• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:23
CEST 09:23
KST 16:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy14ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research7Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple What mix of new & old maps do you want in the next ladder pool? (SC2) herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Behind the scenes footage of ASL21 Group E BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Build Order Practice Maps
Tourneys
[ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM [ASL21] Ro24 Group E [ASL21] Ro24 Group D
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12973 users

Patch 12 - Changes and Discussion - Page 70

Forum Index > SC2 General
Post a Reply
Prev 1 68 69 70 71 72 79 Next
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2010-05-14 16:09:34
May 14 2010 16:07 GMT
#1381
On May 15 2010 01:01 Lollersauce wrote:
Show nested quote +
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings (allow for 3rd expo) is much more beneficial than macroing to 50 drones and engaging with hydra/roach.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 16:09 GMT
#1382
On May 15 2010 01:07 Koltz wrote:
Show nested quote +
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage
Never do today what you can put off until tomorrow
Oracle
Profile Blog Joined May 2007
Canada411 Posts
May 14 2010 16:11 GMT
#1383
On May 15 2010 01:09 fuzzehbunneh wrote:
Show nested quote +
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2010-05-14 16:13:33
May 14 2010 16:13 GMT
#1384

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings (allow for 3rd expo) is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Watch some reps from some tournaments. Zerg only powers as much as they can before a timing attack and after they win that and are safe they are free to power again. No one is just straight powering to 50 drones if they're being pressured which is why terran has to harass and toss likes the mid game push.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 16:13 GMT
#1385
On May 15 2010 01:11 Koltz wrote:
Show nested quote +
On May 15 2010 01:09 fuzzehbunneh wrote:
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now


what ...as fodder?
Never do today what you can put off until tomorrow
Toolshed
Profile Blog Joined July 2009
337 Posts
May 14 2010 16:16 GMT
#1386
Dunno but Z has somehow taken the role of the P in a TvP MU in Broodwar.

While your 200/200 is now somewhat weaker you can replenish it 3 times faster than any other race. The "swarmy" feel is still there. You can send waves of waves of units while T and P have to take care of every unit they have because reproducing takes much longer
Bluerain
Profile Joined April 2010
United States348 Posts
May 14 2010 16:17 GMT
#1387
On May 15 2010 01:13 fuzzehbunneh wrote:
Show nested quote +
On May 15 2010 01:11 Koltz wrote:
On May 15 2010 01:09 fuzzehbunneh wrote:
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now


what ...as fodder?


i loled right here. lets all boycott the usage of roaches until they change it back =P
shiftY803
Profile Joined April 2010
200 Posts
May 14 2010 16:18 GMT
#1388

Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings (allow for 3rd expo) is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


ummmm what? At first I thought, this guy obviously doesn't play zerg. Then I see that you are random and now I just assume you don't understand zerg macro.

No offense, but no high level zerg player drones in that manner. It is suicide. Basically you stop at around the number of drones that would saturate 1 base and then have to pump units because of the inevitable terran or protoss timing one-base timing push. The one-base push is so popular right now, you barely have to scout to know it is coming.
live without appeal. ~ camus
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2010-05-14 16:23:08
May 14 2010 16:22 GMT
#1389
Hopefully the ultralisk change is to move them to T2 so they will actually be used, with the cleave upg at T3...
Mr.E
Profile Blog Joined March 2009
United States434 Posts
May 14 2010 16:23 GMT
#1390
On May 15 2010 01:16 Toolshed wrote:
Dunno but Z has somehow taken the role of the P in a TvP MU in Broodwar.

While your 200/200 is now somewhat weaker you can replenish it 3 times faster than any other race. The "swarmy" feel is still there. You can send waves of waves of units while T and P have to take care of every unit they have because reproducing takes much longer


If your opponent's at 200/200 your "swarms" won't be able to attack their army directly if you've gone roach heavy... and lets face it it's hard not to go roach heavy against toss. The only other tank unit is ultra, and it takes a lot of extra time and resources to make them viable.

Like many other people I don't mind the roach nerf but I'd like zerg to have some kind of appropriate compensation. It just feels like overkill. Look at the zerg changes in the last 2 patches.
Looking for top-tier practice partners, especially Z; PM me
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 14 2010 16:24 GMT
#1391
I'm afraid what Blizzard will do with Ultras and the new abilities for Overseers and Infestors.

