• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:49
CET 01:49
KST 09:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage14Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
[BSL23] RO16 Group Stage List of top players active on ShieldBattery BW General Discussion screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[BSL23] Ro16 Group C - Sunday 21:00 CET [BSL23] Ro16 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12703 users

Patch 13 Discussion - Page 67

Forum Index > SC2 General
Post a Reply
Prev 1 65 66 67 68 69 92 Next
Logo
Profile Blog Joined April 2010
United States7542 Posts
May 21 2010 20:50 GMT
#1321
On May 22 2010 05:43 Skyze wrote:
yep thats what I am thinking right now.. Z and going for hydra/infestor play, get like 5 infestors early so you can build up mana, then once you have like 20 hydras.. frenzy them all and watch the lolz vs protoss.

Protoss is pretty much dead now. I feel bad for them =/ it wasnt bad enough only like 1 protoss was in top 20 in korea, now there will be 0.


It's more cost efficient to just make more hydras, especially if you don't have many upgrades.

Frenzying 8 0/0 hydras from one infestor which are attacking 0 armor targets costs 900/550 and will have the same DPS as 10 hydras, but less hp overall. Building 10 hydras costs 1000/500. As you get through the upgrades it becomes more balanced to use infestors, but really if you aren't using Ultras, FG, or NP then it's not worth making them.
Logo
CursOr
Profile Blog Joined January 2009
United States6335 Posts
May 21 2010 20:51 GMT
#1322
On May 22 2010 05:49 FabledIntegral wrote:
Am I the only one that feels like the ultra was NERFED?


Not at all. Needs the same old Hitpoints.
I would have made +5 to Armor on his attacks and see how that "shakes out".
With so many changes, WTF... if the unit isn't used again, at all, they wont know what their changes did. At least a Straight buff to attack, to armor, would beg its use a little more. They just go too bonkers.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
SonKiE
Profile Joined March 2010
United States167 Posts
May 21 2010 20:51 GMT
#1323
How do i download the patch? The patcher is stuck : (
country
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
May 21 2010 20:52 GMT
#1324
On May 22 2010 05:50 jamesr12 wrote:
Show nested quote +
On May 22 2010 05:49 FabledIntegral wrote:
Am I the only one that feels like the ultra was NERFED?


if frenzy wasnt added it be a nerf but the spell was clearly intendend for ultra use overall i say slight buff but not huge


I'm aware it was added, but it makes them even MORE situational now! They already need two damn upgrades! Now they NEED that Frenzy or they'll be worse than before...
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 21 2010 20:52 GMT
#1325
On May 22 2010 05:51 SonKiE wrote:
How do i download the patch? The patcher is stuck : (


you wait like everyone else
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
cartoon]x
Profile Joined March 2010
United States606 Posts
May 21 2010 20:52 GMT
#1326
Ya mine's stuck too
It is not enough to conquer; one must learn to seduce.
Kilseo
Profile Joined April 2010
United States24 Posts
May 21 2010 20:53 GMT
#1327
On May 22 2010 05:50 SonKiE wrote:
ultras seem like in theory they would be like steam tanks from wc3


Can't these steam tanks burrow? With banelings? OMG!
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 20:53 GMT
#1328
On May 22 2010 05:51 SonKiE wrote:
How do i download the patch? The patcher is stuck : (


Apparently they are not actually offering the patch for download through the client yet for most of us, but for whatever reason the patch downloader is still launching when you start the game...

Just give it a little while, it will work soon
Mid Diamond
Peekaboo
Profile Joined May 2010
Canada219 Posts
May 21 2010 20:53 GMT
#1329

I like the voidray change.

As a newbie lower rated player, I found I had to stop building voidrays just to try to improve my gameplay. It was too easy beating copper and bronze players by harrassing with 3 and then massing ftw...with very little skill involved (five minutes to learn how to control them best). Hopefully now the lower-tier players can defend a bit better, especially when they know what is about to come.

The most interesting change is the corruption ability. How much anti-air will it force? It really could be a game changer in the lower tiers. If its a channeled spell it will be much less effective than a hit-and-run, though. But simply the perception that overseers may be coming to shut down your eco, could make for some serious overreacting in the lower ladders (turtling in an already turtled division) and give the zerg a leg-up.

