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"Terran is the best race" - Tester video interview - Page 9

Forum Index > SC2 General
Post a Reply
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Azarkon
Profile Joined January 2010
United States21060 Posts
May 11 2010 09:18 GMT
#161
On May 11 2010 18:11 tenpromicro wrote:
Show nested quote +
On May 11 2010 18:09 MorroW wrote:
haha gotta check this out. really happy the koreans r starting to play sc2


watch the PlayXP tournament VOD.. koreans are NOT playing sc2. half the people didn't show up to the tournament and the entire audience was empty.. like i'd say 400 chairs were all empty..

players that dindt live in seoul dind't bother making the trip either.. i dont know if there was a low prize purse or they just don't care yet? who knows.. looks like the lead sponsor was razer so prize money was probably good


I'd say they're playing, but that their TV stations, which control what they're watching and what they're interested in watching, isn't promoting the scene. At the end of the day, it all comes down to KESPA, for reasons better not talked about in this thread.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
Last Edited: 2010-05-11 09:38:42
May 11 2010 09:38 GMT
#162
Some interesting thoughts from Tester, but it really feels like he thinks you can get siegemode marines tanks AND vikings when voidrays hit you, and the proceedes to say that it's too hard to tech to DT and HTs due to it having mulitple tech building reqs

Kinda contradicting what he's saying since the same logic should apply to Terran in these types of circumstances.

Regardless there are probably alot of small bits of truth to what he's saying, but I deffo dont agree that Terran is OP in the right hands (theoretically).

Thanks for the interview Artosis
Mada Mada Dane
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
May 11 2010 09:42 GMT
#163
On May 11 2010 18:38 Kyuki wrote:
Some interesting thoughts from Tester, but it really feels like he thinks you can get siegemode marines tanks AND vikings when voidrays hit you, and the proceedes to say that it's too hard to tech to DT and HTs due to it having mulitple tech building reqs

Kinda contradicting what he's saying since the same logic should apply to Terran in these types of circumstances.

Regardless there are probably alot of small bits of truth to what he's saying, but I deffo dont agree that Terran is OP in the right hands (theoretically).

Thanks for the interview Artosis


yes you can, watch Jinro vs Naniwa Zotac final 1st game on incineration zone
GJB
Profile Joined April 2010
United Kingdom18 Posts
May 11 2010 09:43 GMT
#164
Who is 'ensnare', tester claims he is probably the top terran player atm, i tried googling but maybe i have the spelling wrong.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
May 11 2010 09:45 GMT
#165
I guess Terran is really strong in the right Hands, but maybe it's just a bit too easy for the other races to cheese, timing-attacks etc.
Terran is demanding, but it should be more rewarding IMHO, because Protoss for example is so easy to play...

But very good and interesting Interview and IMHO, ppl shouldn't really care that much about balancing the game this early of the development of SC2, but rather think about mechanics and possibilities like highground-mechanic, moving-attack, not very fun to play Units, ridiculous hard.counter-system etc.

who cares about +10Hp on tanks compared to that? xD
https://soundcloud.com/thesamplethief
EGLzGaMeR
Profile Blog Joined February 2007
United States1867 Posts
Last Edited: 2010-05-11 09:50:24
May 11 2010 09:50 GMT
#166
On May 11 2010 17:17 Disastorm wrote:
Show nested quote +
On May 11 2010 17:12 bLah. wrote:
On May 11 2010 16:33 Skyze wrote:
On May 11 2010 16:17 bLah. wrote:
On May 11 2010 16:11 Skyze wrote:
Geez, from reading the other terran threads on this forum, you'd think Terran was not even viable to play! So many "im not playing until a patch fixes zerg and protoss" type terrans in the other threads, yet Korean progamers are saying Terran is the strongest race..

I wonder who to believe.. hmmm


1 korean protoss progamer says that. That's not a fact if ONE player says that. That's only his opinion.


