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Patch 13 Discussion - Page 67

Forum Index > SC2 General
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Logo
Profile Blog Joined April 2010
United States7542 Posts
May 21 2010 20:50 GMT
#1321
On May 22 2010 05:43 Skyze wrote:
yep thats what I am thinking right now.. Z and going for hydra/infestor play, get like 5 infestors early so you can build up mana, then once you have like 20 hydras.. frenzy them all and watch the lolz vs protoss.

Protoss is pretty much dead now. I feel bad for them =/ it wasnt bad enough only like 1 protoss was in top 20 in korea, now there will be 0.


It's more cost efficient to just make more hydras, especially if you don't have many upgrades.

Frenzying 8 0/0 hydras from one infestor which are attacking 0 armor targets costs 900/550 and will have the same DPS as 10 hydras, but less hp overall. Building 10 hydras costs 1000/500. As you get through the upgrades it becomes more balanced to use infestors, but really if you aren't using Ultras, FG, or NP then it's not worth making them.
Logo
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 21 2010 20:51 GMT
#1322
On May 22 2010 05:49 FabledIntegral wrote:
Am I the only one that feels like the ultra was NERFED?


Not at all. Needs the same old Hitpoints.
I would have made +5 to Armor on his attacks and see how that "shakes out".
With so many changes, WTF... if the unit isn't used again, at all, they wont know what their changes did. At least a Straight buff to attack, to armor, would beg its use a little more. They just go too bonkers.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
SonKiE
Profile Joined March 2010
United States167 Posts
May 21 2010 20:51 GMT
#1323
How do i download the patch? The patcher is stuck : (
country
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 21 2010 20:52 GMT
#1324
On May 22 2010 05:50 jamesr12 wrote:
Show nested quote +
On May 22 2010 05:49 FabledIntegral wrote:
Am I the only one that feels like the ultra was NERFED?


if frenzy wasnt added it be a nerf but the spell was clearly intendend for ultra use overall i say slight buff but not huge


I'm aware it was added, but it makes them even MORE situational now! They already need two damn upgrades! Now they NEED that Frenzy or they'll be worse than before...
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 21 2010 20:52 GMT
#1325
On May 22 2010 05:51 SonKiE wrote:
How do i download the patch? The patcher is stuck : (


you wait like everyone else
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
cartoon]x
Profile Joined March 2010
United States606 Posts
May 21 2010 20:52 GMT
#1326
Ya mine's stuck too
It is not enough to conquer; one must learn to seduce.
Kilseo
Profile Joined April 2010
United States24 Posts
May 21 2010 20:53 GMT
#1327
On May 22 2010 05:50 SonKiE wrote:
ultras seem like in theory they would be like steam tanks from wc3


Can't these steam tanks burrow? With banelings? OMG!
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 20:53 GMT
#1328
On May 22 2010 05:51 SonKiE wrote:
How do i download the patch? The patcher is stuck : (


Apparently they are not actually offering the patch for download through the client yet for most of us, but for whatever reason the patch downloader is still launching when you start the game...

Just give it a little while, it will work soon
Mid Diamond
Peekaboo
Profile Joined May 2010
Canada219 Posts
May 21 2010 20:53 GMT
#1329

I like the voidray change.

As a newbie lower rated player, I found I had to stop building voidrays just to try to improve my gameplay. It was too easy beating copper and bronze players by harrassing with 3 and then massing ftw...with very little skill involved (five minutes to learn how to control them best). Hopefully now the lower-tier players can defend a bit better, especially when they know what is about to come.

The most interesting change is the corruption ability. How much anti-air will it force? It really could be a game changer in the lower tiers. If its a channeled spell it will be much less effective than a hit-and-run, though. But simply the perception that overseers may be coming to shut down your eco, could make for some serious overreacting in the lower ladders (turtling in an already turtled division) and give the zerg a leg-up.

I read a lot of the posts and I have to say "lighten up its Beta!". Having cool new stuff is fun. Once the game is live things will be a lot more stable (and boring, in some ways).
You loved me as a loser but now you're worried that I just might win. -L. Cohen
cartoon]x
Profile Joined March 2010
United States606 Posts
May 21 2010 20:54 GMT
#1330
Steam tanks take WAY longer to kill than Ultras. I've killed my share of steam tanks..
It is not enough to conquer; one must learn to seduce.
Melancholia
Profile Joined March 2010
United States717 Posts
May 21 2010 20:54 GMT
#1331
Could those who were able to download the patch put it up for us to download somewhere so we can add it manually?
SonKiE
Profile Joined March 2010
United States167 Posts
May 21 2010 20:54 GMT
#1332
yeah i dont know what their use will be yet, maybe they are just going to be used to crush armour units, or just be big siege units, used to break through supply depot blocks etc
country
despite
Profile Joined June 2009
Bulgaria105 Posts
Last Edited: 2010-05-21 20:56:55
May 21 2010 20:55 GMT
#1333
My first impression is that the Frenzy spell sounds like a WOW spell. Other than that there are some good changes.

Huge damage nerf to ultralisk or at least to the important damage type. Huge life nerf.
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 20:55 GMT
#1334
On May 22 2010 05:53 Peekaboo wrote:

I like the voidray change.

As a newbie lower rated player, I found I had to stop building voidrays just to try to improve my gameplay. It was too easy beating copper and bronze players by harrassing with 3 and then massing ftw...with very little skill involved (five minutes to learn how to control them best). Hopefully now the lower-tier players can defend a bit better, especially when they know what is about to come.

