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GOM TV/Blizzard Sign Exclusive Broadcast Agreement - Page 29

Forum Index > SC2 General
1112 CommentsPost a Reply
Prev 1 27 28 29 30 31 56 Next
nurle
Profile Joined August 2009
Norway308 Posts
May 27 2010 11:58 GMT
#561
Hope tasteless will come back, but hope to god that the annoying girl with absolutely no starcraft knowledge at all doesnt join him :S
Jaedong fucking beast
Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2010-05-27 12:01:50
May 27 2010 11:59 GMT
#562
http://www.fomos.kr/board/board.php?mode=read&keyno=107165&db=issue&cate=&page=1&field=&kwrd=

Agreement between GOM TV and Blizzard is a confidential agreement.

Secret Agreement, first step towards tyranny. gg.

http://admin09.fomos.kr/board/board.php?mode=read&keyno=107166&db=issue

CJ has nothing to do with GOM TV or the decision -- they're just a stock holder and really have no say in their decisions.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
May 27 2010 11:59 GMT
#563
On May 27 2010 20:58 nurle wrote:
Hope tasteless will come back, but hope to god that the annoying girl with absolutely no starcraft knowledge at all doesnt join him :S

*

Youre talking about Susie ?

If so, she prolly has more knowledge about SC than you ever will. Jesus.
Hectic
Profile Blog Joined May 2010
Australia159 Posts
Last Edited: 2010-05-27 12:04:50
May 27 2010 11:59 GMT
#564
On May 27 2010 20:37 Boonbag wrote:
After taking the time writting my post and reading the replies, I realised it was useless because there is just a comprehension wall that many people seem unable to break.


So if big companies were able to be involved with the pro league before they formed kespa, then why can't they just operate individually and send their teams into whichever new competition takes the pro league format?

Sure they might not be in control as much but their team would still get advertising when they played?

I don't understand.

Is there even any other sport in the world where the governing body is comprised of the sponsors? And wouldnt having a governing body made of sponsors possibly excluse other sponsors who wanted to get in on the scene?

I thought sponsor ship was as simple as associating your product with a player or team and having people see it.
Only if you beleive.
Midj
Profile Joined March 2010
Canada253 Posts
May 27 2010 12:00 GMT
#565
On May 27 2010 20:58 MGren wrote:
I think Blizzard is way wrong here.

Why?

Compare with soccer. StarCraft is the ball. The company who makes the balls don't dictate the terms on how the balls are used, they just sell the balls.


it doesn't take this long of a time to design and balance the ball.
I enjoy watching more than playing.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
May 27 2010 12:01 GMT
#566
On May 27 2010 20:59 Hectic wrote:
Show nested quote +
On May 27 2010 20:37 Boonbag wrote:
After taking the time writting my post and reading the replies, I realised it was useless because there is just a comprehension wall that many people seem unable to break.


So if big companies were able to be involved with the pro league before they formed kespa, then why can't they just operate individually and send their teams into whichever new competition takes the pro league format?

Sure they might not be in control as much but their team would still get advertising when they played?

I don't understand.

Is there even any other sport in the world where the governing body is comprised of the sponsors? And wouldnt having a governing body made of sponsors possibly excluse other sponsors who wanted to get in on the scene?


Reread what I wrote. It's the only system they found to allow esports to survive and grow.
iounas
Profile Joined July 2008
409 Posts
May 27 2010 12:01 GMT
#567
On May 27 2010 20:52 Boonbag wrote:
Show nested quote +
On May 27 2010 20:50 Eury wrote:
This is useless as we are arguing around in circles, but if you don't like that Blizzard is taking control over their own games, then there is no stopping you to create your own game.

I mean look at Sudden Attack. The game got made when Valve refused to relinquish their control over Counter-Strike in Korea. It is a poor man version of Counter-Strike and no one outside of Korea gives a shit about it, but the Koreans seems to be happy with it.

I'm sure KeSPA can do something similar with Starcraft, and those that hate anything Blizzard can play that instead.


The sudden attack thing is a whole other story linked to the fact FPS were at first banned from Korea.

Otherwise Quake 3 wouldve rose prolly same way SC did in Korea back then.