Well. Tester.. has a LOT of weight in what he says, being a progamer. He understands balance more than people who can't even beat easy zerg/protoss on the US platinum server.

Not to mention Brat_OK and Lucifron doesnt seem to be complaining how horrible Terran is, as they dominate in europe (bratOK just won that tourney)


Yea, Lucifron isn't complaining, he just takes protoss and wins vs Terran rofl

He doesn't have a LOT of weight because he didn't play terran enough. It is totally ridicoulus how every toss and zerg player thinks that terran players doesn't know how to play a game. Logic which says "there aren't terran players in top -> there are no good terran players" is so wrong in unbalanced beta. Everyone started playing at the same time, there are mostly same number of players in every race, and still, no one knows how to play 1 race? Isn't that at least a little bit suspicous?



Im not sure entirely but from what I've heard about the history of starcraft, it took years before anyone knew how to play protoss to the point that before that happened, pro gaming teams wouldn't even accept many protoss players.

ya.. becasue Grrrrrr... wasnt on top at those times...
KsBerzerk
Profile Joined July 2009
Japan105 Posts
May 11 2010 10:00 GMT
#167
On May 11 2010 18:38 Kyuki wrote:
Some interesting thoughts from Tester, but it really feels like he thinks you can get siegemode marines tanks AND vikings when voidrays hit you, and the proceedes to say that it's too hard to tech to DT and HTs due to it having mulitple tech building reqs

Kinda contradicting what he's saying since the same logic should apply to Terran in these types of circumstances.

Regardless there are probably alot of small bits of truth to what he's saying, but I deffo dont agree that Terran is OP in the right hands (theoretically).

Thanks for the interview Artosis


Well one problem would be how easy it would be to warp in dts.. and also how difficult it is to gain access to detectors unlike sc1.. cc's didn't have mules so they were able to use the energy only for scans.. in tvp turrets were extremely viable with that timing and they were cheaper also considering the 8 minerals you get per ore. zerg is a given about detection.. and since unit compositions vary greatly from sc1 as well as many other factors (automin,e 2 gas, etc), putting dts in the templar archives building would be extremely powerful. I'm sure blizzard considered putting dts with the templar archives in the beginning, but soon found that dts would bring more balance into the game if they were harder to get.

and to say that terran has the most potential in the right hands might be a result of the boxer era when he revealed the potential of terran? I wish he would enlighten us by making an example of the potential of terran with his own hands. Also what is the degree of that statement? looking at zerg.. imo There isn't a lot of potential that needs to be found. Blizzard needs to fix zerg a bit to change that.
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
May 11 2010 10:39 GMT
#168
On May 11 2010 18:38 Kyuki wrote:
Some interesting thoughts from Tester, but it really feels like he thinks you can get siegemode marines tanks AND vikings when voidrays hit you, and the proceedes to say that it's too hard to tech to DT and HTs due to it having mulitple tech building reqs

Kinda contradicting what he's saying since the same logic should apply to Terran in these types of circumstances.

Regardless there are probably alot of small bits of truth to what he's saying, but I deffo dont agree that Terran is OP in the right hands (theoretically).

Thanks for the interview Artosis



He meant non-siege tanks for the FD push. If your opponent went Voids, you should be able to push into his base and at that point you get Vikings when you see the Void.

Factory - 100
Tank - 125
Star - 100
Viking - 75

Stargate - 150
Void Ray - 150

400 gas versus 300 gas assuming protoss went 0 stalkers/sentries.

