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Sc2gears 14.3.3: Replay version 2.1 support - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 168 169 170 Next
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
May 13 2010 05:43 GMT
#81
This looks amazing, you've outdone yourself again dakota
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
TryThis
Profile Joined February 2007
Canada1522 Posts
May 13 2010 06:04 GMT
#82
i love how this is out before the game, amazing
Dwell
hofodomo
Profile Joined March 2010
United States257 Posts
May 13 2010 06:24 GMT
#83
Wow, I'm really impressed! I've lived through an era where there just wasn't a good replay analyser for WCIII, and now there is such a detailed and thorough tool. Great job!
Smoke weed ev'ry day.
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 13 2010 07:44 GMT
#84
The watch replay functionality seems a little off atm. Every 1v1 game I have tried to open has worked, but I've tried a couple of 2v2 replays and it just crashes sc2 before it starts loading. I didn't have a copy of sc or the editor open at the time.

But that little bug aside this is an AMAZING piece of work.

Suggestions:
- Allow searches to go by race. TvZ for example. Or at least add each races workers to the unit list so I can get around this lack of functionality by saying 'must include scv and drone'
- Allow searches to include map name.
At the moment I get around both of these by renaming replays to include the matchup and map in the title and do searches including these bits of information for filename.

Keep up the good work.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 13 2010 08:14 GMT
#85
On May 13 2010 16:44 DeCoup wrote:
The watch replay functionality seems a little off atm. Every 1v1 game I have tried to open has worked, but I've tried a couple of 2v2 replays and it just crashes sc2 before it starts loading. I didn't have a copy of sc or the editor open at the time.

But that little bug aside this is an AMAZING piece of work.

Suggestions:
- Allow searches to go by race. TvZ for example. Or at least add each races workers to the unit list so I can get around this lack of functionality by saying 'must include scv and drone'
- Allow searches to include map name.
At the moment I get around both of these by renaming replays to include the matchup and map in the title and do searches including these bits of information for filename.

Keep up the good work.

Map name filter is already included, look again on the Search filters tab.
Race match-up filter is not yet included, I'm working on it. Will be out hopefully in 1-2 days.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 14 2010 05:24 GMT
#86
Version 0.82 is out. The auto-update should handle it, just click on the "Update" button.

Changes since version 0.80:
----------------------------------
-Added a simple-to-use but powerful Race match-up filter.
You can enter race letters you're looking for. Symbols (in English): P - Protoss, T - Terran, Z - Zerg, R - Random, v to separate teams, * to match all races. Examples: ZvT, TvR, Tv*, ZPvPT, ZZv**, ZTP.
If you don't provide team separation just race letters, it will list replays where the indicated races were used.
Example: if you search for "ZPT*", it will list replays where all races were used, and there was at least a 4th player.
If you provide team separation, it will list replays where the grouped races were in the same team.
The "Exact match" property in case of this filter means: if it is checked, only replays that have exactly the same amount of teams and races as specified will be listed.
For example ZvZ without exact match will also list ZTvZP for example. ZvZ with exact match will only list ZvZ.

Note 1: if you have a replay of TvR which turned out to be TvZ, it will match both "TvR" and the "TvZ" patterns, but not the "TvP" pattern for example.
Note 2: if you have a replay of TvZ (chosen T and Z, not random), it will not match the "TvR" pattern.
Note 3: the race letters are the first letters of races in the language of Sc2gears! For example in Swedish the letter for Random is 'S'. The tool tip shows the proper letters of races in the language of Sc2gears.
Note 4: the Race match-up filter can be combined with the Match-up filter of course, but care must be taken as they might work against each other (for example searching for "1v1" and "**v**" will never give any results).

-Added a new folder setting: "Default folder when opening replays". If this is set, replay choosing dialogs will start from this folder.
-Added German translation for version 0.82 by Stephan Wimmer.
-Added Swedish translation for version 0.80 by Marcus Östergren.
-Added Russian translation for version 0.80 by Nikita "niyaro" Tsarev.
-Added French translation for version 0.82 by Romain Salvin.
-User home relative paths in the folder settings are now handled this way: if the specified path exists, it will be used as-is. If doesn't, it will be completed with the user home (prepend). So if your Documents folder is placed outside of your home folder, just give the absolute path you want to use and it'll work.
-On MAC OS and MAC OS-X StarCraft is started with command: "StarCraft II.app".
https://repmastered.icza.net
gawk
Profile Joined February 2010
Germany310 Posts
Last Edited: 2010-05-14 05:47:33
May 14 2010 05:47 GMT
#87
Very nice.