That would be great if it happened.. Q3/QL is the only fps that I still play because of how awesome they are.
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
May 27 2010 12:01 GMT
#568
On May 27 2010 21:00 Midj wrote:
Show nested quote +
On May 27 2010 20:58 MGren wrote:
I think Blizzard is way wrong here.

Why?

Compare with soccer. StarCraft is the ball. The company who makes the balls don't dictate the terms on how the balls are used, they just sell the balls.


it doesn't take this long of a time to design and balance the ball.


I'm pretty sure pro ball designers for soccer strongly disagree.
StarStruck
Profile Blog Joined April 2010
25339 Posts
Last Edited: 2010-05-27 12:06:29
May 27 2010 12:03 GMT
#569
On May 27 2010 15:12 Go0g3n wrote:
A few things to consider:

1. Everything that's now happening with StarCraft II already happened with WarCraft III before and right after release. It also was a brand new exciting game with new graphics, new B.net features, new editor and so on so forth. It had LAN, 4 Realms. Blizzard swore they would add custom maps to the roster, - you know what happened later, the game basically died after 2-3 years, now HoN + Dota are 10 times more popular. (btw War 3 didn't sell that well either).

2. Blizzard has never ever done anything to properly support any of their games with the exception of WoW. Patches were always late and buggy, they never updated or reworked Battle.net, next to 0 counter-abuse and all the rest of it.

3. Everything that was done around Diablo II, StarCraft, War III and partially WoW was done by community using an open source element put in all those games and/or resources around the game, it was done by community only and never supported by Blizzard in any way, often attempted to destroy by the same old Blizz.

Verdict: Blizzard makes decent (some say great) games, which is more than true. However, they are completely useless as community organizers, activists or supporters, - the role they've taken onto themselves in the past and failed miserably, the role they are taking onto themselves once again: from all the B.net 2.0/Editor/Publishing/Lan/Realms/Private Data limitations to all the GOM/KeSPA stuff. They simply do not know how it's done.



This is all very true. It's a big concern. Either way, what's done is done. Now we'll have to wait and see how KeSPA reacts. I don't know if they will play ball with them. Maybe hard ball in court. I don't think we have all the facts.
shalafi
Profile Joined July 2008
394 Posts
Last Edited: 2010-05-27 12:05:21
May 27 2010 12:04 GMT
#570
On May 27 2010 20:37 Boonbag wrote:
After taking the time writting my post and reading the replies, I realised it was useless because there is just a comprehension wall that many people seem unable to break.


Yeah, I don't think you'll get to convince anyone. Most of the people that say "Yeah! Go blizzard & tasteless!" don't watch the pro scene, and they don't care about it dying.

I mean, most of them would rather watch White-ra vs Idra in SC2 than JD vs Flash.

But I loved the write-up and it was very informative.

I wonder what's TL.net official position about this. Will they become a SC2 fansite? Will they oppose Blizzard? Imho, if this really hurts the SC1 scene, the original TL (pre-sc2 invasion) would've removed all its support to SC2. But who knows what will TL do now.
Midj
Profile Joined March 2010
Canada253 Posts
May 27 2010 12:05 GMT
#571
On May 27 2010 21:01 Boonbag wrote:
Show nested quote +
On May 27 2010 21:00 Midj wrote:
On May 27 2010 20:58 MGren wrote:
I think Blizzard is way wrong here.

Why?

Compare with soccer. StarCraft is the ball. The company who makes the balls don't dictate the terms on how the balls are used, they just sell the balls.


it doesn't take this long of a time to design and balance the ball.


I'm pretty sure pro ball designers for soccer strongly disagree.


A soccer ball does not take a team to design, nor assemble.

http://www.soccerballworld.com/Construction.htm

However, if we're lucky this will eventually be ironed out and SC2 will grow. There is honestly so much that SC2 can grow into. Maybe more than BW.
I enjoy watching more than playing.
StarStruck
Profile Blog Joined April 2010
25339 Posts
May 27 2010 12:08 GMT
#572
In theory. But, do you really believe this game with all the flaws we've seen in BETA will have a bigger impact than BW? I think that is highly doubtful. In fact, I don't see it happening at all.
TzTz
Profile Blog Joined April 2010
Germany511 Posts
May 27 2010 12:09 GMT
#573
On May 27 2010 21:08 StarStruck wrote:
In theory. But, do you really believe this game with all the flaws we've seen in BETA will have a bigger impact than BW? I think that is highly doubtful. In fact, I don't see it happening at all.