He also said that Dark Templars should be an upgrade in high templar archives, instead of a completely seperate building.
Morvan
Profile Joined April 2010
Switzerland38 Posts
May 11 2010 10:52 GMT
#169
Korean Gosus say Zerg is the best. Which is why Artosis and Idra are all playing Zerg, because it allows for a macrostyle play whenever you want, wherever you want as opposed to the other races with the same viability in 1 base play.
Dont you worry about Planet Express. Let me worry about blank.
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
May 11 2010 11:03 GMT
#170
Whats the point of having DTs being an upgrade instead of a building? The only difference would be that it is harder to scout if your opponent is going DTs. I don't think there is a problem with that really, it should be something you can see coming with the way detection works in this game. As terran no one rushes to a raven for detection because it is so costly in time and resources.
Kratisto
Profile Joined June 2008
United States199 Posts
Last Edited: 2010-05-11 11:15:53
May 11 2010 11:13 GMT
#171
On May 11 2010 20:03 Fizban140 wrote:
Whats the point of having DTs being an upgrade instead of a building? The only difference would be that it is harder to scout if your opponent is going DTs. I don't think there is a problem with that really, it should be something you can see coming with the way detection works in this game. As terran no one rushes to a raven for detection because it is so costly in time and resources.


It would make DT harass transition more naturally into HT's, since you would already have the Archives up and banging out HT upgrades for when the DT harass outlives its usefulness. I play P and rarely use DT's since rushing to them leaves your army bereft of units (DT's are really time consuming to produce, and expensive to boot), and getting them without the rush gives your enemy every opportunity to scout you or just build detectors as a matter of habit. Maybe if Archons weren't running a tight race with Ultras, Cruisers, Carriers, and the Mothership for the worst unit in the game award, you could transition your DT harass into a strong splash damage unit.

Oh, and it's not too unrealistic to expect that a Terran could get Marines, Siege Tanks, and Vikings, since the Barracks precedes the Factory, which precedes the Stargate. Without playing Terran (I've got the hang of P and am moving on to Z) quite a bit more, I don't know how realistic this is economically, but tech-wise, it's plausible (read: theorycraft bullshit proposition) to hold off the attack and then counterattack with such a unit composition.
Doomgaze
Profile Joined March 2010
Sweden89 Posts
Last Edited: 2010-05-11 11:20:32
May 11 2010 11:17 GMT
#172
On May 11 2010 19:39 MayorITC wrote:
Show nested quote +
On May 11 2010 18:38 Kyuki wrote:
Some interesting thoughts from Tester, but it really feels like he thinks you can get siegemode marines tanks AND vikings when voidrays hit you, and the proceedes to say that it's too hard to tech to DT and HTs due to it having mulitple tech building reqs

Kinda contradicting what he's saying since the same logic should apply to Terran in these types of circumstances.

Regardless there are probably alot of small bits of truth to what he's saying, but I deffo dont agree that Terran is OP in the right hands (theoretically).

Thanks for the interview Artosis



He meant non-siege tanks for the FD push. If your opponent went Voids, you should be able to push into his base and at that point you get Vikings when you see the Void.

Factory - 100
Tank - 125
Star - 100
Viking - 75

Stargate - 150
Void Ray - 150

400 gas versus 300 gas assuming protoss went 0 stalkers/sentries.

He also said that Dark Templars should be an upgrade in high templar archives, instead of a completely seperate building.


+ Two labs and (preferably) a reactor would add another 100 gas for terran. Though I guess it's possible to just get away with one lab.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
May 11 2010 11:17 GMT
#173
Terran might very well be the strongest at these levels, but terran is, if I dare say so, just harder to play than the other 2 races, moreso protoss than zerg, but still.

That's how I perceive it anyways.
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
vOddy
Profile Joined July 2009
Sweden402 Posts
Last Edited: 2010-05-11 11:33:12
May 11 2010 11:18 GMT
#174
I started as Protoss in StarCraft II, but I switched to Terran because I felt like an asshole everytime I beat a Terran.

It was like, they were stimming marines, spreading out their infantry to avoid storms and colossi, sieging tanks, focus firing on colossi with vikings, EMPing, using ghost sniper rounds, all while having a macromanagement that is harder than mine. And I still won by going 1a T T T T T.

