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Patch 11-Phoenix:Did Blizz Fix Anything? - Page 21

Forum Index > SC2 General
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Prev 1 19 20 21 22 Next All
Ayestes
Profile Joined April 2010
United States106 Posts
Last Edited: 2010-05-07 19:03:47
May 07 2010 19:02 GMT
#401
Corruptors only counter Phoenix if they force a head to head confrontation. Hard to do when they are so much slower then them. Hydralisks or Mutalisks are sadly the best counter, and Mutalisks get slaughtered and Hydralisks need to be in ample numbers to prevent being control via lift. Protoss doesn't need to kill Corruptors, Zerg needs to kill the Phoenix.

Spore Colonies are what you need to stick to in order to combat Phoenix harassment as Zerg while building up Hydralisk numbers. If you are going to keep air, you need to support them with Hydra.
Would you kindly?
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-05-08 00:37:52
May 08 2010 00:36 GMT
#402
On May 07 2010 11:55 Raislin wrote:
Show nested quote +
On May 07 2010 10:06 BladeRunner wrote:
instead of the community making a game competitive that probably was never intended to be (or do Smash fans argue otherwise??)


No, Brawl was never intended by Sakurai to be competitive. He did everything he could to prevent it from being competitive and he did a damn good job. So what you say is definitely true.

Show nested quote +
On May 07 2010 10:08 beetlelisk wrote:
I don't think being forced to click Patrol behind your units and move away ASAP is that much of spamming. Phoenixes are still faster so they can use their +1range against Mutas and upgrading their attack to +1 would also still matter. Now it doesn't, all you have to know is if there are Infestor or Hydras and where are they, that is all.
Even rush maps have enough space to kite mutas in a perfectly free way.


Show nested quote +
On May 07 2010 10:15 diehilde wrote:
just tested 10 muta vs 5 phoenix in custom game against some ppl... u wont kill a single phoenix. I guess phoenix really hard counters muta now, unfortunately to a point where it almost makes no sense building them anymore.


@beetlelisk: Phoenix are faster, but due to the fact that they used to decelerate before attacking, kiting didn't really work out all that well. One range just wasn't enough with the game mechanics the way they are. Being able to literally move while shooting is extremely powerful and, as I said in the post you quoted (and supported a bit by diehilde's post), Phoenix could potentially use a damage nerf now, as they got their much needed buff...just in a somewhat funky way.

I know they didn't work and what I'm saying is to make this kind of micro work and not necessarily in the exact way (flyers not slowing down at all with perfect micro) it works in BW - even if the way moving shot works in BW is not copied it can still be implemented and work in similar way with slowing down noticeable. Phoenixes are faster so it's not such a big deal, maybe they would fire (a bit) slower while kiting.

To use a slightly childish, yet relevant counterpoint to both of you: Zealots can be kited by Marines, Marauders, Reapers, Roaches, etc, etc and, at best, Charge simply prevents you from taking zero damage in the process. Does that mean it makes no sense not to build Zealots and/or research Charge? Keep in mind that I don't necessarily disagree completely, but that I'm much too hesitant to call any imbalance, especially this early.


You need to make up to 2 orders for each shot to do that, with Phoenix you make any only when you want to change direction they are going to.
Also when you surround with your Zealots, enemy units can't just walk past them.
wwww
DeCoup
Profile Joined September 2006
Australia1933 Posts
May 08 2010 00:51 GMT
#403
On May 08 2010 04:02 Ayestes wrote:
Corruptors only counter Phoenix if they force a head to head confrontation. Hard to do when they are so much slower then them. Hydralisks or Mutalisks are sadly the best counter, and Mutalisks get slaughtered and Hydralisks need to be in ample numbers to prevent being control via lift. Protoss doesn't need to kill Corruptors, Zerg needs to kill the Phoenix.

Corrupters are the same speed as mutas now. So they are clearly the better option.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Angra
Profile Blog Joined May 2009
United States2652 Posts
May 08 2010 01:03 GMT
#404
sweet now I can phoenix harass by right clicking once on the minimap while afking to get food!
v3chr0
Profile Blog Joined April 2010
United States856 Posts
May 08 2010 01:07 GMT
#405
On May 08 2010 10:03 Angra wrote:
sweet now I can phoenix harass by right clicking once on the minimap while afking to get food!


and you'd come back to a loss.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-05-08 01:11:34
May 08 2010 01:10 GMT
#406
So much bitching, bet half of you haven't even played with or versus the phoenix yet.