Less flaws than BW probably, at least gameplaywise.
tenpromicro
Profile Blog Joined April 2010
United States119 Posts
May 27 2010 12:10 GMT
#574
On May 27 2010 18:16 Garrl wrote:
Show nested quote +
On May 27 2010 18:13 Sandrosuperstar wrote:
Kespa will no longer be able to run pl IF gom demands them not to. The way i see it now progamers will be able to play sc2 aswell as participate in other tournaments not sponsored by kespa, gom will work as a governing body keeping companies from creating a monopoly. Atleast that's what i hope their policy is i really need to know what gom wants/will do !!!!!!


GOM WILL be a monopoly. NO OTHER company can actually broadcast. GOM will obviously demand that KesPA doesn't run PL, aswell as MBC and OGN runnng the MSL and OSL; they've effectively given all the power to GOM to create a monopoly. From there, GOM can do whatever the fuck they want; they can charge £1000/customer to view their games if they really wanted.


Strongly disagree with this post. There's no way GOM is going to make a monopoly out of this. There's no way they can make more money being a monopoly. Since they own exclusive rights, it's in their best interests to sell and distribute these rights to other broadcasting companies.
iounas
Profile Joined July 2008
409 Posts
Last Edited: 2010-05-27 12:17:27
May 27 2010 12:14 GMT
#575
On May 27 2010 21:05 Midj wrote:
Show nested quote +
On May 27 2010 21:01 Boonbag wrote:
On May 27 2010 21:00 Midj wrote:
On May 27 2010 20:58 MGren wrote:
I think Blizzard is way wrong here.

Why?

Compare with soccer. StarCraft is the ball. The company who makes the balls don't dictate the terms on how the balls are used, they just sell the balls.


it doesn't take this long of a time to design and balance the ball.


I'm pretty sure pro ball designers for soccer strongly disagree.


A soccer ball does not take a team to design, nor assemble.

http://www.soccerballworld.com/Construction.htm

However, if we're lucky this will eventually be ironed out and SC2 will grow. There is honestly so much that SC2 can grow into. Maybe more than BW.

Well official balls take a lot of time to develop.. It has to be of right materials and weight has to be perfect and elasticity of materials and aerodynamics/how it flies in the air..
I remember they fucked up some previous world cup ball design that the ball was too light and had a unpredictable flight path and something.. Players hated it..

even now:
http://www.dailymail.co.uk/sport/worldcup2010/article-1280103/WORLD-CUP-2010-England-certainly-pleased-new-balls-training-camp.html

http://www.mirrorfootball.co.uk/news/World-Cup-England-stars-worried-about-unpredictable-adidas-Jabulani-World-Cup-ball-article432409.html
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 27 2010 12:14 GMT
#576
On May 27 2010 20:35 Boonbag wrote:+ Show Spoiler +

So it all began 10 years ago.

Back then, when a player was winning a tournament or a league in Korea, he had to pay the national tax rate of 27%, and hand over this to the gov.

Problem was that, gaming wasn't a work and gamers were really poor. Also, the culture office of the Korean gov. as it saw pro gaming getting bigger and beeing something new and unique to Korea and closely linked to the insane expansion of Korean network, decided it needed a legal tutorship for the scene to grow.

The very first step was to reduce the tax rate on the player's earnings, from 27% to 3%. To do this, culture office of the minister introduced pro gaming licenses. That was around when Elky got 2nd in WCG. Back then they would give a license to any gamer successfully ranking top 3 of any tournament.

That was the first step.

At the same time, OGN mainly, was trying to figure out a TV league format, that would draw sponsors to invest in their shows and at the same time, bring a 1v1 game, into a team game, so the sponsor sponsoring, wouldn't have to rely on a bunch of indivudals for their promotion, but rather on the image of a team or a club.

