Blizzard: "No plans for chatrooms, crossrealm play" - Page…
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Razii
United States88 Posts
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Psycho{Szerano
49 Posts
On May 29 2010 09:09 ZX wrote: THIS IS MADNESS!!! THIS IS BLIZZARD!!! Rofl, yeah really don't like where this is going tho. It needs to do a 180 really quick ![]() | ||
Darpa
Canada4413 Posts
Seriously, we need to buy 9 copies of the game to play all 3 expansions in all 3 regions. That is beyond ridiculous. | ||
emucxg
Finland4559 Posts
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LordLastDay
34 Posts
"2) No chat rooms" There will be chat rooms, they're just not making launch. Probably. [ed] So Frank was out for interviews in EU it seems (?) and said something to the effect of "no chat rooms" but there would be chat for guilds and groups. Which is more or less what was said before. That it would be more about getting people into focused discussions instead of just having free for all chat systems. In any case, I don't know a lot about it. Personally, chat rooms are soooooo 2002. "5) Region Locking" Here's the last thing that was said on region locking (this was Sigaty btw): Q: How far in the 'long term' are those plans which allow for swapping to U.S. servers on an E.U. account - or a global account? A: Jumping to the region you want is definitely in the long term plan for Battle.net, although we do have some concerns about communicating properly to the player what's happening if they choose this because it WILL affect the latency of the game. As far as a date on when, I don't have one yet. There are a number of features that we want to make sure get out their first and jumping to different servers is lower on the priority list at the moment. " 7) Privacy Issues Like Facebook and Google, Blizzard has been suffering its own acute privacy debacle- email addresses have been leaked" Well now you're just making stuff up. "and SC2 requires questionable privacy details with an unsafe EULA- being able to share details like your Facebook account, and not allowing you to 'friend' users unless you're willing to show them your "Real Name" and Facebook, etc. I hate to imagine this spilling over to D3" Everything stated here is vaguely incorrect to flat out wrong. You can add people to your friends list without being a RealID friend with them. The choice to ask for friend invites with Facebook friends is your choice. I don't even know what 'questionable privacy details with an unsafe EULA' is supposed to mean, but it SOUNDS like I should be pretty scared now. | ||
KeeN
Canada82 Posts
thinking about canceling my pre-order at the moment its disgusting how greedy this corporation has become | ||
Fefnir
United States50 Posts
Seriously, I'd love to interview these morons...the guys making the game are probably steaming, going "wtf is he thinking? why does he want me to do anything with facebook? when did facebook have anything to do with starcraft? why am I not doing anything useful right now" I can just imagine the circles I could go in with questions. "Do you guys have intentions of promoting the esport scene?" "why yes, we are big advocates of esports and love that our game is able to push esports to the next level" "how to you propose we sit up international tournaments then with the current bnet 2?" "well its easy really, just log on to the appropriate region site and download the client" =) "and pay for the same game twice, when the only essential difference is what server the game is gong to connect to? Cant we just change that in the options?" "well..umm..you see..." "fuck you...we want our LAN back cuz your shitty system already lags in the same region. cant wait for your shitty as client to be hacked to all madness so we can play the game that you intend to play. By the way, great work on the balancing and gameplay so far, its quite fun" I need to be a game interviewer. Why do they let them dodge the questions? Maybe its the fact that Im a salesman and I'm a pro at getting the answers I want.. | ||
KungKras
Sweden484 Posts
On May 29 2010 09:07 coldmath wrote: I'm pretty sure they'll just nerdgasm over the visual effects and ignore features. Yea, the critics are like the "hardcore" Xbox360/PS3 crowd that consists mostly of teens that loves to play games like Halo3 where they rise in pointless ranks and collect achievements to prove to others how "HARDCORE" they are. This system is perfect for them. There won't be any real pros to pwn them and put them into their place, and they can just keep rising in Silver League rank and orgasm to how "HARDCORE" they are. I predict many perfect scores for SC2. | ||
FALAPARK
United States224 Posts
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Vasoline73
United States7751 Posts
They definitely don't care or understand the competitive environment. | ||
hejakev
Sweden518 Posts
On May 29 2010 09:18 emucxg wrote: Starcraft2 will die just like Warcraft3 Unfortunately, you're right. Warcraft 3 was only a success because of the community and their creation of DotA. Without that, the game was a hardcore flop. | ||
Kurr
Canada2338 Posts
