• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 03:25
CEST 09:25
KST 16:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 222ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon315.0.16 Hotfix (June 30) - Balance + Bug Fixes38Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 StarCraft Mass Recall: SC1 campaigns on SC2 thread 5.0.16 Hotfix (June 30) - Balance + Bug Fixes IP For new Brazil servers for NA Players Server Blocker
Tourneys
HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28) Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
ASL 22 Proposed Map Pool Snow On New ASL S22 Map, Zerg Nerf BW General Discussion Farewell Beloved Starcraft (Youtube Videos) FlaShFTW vs A.Alm Grudge Match Event
Tourneys
Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Five o'clock TL Mafia NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread YouTube Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3223 users

Patch 12 - Changes and Discussion - Page 70

Forum Index > SC2 General
Post a Reply
Prev 1 68 69 70 71 72 79 Next
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2010-05-14 16:09:34
May 14 2010 16:07 GMT
#1381
On May 15 2010 01:01 Lollersauce wrote:
Show nested quote +
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings (allow for 3rd expo) is much more beneficial than macroing to 50 drones and engaging with hydra/roach.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 16:09 GMT
#1382
On May 15 2010 01:07 Koltz wrote:
Show nested quote +
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage
Never do today what you can put off until tomorrow
Oracle
Profile Blog Joined May 2007
Canada411 Posts
May 14 2010 16:11 GMT
#1383
On May 15 2010 01:09 fuzzehbunneh wrote:
Show nested quote +
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
Last Edited: 2010-05-14 16:13:33
May 14 2010 16:13 GMT
#1384

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings (allow for 3rd expo) is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Watch some reps from some tournaments. Zerg only powers as much as they can before a timing attack and after they win that and are safe they are free to power again. No one is just straight powering to 50 drones if they're being pressured which is why terran has to harass and toss likes the mid game push.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 14 2010 16:13 GMT
#1385
On May 15 2010 01:11 Koltz wrote:
Show nested quote +
On May 15 2010 01:09 fuzzehbunneh wrote:
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now


what ...as fodder?
Never do today what you can put off until tomorrow
Toolshed
Profile Blog Joined July 2009
337 Posts
May 14 2010 16:16 GMT
#1386
Dunno but Z has somehow taken the role of the P in a TvP MU in Broodwar.

While your 200/200 is now somewhat weaker you can replenish it 3 times faster than any other race. The "swarmy" feel is still there. You can send waves of waves of units while T and P have to take care of every unit they have because reproducing takes much longer
Bluerain
Profile Joined April 2010
United States348 Posts
May 14 2010 16:17 GMT
#1387
On May 15 2010 01:13 fuzzehbunneh wrote:
Show nested quote +
On May 15 2010 01:11 Koltz wrote:
On May 15 2010 01:09 fuzzehbunneh wrote:
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now


what ...as fodder?


i loled right here. lets all boycott the usage of roaches until they change it back =P
shiftY803
Profile Joined April 2010
200 Posts
May 14 2010 16:18 GMT
#1388

Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings (allow for 3rd expo) is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


ummmm what? At first I thought, this guy obviously doesn't play zerg. Then I see that you are random and now I just assume you don't understand zerg macro.

No offense, but no high level zerg player drones in that manner. It is suicide. Basically you stop at around the number of drones that would saturate 1 base and then have to pump units because of the inevitable terran or protoss timing one-base timing push. The one-base push is so popular right now, you barely have to scout to know it is coming.
live without appeal. ~ camus
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2010-05-14 16:23:08
May 14 2010 16:22 GMT
#1389
Hopefully the ultralisk change is to move them to T2 so they will actually be used, with the cleave upg at T3...
Mr.E
Profile Blog Joined March 2009
United States434 Posts
May 14 2010 16:23 GMT
#1390
On May 15 2010 01:16 Toolshed wrote:
Dunno but Z has somehow taken the role of the P in a TvP MU in Broodwar.

While your 200/200 is now somewhat weaker you can replenish it 3 times faster than any other race. The "swarmy" feel is still there. You can send waves of waves of units while T and P have to take care of every unit they have because reproducing takes much longer


If your opponent's at 200/200 your "swarms" won't be able to attack their army directly if you've gone roach heavy... and lets face it it's hard not to go roach heavy against toss. The only other tank unit is ultra, and it takes a lot of extra time and resources to make them viable.

Like many other people I don't mind the roach nerf but I'd like zerg to have some kind of appropriate compensation. It just feels like overkill. Look at the zerg changes in the last 2 patches.
Looking for top-tier practice partners, especially Z; PM me
HeyheyLBJ
Profile Joined April 2010
Sweden160 Posts
May 14 2010 16:24 GMT
#1391
I'm afraid what Blizzard will do with Ultras and the new abilities for Overseers and Infestors.

