That said, they could just as easily redo the attack animation to have it come out the tail as well.
Patch 11-Phoenix:Did Blizz Fix Anything? - Page 19
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Dekoth
United States527 Posts
That said, they could just as easily redo the attack animation to have it come out the tail as well. | ||
lololol
5198 Posts
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GruGloG
Netherlands114 Posts
On May 07 2010 21:23 Liquid`Nazgul wrote: They understand it they just think their game will become an e-sports leader regardless of how difficult they make it. And this I believe is also the case, with the HUGE fanbase they have SC2 will still be pretty much the biggest game around even if ALL bw players refused to play it (which of course will not happen). I find almost flattering that they are actually listening to the things we say at all, even if they failed a bit with the execution this time ![]() | ||
AyJay
1515 Posts
On May 07 2010 06:05 GX.Sigma wrote: Lawl that looks so stupid (flying backwards) | ||
IPS.Mardow.
Germany713 Posts
But not this auto attacking crap every newby can execute -_- | ||
Raislin
United States144 Posts
On May 07 2010 20:55 lololol wrote: Actually, the Void Ray has the same mechanic, just not with a 360 degree firing arc, while the Carrier is the different one and is much closer to BW mechanically. They need to stand still to launch their interceptors, and when changing targets or the interceptors will just go back after the previous target dies/is out of leash range. If they receive only a move command they will never engage any target and if given a move command after they are already attacking, they will not engage new targets or launch more interceptors(if they have some of them still docked), they'll just finish off the old ones and stop attacking. I love how you say the Void Ray is the same and then describe how it's slightly different, which I said already. You are right about the Carrier, though. With the interceptor launch upgrade, microing Carriers is pretty fun. In fact, the Phoenix should be functioning much closer to how the Carrier does and I think most would be happy. | ||
lololol
5198 Posts
On May 07 2010 22:49 Raislin wrote: I love how you say the Void Ray is the same and then describe how it's slightly different, which I said already. You are right about the Carrier, though. With the interceptor launch upgrade, microing Carriers is pretty fun. In fact, the Phoenix should be functioning much closer to how the Carrier does and I think most would be happy. No, I did not say the Void Ray is the same, I said it has the same mechanic and mechanically only the Carrier is different, since it can't acquire targets, while moving and requires an attack(or hold, e.t.c.) order. | ||
Haemonculus
United States6980 Posts
On May 07 2010 18:36 Raislin wrote: Actually, all Protoss air does this. The Void Ray is slightly different than the others, but Carriers and Motherships have always attacked with just a move command. Void rays seem to only auto-target units in a certain arc in front of them. This could make for some interesting micro. Edit: I also played around with carriers a bunch. Once the interceptors are launched, the carrier can be microed around quite well, and a good screen away from the target. The interceptors will continue to pound on the target. The only problem though is that as soon as you cross some invisible range limit, the interceptors will all fly back to the carrier and refuse to do anything else until they've docked, and need to be re-launched. Still, leaves me with a little more hope for carrier micro! | ||
Apolo
Portugal1259 Posts
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roemy
Germany432 Posts
phoenix rocked the casbah: mutas for breakfast, banshees formed a light brunch, vikings a lil' heavier lunch and later on some corruptors as dessert: a little tough but a handful of HTs (feedback) acted as digestif. in between there was always room for some ground unit snacks. granted, at some point a had a slight upgrade advantage, but i can't say i had that many phoenixes. the fun starts at ~6 phoenixes and at around ~12 everybody can basically give up trying to counter them - although great fun, i'm not sure if thats a good thing.... | ||
MorroW
Sweden3522 Posts
On May 07 2010 22:44 IPS.Mardow. wrote: Make muta micro available again! And try to do the same with phoenix! But not this auto attacking crap every newby can execute -_- muta stack should be possible imo because thor and phonix r such a superhard counter now zvz would maybe change too, not sure | ||
Zexion
Sweden971 Posts
Not really. Vikings still have far better range than the Phoenix. | ||
KinosJourney2
Sweden1811 Posts
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goszar
Belarus119 Posts
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789
United States959 Posts
On May 07 2010 21:58 Dekoth wrote: Actually, if you think about how a spacecraft moves and this is in theory a spacecraft. It looks rather neat. It would be nice if they threw some thrusters on the front of it to make it a little more realistic, but overall livable. That said, they could just as easily redo the attack animation to have it come out the tail as well. Actually to me it seems like the trails coming off their thrusters does change direction when they are flying backwards. | ||
Dionyseus
United States2068 Posts
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deadalnix
France120 Posts
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Dekoth
United States527 Posts
It's too powerful because it can take on a unit that costs half and can be produced 3x+ faster in 2v1? Sounds pretty balanced to me... | ||
NeoScout
United States103 Posts
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meeple
Canada10211 Posts
On May 08 2010 01:01 Dekoth wrote: Power of the phoenix remains relatively unchanged. It is simply capable of doing its job for at least a little while now. Explain how this is way too powerful? It's too powerful because it can take on a unit that costs half and can be produced 3x+ faster in 2v1? Sounds pretty balanced to me... Did you see that new video? It seems to be able to take out almost an infinite number of them | ||
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