Although if I set a list of 12 replays as source and search for "Pv*" I get 2 hits.
But 10 out of those 12 games have been PvT or PvZ (no random), all 1on1.
Using "P*" returns 10 hits.

Also in the german translation Z is used for both zerg and random
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 14 2010 05:50 GMT
#88
Can you send me those replays so I can test it myself?
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 14 2010 06:45 GMT
#89
I got your replays, and tested it.
The results:
Overall: 12 replays
4 of them do not contain protoss which leaves us 8.
In 2 of them were only indicated that the players belong to different teams, in the rest the information stored in the replay stated that they were in the same teams.

In these cases search like this: "p*" and "1v1". This search lists all 8 replays.
https://repmastered.icza.net
Wi)nD
Profile Joined April 2010
Canada719 Posts
May 14 2010 06:47 GMT
#90
probs to the ppl that design shit like this to allow us to get more info and data out of the game

this is a work of art!
gawk
Profile Joined February 2010
Germany310 Posts
May 14 2010 07:03 GMT
#91
Ok it was 8 instead 10, 3 of those 8 games I played myself.
Maybe its a problem with the way u parse the replays?
Or why would the players be on the same team?
orgon
Profile Joined May 2010
United States20 Posts
May 14 2010 07:07 GMT
#92
OH WOW! This is awesome. I'm using this on mac and works great.
Your micro needs more micro
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 14 2010 07:10 GMT
#93
The info in the reps clearly stated that both players belong to Team 1, I can't do anything else with it.

Orgon: I've never seen it on mac, can you send/post some pics of it?
https://repmastered.icza.net
Scorch
Profile Blog Joined March 2008
Austria3371 Posts
May 14 2010 07:55 GMT
#94
Great, thanks!

Two things I'd like to see right from the search results:
- Game date. SC2's in-game replay selector lists a date too, so I guess it must be stored somewhere.
- APM of both players if it's a 1v1
[HB]Mess
Profile Joined May 2010
Denmark37 Posts
May 14 2010 09:22 GMT
#95
Looking good, always loved these kind of tools.
Shit, I woke up...
mrproper
Profile Joined April 2010
Romania93 Posts
May 17 2010 10:19 GMT
#96
Love the new version, pretty stable for it's current feature (I would argue the APM charts are rendered using a less than ideal analysis function), but something is bugging me.

I can't launch past patches replays, and of course the only way that works is from the replay section ingame. Is it possible to launch previous version replays if you know the exact version?

I also love the tech search options, the build order is kinda hard to use (you need to specify the EXACT building order, this includes failed buildings), but the general tech filters (like banelings, void ray, HT, etc) work very well.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
May 17 2010 12:23 GMT
#97
On May 17 2010 19:19 mrproper wrote:
Love the new version, pretty stable for it's current feature (I would argue the APM charts are rendered using a less than ideal analysis function), but something is bugging me.

I can't launch past patches replays, and of course the only way that works is from the replay section ingame. Is it possible to launch previous version replays if you know the exact version?

I also love the tech search options, the build order is kinda hard to use (you need to specify the EXACT building order, this includes failed buildings), but the general tech filters (like banelings, void ray, HT, etc) work very well.

As stated numerous times, I will not support replays before version 0.11 because
a) that format is past, we will never see it again
b) you should not learn from a replay with version of 0.2 where everything was different and as the balancing goes on, that strategy might completely fail

As for replays with version 0.11 and after, Sc2 determines the proper version and loads the appropriate version of Sc2 to play it (afaik).

Regarding to build order search: replays only record the build and cancel actions. To determine if an action is executed eventually would require to recreate the game engine which u can't expect.
https://repmastered.icza.net
Count9
Profile Blog Joined May 2009
China10928 Posts
May 17 2010 13:04 GMT
#98
Wow, how did I miss this all this time? Thank you, awesome gui btw.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
May 17 2010 16:18 GMT
#99
Wow, didn't expect a tool like this so soon! Thanks! :D
NorwegianRage
Profile Joined March 2010
United States71 Posts
May 17 2010 18:44 GMT
#100
Am I the only one whose getting a "Failed to Parse Replay" error even on replays post patch 11?
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