Patch 13 Discussion - Page 64
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TT1
Canada10009 Posts
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goswser
United States3546 Posts
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Shiladie
Canada1631 Posts
On May 22 2010 05:10 GoShox wrote: Hahaha I'm hoping Facebook not only posts something after every game you play (whether you win or lose) but also updates everyone on your friends list about the game you're currently in via status updates. For example "GoShox just built a Pylon at 9 supply. GoShox just chrono boosted his Nexus!" Shiladie needs more vespene gas, Join Starcraftville war so you can help! | ||
jamesr12
United States1549 Posts
On May 22 2010 05:10 GoShox wrote: Hahaha I'm hoping Facebook not only posts something after every game you play (whether you win or lose) but also updates everyone on your friends list about the game you're currently in via status updates. For example "GoShox just built a Pylon at 9 supply. GoShox just chrono boosted his Nexus!" I want more then that, I want it to tell them what my opponent is doing to and make a post everytime a unit is killed, ooo maybe constant updates on my mineral and gas gathering rate too | ||
BlasiuS
United States2405 Posts
On May 22 2010 05:11 Haemonculus wrote: Well do we know for a fact that the overseer only drops a *single* infested terran? For 125 energy, what if it drops like 5 of them instead? I'll admit that a single infested terran for 125 energy would be pretty useless, but the wording from blizzard is very vague thus far. there's no mention in the notes anywhere that the infested terran spell was changed...I think it's safe to assume it's the exact same as it was on the Infestor, meaning only one infested terran. the only difference is that it spawns directly underneath the overseer (this was mentioned specifically in the patch notes) | ||
baconbits
United States419 Posts
On May 22 2010 05:11 Haemonculus wrote: Well do we know for a fact that the overseer only drops a *single* infested terran? For 125 energy, what if it drops like 5 of them instead? I'll admit that a single infested terran for 125 energy would be pretty useless, but the wording from blizzard is very vague thus far. 2 reasons we can be 99% sure: 1) It says the spell works same way as infestor version 2) Their reasoning post said they don't want people massing overseers-- hence why it got bumped to 125 energy not 25 energy. You'd be able to doomdrop with 0 supply units and no ventral sacs while having a 200/200 army at the front door! lol I am curious though if contamination stops normal larva production. Did the old corruption stop it, or just queen prodo/upgrades ? And injects for the matter, though I do believe injects went off anyway. | ||
zyzski
United States698 Posts
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CursOr
United States6335 Posts
Hard to appear that they aren't just moving spells around in a semi-panic to make the race more interesting. | ||
Zeke50100
United States2220 Posts
13 Gas 14 Gas Queen @ 100% Pool Roach Warren @ 100% Pool Lair @ 100% Queen Burrow upgrades (Both for Roaches and the actual Burrow) @ 100% Lair Keep an OL by the Protoss base and turn it into an Overseer, find the Robo Fac, and Contaminate it. GG P? I know it's not very elaborate, just a very basic idea that I have for a build. Immortals and Force Field are the only things that can save Protoss from a Roach attack, which are nullified by Burrow and Contaminate. Meh, I guess it counters any Protoss attempts to counter Roaches. | ||
arb
Noobville17921 Posts
On May 22 2010 05:13 Newguy wrote: Terran is not overpowered at all, just because you personally lose to terran doesn't mean terran is op it just means your bad. The terran players have a win/loss ratio about the same as every other race, and its not exactly like terran players are dominating tournaments. The 'major buff' to terran does nothing besides perhaps giving terran a slightly more powerful rush, and more importantly, facilitates transitions better. Do you have any idea how annoying it was to transition into a mid-game terran army before, and start pumping medivacs, doing the upgrades, and still doing actual unit upgrades in the ebay? Obviously not, because doing any of this stalled your production so badly it was ridiculous. The upgrades still take the same time to research, 50/50 cheaper each is not a major buff imo. Im gonna assume youre a terran player, you do realise terran has had like no nerfs in any patch right? Zerg/Protoss have been getting nerfed to hell while terran is constantly given buffs except the one time they made marauders slow cost 50/50 and take no time to finish, not like youd be pushing out before its done anyway. | ||
jamesr12
United States1549 Posts
On May 22 2010 05:16 Zeke50100 wrote: 13 Pool 13 Gas 14 Gas Queen @ 100% Pool Roach Warren @ 100% Pool Lair @ 100% Queen Burrow upgrades (Both for Roaches and the actual Burrow) @ 100% Lair Keep an OL by the Protoss base and turn it into an Overseer, find the Robo Fac, and Contaminate it. GG P? I know it's not very elaborate, just a very basic idea that I have for a build. Immortals and Force Field are the only things that can save Protoss from a Roach attack, which are nullified by Burrow and Contaminate. Meh, I guess it counters any Protoss attempts to counter Roaches. Sounds scary and stong you should try it, but blink stalkers = counter | ||
Shiladie
Canada1631 Posts
On May 22 2010 05:14 BlasiuS wrote: there's no mention in the notes anywhere that the infested terran spell was changed...I think it's safe to assume it's the exact same as it was on the Infestor, meaning only one infested terran. the only difference is that it spawns directly underneath the overseer (this was mentioned specifically in the patch notes) yup, 125 energy for 1 infested terran, ie it is now going to be used even less then when the infestor had it... Making it 25 energy again though would be a mistake, as then overseers would be spammed just for this ability. Making it 75 energy would probably be good, so you can get 2 off, and have energy for a changling still (from a full overseer, which admitedly shouldn't happen) | ||
Shockem
United States4 Posts
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SpicyCrab
402 Posts
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red_b
United States1267 Posts
On May 22 2010 05:17 jamesr12 wrote: Sounds scary and stong you should try it, but blink stalkers = counter as soon as you build your twilight council it gets corrupted if they are actually doing this right? I just dont understand what Blizzard is thinking with these last few patches. I thought the game was pretty much balanced after patch 11? Now it seems like Blizzard makes changes that are bigger and bigger and bigger and bigger. Chagnes should be getting smaller. | ||
baconbits
United States419 Posts
On May 22 2010 05:18 Shiladie wrote: yup, 125 energy for 1 infested terran, ie it is now going to be used even less then when the infestor had it... Making it 25 energy again though would be a mistake, as then overseers would be spammed just for this ability. Making it 75 energy would probably be good, so you can get 2 off, and have energy for a changling still (from a full overseer, which admitedly shouldn't happen) Actually a use I see for having is dropping an infested terran to distract a stalker or marine for a few seconds to contaminate safely. Actually a cool terran implementation would be dropping one in range of a siege mode tank too close to their own mineral line to cause friendly splash damage. How great would that be?! lol | ||
j4vz
Canada976 Posts
:D i cant wait to play 4v4... | ||
Logo
United States7542 Posts
For Mutalisks, by comparison, you'd need 14 mutas (1400,1400) to down a command center in the same amount of time. Not saying its viable, but there are the numbers for you. It does seem like they will be worthwhile for building harassment considering the low risk involved. *I'm using the wiki's 20second lifespan not 15 seconds. | ||
Reborn8u
United States1761 Posts
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TuElite
Canada2123 Posts
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