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Patch 13 Discussion - Page 65

Forum Index > SC2 General
Post a Reply
Prev 1 63 64 65 66 67 92 Next
Trucifer
Profile Joined May 2010
United States108 Posts
May 21 2010 20:21 GMT
#1281
is bnet still under maintenance?
maneatingshoe
Profile Joined April 2009
Canada484 Posts
May 21 2010 20:23 GMT
#1282
YAYYYY, custom maps!
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
May 21 2010 20:23 GMT
#1283
On May 22 2010 05:21 Trucifer wrote:
is bnet still under maintenance?

Nope I'm in.
Powda
Profile Joined February 2010
United States116 Posts
May 21 2010 20:24 GMT
#1284
I'm confused, well first by the fact TL admins keep locking up threads about the patch....it's just discussion, discussions don't hurt anything.

But I don't understand the Ultralisk "buff"

It's my understand the problem is and always was the fact that Marauders and immortals practically 1 shot ultralisks and ultras are too large.

So what does blizzard do, they give them less life? Am I just alone in thinking this or was this actually a buff?
1a2a3a4a
Full
Profile Joined April 2010
United Kingdom253 Posts
Last Edited: 2010-05-21 20:25:58
May 21 2010 20:24 GMT
#1285
Im not a good player but these are my concerns..

They are trying not to make a rock/paper/scissors game. So why buff ultra largely vs protoss but not terran?

I don't like theorizing before a patch comes out. But i don't really see what's to stop an overseer just running behind an expansion, dropping some terrans and running off? That's some workers dead at the cost of nothing, and practically no risk.

I honestly cannot see why the MM need buffing any more? No one can deny that marines and marauders are the most seen unit from any terran player. There's a reason behind that. They already perform well.

In conclusion, this game is, for me, getting blander by the day. I like to see variance in play, not be limited to the same 2-3 strats each race seems to have. IMO blizz should be doing this 'trial and error' patching on units that are massively underused. Not trying to fix strategies that people are using, and these strategies could become obsolete anyway.
Genocidal
Profile Joined April 2010
United States17 Posts
May 21 2010 20:24 GMT
#1286
u lie..... i am still waiting, i am wondering if its a waiting list or should i keep re-opening it
Mess with the best die like the rest
Bowzer
Profile Joined May 2010
Canada214 Posts
May 21 2010 20:25 GMT
#1287
On May 22 2010 05:24 Genocidal wrote:
u lie..... i am still waiting, i am wondering if its a waiting list or should i keep re-opening it

Wondering the same thing.
A drinking community with a gaming problem.
Powda
Profile Joined February 2010
United States116 Posts
May 21 2010 20:25 GMT
#1288
On May 22 2010 05:24 Full wrote:
Im not a good player but these are my concerns..

They are trying not to make a rock/paper/scissors game. So why buff ultra largely vs protoss but not terran?

I don't like theorizing before a patch comes out. But i don't really see what's to stop an overseer just running behind an expansion, dropping some terrans and running off? That's some workers dead at the cost of nothing, and practically no risk.

I honestly cannot see why the MM need buffing any more? No one can deny that marines and marauders are the most seen unit from any terran player. There's a reason behind that. They already perform well.

In conclusion, this game is, for me, getting blander by the day. I like to see variance in play, not be limited to the same 2-3 strats each race seems to have. IMO blizz should be doing this 'trial and error' patching on units that are massively underused. Not trying to fix strategies that people are using, and these strategies could become obsolete anyway.


Disclaimer:



Well infestors cost 125 mana so you could only drop 1...which only hits for 8...would take 5-6 attacks just to kill 1 worker, I don't see it being a problem.
1a2a3a4a
TT1
Profile Blog Joined December 2008
Canada10009 Posts
May 21 2010 20:25 GMT
#1289
i dled the eu + asia patch but b.net is down on both servers, still didnt start dling the us patch
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
siyke15
Profile Joined May 2010
Korea (South)5 Posts
Last Edited: 2010-05-21 20:45:50
May 21 2010 20:26 GMT
#1290
Stim buff is too much, i agree
But do any of u saying that terran is OP, ever played high-level games? terran being OP? my god
At least make it above 1900 rating b4 babbling out complaints.