The original problem, to starcraft broadcasting was the lack of sponsorship. Even if you had one company sponsoring a league event, even with the good tv ratings, it wasn't enough money to make it grow.

Pro gaming actors back then, had to find a way to bring in more money to exist.

Basically, pro teams were lacking money, and so were the leagues to run.

The solution they came up with, was to involve in the business bigger companies, such as KT, Samsung and especially SK TELECOM, that basically shitted all over esports until they came to sponsor a team. I know that very well, because I got to talk with them back then about making a pro team, through the N.E.T. pc room manager and accountant, that were close to the CEOS of SK telecom (Yes hehe).

Also, while I was searching for a sponsor for Smuft and Elky in Korea, I got to meet KTF officials that were planing maybe to make a pro team, rather than sponsor only a few individuals, and with samsung khan as well, that was back then, only a gaming club not providing any form of salary to its players.
( They wanted Smuft and we met them, but they didn't have any cash to offer. Otherwise smuft wouldve joined Samsung Khan).

KTF was very interested in getting Elky, but they werent offering enough money for elky to live in Korea. We had to decline the offer.

So at that time, most of big sponsor companies you're familiar with now, were extreemly reluctant to invest any money into esports, let alone build a whole team with full accomodation and staff. All this came very very late.

So, the solution that OGN came up with was this :

Since the ratings were actually good, but the format couldn't involve all these big companies at the same time for a fair commercial exposure (ie only one sponsor for one league), they took the league format GAMEQ had created (that I played in) wich was the ancestor of the pro league and said to these big national companies that didnt want to get involved :

"We make a league that runs daily, featuring all the players from a team, in several matches, and each team could bear the flag of one of these big companies. That way, every sponsor gets a full time advertisement any time their team participates in any given tournament, no matter who is sponsoring the event. However for this to be possible, these sponsors not only would pay a team of players, but also AN ENTRY FEE to the tv station networks to participate in the proleague."

i don't necessarily disagree with any of this. however, it would be foolish to assume that these companies would burn money for nearly a decade on a venture that did not provide any return on investment.

Yes, proleague entrance isn't free for the teams, and actually exteemly expensive. (Well it was back then, I think the numbers were around 50k usd for one season entrance maybe its more now, or less dunno).

there are a couple reasons why this makes sense. 1) teams have a chance to win many times their entrance fee 2) it increases brand marketing for team sponsors

whether or not the teams themselves are actually profitable, the company itself is probably seeing enough positive change in sales while sponsoring the team to keep sponsoring them.

+ Show Spoiler +
That was the deal, and it worked out pretty well.

Now back to gov culture office and how they decided to handle esports.

Problem was that to handle esports organisation on a new business scale, like this one, you need ressources and also one of these big companies, to make the first step towards this.

If I remember correctly, Samsung was the first to finance KESPA and actually created the office from the already existing "officials" running touranements here and there (basically people in charge of paying the players when they won their prizes i think).

However, as the teams started to exist and their finances got bigger, and as the proleague started to work out very well, the entity that was first ran by Samsung itself, transformed to involve to its board other sponsorship, so that SKT, KTF or anyone else in the business could run the things along and have their word to say.

Kespa was formed this way.

It was first a decision from the korean governement to give a legal frame to the pro gaming activity, and later on, the major sponsors of esports (samsung, Kt, skt etc etc) joined in to run the office and make it an established entity.

Basically, what you all fail to understand is that OGN and MBC and Kespa aren't running these leagues by their own selves. It's an organisation that involves every single actor in this business.

When Kespa is dealing with Blizzard, its SK telecom, KT F, Samsung, CJ etc they are dealing with, and so the players.

again i can't say anything about this.

What you have to keep in mind is that without the pro team's sponsors, their wouldn't even be leagues ! Because they're the first to pay for them to happen !

Pro teams finance leagues you watch partially, and their companies get advertisement in return. This is very different from beeing the main sponsor of a gaming event.

That means if Blizzard says OGN and MBC can't air any SC related content, they're not telling this to OGN or MBC, but to all these very big companies, much much bigger than blizzard, that they don't have the right to market and do their own advertisement, in their own country, on their almost "own" cable channels.

