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Sc2gears 14.3.3: Replay version 2.1 support - Page 10

Forum Index > SC2 General
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Ren.AbsoluteZero
Profile Joined April 2010
United States10 Posts
June 18 2010 17:14 GMT
#181
Feature request: Include a win-ratio of each match-up that can work when the replays are spread across multiple folders (it would have to use some parameter to identify user(s) so it doesn't use spectator replays as well and have miscellaneous data/statistics).

There is a similar program in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=131115

However, it does not appear to work across multiple folders of replays, also Sc2gears is just way easier to use.

The search features are so fast and good in Sc2gears, thanks!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 18 2010 18:17 GMT
#182
Bug report:
I tried to click the "watch replay" button from inside SC2gears, and SC2 kept loading and closing and loading and closing - it took me a couple of minutes before I managed to ctrl alt delete the sc2.exe in time -.-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2010-06-18 22:00:58
June 18 2010 21:59 GMT
#183
On June 19 2010 02:14 Ren.AbsoluteZero wrote:
Feature request: Include a win-ratio of each match-up that can work when the replays are spread across multiple folders (it would have to use some parameter to identify user(s) so it doesn't use spectator replays as well and have miscellaneous data/statistics).

There is a similar program in this thread:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=131115

However, it does not appear to work across multiple folders of replays, also Sc2gears is just way easier to use.

The search features are so fast and good in Sc2gears, thanks!

I will consider analysis across multiple replays. No promises.

On June 19 2010 03:17 FrozenArbiter wrote:
Bug report:
I tried to click the "watch replay" button from inside SC2gears, and SC2 kept loading and closing and loading and closing - it took me a couple of minutes before I managed to ctrl alt delete the sc2.exe in time -.-

The "Watch replay" might not work on new replays because since the new patch Sc2 itself is not capable of playing the replays. Sc2gears just starts Sc2 and passes the replay, it does not hack into it. It will work once a new patch is out and the beta servers will go online again.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2010-07-01 15:33:42
July 01 2010 15:33 GMT
#184
Sc2gears 1.30 with Multi-replay analysis has been released.

Details are in the first post.
https://repmastered.icza.net
Seikhor
Profile Joined April 2010
Canada116 Posts
July 01 2010 16:53 GMT
#185
Loving it! 1.30 is an awsome improvement, thanks a lot and keep up your great work! ^_^
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
July 01 2010 19:51 GMT
#186
May I request another title change to: "Sc2gears 1.30: Multi-replay analysis"?
https://repmastered.icza.net
dimfish
Profile Blog Joined February 2010
United States663 Posts
July 01 2010 20:59 GMT
#187
This is sick-nasty-go-coconuts, great work!
Kokkan
Profile Joined June 2010
Sweden83 Posts
July 01 2010 22:24 GMT
#188
Is the map-download function not working due to off-line SC2 servers?
Or related to the program itself?
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
July 01 2010 22:33 GMT
#189
On July 02 2010 07:24 Kokkan wrote:
Is the map-download function not working due to off-line SC2 servers?
Or related to the program itself?


It's Battle.net server related problem. Sc2gears downloads maps from Blizzard servers.
https://repmastered.icza.net
aka_star
Profile Blog Joined July 2007
United Kingdom1546 Posts
July 01 2010 22:38 GMT
#190
I just wish the unit production tab didn't say I build 5 queens 2 minutes into the game I know its probably not fixable as the rep only records key pressed and not units actually afforded.
FlashDave.999 aka Star
krell
Profile Joined July 2010
United States109 Posts
Last Edited: 2010-07-04 19:50:55
July 04 2010 19:32 GMT
#191
Most replays I have crash. I have been playing since mid-april and the only replays I have gotten to work (both with Sc2 replays and SC2) have been replays I actually saved in game, not the auto saves. Any suggestions?

Props to the creator of the replay analyzer. Great software.

Edit, it seems I can only run version 16 replays. Is this normal ? Thanks
"you've got to change the world and use this time to be heard"
CheezDip
Profile Joined June 2010
126 Posts
July 04 2010 19:53 GMT
#192
Very nice tool, good work! 2v2 match-up records soon??
glamglen
Profile Joined April 2010
United States33 Posts
July 04 2010 20:15 GMT
#193
Multi replay made my day. Thanks.
theDragoon
Profile Joined June 2010
Canada307 Posts
July 04 2010 23:06 GMT
#194
Dude, this is amazing. I'm no pro so I probably won't be using this much but the amount of data you can get from this is mind blasting!
Elyzah
Profile Joined July 2010
5 Posts
July 06 2010 08:45 GMT
#195
I've tried the mapview and had to manually download the map-files because the servers are down. I've put the downloaded map files into the folder specified in SC2gears, but it still tells me it can't find the map. Can anyone give me a hint where I could have blundered?
Wie viel schneller man die Welt mit einem Könige versorge, als Könige mit einer Welt.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2010-07-06 10:08:22
July 06 2010 10:07 GMT
#196
Open the replay, and on the game info tab check what is the name of the map file.

I see 2 possible problems:
-you downloaded the map, but it does not have the name Sc2 and Sc2gears are looking for (the map name file has to be the hex hash value of its content, and it has to be in a specific subfolder inside the map folder)
-even maps with the same name have different versions, you have to have exactly the same version the replay was played on

Post the name of the map here, and if we have the map, we can give it to you.

Once the servers go online again, this won't be a problem, you'll be able to download maps with Sc2gears with a single click.
https://repmastered.icza.net
Elyzah
Profile Joined July 2010
5 Posts
July 06 2010 17:24 GMT
#197
I guess problem 1 would be the case. I've got the maps in plain text, so they have to be the wrong ones. I've also found hash value maps in various folders, but they are all "empty" when opening them with the galaxy editor. So I'd really appreciate your help. Thanks in advance! And the obligatory thanks for providing us with this tool.

Maps would be:
Incineration Zone
Desert Oasis
Lost Temple
Kulas Ravine
Metalopolis
Blistering Sand
Scrap Station
Steppes of War
Wie viel schneller man die Welt mit einem Könige versorge, als Könige mit einer Welt.
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2010-07-07 06:31:54
July 07 2010 05:48 GMT
#198
I uploaded a map pack of Beta phase 1. It's not complete, but it should work for most (if not for all) of your replays.

Download it, and extract it into your Sc2 maps folder. It's a big file as it contains 29 maps (different versions of differnet, official maps).
Once you extracted them into your Sc2 maps folder, you should be able to use the Map view chart.

Link:
http://sc2gears.com/extra/sc2-phase1-maps.zip
Size: 35.6 MB
https://repmastered.icza.net
JTPROG
Profile Blog Joined March 2010
United States254 Posts
July 07 2010 06:32 GMT
#199
Just playing around with it looks like a really nifty tool. Maybe I'll add some suggestions later
inflowgaming.net
Kokkan
Profile Joined June 2010
Sweden83 Posts
July 07 2010 14:54 GMT
#200
Suggestions:
In replay-analysis -> Diagrams -> Building/Technology.
I find myself wanting to check the time difference between two events. For example, my Gateway vs his Pool in PvZ.
A klick and ctrl-klick on events or on the time line could calculate this and display it. This would be allot more user friendly than manually calculating the time between to events.

The time-line is a bit arbitrary too, showing time at fixed intervals provide for better overview and understanding. Every 30s would be good ( or customizable).



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