But now in order to not be an asshole, I might have to switch back to Protoss, according to Tester
"You generate awesomeness. It just flows from you."
Doomgaze
Profile Joined March 2010
Sweden89 Posts
Last Edited: 2010-05-11 11:20:12
May 11 2010 11:19 GMT
#175
mispost
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
May 11 2010 11:20 GMT
#176
of course terran is the best race, terran are human.

humans pwn bugs (has noone seen starship troopers?)

human are better than draenai wannabe's because draenai are too honorable. you could say "please sir, spare me" then shoot him in the back.
lu_cid
Profile Joined April 2008
United States428 Posts
May 11 2010 11:28 GMT
#177
On May 11 2010 19:39 MayorITC wrote:
Show nested quote +
On May 11 2010 18:38 Kyuki wrote:
Some interesting thoughts from Tester, but it really feels like he thinks you can get siegemode marines tanks AND vikings when voidrays hit you, and the proceedes to say that it's too hard to tech to DT and HTs due to it having mulitple tech building reqs

Kinda contradicting what he's saying since the same logic should apply to Terran in these types of circumstances.

Regardless there are probably alot of small bits of truth to what he's saying, but I deffo dont agree that Terran is OP in the right hands (theoretically).

Thanks for the interview Artosis



He meant non-siege tanks for the FD push. If your opponent went Voids, you should be able to push into his base and at that point you get Vikings when you see the Void.

Factory - 100
Tank - 125
Star - 100
Viking - 75

Stargate - 150
Void Ray - 150

400 gas versus 300 gas assuming protoss went 0 stalkers/sentries.

He also said that Dark Templars should be an upgrade in high templar archives, instead of a completely seperate building.


Ok, so what happens if you get to the protoss base with your "FD" push and see the toss made a robo instead of a stargate? So the toss has something like 1-2 zealots, 1-2 stalkers, an immortal, and maybe a setry? You will obviously lose the fight, and probably in fact lose your tank and handful of marines. Since you have no mines to protect your push it will be basically impossible to retreat. The FD push in Broodwar is only possible because of the mines, so really making a fact/port and pushing out seems like a really bad idea in SC2 tvp.
Aoi SCV
Profile Joined April 2010
Sweden10 Posts
May 11 2010 11:56 GMT
#178
Is this the same ensnare? http://sc2rep.net/players/ensnare

Description says it is Korean at least...
Lanif
Profile Joined April 2010
Germany20 Posts
May 11 2010 12:03 GMT
#179
Are there any replays of this guy available?
MayorITC
Profile Blog Joined October 2008
Korea (South)798 Posts
May 11 2010 12:06 GMT
#180
On May 11 2010 20:28 lu_cid wrote:
Ok, so what happens if you get to the protoss base with your "FD" push and see the toss made a robo instead of a stargate? So the toss has something like 1-2 zealots, 1-2 stalkers, an immortal, and maybe a setry? You will obviously lose the fight, and probably in fact lose your tank and handful of marines. Since you have no mines to protect your push it will be basically impossible to retreat. The FD push in Broodwar is only possible because of the mines, so really making a fact/port and pushing out seems like a really bad idea in SC2 tvp.


Then don't do it and keep bitching about how Terran is imbalanced. First of all, you're making up random numbers because you gave Protoss about 1250 minerals and 400 gas of stuff (Robo, 2 gateways, 2 zealots, 2 stalkers, Sentry, Immortal) versus Terran who has 700 minerals and 250 gas of stuff (Factory, Tech Lab, Barracks, Siege Tank, 5 Marines) when they're at the same tech level. Furthermore, all the points you brought up has been addressed in the video so I suggest you re-watch it.

But in case you're more of a visual person than audio, let me summarize the points for you. You obviously don't build the starport unless you have good reason to believe that the protoss player is going Void Rays. Also, the only units that Protoss has that can outrun the Terran army are stalkers. Contrary to popular belief, 2 stalkers aren't going to destroy an entire army in retreat.

Feel free to theorycraft all you want, but don't be making up random shit just cause you're so adamant in your belief that Terran is a gimped race.
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