DO YOU FUCKING GET IT NOW ?

your premise is fine but your conclusion is suspect. you say that proteams finance leagues partially, i can accept that. there has to be some give and take on that end but the main point is that team sponsors are getting advertising / exposure in return for keeping these teams going. spending (let's just assume) $1 million on sponsoring a team and getting air time 5 days a week almost year round seems like a better proposition than spending $1 million for a 1 minute commercial. some people don't get this though and assume kespa does this out of love for esports or something similar and it skews their views on this topic.

as for whether or not blizzard can or can not tell kespa they can't broadcast without consent. it's the very same reason why some channel outside korea can't just tape OSL / MBC starleagues and run them without paying. OSL / MBC aren't necessarily losing money by allowing them to do so but most people don't sit well when people are using their work to make money and aren't receiving fair compensation in return.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Hectic
Profile Blog Joined May 2010
Australia159 Posts
Last Edited: 2010-05-27 12:24:35
May 27 2010 12:15 GMT
#577
On May 27 2010 21:01 Boonbag wrote:
Show nested quote +
On May 27 2010 20:59 Hectic wrote:
On May 27 2010 20:37 Boonbag wrote:
After taking the time writting my post and reading the replies, I realised it was useless because there is just a comprehension wall that many people seem unable to break.


So if big companies were able to be involved with the pro league before they formed kespa, then why can't they just operate individually and send their teams into whichever new competition takes the pro league format?

Sure they might not be in control as much but their team would still get advertising when they played?

I don't understand.

Is there even any other sport in the world where the governing body is comprised of the sponsors? And wouldnt having a governing body made of sponsors possibly excluse other sponsors who wanted to get in on the scene?


Reread what I wrote. It's the only system they found to allow esports to survive and grow.


So obviously a competition needs someone to be in charge and organise it. But i don't see why this someone needs to be the actual sponsors involved. This kind of system seems to me like its the perfect arrangement for collusion and abuse and ultimate control of the competition.

You never explained the need for KESPA, just the need for a governing organisation.

If the companies want to keep some kind of meaningful union, why don't they disband kespa and just make a new entity which they can negociate new deals with the new stations with, or just deal independantly with the new system.

In the case of KESPA, wouldn't it make sense to try and stop other starcraft compeitions from occuring, because that would pull away your viewers to an extent. This would mean it would be ideal to have a monopoly on the game so that there were no rival competitions.
Only if you beleive.
Boonbag
Profile Blog Joined March 2008
France3318 Posts
Last Edited: 2010-05-27 12:21:47
May 27 2010 12:19 GMT
#578
+ Show Spoiler +
On May 27 2010 21:14 mahnini wrote:
Show nested quote +
On May 27 2010 20:35 Boonbag wrote:+ Show Spoiler +

So it all began 10 years ago.

Back then, when a player was winning a tournament or a league in Korea, he had to pay the national tax rate of 27%, and hand over this to the gov.

Problem was that, gaming wasn't a work and gamers were really poor. Also, the culture office of the Korean gov. as it saw pro gaming getting bigger and beeing something new and unique to Korea and closely linked to the insane expansion of Korean network, decided it needed a legal tutorship for the scene to grow.

The very first step was to reduce the tax rate on the player's earnings, from 27% to 3%. To do this, culture office of the minister introduced pro gaming licenses. That was around when Elky got 2nd in WCG. Back then they would give a license to any gamer successfully ranking top 3 of any tournament.

That was the first step.

At the same time, OGN mainly, was trying to figure out a TV league format, that would draw sponsors to invest in their shows and at the same time, bring a 1v1 game, into a team game, so the sponsor sponsoring, wouldn't have to rely on a bunch of indivudals for their promotion, but rather on the image of a team or a club.

The original problem, to starcraft broadcasting was the lack of sponsorship. Even if you had one company sponsoring a league event, even with the good tv ratings, it wasn't enough money to make it grow.

Pro gaming actors back then, had to find a way to bring in more money to exist.

Basically, pro teams were lacking money, and so were the leagues to run.