I read a lot of the posts and I have to say "lighten up its Beta!". Having cool new stuff is fun. Once the game is live things will be a lot more stable (and boring, in some ways).
You loved me as a loser but now you're worried that I just might win. -L. Cohen
cartoon]x
Profile Joined March 2010
United States606 Posts
May 21 2010 20:54 GMT
#1330
Steam tanks take WAY longer to kill than Ultras. I've killed my share of steam tanks..
It is not enough to conquer; one must learn to seduce.
Melancholia
Profile Joined March 2010
United States717 Posts
May 21 2010 20:54 GMT
#1331
Could those who were able to download the patch put it up for us to download somewhere so we can add it manually?
SonKiE
Profile Joined March 2010
United States167 Posts
May 21 2010 20:54 GMT
#1332
yeah i dont know what their use will be yet, maybe they are just going to be used to crush armour units, or just be big siege units, used to break through supply depot blocks etc
country
despite
Profile Joined June 2009
Bulgaria105 Posts
Last Edited: 2010-05-21 20:56:55
May 21 2010 20:55 GMT
#1333
My first impression is that the Frenzy spell sounds like a WOW spell. Other than that there are some good changes.

Huge damage nerf to ultralisk or at least to the important damage type. Huge life nerf.
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 20:55 GMT
#1334
On May 22 2010 05:53 Peekaboo wrote:

I like the voidray change.

As a newbie lower rated player, I found I had to stop building voidrays just to try to improve my gameplay. It was too easy beating copper and bronze players by harrassing with 3 and then massing ftw...with very little skill involved (five minutes to learn how to control them best). Hopefully now the lower-tier players can defend a bit better, especially when they know what is about to come.

The most interesting change is the corruption ability. How much anti-air will it force? It really could be a game changer in the lower tiers. If its a channeled spell it will be much less effective than a hit-and-run, though. But simply the perception that overseers may be coming to shut down your eco, could make for some serious overreacting in the lower ladders (turtling in an already turtled division) and give the zerg a leg-up.

I read a lot of the posts and I have to say "lighten up its Beta!". Having cool new stuff is fun. Once the game is live things will be a lot more stable (and boring, in some ways).


I am paranoid right now about how quickly zerg will be able to get overseers into my base. If they shut down my pheonix production before I can get any out, that could be extremely irritating even in the plat league
Mid Diamond
red_b
Profile Joined April 2010
United States1267 Posts
May 21 2010 20:58 GMT
#1335
On May 22 2010 05:53 Peekaboo wrote:
As a newbie lower rated player, I found I had to stop building voidrays just to try to improve my gameplay. It was too easy beating copper and bronze players by harrassing with 3 and then massing ftw...with very little skill involved (five minutes to learn how to control them best). Hopefully now the lower-tier players can defend a bit better, especially when they know what is about to come.


Im sorry but take a look at how many pub counter strike servers ban awps, flashes and autosnipers (which are garbage anyway).

But no one with any skill at all complains that the game itself needs to be changed. If people are losing to something that isnt OP they need to get better. Its fine if they QQ about it, I wont say I havent done the same, but in the end they need to just deal with.

Find a friend, have him do the same build to you over and over until you figure out how to stop it every time.
Those small maps were like a boxing match in a phone booth.
Reaper9
Profile Joined January 2010
United States1724 Posts
Last Edited: 2010-05-21 21:01:36
May 21 2010 21:01 GMT
#1336
The combat shield cost decrease was most likely a good idea. I disagree with Stim Packs though. Frenzy is good on paper, but it's something that needs testing. Contaminate will be deadly. Void ray range decrease is not a great change, even coming from a pure Terran player.
I post only when my brain works.
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:02 GMT
#1337
On May 22 2010 05:58 red_b wrote:
Show nested quote +
On May 22 2010 05:53 Peekaboo wrote:
As a newbie lower rated player, I found I had to stop building voidrays just to try to improve my gameplay. It was too easy beating copper and bronze players by harrassing with 3 and then massing ftw...with very little skill involved (five minutes to learn how to control them best). Hopefully now the lower-tier players can defend a bit better, especially when they know what is about to come.


