• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:41
CET 00:41
KST 08:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[BSL23] RO16 Group Stage13Weekly Cups (Nov 2-8): herO back on top?2Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23
StarCraft 2
General
Serral's getting trashed by New Catsle's Mind Weekly Cups (Nov 2-8): herO back on top? Liquibets sc2 season 30 No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon
Tourneys
soO & FanTaSy return! SC2 Kevin Scrim 4v4 (Nov 16) RSL goes to London! 2026 Offline Finals Nov 21-22 Tasteless Time Warp: SC Evo Showmatch (May 25) Sparkling Tuna Cup - Weekly Open Tournament iNu's Battles #22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [G] How to playtest arcade maps [D] the control group Simple Questions/Answers
External Content
The PondCast: SC2 News & Results Mutation # 551 Robotic Revival Mutation # 550 Graveyard Shift Mutation # 549 Endless Sparkles
Brood War
General
List of top players active on ShieldBattery [BSL23] RO16 Group Stage BW General Discussion screpdb: new Starcraft reporting tool [BW] Looking for Clan Thread!
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [$1250] International ShieldBattery League Small VOD Thread 2.0
Strategy
Infested Terran strategies in 2026 Nuke strategy worked in K-League 2026-11-09 50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile General RTS Discussion Thread ZeroSpace Early Access is Now Live!
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Trading/Investing Thread Dating: How's your luck? European Politico-economics QA Mega-thread US Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The time I organised my…
AssyrianKing
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 14741 users

Patch 13 Discussion - Page 68

Forum Index > SC2 General
Post a Reply
Prev 1 66 67 68 69 70 92 Next
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:08 GMT
#1341
So whats the deal with leagues??

Are they resetting the ladder again you think? and letting us place again?
this seems likely due to the new league names and the fact that players will now be starting with 0 points not 1000.

Otherwise, they would have to be renaming all the leagues (copper is now called bronze, platinum is now called diamond) and bumping everybody up/changing the name of the leagues we are already in.
That seems less likely to me...
Mid Diamond
Instigata
Profile Joined April 2004
United States546 Posts
May 21 2010 21:08 GMT
#1342
Anyone think the Reaper upgrade speed should be 50/50 and fast like concussive shell?
SC2 was doomed from the start.
Stormscion
Profile Joined March 2010
Serbia27 Posts
May 21 2010 21:09 GMT
#1343
most retarded patch since the last one ))

no really stupid changes...
as protos player i can only agree that there is one good change and that is FF nerf ... everything else is just stupid.

frenzy ? lol reduce size of ultralisks and give them walking over small units ability...
teran buff ? i mean rofl marines and marauders need buff ? lol it is obvious that stim in marauders is damn overpowered so instead of buffing stim try to rebalance units around it and remove some stupid and usless reasearch that terans are clutered with ...
void ray nerf ? idiotic seriously you buff void rays to be useful and fun to use and again you nerf them so vikings can just hard counter them so hard ... vikings counter so much air units atm it is just a joke.

this patch makes me sick
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 21 2010 21:09 GMT
#1344
On May 22 2010 06:08 Jsingles wrote:
So whats the deal with leagues??

Are they resetting the ladder again you think? and letting us place again?
this seems likely due to the new league names and the fact that players will now be starting with 0 points not 1000.

Otherwise, they would have to be renaming all the leagues (copper is now called bronze, platinum is now called diamond) and bumping everybody up/changing the name of the leagues we are already in.
That seems less likely to me...



... reset been send multiple times
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Deleted User 62283
Profile Blog Joined March 2010
385 Posts
May 21 2010 21:09 GMT
#1345
Finally UDP support. Are we going to get our 10ms ping now?
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:10 GMT
#1346
On May 22 2010 06:08 Instigata wrote:
Anyone think the Reaper upgrade speed should be 50/50 and fast like concussive shell?


youre kidding right...?
Mid Diamond
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 21 2010 21:11 GMT
#1347
On May 22 2010 06:10 Jsingles wrote:
Show nested quote +
On May 22 2010 06:08 Instigata wrote:
Anyone think the Reaper upgrade speed should be 50/50 and fast like concussive shell?


youre kidding right...?


last thing terran needs is another buff
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
May 21 2010 21:11 GMT
#1348
On May 22 2010 06:06 Diks wrote:
i'm not toss, but seriously... NERFING PROTOSS ???
while making terran and zerg stronger...


the only thing they nerfed is void ray, which i think everyone sees it coming miles away.

