Patch 11-Phoenix:Did Blizz Fix Anything? - Page 18
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cartoon]x
United States606 Posts
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Genesis128
Norway103 Posts
On May 07 2010 16:34 intrigue wrote: consider, no other units in the game auto-attack while on a move command. why add potentially undesirable and contrived automation for just one single unit? otherwise, i think the mobility this patch gave the phoenix has the right idea behind it, though complete free movement throughout the entire firing animation is still questionable. please consider changes for units like the viking also! Actually there is other units in the game that does the auto-attack while on move command. I remember one game where I was trying to sneak in a mothership into another players base to do a recall-drop and the blasted thing was just firing away all the time spamming attack-alerts long before I had a chance to get inside where I wanted to. Don't know if there are others beside the phoneix and mothership, but I wouldn't be surprised if there were. | ||
cartoon]x
United States606 Posts
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SturmAddict
Malaysia176 Posts
Why must blizzard insist on making this game as noob friendly as possible? Sadly, your statement is untrue. Many players have been saying "macro is easy", "this game is nub friendly", "no micro", but time and time again the same elite gamers are conquering the game. This game is incredibly skill dependant, and i dont see this buff changing it. Idd give a chance for players to use this feature before making comments about it. Its not like you can just move micro the pheonix's, this move requires tons of micro and little margin of error | ||
cartoon]x
United States606 Posts
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Beyonder
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Netherlands15103 Posts
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JohannesH
Finland1364 Posts
Why start bitching at this point, just because its not totally the same thing as in that 1st game. Give it a few weeks at least and see what kind of micro styles emerge... Both using this unit and microing against it. | ||
lirexbg
Bulgaria3 Posts
agreed. | ||
SturmAddict
Malaysia176 Posts
the skill it takes to use the new phoenix is less than the skill it takes to use what would be a properly functioning air unit. Actually I have to disagree. The range difference is very small, and im sure against pheonix, mutalisk users are also going to dance forward and backwards as to not get flanked without getting to hit back. much like wraith vs mutalisks (where theoratically wraiths should be able to take down infinite ammounts of mutalisks, but not because of this dancing move) In exchange, this move encourages air unit micro for both zerg and protoss, Giving much more to think about. Imagine im harrasing your mutalisks with a few pheonix's and while doing that i send all my army to your nat or 3rd, away from the mutalisks. Lots of new things opened with this change, and im glad they did it. | ||
Raislin
United States144 Posts
On May 07 2010 16:34 intrigue wrote: consider, no other units in the game auto-attack while on a move command. why add potentially undesirable and contrived automation for just one single unit? Actually, all Protoss air does this. The Void Ray is slightly different than the others, but Carriers and Motherships have always attacked with just a move command. | ||
pzea469
United States1520 Posts
![]() but i gotta say.... phenix vid looks sooo sexy :D | ||
CuttyFlam
Belgium523 Posts
On May 07 2010 17:41 Beyonder wrote: I'm really excited about this. The more micro is needed, the better. I don't really like units such as void rays much, too straight forward. But this, this can lead to epic moments ![]() absolulteleh! | ||
MagisterMan
Sweden525 Posts
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Apolo
Portugal1259 Posts
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lololol
5198 Posts
On May 07 2010 18:36 Raislin wrote: Actually, all Protoss air does this. The Void Ray is slightly different than the others, but Carriers and Motherships have always attacked with just a move command. Actually, the Void Ray has the same mechanic, just not with a 360 degree firing arc, while the Carrier is the different one and is much closer to BW mechanically. They need to stand still to launch their interceptors, and when changing targets or the interceptors will just go back after the previous target dies/is out of leash range. If they receive only a move command they will never engage any target and if given a move command after they are already attacking, they will not engage new targets or launch more interceptors(if they have some of them still docked), they'll just finish off the old ones and stop attacking. | ||
MorroW
Sweden3522 Posts
On May 07 2010 10:49 PanzerDragoon wrote: No micro is hard in a vacuum after a bit of practice. A bit different when you're trying to maintain macro, chrono boost, and move your other units at the same time. well then explain how im able to play money on 0 while scouting all over map and microing perfectly sure i sound arrogant here but im not the only player thinking like this, the game is easy and if anything it should get harder. blizzard in patch 10 made mechanics for chrono boost and spawn larva harder (aka dumbing their engine) just to improve the game as esport so i dont see why they cant keep that up. everyone loved that change. bad players dont notice it and good players like it because its something they have to master. why cant air micro be the same by attack while hunting (click on target click on ground etc) like corsair did vs muta or wraith did in general. its great for esport and the game is far from "too difficult". blizzard should implent more ways a good player can utilize his units because the bar of perfect macro is a couple of ffs and attack move. its true accept it and lets move on this phonix change might not actually even be noticeable in most games but it still demonstrates that blizzard dont really understand what esport is. they dont understand that the speed, execution and masterthinking was more important than strategy. just look at sc1 most games same strategies and game plans every game. who got bored? well not korea man and they were the only ones who gave esport a real chance by then | ||
Liquid`Nazgul
22427 Posts
Also the Phoenix micro isn't hard I never said that, I said it's more intense than nothing. Therefor it's an improvement. It's not perfect like the micro in SC:BW but if you keep setting your hopes on that you'll be sorely disappointed every time. I for one am happy they did SOMETHING to make it more micro intensive however little it may be. | ||
Whalecore
Norway1110 Posts
3 Phoenix > 8 Muta | ||
Dekoth
United States527 Posts
On May 07 2010 15:37 Mohdoo wrote: Are you even being serious? He makes units, you counter them, he counters yours, you counter his, its how the game works. You strategize, you adapt. That's the game your playing. You make it sound like the fact that you don't have this one army that you can always feel confident in no matter is a bad thing. You describe a situation where Protoss adapts to you, then you adapt to it. Why can't that just continue? You also make the game sound incredibly linear. Are you even playing at Platinum level? If he is, then he clearly got there through nothing but cheese and all in's. He has two of these threads going now, honestly it sounds like he doesn't even play the game and is just spouting nonsense. I believe at this point, anyone who has actually played realizes the change was a slight improvement to the phoenix and that is about it. | ||
green.at
Austria1459 Posts
mostly because it looks very stupid how they shoot and fly backwards and stuff. gameplay-wise it would ofc be nice to have real movingshots not that shoot-on-the-move thingy | ||
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