VR nerf, ..i like it as a terran player, but i didnt see it that necessary. We shall see, if this is that devstating till the upcoming patch (well it will be im pretty sure, since bunkered marines now have same range as patched VRs)

about forcefield nerf..

I think, this is an indirect buff for ultralisks, since Thors arent used all that much against protoss because of immortals (especially with 250mm now needing upgrade) and Thors are way too immobile to roll-over great number of forcefields (furthermore, all of the terran units are ranged..and forcefields later on in the game, if not used properly, wont help u much especially if u r zealot heavy army)



Lastly, zerg..nerfs

Infested terrans were way too good for its mana. (Auto-turrets which is a similar skill to infested marines need twice the mana than infested terrans but were still weaker eventhough it lasted longer and could be fixed by scv, at the cost of minerals. And we also gotta note that a raven is more gas-expensive than an infestor so...i felt that infested terrans skill have to be changed someway)

but replacing with frenzy?..i just dont see a way for it. It simply wont do much good for zerg units. What..like r u gonna frenzy on a ling? roach? hydras?................sigh...i guess frenzy on ultra or corruptor, or brood lords could be pretty useful

Anyway, i think frenzy..is not the right answer. But once again, we shall see if frenzy can be put into good use.

About Ultra,,,buff(nerf?) i think the reason y ultra is not popular is because it cant approach its target as effectively as it did in SC1, especially with darkswarm gone. Furthermore, to think of Ultralisk's main roles, it wasnt necessarily just for additional fire power, it was for tanking! Its the tanker, that zerg so longed for. BUT with even lower health..will they be able to cause havoc on enemy's army?..well if Ultras can approach the enemy, it will surely do heavy damage..but remember,( Original problem was it cant apporahc! and its even harder to get nearby with lower HP.) idk, ....if this is the appropriate way of balancing.

anyway, b4 saying some race is OP, at least try playing it throughly, and appropriately. peace out
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 21 2010 20:26 GMT
#1291
On May 22 2010 05:19 red_b wrote:
Show nested quote +
On May 22 2010 05:17 jamesr12 wrote:
On May 22 2010 05:16 Zeke50100 wrote:
13 Pool
13 Gas
14 Gas
Queen @ 100% Pool
Roach Warren @ 100% Pool
Lair @ 100% Queen
Burrow upgrades (Both for Roaches and the actual Burrow) @ 100% Lair

Keep an OL by the Protoss base and turn it into an Overseer, find the Robo Fac, and Contaminate it.

GG P?

I know it's not very elaborate, just a very basic idea that I have for a build. Immortals and Force Field are the only things that can save Protoss from a Roach attack, which are nullified by Burrow and Contaminate. Meh, I guess it counters any Protoss attempts to counter Roaches.



Sounds scary and stong you should try it, but blink stalkers = counter


as soon as you build your twilight council it gets corrupted if they are actually doing this right?

I just dont understand what Blizzard is thinking with these last few patches. I thought the game was pretty much balanced after patch 11? Now it seems like Blizzard makes changes that are bigger and bigger and bigger and bigger. Chagnes should be getting smaller.


Regular Stalkers do the trick, as well, but it's much harder to pull off. If you don't see any tech buildings, just target the Gateways in the first place XD

You should be able to successfully cripple the 2 Gate Robo build by keeping an Overseer by their base, and you can roll them over with basically anything (Burrowed Roaches just work best since they ignore FF)
Full
Profile Joined April 2010
United Kingdom253 Posts
May 21 2010 20:26 GMT
#1292
On May 22 2010 05:25 Powda wrote:
Show nested quote +
On May 22 2010 05:24 Full wrote:
Im not a good player but these are my concerns..

They are trying not to make a rock/paper/scissors game. So why buff ultra largely vs protoss but not terran?

I don't like theorizing before a patch comes out. But i don't really see what's to stop an overseer just running behind an expansion, dropping some terrans and running off? That's some workers dead at the cost of nothing, and practically no risk.

I honestly cannot see why the MM need buffing any more? No one can deny that marines and marauders are the most seen unit from any terran player. There's a reason behind that. They already perform well.

In conclusion, this game is, for me, getting blander by the day. I like to see variance in play, not be limited to the same 2-3 strats each race seems to have. IMO blizz should be doing this 'trial and error' patching on units that are massively underused. Not trying to fix strategies that people are using, and these strategies could become obsolete anyway.


