On May 22 2010 04:53 jamesr12 wrote:
anyone elses patch not dling?
anyone elses patch not dling?
it's not downloading.
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							Dionyseus
							
							
						 
						
						United States2068 Posts
						 
					
												May 21 2010 19:54 GMT 
						 
				#1221 
					On May 22 2010 04:53 jamesr12 wrote: anyone elses patch not dling? it's not downloading.  | ||
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							Bowzer
							
							
						 
						
						Canada214 Posts
						 
					
												May 21 2010 19:55 GMT 
						 
				#1222 
					On May 22 2010 04:53 jamesr12 wrote: anyone elses patch not dling? Mine still is not, though I've been relaunching it periodically.  | ||
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							DooMDash
							
							
						 
						
						United States1015 Posts
						 
					
												May 21 2010 19:55 GMT 
						 
				#1223 
					On May 22 2010 04:53 jamesr12 wrote: anyone elses patch not dling? yeah ![]()  | ||
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							qazqwezxc
							
							
						 
						
						Canada91 Posts
						 
					
												May 21 2010 19:56 GMT 
						 
				#1224 
					I know everyone is fussing over this balance stuff, but seriously? I think we should be a little more worried on the useless units such as the mothership which needs some serious tweaking, and zerg needing a little variation seems to be a good balance so far. Though my biggest concern is... Does anyone know how well this stability + numerous performance improvements could be helping? Will that stop the drastic memory leak thats been going on my computer when i have like 8 gbs of virtual memory.  | ||
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							_Air_
							
							
						 
						
						United States146 Posts
						 
					
												May 21 2010 19:56 GMT 
						 
				#1225 
					I managed to get their because I was a "decent/good" broodwar player (C+/B- iccup) and with macro/micro and good army control I could beat opponents. But in depth build orders, timing attacks, etc, I had no idea what was going on, and I really could not say what races were better. I think almost everyone should try to adjust their strategies, and if their race got nerfed and they were already having trouble with it, then odds are you were doing a bad build or simply sucking with your race rather than blizzard doing the exact opposite of what should happen. Anyway this patch needs to start downloading...  | ||
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							LooseMoose
							
							
						 
						
						United States184 Posts
						 
					
												May 21 2010 19:56 GMT 
						 
				#1226 
					On May 22 2010 04:51 IAmTheWater wrote: Oh... And if contaminate works on hatches/lairs/hives.... It's going to be a rush to contaminate the opposing hatch/lair/hive. No units? Wouldn't that also mean no drones etc? Or would it not effect the larvae? And if that is the case, that would make zerg the only race that can always produce units no matter what is contaminated. Not fair ![]() There's no way in the current ZvZ that you're going to be able to rush overseer without losing all of your drones to speedling/bling.  | ||
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							Bowzer
							
							
						 
						
						Canada214 Posts
						 
					
												May 21 2010 19:56 GMT 
						 
				#1227 
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							KwarK
							
							
						 
						
						United States43199 Posts
						 
					
												May 21 2010 19:57 GMT 
						 
				#1228 
					On May 22 2010 04:23 DooMDash wrote: Blizzard was looking at high level play. They looked at Gold and Platinum specifically. Wait, what?  | ||
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							IAmTheWater
							
							
						 
						
						United States21 Posts
						 
					
												May 21 2010 19:58 GMT 
						 
				#1229 
					On May 22 2010 04:54 BigDates wrote: Show nested quote + On May 22 2010 04:51 IAmTheWater wrote: Oh... And if contaminate works on hatches/lairs/hives.... It's going to be a rush to contaminate the opposing hatch/lair/hive. No units? Wouldn't that also mean no drones etc? Or would it not effect the larvae? And if that is the case, that would make zerg the only race that can always produce units no matter what is contaminated. Not fair ![]() EVERYONE is fogetting though how before when the corruptor had it, noone complained. (And people wouldnt get 2-3 corruptors, they would get 8+ for broodlords later, yet nearly noone complained back then) I do agree, but one big difference though is that corruptors are a pretty late game unit, and you can get overseers pretty dang quick.  | ||
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							Slayer91
							
							
						 
						
						Ireland23335 Posts
						 
					
												May 21 2010 19:58 GMT 
						 
				#1230 
					On May 22 2010 04:57 KwarK wrote: Show nested quote + On May 22 2010 04:23 DooMDash wrote: Blizzard was looking at high level play. They looked at Gold and Platinum specifically. Wait, what? No they didn't. They looked at the top players. Calling anything but the higher MMRatings of platinium "high level play" would be an insult.  | ||
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							t3tsubo
							
							
						 
						
						Canada682 Posts
						 
					
												May 21 2010 19:58 GMT 
						 
				#1231 
					As for the balance changes, contaminate seems like it would be OP in the hands of a very skilled player, basically any army trade situation could become an insta win for the zerg if they have 2-3 fully charged overseers waiting by the opponents main. It also makes critical upgrades like warpgate tech and thermal lance hard to get. I think this would be solved if it was a channeled ability, so that it stopped if the overseer was killed but thats just me theory crafting. on a side note, the patch isnt downloading...  | ||
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							CursOr
							
							
						 
						
						United States6335 Posts
						 
					
												May 21 2010 19:59 GMT 
						 
				#1232 
					I thought something was wrong with my program!!! Ugh. You guys and your rivers of tears.  | ||
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							Skyze
							
							
						 
						
						Canada2324 Posts
						 
					
												May 21 2010 20:00 GMT 
						 
				#1233 
					Are they also all switching over to terrans like most zerg players are?? I always felt Protoss was much weaker in the macro game, but now with FF and void ray nerfs, it looks like their units cant compete either. Anyone else feel Protoss will be non-existent in more locations than just korea in afew months with how many nerfs they get in every patch??  | ||
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							nwutien
							
							
						 
						
						United States1 Post
						 
					
												May 21 2010 20:00 GMT 
						 
				#1234 
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							Spiffeh
							
							
						 
						
						United States830 Posts
						 
					
												May 21 2010 20:01 GMT 
						 
				#1235 
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							GriMeR
							
							
						 
						
						United States148 Posts
						 
					
												May 21 2010 20:01 GMT 
						 
				#1236 
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							CursOr
							
							
						 
						
						United States6335 Posts
						 
					
												May 21 2010 20:02 GMT 
						 
				#1237 
					On May 22 2010 05:01 Spiffeh wrote: This patch needs to start. I really need to integrate with Facebook, the suspense is killing me. LOL! This is how you spot a TRUE gamer.  | ||
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							SonKiE
							
							
						 
						
						United States167 Posts
						 
					
												May 21 2010 20:02 GMT 
						 
				#1238 
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							DooMDash
							
							
						 
						
						United States1015 Posts
						 
					
												May 21 2010 20:02 GMT 
						 
				#1239 
					On May 22 2010 05:00 Skyze wrote: Has anyone heard from TOP protoss players on their thoughts of this map?? White-ra, etc?? Are they also all switching over to terrans like most zerg players are?? I always felt Protoss was much weaker in the macro game, but now with FF and void ray nerfs, it looks like their units cant compete either. Anyone else feel Protoss will be non-existent in more locations than just korea in afew months with how many nerfs they get in every patch?? Protoss and Zerg are still sick.  | ||
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							IndecisivePenguin
							
							
						 
						
						United States771 Posts
						 
					
												May 21 2010 20:03 GMT 
						 
				#1240 
					On May 22 2010 05:02 cursor wrote: Show nested quote + On May 22 2010 05:01 Spiffeh wrote: This patch needs to start. I really need to integrate with Facebook, the suspense is killing me. LOL! This is how you spot a TRUE :D  | ||
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