhydaris
Ahem, I think they where asking Bashiok... /sarcasm
Oh... You didn't know we were all Bashiok? Or rather Bashiok is all of us? Erm... I mean Bashiok is one person posting with all those accounts? Maybe all those accounts are one Bashiok? Which would imply that one account or all accounts posess all the Bashioks.
Just noticed the post in the other thread. I hope I/he/we/they won't mind. -Kapeselus
The post is much appreciated. Can you provide an additional piece of info on the 3-digit identifiers: is the identifier number selected by the player, or automatically assigned? i.e. I'm the first to create the name CheezDip so I am CheezDip.001?
The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! ) -Zhydaris
What is the point with identifiers? Just let us use numbers and symbols like in war3 and sc1 so we can have unique names. Do you really want people to be called ESPORTS001 ESPORTS002 ESPORTS003 ESPORTS004 ESPORTS005 and so on? Noone wants the identifiers! Please listen to the community.
Why should you pick "esports" as a nickname exactly? Just pick the nickname that you prefer.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128032
This is why.
Just so you know why you have 999 players named "Esports" at the next beta reset.
Well, I'll be honest: I can't actually see the usefulness of such initiative and I don't see how it even fits this discussion.
These people are naming themselves "ESPORTS" to protest against:
- Lack of Chat Channels ... and we just announced that Chat Channels are going to be in the game a few months after release.
- No Cross-region play ... and we just announced that cross-region play is definitely in our plans.
- No Unique ID ... And we just announced that every combination of nickname + 3 digit code will be unique and you will be able to add friends by using this combination.
- You need to give out your email address ... Which is not the case anymore, as adding Nickname.007 will be enough.
I can understand the reasons behind such initiative, but I don't think that they chose the best method to explain their concerns, they will just end up sharing the same nickname with a different 3 digit code. I don't see how this will contribute to voice their concerns, let alone solve them.
We listen to the community, we don't listen to... flocks of nicknames. We need useful feedback, opinions, suggestions, concerns, questions and so on, ending up with hundreds of people sharing part of their identifier (aka only the nickname part) is not going to help at all. You all are more than welcome to post in these forums and share your concerns, I believe that we just addressed the main concerns that were brought up on these boards and we would like your feedback based on what we disclosed today.
This is the only way we're going to make Battle.net 2.0 better.
-Zhydaris
all of this sounds very excellent Mr. Blue, but what about custom game interface? there is definitely a problem with the "popularity" system as well as having unique names for custom games and even the lobbies themselves are lacking substance... Any clarification on this issue Mr. Blue?
We don't have any update to share regarding this topic at the moment. As we move closer to Phase Two / Release we will have more information about this. -Zhydaris
Well then Mr. Blue can you at least say something is going to change or still going to stay the same : ) surely you can respond to this question : ) sorry for being nosy, i'm just curious : )
As I just said, there's nothing we can share about this at the moment. -Zhydaris http://forums.battle.net/thread.html?topicId=25399622869&sid=3000&pageNo=1
I find it most interesting that a Blizzard community representative didnt have a clue what the whole ESPORTS thing was about.
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He doesnt understand that they are protesting against non-unique names. I mean, if someone (and there will be many) that makes DayNine, when u play against him u wont know u are playing against the real one. And even then, you have to go through the hassle to remember which one is the *real* one. .012 or was it 021?...
Why not just have unique ID's...why do they have to make the system more confusing than it was 12years ago...
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On June 24 2010 04:32 Erucious wrote: He doesnt understand that they are protesting against non-unique names. I mean, if someone (and there will be many) that makes DayNine, when u play against him u wont know u are playing against the real one. And even then, you have to go through the hassle to remember which one is the *real* one. .012 or was it 021?...
Why not just have unique ID's...why do they have to make the system more confusing than it was 12years ago...
One potential reason to have non-unique IDs is that the system will have a few orders of magnitude more users. And since you're stuck with the same ID for all time, it could conceivably make sense that Blizzard would want to preserve your ability to pick the name you'd really like, instead of getting scooped by someone else.
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On June 24 2010 04:34 Takkara wrote:Show nested quote +On June 24 2010 04:32 Erucious wrote: He doesnt understand that they are protesting against non-unique names. I mean, if someone (and there will be many) that makes DayNine, when u play against him u wont know u are playing against the real one. And even then, you have to go through the hassle to remember which one is the *real* one. .012 or was it 021?...
Why not just have unique ID's...why do they have to make the system more confusing than it was 12years ago... One potential reason to have non-unique IDs is that the system will have a few orders of magnitude more users. And since you're stuck with the same ID for all time, it could conceivably make sense that Blizzard would want to preserve your ability to pick the name you'd really like, instead of getting scooped by someone else.
Solution + Show Spoiler +
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