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Patch 11-Phoenix:Did Blizz Fix Anything? - Page 19

Forum Index > SC2 General
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Dekoth
Profile Joined March 2010
United States527 Posts
May 07 2010 12:58 GMT
#361
Actually, if you think about how a spacecraft moves and this is in theory a spacecraft. It looks rather neat. It would be nice if they threw some thrusters on the front of it to make it a little more realistic, but overall livable.

That said, they could just as easily redo the attack animation to have it come out the tail as well.
lololol
Profile Joined February 2006
5198 Posts
May 07 2010 13:20 GMT
#362
Just reduce the firing arc, so they have to face their target in order to shoot(like Void Rays), this will add more micro, while the the model should be reversed anyway, the wings should be at the back, it would look a lot better.
I'll call Nada.
GruGloG
Profile Joined December 2008
Netherlands114 Posts
Last Edited: 2010-05-07 13:32:45
May 07 2010 13:30 GMT
#363
On May 07 2010 21:23 Liquid`Nazgul wrote:
They understand it they just think their game will become an e-sports leader regardless of how difficult they make it.


And this I believe is also the case, with the HUGE fanbase they have SC2 will still be pretty much the biggest game around even if ALL bw players refused to play it (which of course will not happen). I find almost flattering that they are actually listening to the things we say at all, even if they failed a bit with the execution this time .
AyJay
Profile Joined April 2010
1515 Posts
Last Edited: 2010-05-07 13:49:02
May 07 2010 13:40 GMT
#364
On May 07 2010 06:05 GX.Sigma wrote:

Lawl that looks so stupid (flying backwards)
IPS.Mardow.
Profile Joined November 2009
Germany713 Posts
May 07 2010 13:44 GMT
#365
Make muta micro available again! And try to do the same with phoenix!

But not this auto attacking crap every newby can execute -_-
Raislin
Profile Blog Joined April 2010
United States144 Posts
May 07 2010 13:49 GMT
#366
On May 07 2010 20:55 lololol wrote:
Show nested quote +
On May 07 2010 18:36 Raislin wrote:
On May 07 2010 16:34 intrigue wrote:
consider, no other units in the game auto-attack while on a move command. why add potentially undesirable and contrived automation for just one single unit?


Actually, all Protoss air does this. The Void Ray is slightly different than the others, but Carriers and Motherships have always attacked with just a move command.


Actually, the Void Ray has the same mechanic, just not with a 360 degree firing arc, while the Carrier is the different one and is much closer to BW mechanically.
They need to stand still to launch their interceptors, and when changing targets or the interceptors will just go back after the previous target dies/is out of leash range.
If they receive only a move command they will never engage any target and if given a move command after they are already attacking, they will not engage new targets or launch more interceptors(if they have some of them still docked), they'll just finish off the old ones and stop attacking.


I love how you say the Void Ray is the same and then describe how it's slightly different, which I said already. You are right about the Carrier, though. With the interceptor launch upgrade, microing Carriers is pretty fun. In fact, the Phoenix should be functioning much closer to how the Carrier does and I think most would be happy.
lololol
Profile Joined February 2006
5198 Posts
May 07 2010 14:38 GMT
#367
On May 07 2010 22:49 Raislin wrote:
Show nested quote +
On May 07 2010 20:55 lololol wrote:
On May 07 2010 18:36 Raislin wrote:
On May 07 2010 16:34 intrigue wrote:
consider, no other units in the game auto-attack while on a move command. why add potentially undesirable and contrived automation for just one single unit?


Actually, all Protoss air does this. The Void Ray is slightly different than the others, but Carriers and Motherships have always attacked with just a move command.


Actually, the Void Ray has the same mechanic, just not with a 360 degree firing arc, while the Carrier is the different one and is much closer to BW mechanically.
They need to stand still to launch their interceptors, and when changing targets or the interceptors will just go back after the previous target dies/is out of leash range.
If they receive only a move command they will never engage any target and if given a move command after they are already attacking, they will not engage new targets or launch more interceptors(if they have some of them still docked), they'll just finish off the old ones and stop attacking.


I love how you say the Void Ray is the same and then describe how it's slightly different, which I said already. You are right about the Carrier, though. With the interceptor launch upgrade, microing Carriers is pretty fun. In fact, the Phoenix should be functioning much closer to how the Carrier does and I think most would be happy.


No, I did not say the Void Ray is the same, I said it has the same mechanic and mechanically only the Carrier is different, since it can't acquire targets, while moving and requires an attack(or hold, e.t.c.) order.
I'll call Nada.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
Last Edited: 2010-05-07 15:19:28
May 07 2010 15:17 GMT
#368
On May 07 2010 18:36 Raislin wrote:
Show nested quote +
On May 07 2010 16:34 intrigue wrote:
consider, no other units in the game auto-attack while on a move command. why add potentially undesirable and contrived automation for just one single unit?


Actually, all Protoss air does this. The Void Ray is slightly different than the others, but Carriers and Motherships have always attacked with just a move command.