The way things have been going, they will probably nerf all other units and call it an "Ultra buff". The infestor will get consume but you're forced to use it every 30 seconds, and you won't get any mana from it. The overseer ability will be a surrender button.
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
May 14 2010 16:24 GMT
#1392
On May 15 2010 01:11 Koltz wrote:
Show nested quote +
On May 15 2010 01:09 fuzzehbunneh wrote:
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now


Hardly. Any good Protoss / Terran will absolutely demolish a Zerg player who goes mass speedling into a 3rd expansion, that doesen't even sound viable against anyone decent.

If you go fast 3rd your tech is bound to be behind, your economy is worse because you've been pumping speedlings that are good very early in the game but later on get countered by pretty much everything.

I'd like to see what happens when you go do your mass speedling and suddenly void rays, banshees or even vikings appear. Also a fast 3rd gives a very nice opening for a push.

Or when Protoss rolls with Zealot Sentry army, or Colossus. Or when Terran rolls out with Hellions with upgrade, or MM with stim.

I'd see this viable against a fast expanding player though, but then again you would be pumping mass drones so it's basically the same thing, unless you try to speedling him.
Lollersauce
Profile Joined April 2010
United States357 Posts
May 14 2010 16:26 GMT
#1393
On May 15 2010 01:11 Koltz wrote:
Zerglings are soo heavily underestimated right now


Lolololol.
I've been avoiding roaches as much as I could even before this change because I don't like their slowness, so of course I've been using zerglings a lot more. And really no, they're not "underestimated". Both T and P can wall-in very easily, and speedlings get rolled by anywhere above 2 hellions, and are just terrible once P can get more than a couple zealots, or can forcefield.
koppik
Profile Joined April 2010
United States676 Posts
May 14 2010 16:30 GMT
#1394
On May 15 2010 01:24 NonFactor wrote:Hardly. Any good Protoss / Terran will absolutely demolish a Zerg player who goes mass speedling into a 3rd expansion, that doesen't even sound viable against anyone decent.
Didn't thelittleone beat whitera with mass speedling? Granted, it was pretty close, and TLO hid an expansion (that was scouted a little late).

BillyMole
Profile Joined March 2010
United States118 Posts
May 14 2010 16:36 GMT
#1395
On May 15 2010 01:11 Koltz wrote:
Show nested quote +
On May 15 2010 01:09 fuzzehbunneh wrote:
On May 15 2010 01:07 Koltz wrote:
On May 15 2010 01:01 Lollersauce wrote:
On May 15 2010 00:55 ooni wrote:
But conversely, Terran has given opportunity to harass, harass and harass.


Which is horseshit. Terran has much better options to turtle already, so why do they have so many options when it comes to harassing?

On the other hand, Zerg is now supposed to play defensively early game while they are the only race that can't EZ-mode wall-in. There's really something that doesn't make sense with this design philosophy.


Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


Because in BW zerglings could actually deal damage


Zerglings are soo heavily underestimated right now


No they're not. Don't get me wrong, they are somewhat useful earlygame, but the fact remains that they are significantly weaker than their SCBW counterpart, whereas their counters are stronger. Zealots absolutely destroy them, firebats have wheels and long range, and worst of all, they no longer deal good damage, even if they're able to survive a few seconds.
Niten
Profile Blog Joined October 2009
United States598 Posts
May 14 2010 16:43 GMT
#1396
+1 for dalailamer's post. Really good stuff there

@Archer, I don't think Zerg's macro abilities are that lacking in tension! Creep tumors are essential in spreading creep around to give Zerg it's mobility, and transfusion doesn't look like it's been tinkered with enough by good players. Even last night on Day9's daily someone had an amazing transfusion + muta idea to try out.

On my way to my university's library this morning, I couldn't stop thinking about the Zerg endgame. In ZvT, I kept coming back to the thought that Zerg is suffering from a problem they solved in Brood War - ranged infantry. Zerg had darkswarm to positionally negate ranged infantry and create a "highway" of protection to close the distance to T's infantry blob. When I say SLush v. qxc last night on the MLG showmatch stream, I was like "oh my goodness! that's it!" I'm going start a thread once I've pulled together the replays/vids for it to be justified, but I think we're going to see a hive-tech positionally-strategic range-defensive spell with some sort of creep synergy on the infestor alongside the ultralisk changes. My goodness I can't wait to see what Blizz does with this game.
Korra: "Ok, I know that I'm not good at emotions, but that's what Tenzin's gonna teach me, right? He's gonna teach me to be happy and gentle and spiritual, and the rest of that bullsh**t."
Oracle
Profile Blog Joined May 2007
Canada411 Posts
Last Edited: 2010-05-14 16:56:33
May 14 2010 16:46 GMT
#1397
On May 15 2010 01:18 shiftY803 wrote:
Show nested quote +

Terran had lots of harassment opportunity in BW as well. (While being the most turtle-y race)

Zerg is 'weak' (i cringe when i call it weak) in the early game because people CHOOSE to play in such a way. They expand at 15-18 and get 50 drones.
In BW, zergs did indeed fast expand as well, but they limited their drone numbers (like 15 drones per exp max) to account for the FE. That's how they dealt with the 'early game weakness'
People just havent figured out how to deal with it as well as they did in BW yet.