i don quite understand the idea behind the buff of the terran upgrades though, zergs deserved their buffs... if u call them that, but i kinda question the idea of making the overseer a more offensive supporting caster unit, they themselves carry 8 supply on them while flying around...
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:12 GMT
#1349
if you honestly think reapers need their speed faster, you have clearly never tried surviving a reaper rush as protoss with nothing but zealots and a nerfed forge that takes longer to make (thanks blizzard)
Mid Diamond
thundertoss
Profile Joined March 2010
United States1166 Posts
May 21 2010 21:12 GMT
#1350
As a toss player I'm ok with the void ray nerf. It was actually the fix I had thought of when people were talking about possible nerfs. However... I don't like how PvT is looking. The early pressure of MMM being even more powerful is going to definitely change the match and make it static for toss. Disregarding some kind of 2 gate all in toss are going to need to get gate/cyber to deal with a possible reaper, and then prepare hard for a marauder push. Scouting once the wall in is up is pretty much impossible until you get a robo. I'm not sure how the timing of that robo is going to change with the terran buffs and possible early timing pushes. The early game of the pvt is just tricky. Terran can stay on just barracks for so long and abuse the uselessness of protoss melee (the zealot) and the weakness of the stalker vs the marauder.

But back to the patch...

I kinda wish they would put in the overload ability for the phoenix as an upgrade at the fleet beacon. They could make it 200/150 or something. But at least that would help protoss with the mid/late game mass air battles. The toss army just has such a hard time keeping up with the mobility of muta and other harassing air units.

The ff "fix" makes sense as it is still a powerful defensive tool early for toss but not the crazy army splitting madness that we see later in the game.

The overseer changes seem interesting but strange. All the recent zerg changes (last 3 patches) seem to be bandaids to a much deeper problem with zerg. Zerg needs to be brought back to being a little more like SC1 where they cheap, small zerg units personified that "swarm" mentality.
Underneath David Kims banelings is another control group of banelings.
Kratisto
Profile Joined June 2008
United States199 Posts
Last Edited: 2010-05-21 21:15:05
May 21 2010 21:14 GMT
#1351
I'm a Protoss player and am mostly okay with these changes. Thors and Ultras see use seldom enough that Force Field is still a very useful ability, and the Void Ray's range reduction makes it easier to counter early harasses with Marines--Hearing Terran players QQ about Void Rays was riding my nerves. The Stim and Shields buff seems a bit unnecessary, since the Terran scene was changing to more marine-heavy builds already, and Stim and Shields were becoming standard play. I didn't think Terran really needed a buff here, but perhaps there were some timing pushes I wasn't aware of. The Zerg changes are good overall, though Overseers will sure be annoying now. At least when I hunt them down systematically with Pheonixes, he'll lose eight supply and not just a detector with annoying harass spells.

I still think Templar tech is usually inferior to Robo tech, with Dark Templars being especially hard to use and then transition out of thanks to the separate building and agonizing build times, not to mention the gas requirement. Psi Storm is also less effective than it was in Brood War, so in most cases, you're better off teching to Colossi for your AoE damage fun. Fleet Beacon tech is completely horrible--The Mothership, especially, ought to be scrapped and replaced with the Arbiter. Finally, Archons are still a complete waste of Templars. As a Protoss player, I feel like I have fewer viable options than a Terran or Zerg player.
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 21:15 GMT
#1352
On May 22 2010 06:12 thundertoss wrote:
I kinda wish they would put in the overload ability for the phoenix as an upgrade at the fleet beacon. They could make it 200/150 or something. But at least that would help protoss with the mid/late game mass air battles. The toss army just has such a hard time keeping up with the mobility of muta and other harassing air units.


How often are you experiencing late game mass air battles....? Because that almost never happens IME. these tiny maps and super powerful ground units are making for less massed air and more of a few air support units.
and as far as keeping up with mutalisks goes, pheonix handle that easily
Mid Diamond
red_b
Profile Joined April 2010
United States1267 Posts
May 21 2010 21:17 GMT
#1353
I just noticed this from the sit. report:

This Ultralisk should be able to deal with both mass Marauders and mass Roaches which are a common threat to zerg players in some end game scenarios.


at this point I think the previous balance team was let go and replaced by cheaper labor a la circuit city. I mean who is still massing roaches in the late game? they already "fixed" that problem; is it like copper players who dont understand how big a nerf the roach supply thing was? who is still massing roaches late game?