"Oh man I watched that video on youtubes where the 3 pheonixes kill 4/5 mutalisks that are terribly micro'd, they are so OP"
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-05-08 01:38:41
May 08 2010 01:17 GMT
#407
On May 08 2010 10:10 v3chr0 wrote:
So much bitching, bet half of you haven't even played with or versus the phoenix yet.

"Oh man I watched that video on youtubes where the 3 pheonixes kill 4/5 mutalisks that are terribly micro'd, they are so OP"

Have you played? Preferably both as Zerg and Protoss?
Putting aside you not reading even part of OP.
wwww
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-05-08 01:45:45
May 08 2010 01:45 GMT
#408

Have you played? Preferably both as Zerg and Protoss?
Putting aside you not reading even part of OP.


I actually did read the O.P, and yes I play random quite a bit. To say anything, 1 or 2 days after the patch is non-sense, it's a new patch, strategies will have to change. If in about a week or two Zerg still has a huge problem, then it's a concern.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Stopdroproll
Profile Joined March 2010
United States101 Posts
May 08 2010 02:05 GMT
#409
Phoenix only hard counter Mutalisks really.
But at what cost?
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-05-08 02:18:28
May 08 2010 02:05 GMT
#410
On May 08 2010 10:45 v3chr0 wrote:
Show nested quote +

Have you played? Preferably both as Zerg and Protoss?
Putting aside you not reading even part of OP.


I actually did read the O.P, and yes I play random quite a bit. To say anything, 1 or 2 days after the patch is non-sense, it's a new patch, strategies will have to change. If in about a week or two Zerg still has a huge problem, then it's a concern.

I guessed you did not read it because OP istelf says in bold it's not about balance really but about some micro possibilities out.
If, on this page, DeCoup says Corruptors are as fast as Mutas than it's not that hard to counter Phoenix so there may be no huge problems.
Except there is going to be less micro which this thread is about man edit even though it makes Phoenixes in PvZ a lot more viable.
wwww
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
May 08 2010 02:13 GMT
#411
I'm a protoss player and I've played 20+ games using the phoenix, and I absolutely hate it. It's the worst update yet. With the new phoenixes, it is simulating micro without you actually microing. Every time I use it I just move it around, not even attack+move, just move. There's no way a Zerg player however many mutas can do anything. They are forced to build corrupters. There's no micro in any of the battles. I like raping a huge crapload of mutas through microing, not from doing nothing. If Blizzard wants to buff phoenixes, then give them less acceleration/deceleration period, or throw in one extra damage or something. All they did was remove all skill required to phoenix micro.
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-08 02:42:07
May 08 2010 02:37 GMT
#412
As has been pointed out, corruptors really can't do much because they cannot force a confrontation (speed) and therefore toss will never lose a phoenix if he doesn't want to.

ZvP is hydraroach. You can come up with all the blah blah you want, say it'll be different in a few weeks, I say BS. Z air vP is now terrible. Gonna need to duke it out in those forcefields...

edit: and tbh, Phoenix is now pretty much ultraballer in PvZ, even against hydras if they're not in large groups.
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
May 08 2010 02:59 GMT
#413
Phoenix harassing vs OLs and fighting mutas works excellently in the early game, but once mid-late game comes around they become less and less useful, as Zerg gets so many more hydras and throws spore crawlers around the OL areas.

The change is fine so far, I haven't played any games PvZ where I can say I won specifically because of Phoenix attack/harass.

Ayestes
Profile Joined April 2010
United States106 Posts
Last Edited: 2010-05-08 04:16:10
May 08 2010 04:09 GMT
#414
On May 08 2010 09:51 DeCoup wrote:
Show nested quote +
On May 08 2010 04:02 Ayestes wrote:
Corruptors only counter Phoenix if they force a head to head confrontation. Hard to do when they are so much slower then them. Hydralisks or Mutalisks are sadly the best counter, and Mutalisks get slaughtered and Hydralisks need to be in ample numbers to prevent being control via lift. Protoss doesn't need to kill Corruptors, Zerg needs to kill the Phoenix.