On May 29 2010 09:19 LordLastDay wrote: http://forums.battle.net/thread.html?topicId=25171927052&pageNo=1&sid=3000#15 "2) No chat rooms" There will be chat rooms, they're just not making launch. Probably. [ed] So Frank was out for interviews in EU it seems (?) and said something to the effect of "no chat rooms" but there would be chat for guilds and groups. Which is more or less what was said before. That it would be more about getting people into focused discussions instead of just having free for all chat systems. In any case, I don't know a lot about it. Personally, chat rooms are soooooo 2002. "5) Region Locking" Here's the last thing that was said on region locking (this was Sigaty btw): Q: How far in the 'long term' are those plans which allow for swapping to U.S. servers on an E.U. account - or a global account? A: Jumping to the region you want is definitely in the long term plan for Battle.net, although we do have some concerns about communicating properly to the player what's happening if they choose this because it WILL affect the latency of the game. As far as a date on when, I don't have one yet. There are a number of features that we want to make sure get out their first and jumping to different servers is lower on the priority list at the moment. " 7) Privacy Issues Like Facebook and Google, Blizzard has been suffering its own acute privacy debacle- email addresses have been leaked" Well now you're just making stuff up. "and SC2 requires questionable privacy details with an unsafe EULA- being able to share details like your Facebook account, and not allowing you to 'friend' users unless you're willing to show them your "Real Name" and Facebook, etc. I hate to imagine this spilling over to D3" Everything stated here is vaguely incorrect to flat out wrong. You can add people to your friends list without being a RealID friend with them. The choice to ask for friend invites with Facebook friends is your choice. I don't even know what 'questionable privacy details with an unsafe EULA' is supposed to mean, but it SOUNDS like I should be pretty scared now. Is being an asshole a pre-requirement to working for Blizzard? He could answer the questions normally but he's pretty much troll baiting as hard as he can with how he words his responses. | ||
Prae
Belgium77 Posts
Playing with blizz like a puppet on strings entangled like hell | ||
nihlon
Sweden5581 Posts
On May 29 2010 09:18 emucxg wrote: Starcraft2 will die just like Warcraft3 You have a weird definition of dead. | ||
LordLastDay
34 Posts
On May 29 2010 09:23 Kurr wrote: Is being an asshole a pre-requirement to working for Blizzard? He could answer the questions normally but he's pretty much troll baiting as hard as he can with how he words his responses. Bashiok does that because clan-iraq is always whining about something with very little actual proof. | ||
Deleted User 3420
24492 Posts
On May 29 2010 09:19 LordLastDay wrote: "5) Region Locking" Here's the last thing that was said on region locking (this was Sigaty btw): Q: How far in the 'long term' are those plans which allow for swapping to U.S. servers on an E.U. account - or a global account? A: Jumping to the region you want is definitely in the long term plan for Battle.net, although we do have some concerns about communicating properly to the player what's happening if they choose this because it WILL affect the latency of the game. As far as a date on when, I don't have one yet. There are a number of features that we want to make sure get out their first and jumping to different servers is lower on the priority list at the moment. it's such bullshit it would take them no time at all to implement this if they wanted to | ||
KungKras
Sweden484 Posts
On May 29 2010 09:12 Saturnize wrote: Frank Pearce doesn't look very happy in the interview. Blame shouldn't be put on him. I rather admire him being as blunt as he was, as if he was tired of giving the fans a false sense of hope. He is one of the old Blizzard guys after all. | ||
newHABIT
Sweden112 Posts
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Lucumo
6850 Posts
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SoMuchBetter
Australia10606 Posts
With the whole divide thing, though, Australians have ended up with the south-east Asia region. They've been wondering why you'd choose to do that, as obviously there'll be primarily non-English people playing with them. for fucks sakeThat's an interesting challenge for us, because we want to make sure that the connectivity to the servers is such that the game experience is not impacted by a high-latency connection, and the latency between Australia and New Zealand to the servers in the US was such that we felt we would be able to deliver a better gaming experience by using their servers in south-east Asia. Is there going to be any kind of work to resolve that issue, to get them onto an English-speaking server of some description? how about 10 years ago when we had battle.net 1 which let us log into whatever server we wanted?You know, it depends on the technology infrastructure provided by the telecommunications providers. It's something that we'll be constantly evaluating and looking at. In an ideal world, the Blizzard gaming community would be unified in one global region, but the technology's just not there yet. Ten years ago, we weren't making 3D games. Hopefully, in the same way that we're making 3D games today and we weren't ten years ago, down the road the connectivity in terms of the internet will be such that we can bring everyone together in a unified community, but it's just not possible right now. That's the ideal world. | ||
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