btw can you carry an ultralisk in an overlord? because collosi can be carried and thors can be carried.
Those small maps were like a boxing match in a phone booth.
Genocidal
Profile Joined April 2010
United States17 Posts
May 21 2010 21:20 GMT
#1354
What does UDP enabled mean? I know UDP are ports, but how does that affect the game and improve performance
Mess with the best die like the rest
Lunares
Profile Joined May 2010
United States909 Posts
May 21 2010 21:20 GMT
#1355
You can carry ultras in an overlord, they take up an entire overlord of course.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
May 21 2010 21:20 GMT
#1356
the patch is very confusing. Why would you buff damage and decrease HP on a melee unit that can't make it to the target and thus is completely unused? The terran infantry rush is already increadibly good, why would you buff it? This is stupid. Protoss was already my weakest race, I guess now I should pray before the game not to get P as random.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
May 21 2010 21:27 GMT
#1357
On May 22 2010 06:20 Cheerio wrote:
the patch is very confusing. Why would you buff damage and decrease HP on a melee unit that can't make it to the target and thus is completely unused? The terran infantry rush is already increadibly good, why would you buff it? This is stupid. Protoss was already my weakest race, I guess now I should pray before the game not to get P as random.


or... not play random
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
miklotov
Profile Joined March 2010
United States62 Posts
May 21 2010 21:28 GMT
#1358
this is the single worst patch i have ever seen... it's like blizzard doesn't even understand its own game... they didn't fix a single "real" problem... the sad thing is, i bet they're patting themselves on the back for making the ultralisk "useful" ... do they even play their own game? this is ridiculous... if this is the kind of crap they're expecting to release with i honestly don't see myself ever playing on battle.net... i'll beat the campaign and then never touch it again... i'm seriously disappointed right now.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2010-05-21 21:34:45
May 21 2010 21:29 GMT
#1359
On May 22 2010 06:20 Genocidal wrote:
What does UDP enabled mean? I know UDP are ports, but how does that affect the game and improve performance


UDP is much faster [than TCP] because packages are not guaranteed to reach their destination.

The difference in games, specifically, is very big. Lost TCP packages are what causes freezes (which might still happen if they split the information and send critical stuff with TCP but that's not a good idea)
aust1nz
Profile Joined May 2010
United States28 Posts
May 21 2010 21:30 GMT
#1360
I don't think this changes the terran infantry rush so much. Most of the most effective rushers that I saw were already pumping out as many marines as they could and upgrading them as well. What I think this does is it makes it a little easier for terran players to research those upgrades AND either fast expand or build factories/starports in conjunction.

It is a terran buff, but it's not making the MMM ball stronger; it's just putting an extra 100/100 in the terran player's pocket.
"SC2 is like chess on hardcore mode!"
Prev 1 66 67 68 69 70 92 Next
Please log in or register to reply.
Live Events Refresh
Next event in 10h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 98
SpeCial 57
EnDerr 23
StarCraft: Brood War
Artosis 558
GuemChi 291
Shuttle 276
ProTech17
soO 15
910 10
League of Legends
JimRising 210
Super Smash Bros
hungrybox507
AZ_Axe67
Other Games
summit1g6868
tarik_tv5314
Grubby2444
shahzam444
PiGStarcraft349
Liquid`Hasu191
syndereN176
C9.Mang0116
ZombieGrub48
Maynarde45
Mew2King34
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 68
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• blackmanpl 50
• FirePhoenix17
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1141
Upcoming Events
The PondCast
10h 19m
KCM Race Survival
10h 19m
WardiTV Invitational
12h 19m
Lambo vs Shameless
Rogue vs uThermal
Percival vs YoungYakov
TBD vs GgMaChine
OSC
16h 19m
OSC
23h 19m
ArT vs MindelVK
MiniZergUA vs TBD
Shameless vs TBD
Ultimate Battle
1d 12h
OSC
1d 14h
OSC
1d 23h
ByuN vs MaxPax
herO vs Krystianer
Percival vs Shameless
LetaleX vs YoungYakov
Nicoract vs Gerald
GgMaChine vs ArT
CranKy Ducklings
2 days
IPSL
2 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
[ Show More ]
BSL
2 days
TerrOr vs OyAji
UltrA vs Gosudark
Sparkling Tuna Cup
3 days
IPSL
3 days
Art_Of_Turtle vs KameZerg
Radley vs George
BSL
3 days
Artosis vs Dewalt
Ret vs Tech
WardiTV Weekly
4 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-11-09
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
Individual League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
BLAST Rivals Fall 2026
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

YSL S4
Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
StarCraft2 Weekly Open Tournament 2026 Grand Finals
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
PGL Major Singapore 2026
Stake Ranked Episode 6
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.