The solution they came up with, was to involve in the business bigger companies, such as KT, Samsung and especially SK TELECOM, that basically shitted all over esports until they came to sponsor a team. I know that very well, because I got to talk with them back then about making a pro team, through the N.E.T. pc room manager and accountant, that were close to the CEOS of SK telecom (Yes hehe).

Also, while I was searching for a sponsor for Smuft and Elky in Korea, I got to meet KTF officials that were planing maybe to make a pro team, rather than sponsor only a few individuals, and with samsung khan as well, that was back then, only a gaming club not providing any form of salary to its players.
( They wanted Smuft and we met them, but they didn't have any cash to offer. Otherwise smuft wouldve joined Samsung Khan).

KTF was very interested in getting Elky, but they werent offering enough money for elky to live in Korea. We had to decline the offer.

So at that time, most of big sponsor companies you're familiar with now, were extreemly reluctant to invest any money into esports, let alone build a whole team with full accomodation and staff. All this came very very late.

So, the solution that OGN came up with was this :

Since the ratings were actually good, but the format couldn't involve all these big companies at the same time for a fair commercial exposure (ie only one sponsor for one league), they took the league format GAMEQ had created (that I played in) wich was the ancestor of the pro league and said to these big national companies that didnt want to get involved :

"We make a league that runs daily, featuring all the players from a team, in several matches, and each team could bear the flag of one of these big companies. That way, every sponsor gets a full time advertisement any time their team participates in any given tournament, no matter who is sponsoring the event. However for this to be possible, these sponsors not only would pay a team of players, but also AN ENTRY FEE to the tv station networks to participate in the proleague."

i don't necessarily disagree with any of this. however, it would be foolish to assume that these companies would burn money for nearly a decade on a venture that did not provide any return on investment.

Show nested quote +
Yes, proleague entrance isn't free for the teams, and actually exteemly expensive. (Well it was back then, I think the numbers were around 50k usd for one season entrance maybe its more now, or less dunno).

there are a couple reasons why this makes sense. 1) teams have a chance to win many times their entrance fee 2) it increases brand marketing for team sponsors

whether or not the teams themselves are actually profitable, the company itself is probably seeing enough positive change in sales while sponsoring the team to keep sponsoring them.

Show nested quote +
+ Show Spoiler +
That was the deal, and it worked out pretty well.

Now back to gov culture office and how they decided to handle esports.

Problem was that to handle esports organisation on a new business scale, like this one, you need ressources and also one of these big companies, to make the first step towards this.

If I remember correctly, Samsung was the first to finance KESPA and actually created the office from the already existing "officials" running touranements here and there (basically people in charge of paying the players when they won their prizes i think).

However, as the teams started to exist and their finances got bigger, and as the proleague started to work out very well, the entity that was first ran by Samsung itself, transformed to involve to its board other sponsorship, so that SKT, KTF or anyone else in the business could run the things along and have their word to say.

Kespa was formed this way.

It was first a decision from the korean governement to give a legal frame to the pro gaming activity, and later on, the major sponsors of esports (samsung, Kt, skt etc etc) joined in to run the office and make it an established entity.

Basically, what you all fail to understand is that OGN and MBC and Kespa aren't running these leagues by their own selves. It's an organisation that involves every single actor in this business.

When Kespa is dealing with Blizzard, its SK telecom, KT F, Samsung, CJ etc they are dealing with, and so the players.

again i can't say anything about this.

Show nested quote +
What you have to keep in mind is that without the pro team's sponsors, their wouldn't even be leagues ! Because they're the first to pay for them to happen !

Pro teams finance leagues you watch partially, and their companies get advertisement in return. This is very different from beeing the main sponsor of a gaming event.

That means if Blizzard says OGN and MBC can't air any SC related content, they're not telling this to OGN or MBC, but to all these very big companies, much much bigger than blizzard, that they don't have the right to market and do their own advertisement, in their own country, on their almost "own" cable channels.

