• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:20
CEST 01:20
KST 08:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence5Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
[ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion Playing StarCraft as 2 people on the same network
Tourneys
[ASL20] Ro16 Group C Is there English video for group selection for ASL [ASL20] Ro16 Group B [IPSL] ISPL Season 1 Winter Qualis and Info!
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1462 users

Patch 11-Phoenix:Did Blizz Fix Anything? - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 20 21 22 Next All
Narayan
Profile Joined May 2010
Canada80 Posts
May 06 2010 21:15 GMT
#21
On May 07 2010 06:12 lolaloc wrote:
Show nested quote +
On May 07 2010 06:11 TheDrill wrote:
Well at least they hard-counter every fucking air unit now.

Fixed.


Agreed..

I'm surprised there wasn't any VR changes or more Zerg buffs... seem like they got nerfed more then buffed/changed for the better.

Ultras are still never going to be used, broodlords are easier to kill and now their turrents aren't as mobile as they were...

ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 21:15 GMT
#22
On May 07 2010 06:14 FrozenArbiter wrote:
Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling.

I am worried that they would think something similar to the Colossus wherein the attack itself is cancelled.
Novembermike
Profile Joined April 2010
United States102 Posts
May 06 2010 21:15 GMT
#23
On May 07 2010 06:13 Meatloaf wrote:
Show nested quote +
On May 07 2010 06:11 TheDrill wrote:
Well at least they hard-counter muta now.


indeed they do... really hard , lol!


Do they really hard counter anything that outranges them?
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 06 2010 21:16 GMT
#24
Did you know that you still need to micro your Phoenixes if you want them DOING something, rather than just flying around with Mutas chasing it endlessly?

Phoenix has 1 range more than Mutas, as well as a faster movement speed. This means you DO have to turn around to attack Mutas, which means you have to get closer. If you can PERFECTLY measure out 1 matrix and the distance that both your Phoenixes and the enemy Mutas will move in the short time you right click behind the Phoenixes, you'd be able to SC1 Move Shot anyways.
Lazix
Profile Joined March 2010
Australia378 Posts
May 06 2010 21:16 GMT
#25
On May 07 2010 06:14 FrozenArbiter wrote:
Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling.


ooh... I can't wait to see how this gets misinterpreted.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 21:17 GMT
#26
On May 07 2010 06:16 Zeke50100 wrote:
Did you know that you still need to micro your Phoenixes if you want them DOING something, rather than just flying around with Mutas chasing it endlessly?

Phoenix has 1 range more than Mutas, as well as a faster movement speed. This means you DO have to turn around to attack Mutas, which means you have to get closer. If you can PERFECTLY measure out 1 matrix and the distance that both your Phoenixes and the enemy Mutas will move in the short time you right click behind the Phoenixes, you'd be able to SC1 Move Shot anyways.

OR you can just tell your Phoenixes to fly past the Mutas.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
May 06 2010 21:17 GMT
#27
It might be too easy, but I think it looks fucking awesome.
#1 Kwanro Fan
Captain Peabody
Profile Blog Joined May 2009
United States3111 Posts
May 06 2010 21:17 GMT
#28
This really isn't true. Phoenix will be exactly as good against Vikings as they were before. Vikings have much more range than them, and so dancing back and forth to shoot will just open them up to more fire than standing still and firing like they do now.
They might be marginally stronger against Battlecruisers, but they'll still do terrible damage against them and get shredded by Marines.
But, yeah, they'll be a lot stronger versus Mutalisks, and also stronger versus Corruptors. Which isn't really a bad thing in my book.
Dies Irae venit. youtube.com/SnobbinsFilms
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 06 2010 21:18 GMT
#29
On May 07 2010 06:16 Lazix wrote:
Show nested quote +
On May 07 2010 06:14 FrozenArbiter wrote:
Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling.


ooh... I can't wait to see how this gets misinterpreted.

Blizzard: "What? Oh! You mean like what the Colossus does? Fine."
Mellotron
Profile Blog Joined March 2010
United States329 Posts
May 06 2010 21:18 GMT
#30
Coolest shit ever. I dont care what anyone says. I dont even care that its not like sc1. Give this some time in the hands of decent players before knocking it. I dont know how anyone here can be complaining that this takes no skill etc. Its so obviously something that the elite players will be able to manipulate better than average players. Its not like sc1, but i still think its something that in time will be amazing.
Starcraft player since 1999
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 06 2010 21:18 GMT
#31
LOL
Commentaries: youtube.com/HuskyStarcraft
InRaged
Profile Joined February 2007
1047 Posts
Last Edited: 2010-05-06 21:21:49
May 06 2010 21:19 GMT
#32
On May 07 2010 06:11 Captain Peabody wrote:
It still requires micro, moving and dancing around to stay away from the Mutas. Just micro of a slightly different sort, that's all (you know, since it's a different game?). If it's overpowered, Blizzard can just nerf the Phoenixes range or speed.

I mean, it's not like Corsair micro in SC1 required that much micro to use effectively anyway. Nony himself said that the hard thing about Corsair micro was the multi-tasking, not the actual micro.

People are realllllly overreacting to this change...

People aren't overreacting! I, for one, afraid that they leave this mechanic and call it a deal without looking into other units that could benefit from it. And besides, you can't properly focus fire while "microing" phoenix now.

All what they needed to do is to make air and hovering (vulture, archon and workers are hovering in BW, don't know about SC2) units attack before decelerating and that would make ALL air units more fun to micro. Right now they just put lame work around for one unit instead of fixing it globally.

