• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:00
CEST 21:00
KST 04:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun7[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists19[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
2026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid Maestros of the Game 2 announced
Tourneys
SEL Masters #6 - Solar vs Classic (SC: Evo) $5,000 WardiTV TLMC tournament - Presented by Monster Energy GSL Code S Season 1 (2026) FSL Season 10 Individual Championship WardiTV Spring Cup
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
BW General Discussion JaeDong's ASL S21 Ro16 Post-Review ASL21 General Discussion Leta's ASL S21 Ro.16 review [ASL21] Ro8 Preview Pt1: Inheritors
Tourneys
[ASL21] Ro8 Day 1 [BSL22] RO16 Group Stage - 02 - 10 May Korean KCM Race Survival 2026 Season 2 [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2326 users

Patch 11-Phoenix:Did Blizz Fix Anything? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 20 21 22 Next All
Narayan
Profile Joined May 2010
Canada80 Posts
May 06 2010 21:15 GMT
#21
On May 07 2010 06:12 lolaloc wrote:
Show nested quote +
On May 07 2010 06:11 TheDrill wrote:
Well at least they hard-counter every fucking air unit now.

Fixed.


Agreed..

I'm surprised there wasn't any VR changes or more Zerg buffs... seem like they got nerfed more then buffed/changed for the better.

Ultras are still never going to be used, broodlords are easier to kill and now their turrents aren't as mobile as they were...

ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 21:15 GMT
#22
On May 07 2010 06:14 FrozenArbiter wrote:
Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling.

I am worried that they would think something similar to the Colossus wherein the attack itself is cancelled.
Novembermike
Profile Joined April 2010
United States102 Posts
May 06 2010 21:15 GMT
#23
On May 07 2010 06:13 Meatloaf wrote:
Show nested quote +
On May 07 2010 06:11 TheDrill wrote:
Well at least they hard-counter muta now.


indeed they do... really hard , lol!


Do they really hard counter anything that outranges them?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 21:16 GMT
#24
Did you know that you still need to micro your Phoenixes if you want them DOING something, rather than just flying around with Mutas chasing it endlessly?

Phoenix has 1 range more than Mutas, as well as a faster movement speed. This means you DO have to turn around to attack Mutas, which means you have to get closer. If you can PERFECTLY measure out 1 matrix and the distance that both your Phoenixes and the enemy Mutas will move in the short time you right click behind the Phoenixes, you'd be able to SC1 Move Shot anyways.
Lazix
Profile Joined March 2010
Australia378 Posts
May 06 2010 21:16 GMT
#25
On May 07 2010 06:14 FrozenArbiter wrote:
Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling.


ooh... I can't wait to see how this gets misinterpreted.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 21:17 GMT
#26
On May 07 2010 06:16 Zeke50100 wrote:
Did you know that you still need to micro your Phoenixes if you want them DOING something, rather than just flying around with Mutas chasing it endlessly?

Phoenix has 1 range more than Mutas, as well as a faster movement speed. This means you DO have to turn around to attack Mutas, which means you have to get closer. If you can PERFECTLY measure out 1 matrix and the distance that both your Phoenixes and the enemy Mutas will move in the short time you right click behind the Phoenixes, you'd be able to SC1 Move Shot anyways.

OR you can just tell your Phoenixes to fly past the Mutas.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 06 2010 21:17 GMT
#27
It might be too easy, but I think it looks fucking awesome.
#1 Kwanro Fan
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
May 06 2010 21:17 GMT
#28
This really isn't true. Phoenix will be exactly as good against Vikings as they were before. Vikings have much more range than them, and so dancing back and forth to shoot will just open them up to more fire than standing still and firing like they do now.
They might be marginally stronger against Battlecruisers, but they'll still do terrible damage against them and get shredded by Marines.
But, yeah, they'll be a lot stronger versus Mutalisks, and also stronger versus Corruptors. Which isn't really a bad thing in my book.
Dies Irae venit. youtube.com/SnobbinsFilms
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 21:18 GMT
#29
On May 07 2010 06:16 Lazix wrote:
Show nested quote +
On May 07 2010 06:14 FrozenArbiter wrote:
Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling.


ooh... I can't wait to see how this gets misinterpreted.

Blizzard: "What? Oh! You mean like what the Colossus does? Fine."
Mellotron
Profile Blog Joined March 2010
United States329 Posts
May 06 2010 21:18 GMT
#30
Coolest shit ever. I dont care what anyone says. I dont even care that its not like sc1. Give this some time in the hands of decent players before knocking it. I dont know how anyone here can be complaining that this takes no skill etc. Its so obviously something that the elite players will be able to manipulate better than average players. Its not like sc1, but i still think its something that in time will be amazing.
Starcraft player since 1999
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 06 2010 21:18 GMT
#31
LOL
Commentaries: youtube.com/HuskyStarcraft
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-05-06 21:21:49
May 06 2010 21:19 GMT
#32
On May 07 2010 06:11 Captain Peabody wrote:
It still requires micro, moving and dancing around to stay away from the Mutas. Just micro of a slightly different sort, that's all (you know, since it's a different game?). If it's overpowered, Blizzard can just nerf the Phoenixes range or speed.

I mean, it's not like Corsair micro in SC1 required that much micro to use effectively anyway. Nony himself said that the hard thing about Corsair micro was the multi-tasking, not the actual micro.

People are realllllly overreacting to this change...

People aren't overreacting! I, for one, afraid that they leave this mechanic and call it a deal without looking into other units that could benefit from it. And besides, you can't properly focus fire while "microing" phoenix now.