The way things have been going, they will probably nerf all other units and call it an "Ultra buff". The infestor will get consume but you're forced to use it every 30 seconds, and you won't get any mana from it. The overseer ability will be a surrender button.
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
May 14 2010 16:24 GMT
#1392
On May 15 2010 01:11 Koltz wrote:
Show nested quote +
On May 15 2010 01:09 fuzzehbunneh wrote:
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now


Hardly. Any good Protoss / Terran will absolutely demolish a Zerg player who goes mass speedling into a 3rd expansion, that doesen't even sound viable against anyone decent.

If you go fast 3rd your tech is bound to be behind, your economy is worse because you've been pumping speedlings that are good very early in the game but later on get countered by pretty much everything.

I'd like to see what happens when you go do your mass speedling and suddenly void rays, banshees or even vikings appear. Also a fast 3rd gives a very nice opening for a push.

Or when Protoss rolls with Zealot Sentry army, or Colossus. Or when Terran rolls out with Hellions with upgrade, or MM with stim.

I'd see this viable against a fast expanding player though, but then again you would be pumping mass drones so it's basically the same thing, unless you try to speedling him.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 14 2010 16:26 GMT
#1393
On May 15 2010 01:11 Koltz wrote:
Zerglings are soo heavily underestimated right now


Lolololol.
I've been avoiding roaches as much as I could even before this change because I don't like their slowness, so of course I've been using zerglings a lot more. And really no, they're not "underestimated". Both T and P can wall-in very easily, and speedlings get rolled by anywhere above 2 hellions, and are just terrible once P can get more than a couple zealots, or can forcefield.
koppik
Profile Joined April 2010
United States676 Posts
May 14 2010 16:30 GMT
#1394
On May 15 2010 01:24 NonFactor wrote:Hardly. Any good Protoss / Terran will absolutely demolish a Zerg player who goes mass speedling into a 3rd expansion, that doesen't even sound viable against anyone decent.
Didn't thelittleone beat whitera with mass speedling? Granted, it was pretty close, and TLO hid an expansion (that was scouted a little late).

BillyMole
Profile Joined March 2010
United States118 Posts
May 14 2010 16:36 GMT
#1395
On May 15 2010 01:11 Koltz wrote:
Show nested quote +
On May 15 2010 01:09 fuzzehbunneh wrote:
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now


No they're not. Don't get me wrong, they are somewhat useful earlygame, but the fact remains that they are significantly weaker than their SCBW counterpart, whereas their counters are stronger. Zealots absolutely destroy them, firebats have wheels and long range, and worst of all, they no longer deal good damage, even if they're able to survive a few seconds.
Niten
Profile Blog Joined October 2009
United States598 Posts
May 14 2010 16:43 GMT
#1396
+1 for dalailamer's post. Really good stuff there

@Archer, I don't think Zerg's macro abilities are that lacking in tension! Creep tumors are essential in spreading creep around to give Zerg it's mobility, and transfusion doesn't look like it's been tinkered with enough by good players. Even last night on Day9's daily someone had an amazing transfusion + muta idea to try out.

On my way to my university's library this morning, I couldn't stop thinking about the Zerg endgame. In ZvT, I kept coming back to the thought that Zerg is suffering from a problem they solved in Brood War - ranged infantry. Zerg had darkswarm to positionally negate ranged infantry and create a "highway" of protection to close the distance to T's infantry blob. When I say SLush v. qxc last night on the MLG showmatch stream, I was like "oh my goodness! that's it!" I'm going start a thread once I've pulled together the replays/vids for it to be justified, but I think we're going to see a hive-tech positionally-strategic range-defensive spell with some sort of creep synergy on the infestor alongside the ultralisk changes. My goodness I can't wait to see what Blizz does with this game.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2010-05-14 16:56:33
May 14 2010 16:46 GMT
#1397
On May 15 2010 01:18 shiftY803 wrote:
Show nested quote +

Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings (allow for 3rd expo) is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


ummmm what? At first I thought, this guy obviously doesn't play zerg. Then I see that you are random and now I just assume you don't understand zerg macro.

No offense, but no high level zerg player drones in that manner. It is suicide. Basically you stop at around the number of drones that would saturate 1 base and then have to pump units because of the inevitable terran or protoss timing one-base timing push. The one-base push is so popular right now, you barely have to scout to know it is coming.