Disclaimer:



Well infestors cost 125 mana so you could only drop 1...which only hits for 8...would take 5-6 attacks just to kill 1 worker, I don't see it being a problem.


Doesn't the spell summon like 6 infested terrans? if they changed it and i misread, sorry.
Tllyx
Profile Joined May 2010
United States38 Posts
May 21 2010 20:27 GMT
#1293
As a Terran player, I approve.
"I have never in my life learned anything from any man who agreed with me."
Trogdor
Profile Joined August 2009
United States158 Posts
May 21 2010 20:27 GMT
#1294
Just hangs on "preparing to download patch". weak
I may not have the collectors edition, but my copy of sc2 is signed by Jaedong :D UPDATE: also by MC
Genocidal
Profile Joined April 2010
United States17 Posts
May 21 2010 20:29 GMT
#1295
on a side note, you can play custom maps till its down... check out this, some one made a way to make the diablo 3 ui.
Mess with the best die like the rest
TekKpriest
Profile Joined March 2010
308 Posts
May 21 2010 20:30 GMT
#1296
On May 22 2010 05:13 Newguy wrote:
Terran is not overpowered at all, just because you personally lose to terran doesn't mean terran is op it just means your bad. The terran players have a win/loss ratio about the same as every other race, and its not exactly like terran players are dominating tournaments. The 'major buff' to terran does nothing besides perhaps giving terran a slightly more powerful rush, and more importantly, facilitates transitions better. Do you have any idea how annoying it was to transition into a mid-game terran army before, and start pumping medivacs, doing the upgrades, and still doing actual unit upgrades in the ebay? Obviously not, because doing any of this stalled your production so badly it was ridiculous. The upgrades still take the same time to research, 50/50 cheaper each is not a major buff imo.



Ask Zerg Player, they definetely need more gas

50/50 off is very huge actually
A Man chooses, a slave obeys
Kvz
Profile Joined March 2010
United States463 Posts
May 21 2010 20:30 GMT
#1297
im 1907 rated, i think terran has a lot of options and many of their strats are viable. that being said i dont think the buff to terran bio was necessary at all.
NrG.Kvz
Powda
Profile Joined February 2010
United States116 Posts
May 21 2010 20:30 GMT
#1298
I understand the changing of the game for zerg since the race is soo bland.

But I still don't get why they are trying to give zerg another dps unit...ultalisk.

We already have tons of units that have amazing dps...the ultralisk is supposed to be a tank and it's turning into an even worse unit.

The problem is and always will be that ultras die too fast to marauders and immortals and they are too big. Blizzard patch after patch ignores the problem and thinks damage output will increase the use of a unit.
1a2a3a4a
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 21 2010 20:30 GMT
#1299
On May 22 2010 05:26 Full wrote:
Show nested quote +
On May 22 2010 05:25 Powda wrote:
On May 22 2010 05:24 Full wrote:
Im not a good player but these are my concerns..

They are trying not to make a rock/paper/scissors game. So why buff ultra largely vs protoss but not terran?

I don't like theorizing before a patch comes out. But i don't really see what's to stop an overseer just running behind an expansion, dropping some terrans and running off? That's some workers dead at the cost of nothing, and practically no risk.

I honestly cannot see why the MM need buffing any more? No one can deny that marines and marauders are the most seen unit from any terran player. There's a reason behind that. They already perform well.

In conclusion, this game is, for me, getting blander by the day. I like to see variance in play, not be limited to the same 2-3 strats each race seems to have. IMO blizz should be doing this 'trial and error' patching on units that are massively underused. Not trying to fix strategies that people are using, and these strategies could become obsolete anyway.


Disclaimer:



Well infestors cost 125 mana so you could only drop 1...which only hits for 8...would take 5-6 attacks just to kill 1 worker, I don't see it being a problem.


Doesn't the spell summon like 6 infested terrans? if they changed it and i misread, sorry.

it has only ever spawned 1 infested terran in the beta (early alpha builds it did more)
Bowzer
Profile Joined May 2010
Canada214 Posts
May 21 2010 20:32 GMT
#1300
Apparently people on the EU servers are downloading the patch right now.
A drinking community with a gaming problem.
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