If it so challenging for their programmers to change order of attacking and decelerating that they need horrible work around for it, then they should be fucking ashamed of themselves and quit the job, cause that's just ludicrous.

On May 07 2010 06:17 Bosu wrote:
It might be too easy, but I think it looks fucking awesome.

If it worked as people want it, it would look just as awesome AND impressive at the same time, dude.
Captain Peabody
Profile Blog Joined May 2009
United States3111 Posts
May 06 2010 21:19 GMT
#33
OR you can just tell your Phoenixes to fly past the Mutas.


Well, sure, so long as the Mutas are sitting perfectly still staring at the sky and twiddling their thumbs.

Face it: this change increases micro, and it makes a cool unit even more awesome. If it's overpowered, then they can nerf the Phoenix, but people need to stop complaining about stuff they don't understand.
Dies Irae venit. youtube.com/SnobbinsFilms
Husky
Profile Blog Joined May 2009
United States3362 Posts
May 06 2010 21:20 GMT
#34
Am I the only one laughing hysterically at that video? Its seriously so funny.

I dont know what it means for balance, but just watch it, hahahah
Commentaries: youtube.com/HuskyStarcraft
Captain Peabody
Profile Blog Joined May 2009
United States3111 Posts
May 06 2010 21:21 GMT
#35
People aren't overreacting! I, for one, afraid that they leave this mechanic and call it a deal without looking into other units that could benefit from it. And besides, you can't properly focus fire while "microing" phoenix now.


So when you want to focus fire, stop and shoot. This introduces a tradeoff whenever you use the auto-shoot function...do I stop and focus fire, or do I trust my range and speed to do the job for me?

The optimal choice will be different depending on the unit you're facing.
Dies Irae venit. youtube.com/SnobbinsFilms
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
May 06 2010 21:22 GMT
#36
On May 07 2010 06:20 HuskyTheHusky wrote:
Am I the only one laughing hysterically at that video? Its seriously so funny.

I dont know what it means for balance, but just watch it, hahahah


The phoenixes look 10x more bamf than they did before, shooting backwards and all haha. I wouldn't mind the change if it was a little more difficult to execute. I'd say attack or patrol needs to be used in combination of some sort.
Liquid`Nazgul
Profile Blog Joined September 2002
22427 Posts
Last Edited: 2010-05-06 21:23:07
May 06 2010 21:22 GMT
#37
People are overreacting. This looks like still takes a lot of clicking since phoenix' don't fly at the same speed as other units nor will other units follow blindly. The only thing that's missing is using keyboard keys for it but that's pretty much the easiest part of micro anyway, the constant clicking will probably keep people busy anyways. At the very least give it a shot in some real games see if it's that easy.

If it's so easy it's overpowered I'm sure Blizzard will change it, but I doubt that's the case because phoenix is not a core unit but a counter unit it will never dictate games due to it countering stronger.
Administrator
B08
Profile Joined March 2010
37 Posts
May 06 2010 21:23 GMT
#38
On May 07 2010 06:14 NiiPPLES wrote:
Show nested quote +
On May 07 2010 06:07 CheAse wrote:
i just played a tvz with hellions... I could l just harass the roaches on the ramp until they died to go harass probes


that makes absolutely no sense


Indeed lolz
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-05-06 21:25:59
May 06 2010 21:23 GMT
#39
On May 07 2010 06:14 FrozenArbiter wrote:
Someone please tell Blizzard that when we say moving shoot, we really mean Animation Cancelling.

u mean hunting targets without losing speed? like corsairs vs muta?

i really find this new "automicro" ridiculous, first mothership and voidray but now this... at least make them spam between attack and move imo

btw guys,only discuss the phoenix here. the other units u discuss here:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123913
Progamerpls no copy pasterino
RotterdaM
Profile Blog Joined March 2010
Netherlands684 Posts
May 06 2010 21:23 GMT
#40
sc II aka red alert 4 ^^ getting more sad day by day... but yeah it looks "awesome", it also looks hillarious in a way of a joke, not how it I wanna play a competitive rts ;() hope they fix it, im surprised there are even a few people who are positiv about this o_o
Commentatorwww.instagram.com/RotterdaM08 for pictures of cute puppies.
Prev 1 2 3 4 5 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 254
CosmosSc2 42
ROOTCatZ 29
StarCraft: Brood War
Artosis 572
ggaemo 30
sSak 16
ajuk12(nOOB) 11
Counter-Strike
fl0m787
Stewie2K356
Super Smash Bros
Liquid`Ken114
Other Games
summit1g4492
Grubby3557
FrodaN2159
shahzam804
ToD204
C9.Mang0142
Maynarde90
JimRising 86
SortOf55
Trikslyr54
Nathanias20
fpsfer 1
Organizations
Other Games
gamesdonequick447
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• RyuSc2 62
• davetesta29
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22135
• WagamamaTV493
• Ler60
Other Games
• Scarra1232
• imaqtpie994
Upcoming Events
OSC
40m
Sparkling Tuna Cup
10h 40m
Afreeca Starleague
10h 40m
Light vs Speed
Larva vs Soma
2v2
11h 40m
PiGosaur Monday
1d
LiuLi Cup
1d 11h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
[ Show More ]
BSL Open LAN 2025 - War…
4 days
RSL Revival
4 days
BSL Open LAN 2025 - War…
5 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.