It's all situational. People all around are mocking me for what I said, but of course you wouldn't go for an early third vs a one-basing player. Lol.

I was assuming that people were having trouble with a fast-expoing player, because one-base plays are much easier to deal with at the moment...

And yes, you will almost ALWAYS see zerg has more harvesters than the other race. Watch Idra/Artosis when they play how they want to play (ie. no cheese to throw them off)

Zerglings ARE underestimated. They are so cheap and let you get the lair out so quickly, they are more effective vs bio (no medics and easy switch into baneling) and vs protoss, with spine crawler backup (a la broodwar) they are quite effective. You have to be careful of potential force field placement though

I never used roaches early game unless I was up against something ridiculous like a 4-gate proxy zealot all-in. But i did use them late game when they get significantly better with their burrow mechanic. The problem is, people who relied too heavily on roaches early game (keyword: TOO heavily) are getting punished.

As for late-late game (200/200 battles) roaches are definitely weaker. I think we just have to find other ways of playing rather than mass roaching at max. Hopefully, soon they'll nerf terran too, so that we can't all be qxc and get 15 barrax and mmmaurder with nothing exciting (i really hate this playstyle)

+ Show Spoiler +
people need to stop interpreting speedling as mass speedling with no economy. or stop assuming that you need to inflict some sort of damage with said speedlings...
ZooG
Profile Joined January 2008
Sweden618 Posts
May 14 2010 16:52 GMT
#1398
possible HDH invitational spoiler
+ Show Spoiler +
check out WhiteRa v TheLittleOne in HDH ro4 for some (good) use of zerglings
"Rain, also a name for a meteorological condition" -Artosis
TyrantGuardian
Profile Joined March 2010
Sweden76 Posts
May 14 2010 16:52 GMT
#1399
I just can't get over this Roach change, I've lost pretty much every single game where I've tried to FE now because I just can't get enough Roaches out in time. I've tried going onebase and just get completely demolished. Perhaps I should try replacing Roaches with early Banelings or something? Could work vs T but man, I get the feeling P will just roll me over with force field usage protecting the Zealots.

Either way, when I go Roaches, even off one-base and I face an early push, I just can't have enough units out in time. I really wish Blizzard added at least one more useful unit to Z because right now, I just feel like I'm permanently on the defensive with extremely limited options until I reach lategame and just steamroll the opponent with mass reinforcements. I don't even know at this point, I love Zerg as a race but I get the feeling I really dislike their playstyle in this Beta. Everything just feels ridiculously vulnerable to everything unless you have way more units than the opponent. There's no Zerg unit you can get that just makes you go "phew, finally I'm safe in general" (think siege tanks on LT to guard your natural), and I think that's the biggest problem I have with the race currently.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 14 2010 16:53 GMT
#1400
Blizzard has literally no picture of what they want Zerg to be like or act in the game. That is why they keep adjusting the units in weird directions and that is why we still have to see an overlord when we click on Zergbuildings (which bothers me since day 1 and nobody seems to care).
Zerg - because Browders sons hate 'em
Prev 1 68 69 70 71 72 79 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
PiGosaur Cup #66
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Shuttle 331
PianO 243
Noble 39
Shinee 15
ajuk12(nOOB) 14
ZergMaN 12
soO 9
Dota 2
XcaliburYe97
NeuroSwarm29
League of Legends
JimRising 578
Counter-Strike
Stewie2K941
Super Smash Bros
C9.Mang0367
Other Games
summit1g7597
WinterStarcraft450
ceh9305
Happy198
ProTech116
Nina52
Liquid`Ken26
Organizations
Other Games
gamesdonequick789
StarCraft: Brood War
UltimateBattle 68
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH368
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt769
• HappyZerGling106
Upcoming Events
The PondCast
2h 38m
OSC
16h 38m
RSL Revival
1d 2h
TriGGeR vs Cure
ByuN vs Rogue
Replay Cast
1d 16h
RSL Revival
2 days
Maru vs MaxPax
BSL
2 days
RSL Revival
2 days
uThermal 2v2 Circuit
3 days
BSL
3 days
Afreeca Starleague
4 days
[ Show More ]
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Liquipedia Results

Completed

Proleague 2026-03-31
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
CSL Season 20: Qualifier 2
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

Escore Tournament S2: W1
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
StarCraft2 Community Team League 2026 Spring
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.