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Patch 11-Phoenix:Did Blizz Fix Anything?

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 20 21 22 Next All
ccdnl
Profile Joined April 2010
United States611 Posts
Last Edited: 2010-05-06 23:59:25
May 06 2010 21:04 GMT
#1
Edit: In response to the off-topic remarks, the purpose of my post/thread is to discuss if this recent change has addressed the possible 'micro' issue LaLush mentioned about in his thread.

I quoted Jinro for my intro because I wanted to bring peoples attention between the difference between moving shot and "patrol shot"; that is all. I am not saying we must make sc2 flying units like sc1 flying units neither am I saying we must make SC2 in general like SC1, I am simply starting a discussion on a topic I deem to be relevant and important because after watching the video in LaLush's thread 4 Cosair + a cannon was able to defeat 4+ Mutas[don't remember], while the same number of Phoenix were incapable of doing so in SC2.

It is not the UNITS, I am concerned about, it is whether we are able to use the MECHANICS/MICRO aspect of the game to say defeat the opposition where you would normally lose if you lacked such skills and the Phoenix is just an convenient example. I certainly felt this was not possible pre-patch 11 so am raising this discussion in junction with LaLush's thread.

Personal Comment: I do feel this is one of the most contributing/important points of a RTS game and my personal opinion is that a more intensive micro game is more fun than a less intensive micro game.

So recently there was a post discussing about micro in SC2 in comparison with BW. [http://www.teamliquid.net/forum/viewmessage.php?topic_id=121769]

Edit: FrozenArbiter: "Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling" I'd like that to be my Intro for this post.

(FA edit: Someone pointed out that it might not make sense to call patrol micro "animation cancelling". I was thinking of the ability for - say - a muta to chase a wraith without losing movement speed between shots when I heard moving shot, but some people seem to refer to their ability to snipe scourges without losing speed - ie, patrol micro. - FA)

With the recent Patch[11], the change made to the Phoenix is that it can Move while attacking. , now bear in mind folks that attacking before decelerating is different than attacking while moving. Did Blizzard fix anything by implementing this change?

I just tried it myself and I was not able to micro Phoenixs like Corsairs or maybe we're not suppose to micro in SC2 in that aspect.

Edit: Thanks to GX.Stigma's Phoenix video 2 post below, we now can shoot with a Phoenix while it is flying backwards when grouped with other Phoenixes.

Please put in your input on whether you think this change actually helps or not, provide your own experiences and stay on topic.

P.S- I have not mentioned about the Hellion micro..Blizz thinks adding 1 range will help and I have yet to try it out so: no experience=no comment. Do input yours though.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 06 2010 21:05 GMT
#2
There are a bunch of other threads discussing this. Anything with the word "patch" in the title on the first page of threads, for instance
GX.Sigma
Profile Joined April 2010
United States49 Posts
May 06 2010 21:05 GMT
#3
HelloSon
Profile Joined April 2010
United States456 Posts
May 06 2010 21:06 GMT
#4
On May 07 2010 06:05 theqat wrote:
There are a bunch of other threads discussing this. Anything with the word "patch" in the title on the first page of threads, for instance

how the hell do you always get the first thread on the newest patch?
yo
CheAse
Profile Blog Joined July 2009
Canada919 Posts
Last Edited: 2010-05-06 21:23:18
May 06 2010 21:07 GMT
#5
i just played a tvz with hellions... I could l just harass the roaches on the ramp until they died.
SCV good to go sir
ccdnl
Profile Joined April 2010
United States611 Posts
May 06 2010 21:07 GMT
#6
On May 07 2010 06:05 theqat wrote:
There are a bunch of other threads discussing this. Anything with the word "patch" in the title on the first page of threads, for instance


I know thats why I thought to conglomerate this specific discussion in a central topic, instead of posting in a PATCH NOTE topic where other possible, information could be there mixing up the discussion. If TL mods deem this topic to be excessive they can close it for all I mind.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-05-06 21:08:41
May 06 2010 21:07 GMT
#7
I know what Blizzard did. You guys remember that Terran Cobra? They basically copied that unit's mechanic. Lazy job.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
May 06 2010 21:08 GMT
#8
I don't think gitching with the patrol key is really a sane way to design a modern RTS around. to make full use of move-shot, you want to move in and out according to your cooldown cycle anyways. Give it some time to see how it plays out.

As for the funny look, its protoss, they are allows to break physics.....
RAUS
Profile Blog Joined February 2010
210 Posts
May 06 2010 21:08 GMT
#9
no attack commands? 100% move?
recognize me?
bountyface
Profile Joined February 2010
United States95 Posts
Last Edited: 2010-05-06 21:09:02
May 06 2010 21:08 GMT
#10
they basically trolled all of you moving shot kids. i think its hilarious.
ccdnl
Profile Joined April 2010
United States611 Posts
Last Edited: 2010-05-06 21:11:16
May 06 2010 21:09 GMT
#11
On May 07 2010 06:05 GX.Sigma wrote:
http://www.youtube.com/watch?v=31kSA0Guqpo


To be fair, I think you need to micro against an actual player micro'ing.

EDIT: But thank you for your input on demonstrating the new Mechanics implemented.
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
mOnion
Profile Blog Joined August 2009
United States5657 Posts
May 06 2010 21:10 GMT
#12
On May 07 2010 06:08 derpaderp wrote:
no attack commands? 100% move?


yup. LOTS of micro.

+ Show Spoiler +
right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click right-click
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Captain Peabody
Profile Blog Joined May 2009
United States3099 Posts
May 06 2010 21:11 GMT
#13
It still requires micro, moving and dancing around to stay away from the Mutas. Just micro of a slightly different sort, that's all (you know, since it's a different game?). If it's overpowered, Blizzard can just nerf the Phoenixes range or speed.

I mean, it's not like Corsair micro in SC1 required that much micro to use effectively anyway. Nony himself said that the hard thing about Corsair micro was the multi-tasking, not the actual micro.

People are realllllly overreacting to this change...
Dies Irae venit. youtube.com/SnobbinsFilms
TheDrill
Profile Joined February 2010
Russian Federation145 Posts
May 06 2010 21:11 GMT
#14
Well at least they hard-counter muta now.
TERRAN MAROIDER RAGE
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 21:12 GMT
#15
On May 07 2010 06:11 TheDrill wrote:
Well at least they hard-counter every fucking air unit now.

Fixed.
LazyScout
Profile Joined February 2010
United States223 Posts
May 06 2010 21:13 GMT
#16
On May 07 2010 06:05 GX.Sigma wrote:
http://www.youtube.com/watch?v=31kSA0Guqpo

Lol, they can fly backwards.
Meatloaf
Profile Blog Joined May 2010
Spain664 Posts
May 06 2010 21:13 GMT
#17
On May 07 2010 06:11 TheDrill wrote:
Well at least they hard-counter muta now.


indeed they do... really hard , lol!
mahnini
Profile Blog Joined October 2005
United States6862 Posts
May 06 2010 21:14 GMT
#18
this is the most terrible change i've ever seen.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-05-06 21:24:10
May 06 2010 21:14 GMT
#19
Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling.

EDIT: Although I guess patrol micro and moving shot isn't really the same thing - -
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
NiiPPLES
Profile Joined April 2010
United Kingdom201 Posts
May 06 2010 21:14 GMT
#20
On May 07 2010 06:07 CheAse wrote:
i just played a tvz with hellions... I could l just harass the roaches on the ramp until they died to go harass probes


that makes absolutely no sense
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