Patch 12 - Changes and Discussion - Page 20
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Jyvblamo
Canada13788 Posts
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Artisan
United States336 Posts
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Zelniq
United States7166 Posts
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ryanAnger
United States838 Posts
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Railxp
Hong Kong1313 Posts
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PREWTAHS
Armenia24 Posts
On May 14 2010 03:32 Lollersauce wrote: Go tell that to all our 2+ supply units except for the zergling. I'll ponder it. They don't seem like the receptive type though. ![]() | ||
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SaetZero
United States855 Posts
Nerf them in some other way; I want 1 food back. I see this being a large issue if protoss gets some wicked fast +1 zealot based push going. Or marine heavy shit. I agree the 2 food cost thing will help the late game, but what about early game? I know I have hit food cap with like... 4 roaches? when doing a FE. How can I block a hellion harass with 2 roaches? Less drones? Man this change is gonna suck... Guess I need to practice ling heavy ZvZ now too. Or maybe I'll just play my shitty Terran builds for a while. >< | ||
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Darkong
United Kingdom418 Posts
Glad they're fixing this because, for me at least, it doesn't happen 'sometimes' it happens every time, its really irritating. Have to say, I'm a little worried about how the new smaller thors will look, but if it helps the game improve then I guess its all good. | ||
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Uhh Negative
United States1090 Posts
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beetlelisk
Poland2276 Posts
@ MorroW I wonder if anyone burrowed Roaches at all in the late game till now. | ||
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santoki
United States107 Posts
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Gont
Germany239 Posts
i suggest to finally swap roaches with hydras and to buff/nerf them so they fit into their tier...also u finally would have an aa unit at t1 | ||
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T0fuuu
Australia2275 Posts
Hopefully zerg gets a better T3 in another patch to make up for this (: | ||
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Lollersauce
United States357 Posts
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HalfAmazing
Netherlands402 Posts
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FlyingDJ
Germany153 Posts
+ Show Spoiler + Our first Situation Report took a look at the changes with Patch 11 and while not a large patch, we wanted to continue sharing our insight on balance changes with Patch 12. Please keep in mind that we are continuing to keep a close eye on many of these changes to better gauge their effects and may not apply all of our planned changes into any one patch. This allows us to track the effects a bit better and layer in our planned changes to better set the pace of how they affect balance overall. We have a few minor changes implemented as a part of the balance for this patch and are also planning some more ability changes for the zerg in the next. Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius. We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didn’t really need). We made the change just to make him less frustrating to use. We’ll be keeping a close eye on how this change plays out and if Thors become too dominant we will deal with them in other ways in future patches. Forge - Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400. We are seeing a Photon Cannon rush against protoss and zerg. Against protoss, players usually use a cliff edge or the enemy minerals in combination with their forge to protect their pylon. Against zerg, you can use the Forge and Pylon to block the zerg player’s ramp. We have a few numbers we can tweak to fix this, build time on the Forge being the most obvious. However if we make the build time too high it will be difficult to panic build a Forge and Cannons to block a badly played cloak attack. So we are going to try a mixture of health nerfs to the Forge and a small timing change. Mothership - Vortex now removes Force Fields within its area of effect. Vortex continues to be an exciting ability with some known issues. Limiting how Force Fields are used around Vortexes will help fix a few exploitable situations. Our thanks go to the community for continuing to find and report issues with it. =) Roach - Supply count increased from 1 to 2. Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players. As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game. | ||
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getSome[703]
United States753 Posts
http://forums.battle.net/thread.html?topicId=24702406287&sid=5000 Our first Situation Report took a look at the changes with Patch 11 and while not a large patch, we wanted to continue sharing our insight on balance changes with Patch 12. Please keep in mind that we are continuing to keep a close eye on many of these changes to better gauge their effects and may not apply all of our planned changes into any one patch. This allows us to track the effects a bit better and layer in our planned changes to better set the pace of how they affect balance overall. We have a few minor changes implemented as a part of the balance for this patch and are also planning some more ability changes for the zerg in the next. Thor - Radius decreased from 1.375 to 0.8125. Model size reduced to match new radius. We have reduced the physical and pathing size of the Thor just to make him more useable. This will end up being a minor buff to the Thor (which he didn’t really need). We made the change just to make him less frustrating to use. We’ll be keeping a close eye on how this change plays out and if Thors become too dominant we will deal with them in other ways in future patches. Forge - Build time increased from 35 to 45. Life and shield values decreased from 550/550 to 400/400. We are seeing a Photon Cannon rush against protoss and zerg. Against protoss, players usually use a cliff edge or the enemy minerals in combination with their forge to protect their pylon. Against zerg, you can use the Forge and Pylon to block the zerg player’s ramp. We have a few numbers we can tweak to fix this, build time on the Forge being the most obvious. However if we make the build time too high it will be difficult to panic build a Forge and Cannons to block a badly played cloak attack. So we are going to try a mixture of health nerfs to the Forge and a small timing change. Mothership - Vortex now removes Force Fields within its area of effect. Vortex continues to be an exciting ability with some known issues. Limiting how Force Fields are used around Vortexes will help fix a few exploitable situations. Our thanks go to the community for continuing to find and report issues with it. =) Roach - Supply count increased from 1 to 2. Roaches are just too mighty to be a 1 supply unit. In 200 supply battles Roaches can be very difficult to deal with even with the correct counters in play by protoss or terran players. As always, we appreciate the ongoing constructive feedback and will continue to closely monitor the effects of these changes within the game. | ||
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Two_DoWn
United States13684 Posts
On May 14 2010 03:36 YunhOLee wrote: My thoughts: what the hell? I mean there was many cannon rushes in BW and it never been game breaking, we often saw those cannons going up behind mineral lines vs a Z fast expo and it just made the game more exciting, i don't understand this nerf thinking at all, it seems like blizzard is paying too much attention to copper/bronze league to nerf cannon rushes, and even in SC2 static defense is terrible compared to what it used to be in BW. I'm pretty sure there is a chinese pvz rush that artosis said was ridiculously strong in the upper reaches of plat. This change was probably designed to combat this before it migrated elsewhere. | ||
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MeruFM
United States167 Posts
On May 14 2010 03:36 MorroW wrote: Have people tried burrow moving to your tanks? Or do you make ravens as well? I know it's almost impossible for terran to really do anything about burrowed roaches when they're moving around not protected by turret sight. | ||
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CubE.
Canada39 Posts
On May 14 2010 03:34 MeruFM wrote: Maybe an infestor mind control range nerf. Seriously? It is already an upgrade and it costs 100 energy which means you need 2 upgrades to make parasite viable. You really want to kick something while its down I see. | ||
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