DO YOU FUCKING GET IT NOW ?

your premise is fine but your conclusion is suspect. you say that proteams finance leagues partially, i can accept that. there has to be some give and take on that end but the main point is that team sponsors are getting advertising / exposure in return for keeping these teams going. spending (let's just assume) $1 million on sponsoring a team and getting air time 5 days a week almost year round seems like a better proposition than spending $1 million for a 1 minute commercial. some people don't get this though and assume kespa does this out of love for esports or something similar and it skews their views on this topic.

as for whether or not blizzard can or can not tell kespa they can't broadcast without consent. it's the very same reason why some channel outside korea can't just tape OSL / MBC starleagues and run them without paying. OSL / MBC aren't necessarily losing money by allowing them to do so but most people don't sit well when people are using their work to make money and aren't receiving fair compensation in return.




The money gain/ saving they were making through esport advertisement was calculated and actually published and posted a few years back on Team liquid.

And a team can't win mutiple time its entrance fee dude. The cash prize is very small. I mean, it sounds like you never ever watched pro gaming or know any detail about it.

Just search these forums, you'll find plently of information.

Eber.
Profile Joined May 2010
Sweden16 Posts
Last Edited: 2010-05-27 12:34:23
May 27 2010 12:20 GMT
#579
On May 27 2010 21:10 tenpromicro wrote:
Show nested quote +
On May 27 2010 18:16 Garrl wrote:
On May 27 2010 18:13 Sandrosuperstar wrote:
Kespa will no longer be able to run pl IF gom demands them not to. The way i see it now progamers will be able to play sc2 aswell as participate in other tournaments not sponsored by kespa, gom will work as a governing body keeping companies from creating a monopoly. Atleast that's what i hope their policy is i really need to know what gom wants/will do !!!!!!


GOM WILL be a monopoly. NO OTHER company can actually broadcast. GOM will obviously demand that KesPA doesn't run PL, aswell as MBC and OGN runnng the MSL and OSL; they've effectively given all the power to GOM to create a monopoly. From there, GOM can do whatever the fuck they want; they can charge £1000/customer to view their games if they really wanted.


Strongly disagree with this post. There's no way GOM is going to make a monopoly out of this. There's no way they can make more money being a monopoly. Since they own exclusive rights, it's in their best interests to sell and distribute these rights to other broadcasting companies.


You need to learn what a monopoly is before you go throwing the term around. The fact that there is only one company on a market does not imply that there is a monopoly (KESPA did not have one) and conversely there can be several companies on a market even if there is a monopoly (even if GOM allows the star/proleagues to continue we still have a new monopoly now).

Blizzard has claimed the monopoly on broadcasting their game and same as with any medcine patent it will be bad for distribution (but pherhaps positive for development of future games).
Boonbag
Profile Blog Joined March 2008
France3318 Posts
May 27 2010 12:21 GMT
#580
On May 27 2010 21:15 Hectic wrote:
Show nested quote +
On May 27 2010 21:01 Boonbag wrote:
On May 27 2010 20:59 Hectic wrote:
On May 27 2010 20:37 Boonbag wrote:
After taking the time writting my post and reading the replies, I realised it was useless because there is just a comprehension wall that many people seem unable to break.


So if big companies were able to be involved with the pro league before they formed kespa, then why can't they just operate individually and send their teams into whichever new competition takes the pro league format?

Sure they might not be in control as much but their team would still get advertising when they played?

I don't understand.

Is there even any other sport in the world where the governing body is comprised of the sponsors? And wouldnt having a governing body made of sponsors possibly excluse other sponsors who wanted to get in on the scene?


Reread what I wrote. It's the only system they found to allow esports to survive and grow.


So obviously a competition needs someone to be in charge and organise it. But i don't see why this someone needs to be the actual sponsors involved. This kind of system seems to me like its the perfect arrangement for collusion and abuse and ultimate control of the competition.

You never explained the need for KESPA, just the need for a governing organisation.

If the companies want to keep some kind of meaningful union, why don't they disband kespa and just make a new entity which they can negociate new deals with the new stations with, or just deal independantly with the new system.



Hey man, their meaningful union is Kespa, why would they disband it ?

What's so hard to understand ? Kespa = OGN / MBC / PRO TEAMS / CULTURAL OFFICE and whoever else is involved.

Now please...
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