Void rays seem to only auto-target units in a certain arc in front of them. This could make for some interesting micro.

Edit: I also played around with carriers a bunch. Once the interceptors are launched, the carrier can be microed around quite well, and a good screen away from the target. The interceptors will continue to pound on the target.

The only problem though is that as soon as you cross some invisible range limit, the interceptors will all fly back to the carrier and refuse to do anything else until they've docked, and need to be re-launched.

Still, leaves me with a little more hope for carrier micro!
I admire your commitment to being *very* oily
Apolo
Profile Joined May 2010
Portugal1259 Posts
May 07 2010 15:20 GMT
#369
After reading through the shooting while moving topic, i have to agree that bringing that to more units would only improve gameplay and realism... there's no reason why many units specially air units, should have to stop/decelerate to attack. SC1 was better in that regard... and bringing that to SC2 i believe would only make this more fun to play and at the same time harder to master... which supposedly is blizzard's motto.
roemy
Profile Joined April 2010
Germany432 Posts
May 07 2010 15:21 GMT
#370
i played one of those dumb turtle games on twilight fortress today..
phoenix rocked the casbah:

mutas for breakfast, banshees formed a light brunch, vikings a lil' heavier lunch and later on some corruptors as dessert: a little tough but a handful of HTs (feedback) acted as digestif.
in between there was always room for some ground unit snacks.

granted, at some point a had a slight upgrade advantage, but i can't say i had that many phoenixes.

the fun starts at ~6 phoenixes and at around ~12 everybody can basically give up trying to counter them - although great fun, i'm not sure if thats a good thing....
rock is fine.. paper could need a buff, but scissors have to be nerfed
MorroW
Profile Joined August 2008
Sweden3522 Posts
May 07 2010 15:27 GMT
#371
On May 07 2010 22:44 IPS.Mardow. wrote:
Make muta micro available again! And try to do the same with phoenix!

But not this auto attacking crap every newby can execute -_-

muta stack should be possible imo because thor and phonix r such a superhard counter now

zvz would maybe change too, not sure
Progamerpls no copy pasterino
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
May 07 2010 15:29 GMT
#372
On May 07 2010 06:12 lolaloc wrote:
Show nested quote +
On May 07 2010 06:11 TheDrill wrote:
Well at least they hard-counter every fucking air unit now.

Fixed.


Not really. Vikings still have far better range than the Phoenix.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
May 07 2010 15:29 GMT
#373
If they implement this (but having to click partol+stop instead of just right-clicking like crazy) to all air units it will be sooooo bad ass, but like it is right now with phoenixes its just no way it can stay in-game. I'd imagine someone with strong multitasking (Bisu?) could basically do this with Phoenixes at the same time as macroing in his base and microing a ground army in battle.
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
goszar
Profile Joined February 2010
Belarus119 Posts
May 07 2010 15:35 GMT
#374
I played SC:BW, WC3, even DotA and many other rts. I want to say that Animation Canceling is just an abuse of game engine bugs in all those games. I can't understand why people want bugs to be introduced in SC2. You wanted Phoenix buff VS Mutas - here it is. The solution is questionable of course, but is definitely much better than introducing a bug on purpose.
789
Profile Joined October 2009
United States959 Posts
May 07 2010 15:36 GMT
#375
On May 07 2010 21:58 Dekoth wrote:
Actually, if you think about how a spacecraft moves and this is in theory a spacecraft. It looks rather neat. It would be nice if they threw some thrusters on the front of it to make it a little more realistic, but overall livable.

That said, they could just as easily redo the attack animation to have it come out the tail as well.


Actually to me it seems like the trails coming off their thrusters does change direction when they are flying backwards.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
May 07 2010 15:42 GMT
#376
more videos showing the new phoenix micro:


9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
deadalnix
Profile Joined May 2010
France120 Posts
May 07 2010 15:45 GMT
#377
It should require more intentsive micro I guess. This way too powerfull now :/
Dekoth
Profile Joined March 2010
United States527 Posts
May 07 2010 16:01 GMT
#378
Power of the phoenix remains relatively unchanged. It is simply capable of doing its job for at least a little while now. Explain how this is way too powerful?

It's too powerful because it can take on a unit that costs half and can be produced 3x+ faster in 2v1? Sounds pretty balanced to me...
NeoScout
Profile Joined April 2010
United States103 Posts
May 07 2010 16:29 GMT
#379
oh you blizzard
meeple
Profile Blog Joined April 2009
Canada10211 Posts
May 07 2010 16:38 GMT
#380
On May 08 2010 01:01 Dekoth wrote:
Power of the phoenix remains relatively unchanged. It is simply capable of doing its job for at least a little while now. Explain how this is way too powerful?

It's too powerful because it can take on a unit that costs half and can be produced 3x+ faster in 2v1? Sounds pretty balanced to me...


Did you see that new video? It seems to be able to take out almost an infinite number of them
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