The most interesting change is the corruption ability. How much anti-air will it force? It really could be a game changer in the lower tiers. If its a channeled spell it will be much less effective than a hit-and-run, though. But simply the perception that overseers may be coming to shut down your eco, could make for some serious overreacting in the lower ladders (turtling in an already turtled division) and give the zerg a leg-up.

I read a lot of the posts and I have to say "lighten up its Beta!". Having cool new stuff is fun. Once the game is live things will be a lot more stable (and boring, in some ways).


I am paranoid right now about how quickly zerg will be able to get overseers into my base. If they shut down my pheonix production before I can get any out, that could be extremely irritating even in the plat league
Mid Diamond
red_b
Profile Joined April 2010
United States1267 Posts
May 21 2010 20:58 GMT
#1335
On May 22 2010 05:53 Peekaboo wrote:
As a newbie lower rated player, I found I had to stop building voidrays just to try to improve my gameplay. It was too easy beating copper and bronze players by harrassing with 3 and then massing ftw...with very little skill involved (five minutes to learn how to control them best). Hopefully now the lower-tier players can defend a bit better, especially when they know what is about to come.


Im sorry but take a look at how many pub counter strike servers ban awps, flashes and autosnipers (which are garbage anyway).

But no one with any skill at all complains that the game itself needs to be changed. If people are losing to something that isnt OP they need to get better. Its fine if they QQ about it, I wont say I havent done the same, but in the end they need to just deal with.

Find a friend, have him do the same build to you over and over until you figure out how to stop it every time.
Those small maps were like a boxing match in a phone booth.
Reaper9
Profile Joined January 2010
United States1724 Posts
Last Edited: 2010-05-21 21:01:36
May 21 2010 21:01 GMT
#1336
The combat shield cost decrease was most likely a good idea. I disagree with Stim Packs though. Frenzy is good on paper, but it's something that needs testing. Contaminate will be deadly. Void ray range decrease is not a great change, even coming from a pure Terran player.
I post only when my brain works.
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:02 GMT
#1337
On May 22 2010 05:58 red_b wrote:
Show nested quote +
On May 22 2010 05:53 Peekaboo wrote:
As a newbie lower rated player, I found I had to stop building voidrays just to try to improve my gameplay. It was too easy beating copper and bronze players by harrassing with 3 and then massing ftw...with very little skill involved (five minutes to learn how to control them best). Hopefully now the lower-tier players can defend a bit better, especially when they know what is about to come.


Im sorry but take a look at how many pub counter strike servers ban awps, flashes and autosnipers (which are garbage anyway).

But no one with any skill at all complains that the game itself needs to be changed. If people are losing to something that isnt OP they need to get better. Its fine if they QQ about it, I wont say I havent done the same, but in the end they need to just deal with.

Find a friend, have him do the same build to you over and over until you figure out how to stop it every time.


Agreed, the game needs to be patched for the higher tiers, especially given the competitive history that starcraft has as an RTS game. Lower tier players can find ways to start winning, just like more skilled players do. If you really cannot figure out how to survive a void ray rush, then perhaps you can find somebody to help you out or start watching replays of platinum/diamond (lol) games
Mid Diamond
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-05-21 21:28:14
May 21 2010 21:05 GMT
#1338
Getting the patch isn't going to let you play, guys. They do this stuff in layers. You'll see the patcher come up, you can't post on b.net beta forums, then you can expect to download it and then post on those forums again a while later, but servers will still be down. Finally, servers go up. I anticipate this one to take a good bit longer than it has already.

On May 22 2010 05:50 Logo wrote:

It's more cost efficient to just make more hydras, especially if you don't have many upgrades.

Frenzying 8 0/0 hydras from one infestor which are attacking 0 armor targets costs 900/550 and will have the same DPS as 10 hydras, but less hp overall. Building 10 hydras costs 1000/500. As you get through the upgrades it becomes more balanced to use infestors, but really if you aren't using Ultras, FG, or NP then it's not worth making them.


A good analysis, but there are a few factors your overlooking.


A few minor ones of the top of my head are:

+ Show Spoiler +
-anti-stun/slow effect(mostly only relevant against marauders, but if it works against FG it could be great for muta vs infestor, etc... Also, wondering what the calculations would be for muta damage)

-if your in a position where you for some reason have only a few units vs a few units, it could be a good use of infestor energy.

-if you NP a heavyhitting unit, a dangerous but effective strat could be to frenzy it.

-this is a major one, but I don't know if "biological units" includes spine crawlers. Probably not, but worth mentioning.




Major ones:

- con-caves often don't include all your units, it could make a zerg army much more effective in a choke or against force-fields, etc...

- there are plenty of times when infestors don't need to do any more fungal growths in big battles after like 2. This would be a great way to spend the extra energy to finish off those units.

- infestors can now be useful staying far away from the battle. They can just sit at the rally desination and frenzy groups of units or just the hydras in an army with energy saved up between battles.

- banelings.. will 1 shot marines/lings with shield/carapace, and I wonder if they'll 1-shot workers. I'm going to be doing some more nexus/CC sniping with my banelings now, too. 25% is a hell of a lot when it comes to their anti-building damage.





Looking for top-tier practice partners, especially Z; PM me
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:06 GMT
#1339
This update will take awhile because of the changes to Bnet
Mid Diamond
Diks
Profile Joined January 2010
Belgium1880 Posts
May 21 2010 21:06 GMT
#1340
i'm not toss, but seriously... NERFING PROTOSS ???
while making terran and zerg stronger...
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