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The Gas Issue, second edition - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 28 2010 20:47 GMT
#81
Can you explain the difference between
bad for two workers
and
a bad position
?
Dystisis
Profile Joined May 2010
Norway713 Posts
October 01 2010 20:51 GMT
#82
Just eat more fiber, seriously.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
November 15 2010 09:07 GMT
#83
bumping this before it gets too old, contains some very interesting information
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
craz3d
Profile Joined August 2005
Bulgaria856 Posts
November 15 2010 09:28 GMT
#84
On September 29 2010 05:47 MrCon wrote:
Can you explain the difference between
bad for two workers
and
a bad position
?

A bad position means, bad for 2 workers and for 3 workers.
Hello World!
Restless-
Profile Joined May 2010
Malaysia86 Posts
November 15 2010 09:57 GMT
#85
Hey that is some nice research there. Thx mate, I'm sure it will come in handy for anyone. gj
Huh?
butter
Profile Blog Joined July 2009
United States785 Posts
November 15 2010 10:14 GMT
#86
Jungle Basin

Top:
3 (top), a good position
36 (bottom), bad for two workers

Bottom:
8 (top), bad for two workers
31 (bottom), a good position


Shakuras Plateau

Top left:
44 (left), a good position
13 (right), a good position

Top right:
45 (left), a good position
14 (right), a good position

Bottom left:
42 (left), a good position
17 (right), a good position

Bottom right:
41 (left), a good position
16 (right), a good position
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
jamesltl
Profile Joined July 2010
Malaysia159 Posts
November 15 2010 10:47 GMT
#87
omg this post is so old already but still, it is very useful
CellaWerra - "Holy Check"
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
November 15 2010 10:50 GMT
#88
This is extremely well done. Thanks a lot for putting all the work into it.
☢
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
December 03 2010 06:18 GMT
#89
--- Nuked ---
Ascend
Profile Joined July 2010
United States120 Posts
December 03 2010 07:13 GMT
#90
I think it's definitely useful information for map makers, although the idea that I now should memorize which gases are "good gases" frightens me.
Caster and Software Developer. Releases: "Starboard" "SC2 Replay Sync" "SC2 Replay Chat Editor" "SC2 C# Replay Parser"
FetTerBender
Profile Blog Joined September 2010
Germany1393 Posts
December 03 2010 08:35 GMT
#91
On December 03 2010 16:13 Ascend wrote:
I think it's definitely useful information for map makers, although the idea that I now should memorize which gases are "good gases" frightens me.


To us "casual" gamers its even of less importance. You can use / abuse this if you have a build which needs gas but is very mineral heavy, so you want to keep rather 2 workers mining minerals than mining gas. Which would lead you to have only 4 workers at the geysirs and the rest of your workers mining minerals.

The difference in using 1. or 2. are quite small, but as Artosis said yesterday at the GSL: If you add up all the small things, you can get yourself a pretty decent lead.

The gas issue is nothing that puts you totally ahead or behind if you do not put it into consideration.
There's a fine line between bravery and stupidity.
guyincognito314
Profile Joined October 2010
Ecuador24 Posts
December 03 2010 10:03 GMT
#92
Very interesting!
evantrees
Profile Joined May 2010
Canada497 Posts
December 03 2010 10:17 GMT
#93
very nice
rejection and peace tiramisu. I think that went well.
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