Im sorry but take a look at how many pub counter strike servers ban awps, flashes and autosnipers (which are garbage anyway).

But no one with any skill at all complains that the game itself needs to be changed. If people are losing to something that isnt OP they need to get better. Its fine if they QQ about it, I wont say I havent done the same, but in the end they need to just deal with.

Find a friend, have him do the same build to you over and over until you figure out how to stop it every time.


Agreed, the game needs to be patched for the higher tiers, especially given the competitive history that starcraft has as an RTS game. Lower tier players can find ways to start winning, just like more skilled players do. If you really cannot figure out how to survive a void ray rush, then perhaps you can find somebody to help you out or start watching replays of platinum/diamond (lol) games
Mid Diamond
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-05-21 21:28:14
May 21 2010 21:05 GMT
#1338
Getting the patch isn't going to let you play, guys. They do this stuff in layers. You'll see the patcher come up, you can't post on b.net beta forums, then you can expect to download it and then post on those forums again a while later, but servers will still be down. Finally, servers go up. I anticipate this one to take a good bit longer than it has already.

On May 22 2010 05:50 Logo wrote:

It's more cost efficient to just make more hydras, especially if you don't have many upgrades.

Frenzying 8 0/0 hydras from one infestor which are attacking 0 armor targets costs 900/550 and will have the same DPS as 10 hydras, but less hp overall. Building 10 hydras costs 1000/500. As you get through the upgrades it becomes more balanced to use infestors, but really if you aren't using Ultras, FG, or NP then it's not worth making them.


A good analysis, but there are a few factors your overlooking.


A few minor ones of the top of my head are:

+ Show Spoiler +
-anti-stun/slow effect(mostly only relevant against marauders, but if it works against FG it could be great for muta vs infestor, etc... Also, wondering what the calculations would be for muta damage)

-if your in a position where you for some reason have only a few units vs a few units, it could be a good use of infestor energy.

-if you NP a heavyhitting unit, a dangerous but effective strat could be to frenzy it.

-this is a major one, but I don't know if "biological units" includes spine crawlers. Probably not, but worth mentioning.




Major ones:

- con-caves often don't include all your units, it could make a zerg army much more effective in a choke or against force-fields, etc...

- there are plenty of times when infestors don't need to do any more fungal growths in big battles after like 2. This would be a great way to spend the extra energy to finish off those units.

- infestors can now be useful staying far away from the battle. They can just sit at the rally desination and frenzy groups of units or just the hydras in an army with energy saved up between battles.

- banelings.. will 1 shot marines/lings with shield/carapace, and I wonder if they'll 1-shot workers. I'm going to be doing some more nexus/CC sniping with my banelings now, too. 25% is a hell of a lot when it comes to their anti-building damage.





Looking for top-tier practice partners, especially Z; PM me
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:06 GMT
#1339
This update will take awhile because of the changes to Bnet
Mid Diamond
Diks
Profile Joined January 2010
Belgium1880 Posts
May 21 2010 21:06 GMT
#1340
i'm not toss, but seriously... NERFING PROTOSS ???
while making terran and zerg stronger...
Prev 1 65 66 67 68 69 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 9h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
GuemChi 2029
Artosis 618
Shuttle 252
ProTech70
soO 14
910 13
Dota 2
NeuroSwarm55
League of Legends
JimRising 481
Counter-Strike
taco 480
Super Smash Bros
hungrybox699
AZ_Axe133
Other Games
summit1g7707
tarik_tv5048
Day[9].tv643
shahzam500
PiGStarcraft332
C9.Mang0188
Maynarde140
Organizations
Other Games
BasetradeTV127
[ Show 11 non-featured ]
StarCraft 2
• Hupsaiya 121
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1071
• Day9tv643
Upcoming Events
The PondCast
9h 12m
KCM Race Survival
9h 12m
WardiTV Invitational
11h 12m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
15h 12m
OSC
22h 12m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 11h
OSC
1d 13h
OSC
1d 22h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.