• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:46
CEST 07:46
KST 14:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7919 users

The Gas Issue, second edition - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
May 07 2010 01:32 GMT
#61
nice clean no-frills write-up and diagrams. thanks
Slurgi
Profile Joined March 2010
United States118 Posts
May 07 2010 01:37 GMT
#62
Absolutely excellent! GREAT job!

This should be on liquipedia...?
zomgzergrush
Profile Joined August 2008
United States923 Posts
May 07 2010 01:45 GMT
#63
I was suspicious about this but completely forgot about it.

I think the take home message is that Blizzard needs to read this and reposition their geysers on their maps.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
May 07 2010 01:48 GMT
#64
we need more threads like these ^^
Long live BroodWar!
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
May 07 2010 01:54 GMT
#65
I would like to agree with everyone and say gj
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 07 2010 07:59 GMT
#66
On May 07 2010 08:22 Nightmarjoo wrote:
Nice job spines! Did you test 4 workers at all?


Considering doing mineral formation tests too? bw had such bizarre mineral mining pathing. Sometimes if you moved entire formation over by 1 tile, it would be the exact same formation, but would mine completely differently. Definitely different workers mined the same minerals at a different rate (took longer/shorter paths to/from each mineral block).


I did a test with 4 workers too, but the result was as expected: every single position mines at 100%, and 3 workers mine at the same rate on good positions.

I have some other tests in mind that I would try before tackling mineral formations. Mineral mining has so many factors that it is really hard to draw any decent conclusions, and zerg still can only spawn units at the bottom of a hatchery...

On May 07 2010 08:38 Bey wrote:
I'm a bit confused by the first picture in your post. It seems to indicate that you mine at 79% from the nearest spots with both one and two workers? Since this cannot possibly be right, I'm either misreading your diagram or there's a typo. Are the box and numbers on the left for 1 worker, middle for 2, and right for 3? Nice research though, interesting stuff.


That first picture is just a compilation of pictures repeated later in the thread. It shows, from left to right, 2 workers relative to 3 workers, 2 workers relative to the maximum, 3 workers relative to the maximum.
I didn't even test mining with 1 worker, but it is safe to assume that it would mine half as much gas as 2 workers would.
If you have a good reason to disagree with the above, please tell me. Thank you.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
May 07 2010 08:00 GMT
#67
Without a picture at this spot I'd lose half of my readers.

brilliant [image loading]
brood war for life, brood war forever
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
June 06 2010 08:14 GMT
#68
I definitely noticed the bad mining rate on the top geyser of the top base on metalopolis in the first few days of beta.
..and then I would, ya know, check em'. (Aka SpoR)
Buddhist
Profile Joined April 2010
United States658 Posts
June 06 2010 10:23 GMT
#69
Great work! Someone make a post on the official forums and edit it into the OP here, imo.
isuckalot
Profile Joined September 2008
France27 Posts
June 06 2010 11:00 GMT
#70
That's why I love TL.

Very good job
SnuggleKittens
Profile Joined April 2010
Australia57 Posts
June 06 2010 12:48 GMT
#71
Top right:
52 (top), a bad position
19 (bottom), bad for two workers

Bottom left:
47 (top), bad for two workers
24 (bottom), bad for two workers


So this means that if both players have 3 workers on both geysers, then the player who spawned top right will have less gas income?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2010-06-06 12:55:28
June 06 2010 12:54 GMT
#72
On June 06 2010 21:48 SnuggleKittens wrote:
Show nested quote +
Top right:
52 (top), a bad position
19 (bottom), bad for two workers

Bottom left:
47 (top), bad for two workers
24 (bottom), bad for two workers


So this means that if both players have 3 workers on both geysers, then the player who spawned top right will have less gas income?

Yes. For these exact positions it's an overall difference of 1.4% less for top. Usually not significant. The cutoffs I chose probably make it sound a bit more extreme than it is in this case.
If you have a good reason to disagree with the above, please tell me. Thank you.
kmkkmk
Profile Joined August 2010
Germany418 Posts
September 23 2010 14:03 GMT
#73
On May 07 2010 10:45 zomgzergrush wrote:
I was suspicious about this but completely forgot about it.

I think the take home message is that Blizzard needs to read this and reposition their geysers on their maps.


I think blizzard should increase/decrease the movement/mining speed to adjust for equal mining speed on all positions and not reposition their geysers, since this is something really nontransparent.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 23 2010 15:10 GMT
#74
wow amazing amount of effort. nice post.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
September 23 2010 15:16 GMT
#75
Really a great post..thanks for sharing
TechDeft
Profile Joined August 2010
United States211 Posts
September 23 2010 15:24 GMT
#76
On May 06 2010 05:30 zealing wrote:
"Without a picture at this spot I'd lose half of my readers."

YOU SIR........ARE A GENNIUS!!!

but serious dude man nice work this must have taken like a while or something.

gg ty


Genius*

:p
Djeez
Profile Blog Joined September 2010
543 Posts
Last Edited: 2010-09-23 16:39:57
September 23 2010 16:03 GMT
#77
Let me get this straight... the geyser in DO's main can both operate at full capacity with only 2 workers? Because that is pretty huge.

EDIT: nvm I read too fast. Tried on metalopolis and got around the same percentage as you. Still an interesting research though.
''Watching steppes of war in the gsl would be like watching the dreamhack 1.6 finals start out on fy_iceworld. '' -red_b
Kpyolysis32
Profile Joined April 2010
553 Posts
September 23 2010 16:31 GMT
#78
This is really interesting. It's actually very nice that this topic got bumped at around the same time the iCCup custom maps for tournaments one was created, and hopefully it will play a part in influencing their mapmaking.
Man, do I not keep this up to date, or what?
ithree
Profile Joined January 2010
443 Posts
September 23 2010 16:45 GMT
#79
On September 24 2010 01:31 Kpyolysis32 wrote:
This is really interesting. It's actually very nice that this topic got bumped at around the same time the iCCup custom maps for tournaments one was created, and hopefully it will play a part in influencing their mapmaking.

Absolutely, Blizzard may have made the game but that doesn't mean anyone understands what came out the other end.

Studies like this one are what actually help us to understand the actual results of all those design decisions made, especially for those of us without that pro-'star sense' about how a map feels.

gj op
Sirion
Profile Joined August 2010
131 Posts
September 23 2010 16:49 GMT
#80
Hm, does that mean one should put a 4th worker into the gas for the worst geysers once saturation of the base becomes high? It is probably an increase of 4-5% gas income, which is not that negligible. Of course having an expansion is the preferred option, but especially for terrans with mules for minerals it might be worth considering.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 189
ProTech130
Nina 91
StarCraft: Brood War
Britney 20711
Mong 115
Dewaltoss 113
Bale 39
ZergMaN 25
Noble 9
Icarus 7
League of Legends
JimRising 745
Other Games
summit1g10107
Sick199
Organizations
Other Games
gamesdonequick895
Dota 2
PGL Dota 2 - Main Stream38
[ Show 14 non-featured ]
StarCraft 2
• practicex 44
• Letter147
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2162
League of Legends
• Lourlo1191
• Rush1063
• Stunt131
Upcoming Events
Afreeca Starleague
4h 14m
Rush vs Light
WardiTV Weekly
5h 14m
Monday Night Weeklies
10h 14m
Replay Cast
17h 14m
Afreeca Starleague
1d 4h
Soma vs Soulkey
INu's Battles
1d 5h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 18h
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.