Corrupters are the same speed as mutas now. So they are clearly the better option.


No, they don't. 2.95 vs. 3.75. They still can't keep up with Mutalisk swarms, especially if you use them to try and help anti-harass from Phoenix. You need a ground presence starting with Spore Colonies. Small numbers of Hydralisks and Queens will simply be lifted and dismantled.

Irregardless, I don't consider Mutalisks a good counter to Phoenix by any means. However in terms of anti-harassment their speed makes them better then Corruptors stopping them, which is disappointing.

The speed buff helps them out speed Vikings- not catch Phoenix or keep up with Mutalisk swarms.

The overall point is, the role of a Corruptor has not changed against Protoss. It counters Collosus and the trio of Massive Air units. It has gained a little ground against the Viking, but the range on the Viking causes it to win in most cases and it is midly cheaper.

To stop any Phoenix harassment, you need Spore Colonies into moderate numbers of Hydralisks. A Fungal Growth would work as well, if you manage to pull it off.
Would you kindly?
v3chr0
Profile Blog Joined April 2010
United States856 Posts
May 08 2010 04:25 GMT
#415
On May 08 2010 11:05 beetlelisk wrote:
Show nested quote +
On May 08 2010 10:45 v3chr0 wrote:

Have you played? Preferably both as Zerg and Protoss?
Putting aside you not reading even part of OP.


I actually did read the O.P, and yes I play random quite a bit. To say anything, 1 or 2 days after the patch is non-sense, it's a new patch, strategies will have to change. If in about a week or two Zerg still has a huge problem, then it's a concern.

I guessed you did not read it because OP istelf says in bold it's not about balance really but about some micro possibilities out.
If, on this page, DeCoup says Corruptors are as fast as Mutas than it's not that hard to counter Phoenix so there may be no huge problems.
Except there is going to be less micro which this thread is about man edit even though it makes Phoenixes in PvZ a lot more viable.



Sorry I did not clarify, I'm not really talking about the OP, talking to all the people who are going crazy already because of the change, I for one think something will definitely be changed because I think they got may have gotten the wrong idea of what moving shot was, albeit it is something way out of the ordinary in the starcraft genre so it'd be interesting either way.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2010-05-08 04:31:51
May 08 2010 04:30 GMT
#416
People need to chill out about how this is destroying micro or doesn't require micro, etc. etc. It's a new ability that a unit can have, deal with it. If phoenix are OP they can always nerf the range or damage or whatever, but I doubt it will be necessary.

EDIT: Also, I doubt that blizzard misunderstood what people meant by moving shot. More likely they just thought that giving the phoenix its moving shot would be a cool addition to the game, and perhaps the idea was inspired by people talking about "moving shot."
www.infinityseven.net
Lollersauce
Profile Joined April 2010
United States357 Posts
Last Edited: 2010-05-08 05:25:45
May 08 2010 05:25 GMT
#417
I think, as far as the PvZ matchup is concerned, that we will quickly find out you can't have a unit that vastly surpasses mutas, never has to engage corruptors AND has a graviton beam sitting at 50 energy.

If good P's want to help, please do abuse the phoenix as much as you can so we can get this over with.
Sensator
Profile Joined April 2010
Australia377 Posts
May 08 2010 06:16 GMT
#418
Looks like I'm gonna take a break from playing and sort of ladder for a while, Zerg becoming more useless every patch.
CheeC[h]
Profile Joined August 2009
United States137 Posts
May 08 2010 06:28 GMT
#419
the thing i have the biggest problem with is the fact that it looks like the toss player has about 9 hands pulling off this insane micro move with the pheonix when really it takes about 3 apm. it is so insanely similar to red alert 3 were it rewards not microing, because the ai is already doing everything for you. was this really the goal of blizzard? when im a spectator i just laugh at how goofy this unit looks and behaves in comparison to every other unit, it really takes away from the game.
pheus
Profile Joined February 2010
Australia161 Posts
May 08 2010 12:43 GMT
#420
They should just make it like dragoons where you have to stop for around a quarter of a second to shoot. If I could dragoon micro by just moving I would be loling all the way to the bank, but it wouldn't be much fun and it wouldn't feel very rewarding.
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