All what they needed to do is to make air and hovering (vulture, archon and workers are hovering in BW, don't know about SC2) units attack before decelerating and that would make ALL air units more fun to micro. Right now they just put lame work around for one unit instead of fixing it globally.

If it so challenging for their programmers to change order of attacking and decelerating that they need horrible work around for it, then they should be fucking ashamed of themselves and quit the job, cause that's just ludicrous.

On May 07 2010 06:17 Bosu wrote:
It might be too easy, but I think it looks fucking awesome.

If it worked as people want it, it would look just as awesome AND impressive at the same time, dude.
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
May 06 2010 21:19 GMT
#33
OR you can just tell your Phoenixes to fly past the Mutas.


Well, sure, so long as the Mutas are sitting perfectly still staring at the sky and twiddling their thumbs.

Face it: this change increases micro, and it makes a cool unit even more awesome. If it's overpowered, then they can nerf the Phoenix, but people need to stop complaining about stuff they don't understand.
Dies Irae venit. youtube.com/SnobbinsFilms
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 06 2010 21:20 GMT
#34
Am I the only one laughing hysterically at that video? Its seriously so funny.

I dont know what it means for balance, but just watch it, hahahah
Commentaries: youtube.com/HuskyStarcraft
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
May 06 2010 21:21 GMT
#35
People aren't overreacting! I, for one, afraid that they leave this mechanic and call it a deal without looking into other units that could benefit from it. And besides, you can't properly focus fire while "microing" phoenix now.


So when you want to focus fire, stop and shoot. This introduces a tradeoff whenever you use the auto-shoot function...do I stop and focus fire, or do I trust my range and speed to do the job for me?

The optimal choice will be different depending on the unit you're facing.
Dies Irae venit. youtube.com/SnobbinsFilms
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
May 06 2010 21:22 GMT
#36
On May 07 2010 06:20 HuskyTheHusky wrote:
Am I the only one laughing hysterically at that video? Its seriously so funny.

I dont know what it means for balance, but just watch it, hahahah


The phoenixes look 10x more bamf than they did before, shooting backwards and all haha. I wouldn't mind the change if it was a little more difficult to execute. I'd say attack or patrol needs to be used in combination of some sort.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-05-06 21:23:07
May 06 2010 21:22 GMT
#37
People are overreacting. This looks like still takes a lot of clicking since phoenix' don't fly at the same speed as other units nor will other units follow blindly. The only thing that's missing is using keyboard keys for it but that's pretty much the easiest part of micro anyway, the constant clicking will probably keep people busy anyways. At the very least give it a shot in some real games see if it's that easy.

If it's so easy it's overpowered I'm sure Blizzard will change it, but I doubt that's the case because phoenix is not a core unit but a counter unit it will never dictate games due to it countering stronger.
Administrator
B08
Profile Joined March 2010
37 Posts
May 06 2010 21:23 GMT
#38
On May 07 2010 06:14 NiiPPLES wrote:
Show nested quote +
On May 07 2010 06:07 CheAse wrote:
i just played a tvz with hellions... I could l just harass the roaches on the ramp until they died to go harass probes


that makes absolutely no sense


Indeed lolz
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-06 21:25:59
May 06 2010 21:23 GMT
#39
On May 07 2010 06:14 FrozenArbiter wrote:
Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling.

u mean hunting targets without losing speed? like corsairs vs muta?

i really find this new "automicro" ridiculous, first mothership and voidray but now this... at least make them spam between attack and move imo

btw guys,only discuss the phoenix here. the other units u discuss here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123913
Progamerpls no copy pasterino
RotterdaM
Profile Blog Joined March 2010
Netherlands684 Posts
May 06 2010 21:23 GMT
#40
sc II aka red alert 4 ^^ getting more sad day by day... but yeah it looks "awesome", it also looks hillarious in a way of a joke, not how it I wanna play a competitive rts ;() hope they fix it, im surprised there are even a few people who are positiv about this o_o
Commentatorwww.instagram.com/RotterdaM08 for pictures of cute puppies.
Prev 1 2 3 4 5 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 145
IndyStarCraft 102
BRAT_OK 83
Railgan 78
JuggernautJason17
StarCraft: Brood War
Mini 516
ggaemo 250
Rush 182
Dewaltoss 137
ZerO 129
Hyun 32
Bale 30
910 17
Shine 7
Dota 2
420jenkins360
capcasts92
Counter-Strike
fl0m5467
Super Smash Bros
Mew2King43
Heroes of the Storm
Liquid`Hasu3084
MindelVK17
Other Games
Grubby4722
B2W.Neo360
C9.Mang0218
Sick186
KnowMe143
elazer119
ArmadaUGS88
QueenE83
Trikslyr40
ZerO(Twitch)23
Organizations
Other Games
BasetradeTV255
Dota 2
PGL Dota 2 - Main Stream77
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 23
• blackmanpl 20
• 80smullet 17
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis2558
• TFBlade1016
Other Games
• imaqtpie1022
• Shiphtur335
Upcoming Events
Replay Cast
5h
GSL
14h 30m
Cure vs TriGGeR
ByuN vs Bunny
KCM Race Survival
15h
Big Gabe
17h
Replay Cast
1d 5h
Replay Cast
1d 14h
Escore
1d 15h
OSC
1d 18h
Replay Cast
2 days
Replay Cast
2 days
[ Show More ]
RSL Revival
2 days
IPSL
2 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
3 days
Replay Cast
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
BSL
4 days
IPSL
4 days
eOnzErG vs TBD
G5 vs Nesh
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Jaedong vs Light
Monday Night Weeklies
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Snow vs Flash
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-04-28
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.