I play random, so my bias is limited. But i feel that cutting down on drone numbers and getting more speedlings (allow for 3rd expo) is much more beneficial than macroing to 50 drones and engaging with hydra/roach.


ummmm what? At first I thought, this guy obviously doesn't play zerg. Then I see that you are random and now I just assume you don't understand zerg macro.

No offense, but no high level zerg player drones in that manner. It is suicide. Basically you stop at around the number of drones that would saturate 1 base and then have to pump units because of the inevitable terran or protoss timing one-base timing push. The one-base push is so popular right now, you barely have to scout to know it is coming.


It's all situational. People all around are mocking me for what I said, but of course you wouldn't go for an early third vs a one-basing player. Lol.

I was assuming that people were having trouble with a fast-expoing player, because one-base plays are much easier to deal with at the moment...

And yes, you will almost ALWAYS see zerg has more harvesters than the other race. Watch Idra/Artosis when they play how they want to play (ie. no cheese to throw them off)

Zerglings ARE underestimated. They are so cheap and let you get the lair out so quickly, they are more effective vs bio (no medics and easy switch into baneling) and vs protoss, with spine crawler backup (a la broodwar) they are quite effective. You have to be careful of potential force field placement though

I never used roaches early game unless I was up against something ridiculous like a 4-gate proxy zealot all-in. But i did use them late game when they get significantly better with their burrow mechanic. The problem is, people who relied too heavily on roaches early game (keyword: TOO heavily) are getting punished.

As for late-late game (200/200 battles) roaches are definitely weaker. I think we just have to find other ways of playing rather than mass roaching at max. Hopefully, soon they'll nerf terran too, so that we can't all be qxc and get 15 barrax and mmmaurder with nothing exciting (i really hate this playstyle)

+ Show Spoiler +
people need to stop interpreting speedling as mass speedling with no economy. or stop assuming that you need to inflict some sort of damage with said speedlings...
ZooG
Profile Joined January 2008
Sweden618 Posts
May 14 2010 16:52 GMT
#1398
possible HDH invitational spoiler
+ Show Spoiler +
check out WhiteRa v TheLittleOne in HDH ro4 for some (good) use of zerglings
"Rain, also a name for a meteorological condition" -Artosis
TyrantGuardian
Profile Joined March 2010
Sweden76 Posts
May 14 2010 16:52 GMT
#1399
I just can't get over this Roach change, I've lost pretty much every single game where I've tried to FE now because I just can't get enough Roaches out in time. I've tried going onebase and just get completely demolished. Perhaps I should try replacing Roaches with early Banelings or something? Could work vs T but man, I get the feeling P will just roll me over with force field usage protecting the Zealots.

Either way, when I go Roaches, even off one-base and I face an early push, I just can't have enough units out in time. I really wish Blizzard added at least one more useful unit to Z because right now, I just feel like I'm permanently on the defensive with extremely limited options until I reach lategame and just steamroll the opponent with mass reinforcements. I don't even know at this point, I love Zerg as a race but I get the feeling I really dislike their playstyle in this Beta. Everything just feels ridiculously vulnerable to everything unless you have way more units than the opponent. There's no Zerg unit you can get that just makes you go "phew, finally I'm safe in general" (think siege tanks on LT to guard your natural), and I think that's the biggest problem I have with the race currently.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 14 2010 16:53 GMT
#1400
Blizzard has literally no picture of what they want Zerg to be like or act in the game. That is why they keep adjusting the units in weird directions and that is why we still have to see an overlord when we click on Zergbuildings (which bothers me since day 1 and nobody seems to care).
Zerg - because Browders sons hate 'em
Prev 1 68 69 70 71 72 79 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 138
ProTech115
StarCraft: Brood War
BeSt 563
Mind 222
actioN 197
Pusan 178
Mong 147
Soma 138
Dewaltoss 116
Noble 11
Dota 2
NeuroSwarm175
League of Legends
JimRising 599
Heroes of the Storm
Khaldor124
Organizations
Dota 2
PGL Dota 2 - Main Stream246
Other Games
BasetradeTV217
StarCraft: Brood War
lovetv 167
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota279
League of Legends
• Jankos2523
Upcoming Events
HomeStory Cup
4h 5m
OSC
5h 35m
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
4 days
CrankTV Team League
5 days
Replay Cast
5 days
RSL Revival
6 days
[ Show More ]
CranKy Ducklings
6 days
Afreeca Starleague
6 days
Snow vs Jaedong
YSC vs hero
Liquipedia Results

Completed

Escore Tournament S3: W1
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
SCTL 2026 Spring
HSC XXIX
Eternal Conflict S2 E1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.